C NEcrete
Team Members: Haibo Xiao | Liyuan Ma | Qiaochu Wang | Sanchutha Choomsai na ayuthaya Tutors: Daniel Widrig | Soomeen Hahm | Igor Pantic | Stefan Bassing CONEcrete Team, Research Cluster 6, MArch Architectural Design, 2015 - 2016 The Bartlett School of Architecture | UCL 2016.09
Research Cluster 6, MArch Architectural Design, 2015 - 2016 The Bartlett School of Architecture | UCL 2016.09
C NEcrete
INTRODUCTION Inspired by the research of self-organisational system by Mi-
forced concrete came out as a proper way to
chael Weinstock and various artwork by Nick van Woert, the
harden the form and give it architectural possibility
CONEcrete project focuses on the digital form-finding process
and feasibility. Moreover, we developed the agent-
based on the L-system outcomes and agent-based Recur-
based system called CONEcrete with three hier-
sive Growth system, by setting sail from material properties
archies: Agent, Segment, Guided aggregation, as
and behaviours of aluminium mesh cone and reinforced con-
a potential solution for the larger scale of aggre-
crete. Initially, this project started with one of the simplest ge-
gation. The combination of these may sparkle a
ometries : cone, which can be stacked up into linear or spiral
more lightweight, flexible and continuously growing
patterns and grow or branch out in to any directions and be
space potential, and hopefully, with the assistance
continued at any nodes. Based on these features, we studied
of agent-based CONEcrete design system, it is
and researched about the L-system to generate various guide
promising to design complex forms more efficient-
curves and then prototypes and design objects in multiple
ly and accordingly fabricate them in a faster and
software platforms to mimic the natural growth logic of plants.
more straightforward way in the futuristic architec-
Simultaneously, with the increasing complexity of cone aggre-
ture world.
CONTENTS Chapter 1: Mask Design P8 -Frozen Motion -Spiky Armour -The Authority -Thai Mask Chapter 2 : Material Explorations P26 -Wax & Resin -Metal Sheet & Wires -Resin & Metal -Metal Sheet & Aluminium -Metal Sheet & Concrete Chapter 3 : Initial Approach P38 -Form Reference -Material Reference -Initial Attempt Chapter 4 : Component Study P48 -Geometry Study -Connection Study ----Side Arraying ----Stacking ----Interlocking
Chapter 5 : Fabrication Research P58 -Material Study -Aluminium Mesh Cones -Cone Fabrication -Cone Standardization -Reinforcement Strategy
Chapter 6 : Digital Explorations P86 -Cone Study -Logic-finding ----Complex Morphologies ----Diffusion Limited Aggregation ----L-system & Vector Field
-Digital Sketches -Design Proposals Chapter 7: Design Language P168 -Bundle System -Branching System ----Recursive Growth System
Chapter 8 : Design Development P240 -Branching Bundles -Digital Study -Chair Design Chapter 9 : Physical Fabrication P250 -Prototype Fabrication -Chair Fabrication -Stool Fabrication Chapter 10 : Architectural Potential P292 -Surface Study -Column Study -Staircase Study -Space Design -Design Catalogue Chapter 11 : Architectural Application P346 -Site Analysis -Final Proposal
C NEcrete
CHAPTER
01
MASK DESIGN At the very first beginning of the first term, we were assigned to design an individuel mask as a first small design workshop project. Mask is an object normally worn on the face, typically for perforemance, entertainment, or disguise. Each of our mask design concept based on our individual expression and inspiration of our interests and culture. Also, this mask design exercise helped us to learn and get to know how to use 3D modeling software better.
8
9
Mask Design | Frozen Motion Mask Design
Project
01
10
Haibo Xiao
Frozen Motion
11
Mask Design | Frozen Motion
[ Design Inspirations ] Based on a wind energy study and morphology analyses, this mask design work aims to simulate the wind force blowing on human’s face and capture this motional moment into a frozen art piece. The mask reveals a duality of calm and dynamic, lightness and heaviness, and colour and material.
Multi-materiality A gradiant contrast between different materials
Front View
12
Close-up Detail
Close-up Detail
13
Mask Design | Spiky Armour Mask Design
Project
02
14
Liyuan Ma
Spiky Armour
15
Mask Design | Spiky Armour
Design Renderings
Perspective View
16
Perspective View
17
Mask Design | The Authority Mask Design
Project
03
18
Qiaochu Wang
The Authority
19
Mask Design | Authority
Inspiration
Perspective View
Perspective View
20
Perspective View
21
Mask Design | Thai Mask Mask Design
Project
04
22
Sanchutha Choomsai
Thai Mask
23
Mask Design | Thai Mask
[ Design Inspirations ] Based on a Thai mask or “KHON MASK�. The idea behind this mask is to make the traditional looks of the Thai mask become more futuristic. The overall form itself derived from the traditional shape, then geometric division were added to form the overall shapes.
Close-up
Perspective View
Close-up
24
25
C NEcrete
CHAPTER
02
MATERIAL EXPLORATIONS Our first task of the project started by material explorations. We looked through a large variety of materials from DIY shops, building supplies, or art stores. Then we investigated various way of processing those materials. We investigated the material properties which can be able to create volumetric forms and structures. From this study we made several sculptural objects which lead us to the best possible material to be used as our final product which is the combination of metal and concrete.
26
27
Material Explorations | Wax & Resin
[ Material Properties ] - Casting and moulding free form - Forming self-supporting structure and surfaces in place
Wax
- Melted in the pot - Pour into the cold water to harden it
Resin (F160 Polyol)
- Combine the two liquids(1:1) - Pour them on a collider(egg in this case) layer by layer
Resin (F160 Polyol)
- Combine the two liquids(1:1) - Pour them in some moulds to create different shapes
28
Resin Experiment
29
Material Explorations | Metal Sheet &Wires
[ Material Properties ] - The strength and flexibility of metal sheet and wires make it possible to form various shape and structure.
Metal Wire
- Easily and flexible to bend and form a structure - When combine each wire into strand or bundle, it become strong and be able to bear loads
Simple geometry----------------------------------------------------------------------------------------------------------------------Complex
Metal Sheet Sculpture
Metal Sheet
- Easily to cut and fold into form and structure - Be able to process into 3D form by folding, weaving, or inflating
Folding------------------------------------Folding-------------------------------------Weaving-------------------------------------Weaving--------------------------------Intersecting--------------------------------Joint-----------------------------------------Inflating 30
31
Material Explorations | Resin & Metal
[ Material Properties ] - Metal wires are joined together to create a spaceframe structure. The additional layer of resin can create a suface as well as strengthen the sturcture.
Metal Wire
32
Resin
Resin on Metal Wire
33
Material Explorations | Metal Sheet &Aluminium
[ Material Properties ] - Each component was created by cut and fold metal sheet and compressed aluminium tube. Then each of the component can generate a different way of aggregation.
Interlocking Metal Sheet Aluminium Components
Metal Sheet
Aluminium Tube
[ Tools ]
[ Tools ]
- Cut and fold metal sheet into cone shape - Aggregated each component by interlocking
Interlocking Metal Sheet
34
Aluminium Components
Aluminium Components
Aluminium Components
- Cut and compressed a piece of aluminium tube - Aggregated each component by side arraying
Close-up
Close-up
Side-arraying Aluminium
35
Material Explorations | Metal Sheet & Concrete
[ Material Properties ] - Firstly cut and rolled a metal sheet into cone shape. Then we aggregated the cone shape component together by stacking into spiral pattern. Finally applied concrete mixed with coal onto the surface of the sculpture in order to create strength and texture.
Cones With Concrete
- Make metal cones by rolling metal sheets - Apply with concrete
Metal Sheet Cone
Coal
Concrete
Glue
Cones With Concrete
- Make metal cones by rolling metal sheets - Apply with concrete 36
37
C NEcrete
CHAPTER
03
INITIAL APPROACH At the very beginning, we were inspried by some aggregating art works by various artists or architects, such as Neri Oxman, Iris Van Herpen, Tobias Stenico, Jose Sanchez & Alisa Andrasek. We were rather interested in the aggregation of simple compnents by arraying and stacking, in order to create some interesting patterns like spiral growth. Starting from the references, we tried to make some small physical sculpture by simply cutting and folding metal sheets. With these easily-made cone shape components, we used stacking and arraying to connect cones.
38
39
Initial Approach | References
[ Form Reference ]
[ Material Reference ]
Inspired by the patterns in the artworks of Neri Oxman, Iris Van Herpen and so on, we were interested in the aggregation of simple compnents by arraying and stacking, in order to create some interesting patterns like spiral growth.
For the hardening material, we tried to use the most common construction material----concrete, for its strehgth, stability and interesting patterns when combined with mesh.
Form Reference Image 1: Rapid Craft, Neri Oxman, 2005-2006
40
Form Reference Image 2: Metal Dress, Iris Van Herpen
Form Reference Image 3: Bloom-the Game, Jose Sanchez & Alisa Andrasek
Material Reference Image 1: Untitled Project, Nick van Woert, 2011 Material: Kitty Litter, plaster statue, stainless steel, urethane
Material Reference Image 2: Untitled Project, Nick van Woert,2014 Material: Coal slag, steel and white bronze
Material Reference Image 3: RC6 Plex_e, Bartlett,UCL,2014 Material: jesmonite plaster, paster polymer, trisodium citrate , water
41
Initial Approach | Initial Attempt
[ Initial Attempts ]
Interlocking Metal Sheet Cones
42
43
Initial Approach Initial Approach | Initial | Attempts Attempt
[ Initial Attempts ] According to the references, we tried to make some small physical sculpture by simply cutting and folding metal sheets. With these easily-made cone shape components, we used stacking and arraying to connect cones.
[ Tools ]
Side Array
1
2
Stacking
3
Interlocking
4 Image 1: Metal sheet Image 2: Scissor to cut the sheet material Image 3: Pen to roll the sheet into cones Image 4: Plier to strengthen the cone shape
Simple cones
Cone Aggregation
First Aggregation Sculpture 44
45
Initial Approach | Initial Attempt
[ Initial Attempts ] According to the references, we tried to make some small physical sculpture by simply cutting and folding metal sheets. With these easily-made cone shape components, we used stacking and arraying to connect cones.
46
First Aggregation Sculpture
47
C NEcrete
CHAPTER
04
COMPONENT STUDY From our innitial attemp and references, we saw the potential of the simple cone conponent, which are easily to assemble in various forms and patterns. In this chapter we study the behavior of multiples cone shape aggregation such as stacking, branching, and side arraying. Cone shape has the advantages to rotate at any directions, also can break or grow into brances at anytime. With this simple components assembled together, it can generate a variety of interesting form and pattern. Started from a single curved, to surface, or objects, results in the infinity of different formations.
48
49
Component Study | Geometry Study
[ Geometry Study ] We study three basic geometry shapes which are triangular base pyramid, rectangular base pyramid, and a simple cone. Both of the pyramid shapes allows more surface of connection, make it more easier to join side by side with another components. However the cone shape make it possible for 360 degree branching as well as create a spiral pattern when stacking linearly while the pyramid shapes with surface cannot.
Basic Shape
Triangle
Geometries
Triangular Base Pyramid
Side Array with Alignment
Side Array with Shift
Linear Stacking
Linear Stacking with Shift
Spiral Linear Stacking
Branching
Evaluation
• Surface make it easy for side array • Easy for Linear Stacking • Cannot create spiral linear stacking • With triangular base shape results in branching to limited direction • Surface make it
easy for side array • Easy for Linear
Stacking • Cannot create
spiral linear stacking •With rectangular base Square
Circle
50
Regtangular Base Pyramid
Simple Cone
shape results in branching to limited direction •Less surface make it difficult for side array • Easy for Linear Stacking • With circular base shape make it possible for spiral linear stacking • With circular base shape result in braching to 360 degree direction
51
Component Study | Connection Study
[ Connection Study ] First type of cone aggregation is the side array. When connect each cone equally side by side, it can form an arch pattern. When connect each cone side by side with shift in position, it can form a spiral pattern.
Connection Option:
Connection Option:
Side Arraying
Side Arraying
Single Cone
Rotation through Alignment
Rotation through Alignment and Shift in position
Arch Pattern
Spiral Pattern
[ Rotation ] - Rotation through alignment create an arch form. - Rotation through alignment with a lilltle shift in position create a spiral form.
52
53
Component Study | Connection Study
[ Connection Study ] Second type of cone aggregation is stacking. When stack each cone up together, it can form a line. When stack each cone up with rotation, it can form a curve. When stack each cone up with multiple components, it can form branching pattern. Also this stacking system make the overall structure become very strong and stable.
Connection Option:
Stacking
Single Cone
Stacking up with equal distance
Stacking up with different distance
Stacking up with rotation
Stacking up with multiple components
Pattern Close-up
54
Pattern Close-up
55
Component Study | Connection Study
[ Connection Study ] Third type of cone aggregation is interlocking. When cut the top and bottom part of each cone, it can interlocking with each other. The interlocking system can create a variation of forms and patterns, however this system is not as strong as stacking, results in the unstable of over structure when it comes to large aggregation. Connection Option:
[ Interlocking ] With side array and interlocking together can create another angle of roatation.
Interlocking
Single Cone
56
Interlocking top to bottom part
Interlocking top to top part
57
C NEcrete
CHAPTER
05
FABRICATION RESEARCH In this chapter, we focus on the material tests and fabrication method. Starting from comparing different materials property to make a simple cone shape, we found the aluminium mesh is very lightweight, strong, flexible and its surface make it easy to attach to hardening material. Then we researched how to fabricate it manually and machanically. After that, we compared with different kinds of concrete to harden it.
58
59
Fabrication Research | Material Study
[ Material Comparison ] By comparing a wide range of materials, such as papaer, plastic sheet, felt sheet, aluminium sheet, prepreg carbon fiber and aluminium mesh, by its properties, deformability and price. We found the aluminium mesh is the best material for its flexibility, stability and ability to attach concrete.
Materials
Thickness
Paper
Plastic Sheet
Felt Sheet
Aluminium Sheet
Prepreg Carbon Fibre
Aluminium Perforated Sheet
0.3 mm
0.5 mm
1.0 mm
0.1 mm
0.75 mm
0.5 mm
Shaping to a single Cone
Deformability
Cones Aggregation
60
61
Fabrication Research | Aluminium Mesh Cones
[ Conclusion ] The aluminium mesh is the best material for its flexibility, stability,deformability and ability to attach hardening material
[ Material Property ]
[ Mass Manufacturing Potential ]
1) Easy to cut into equal size by the grid pattern 2) Easy to be rolled into cone shape 3) Relatively stable and always stay in shape 4) Easy to attach additional material
A single chair may need hundreds of cone components. So it is an urgent task for us to find a faster, cheaper and more convenient way to producecones. We tried to use water jet cutting machine for its preciseness and less time consuming.
Material Benefit:
Material Benefit:
Easy to cut
Easy to connect
Water Jet Cutting
Laser Cutting
62
63
Fabrication Research | Cone Fabrication
[ Water Jet Cutting ] Water jet cutter is an industrial tool capable of cutting a wide varity of materials using a very high-pressure jet of water. In order to mass produce our cone, we use water jet cutting machine for its preciseness and less time consuming.
Cone-making Option
Water Jet Cutting Process
64
Water Jet Cutting Process
Water Jet Cutting Process
Water Jet Cutting Process
Water Jet Cutting Process
Water Jet Cutting Process
Water Jet Cutting Process
Key Frame 01
Key Frame 02
Key Frame 03
Key Frame 10
Key Frame 11
Key Frame 12
Water Jet Cutting Process
Water Jet Cutting Process
Water Jet Cutting Process
Water Jet Cutting Process
Water Jet Cutting Process
Water Jet Cutting Process
Key Frame 04
Key Frame 05
Key Frame 06
Key Frame 13
Key Frame 14
Key Frame 15
Water Jet Cutting Process
Water Jet Cutting Process
Water Jet Cutting Process
Water Jet Cutting Process
Water Jet Cutting Process
Water Jet Cutting Process
Key Frame 07
Key Frame 08
Key Frame 09
Key Frame 16
Key Frame 17
Key Frame 18 65
Fabrication Research | Cone Fabrication
[ Cone-making Options ] Making a cone is easy, just need some simple tools, like scissors and hands, to cut it along its mesh line, and roll it around some cone shaped object, like pencil or cone-shape 3D printing mold. If more preciseness is required, we can use the water jet machine to cut it.
Option 1: Manual Modeling
Step 1: Cut the mesh
Step 2: Basic shape
Step 3: Roll the mesh
Step 4: Stack into the holes
Step 5: Cone made!
Step 1: Take out the mesh
Step 2: Basic shape
Step 3: Use the mould
Step 4: Roll the mesh
Step 5: Cone made!
Option 2: Machine-assisted Modeling
66
67
Fabrication Research | Cone Standardization
[ Standardized Cone & Segment ] Design Process: 1.Make standardized cones.(Cone Diametre:3cm, Cone Length: 9cm) 2.Make standardized cone segment.(By connecting at the 11th point and rotate 20 degree, the segments will have four possible growing positions) 3.Design guide curves 4.Apply the 4-cone segments onto the guide curves(By randomly choosing one of the four possible growing positions) 5.Branch out to form surfaces
3.00
9.00
9:
20.00
: 11 Standardization Process Step1: Standardised Cone
68
Step2: Rotate 20 Degrees
Step3: Standardised Seg-
Step4: Four Future Growth Positions
69
Fabrication Research | Cone Standardization
[ 4-cone Segment System ] Based on our design language study, we tried to set some rule to aggregate the component together. First is using 4 cones as one segment, then we can aggregate with another segment by stacking and branching.
Step 1:Single components
70
Step 2: Stacking
Step 3: Branching
Step 4: Reinforced sculpture
71
Fabrication Research | Reinforcement Strategy
[ Reinforcement Strategy ] We study diferent materials to apply on the surface of the aluminium mesh component in order to test which material is the most suitable to make each component connect together. As a result Polyurethane rubber is the most stable because it can bond and connect the Aluminium mesh very well.
Expanding Foam
Adhesive Spray
Plastic Spray
Epoxy Resin
Rubber Spray
Polyurethane Rubber
Materials : Expanding Foam
Materials : Adhesive Spray
Materials : Plastic Spray
Materials : Epoxy Resin
Materials : Rubber Spray
Materials : Polyurethane Rubber
Curing Time : 1 hours
Curing Time : 2 hours
Curing Time : 1 hours
Curing Time : 8 hours
Curing Time : 2 hours
Curing Time : 3 hours
Weight : 18 g
Weight : 16 g
Weight : 17 g
Weight : 18 g
Weight : 15 g
Weight :29 g
1st Coat
2nd Coat
72
73
Fabrication Research | Reinforcement Strategy
[ Strength Test ] We put each brach of diferent material on a frame, use a weigher to pull the branch down, and record the force when the branch is broken. As a result, Polyurethane rubber are the most strongest material.
Expanding Foam
Adhesive Spray
Plastic Spray
Epoxy Resin
Rubber Spray
Polyurethane Rubber
6 kg
8 kg
5 kg
4 kg
5 kg
9 kg
Load Bearing Unit kg
10
5
0
74
75
Fabrication Research | Reinforcement Strategy
[ Reinforcement Strategy ] We study diferent materials to apply on the surface of the aluminium mesh component in order to test which material is the most suitable to make the component stronger and more stable. As a result, Concrete, and Concrete mix with PVA powder are the most stable and the lightest material.
Plaster
76
White Cement
PVA Powder
Materials : Plaster 80% , Water 20%
Materials : Cement 80% , Water 20%
Materials : PVA Powder 80% , Water 20%
Curing Time : 2 hours
Curing Time : 3 hours
Curing Time : 1 hours
Strength : Not Strong
Strength : Strong
Strength : Strong
Weight : 32g
Weight : 48g
Weight : 40g
Deformability : Breakable
Deformability : Non deformable
Deformability : Non deformable
Finishing : White , be able to see the mesh pattern
Finishing : White , be able to see the mesh pattern
Finishing : White , barely see the mesh pattern
PVA Powder50% : Concrete 50%
Materials : PVA Powder 40% , Concrete 40%, Water 20%
Concrete
Materials : Concrete 80% , Water 20%
Fibre Concrete
Materials : Polypropylene Fibre 10%, Concrete 70% , Water 20%
Curing Time : 24 hours Curing Time : 5 hours
Curing Time : 24 hours Strength : Strong
Strength : Strong
Strength : Strong Weight : 73g
Weight : 57g
Weight :53g Deformability : Non deformable
Deformability : Non deformable Finishing : Grey , mesh pattern hardly appearing
Deformability : Non deformable Finishing : Dark Grey , mesh pattern hardly appearing
Finishing : Dark Grey , Difficult to apply ont he surface, mesh pattern hardly appearing
77
Fabrication Research | Reinforcement Strategy
[ Strength Test ] We put each brach of diferent material on a frame, use a weigher to pull the branch down, and record the force when the branch is broken. As a result, Concrete, and Concrete mix with PVA powder are the strongest material.
Plaster
White Cement
PVA Powder
PVA Powder50% : Concrete 50%
Concrete
Fibre Concrete
2 kg
2 kg
7 kg
9 kg
9 kg
7 kg
Load Bearing Unit kg
10
5
0
78
79
Fabrication Research | Reinforcement Strategy
[ Material Comparison ] From the material teest, we found two possibility material to be apply on the mesh which are Concrete and PU Rubber. Rubber when cover on the mesh, is able to connect the components together as well as giving the flexibilty for the aggregation. Concrete can connect each component but not the flexibility, however it is very stong and stable.
Reinforcement Option 1:
Reinforcement Option 2:
PU Rubber
Concrete
Layer : 1 coating layer Strength : Not strong Finishing : Mesh pattern still appearing
Layer : 1 coating layer Strength : Quite strong Finishing : Mesh pattern still appearing
Prototype
Prototype
Rubber 80
Concrete 81
Fabrication Research | Reinforcement Strategy
[ Concrete ] As we selcted concrete as our final coat, we experimented with spraying on our component from 1 to 5 times, and did the strength test.
1st Coat
3rd Coat
5th Coat
7 kg
8 kg
9 kg
Coating Process Step 1: Concrete Powder
Step 2: Mix with water
Step 3: Spray
Load Bearing Unit kg 10
5
0
82
83
Fabrication Research | Reinforcement Strategy
[ Coating Study ] We test how many layer of concrete needed to cover the alumunium mesh in order to make the prototype as strong as possilble.
Coating Layers:
Coating Layers:
Coating Layers:
Coating Layers:
0 Coating
1 Coating
3 Coating
5 Coating
Materials :Aluminium Mesh + Concrete 1 Coat
Materials :Aluminium Mesh + Concrete 3 Coat
Materials :Aluminium Mesh + Concrete 5 Coat
Strength : Not Strong
Strength : Not Strong
Strength : Very Strong
Finishing :Be able to see mesh pattern
Finishing :Be able to see mesh pattern
Finishing : Mesh pattern hardly appearing
Materials :Aluminium Mesh Strength : Not Strong Finishing : Mesh pattern hardly appearing
84
85
C NEcrete
CHAPTER
06
DIGITAL EXPLORATIONS In the Digital Explorations chapter, we did various research and study about our primary component, cone. Firstly, we did the Cone Study by using two directional cone connections to create a more firmly interlocked aggregation. Then, we researched about the digial logic-finding process, such as L-system, Complex Morphologies, Diffusion Limitted Aggregation and Procedural Modelling. And based on these research, we designed a wide range of digital sketches, sitting objects and columns.
86
87
CHAPTER
06
88
PART 1: CONE STUDY
89
Digital Explorations | Cone Study [ Cone Direction Study ] - We explore interlocking connection to combine different component. - By these ways, surface,line and curvature would be created. Starting geometry
Branches
Curvature
Cone Study
Minus-plus System: By using two directions of cones, we can create more patterns and make the connection firmer.
-
+
Minus
Plus
A
Cone Study
Branching Pattern: We refer to the branching L-system to create the branches in several iterations.
30o
B
Iteration 1
Iteration 2
Iteration 3
A+B 90
91
Digital Explorations | Cone Study [ Cone Study ] - We explore interlocking connection to combine different component. - By these ways, surface,line and curvature would be created.
Cone Study
Minus-plus System:
[ Digital Sketch ]
By using two directions of cones, we can create more pat-
By using the Minus-plus system with different directions, to create more future growing positions.
terns and make the connection firmer.
-
+
Minus
Plus
Close-up
92
Perspective View
93
Digital Explorations | Cone Study [ Cone Study ] - We explore interlocking connection to combine different component. - By these ways, surface,line and curvature would be created.
Cone Study
Minus-plus System: By using two directions of cones, we can create more patterns and make the connection firmer.
-
+
Minus
Plus
[ Digital Sketch ] By using the Minus-plus system with different directions, to create more future growing positions. Side View
Perspective View 94
Front View 95
Digital Explorations | Cone Study [ Cone Study ] - We explore interlocking connection to combine different component. - By these ways, surface,line and curvature would be created.
Cone Study
Minus-plus System: By using two directions of cones, we can create more patterns and make the connection firmer.
-
+
Minus
Plus
[ Digital Sketch ] By using the Minus-plus system with different directions, to create more future growing positions.
Perspective View 96
Perspective View
Front View 97
Digital Explorations | Cone Study [ Cone Study ] - We explore interlocking connection to combine different component. - By these ways, surface,line and curvature would be created.
[ Design Process ] - It is generated by L-System in Processing - By adjusting its branches from simple to complex
[ Digital Sketch ] By using the Minus-plus system with different directions, to create more future growing positions.
Simple Aggregation
Close-up 98
99
Digital Explorations | Cone Study [ Digital Sketch ]
100
101
CHAPTER
06
102
PART 2: LOGIC-FINDING
103
Digital Exploration | Logic-finding
[ Complex Morphologies ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
[ Generation Process ]
104
Frame 35
Frame 65
Frame 95
Frame 125
Frame 155
Frame 185
Frame 215
Frame 315
Frame 415
Frame 450
Frame 515
Frame 615
Frame 715
Frame 815
Frame 915
Frame 1000
Frame 1115
Frame 1040
105
Digital Exploration | Logic-finding
[ Complex Morphologies ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
Top View
Perspective View Agent Trails 106
Curves with cone 107
Digital Exploration | Logic-finding
[ Complex Morphologies ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
[ Generation Process ]
108
Frame 35
Frame 65
Frame 95
Frame 125
Frame 155
Frame 185
Frame 215
Frame 315
Frame 415
Frame 450
Frame 515
Frame 615
Frame 715
Frame 815
Frame 915
Frame 1000
Frame 1115
Frame 1040
109
Digital Exploration | Logic-finding
[ Complex Morphologies ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
Top View
Perspective View Agent Trails 110
Curves with cone 111
Digital Explorations | Logic-finding
[ Diffusion Limited Aggregation ] By Soomeen Hahm & Igor Pantic
112
Diffusion Limited Aggregation Generation Process 1
Diffusion Limited Aggregation Generation Process 2
Diffusion Limited Aggregation Generation Process 5
Diffusion Limited Aggregation Generation Process 6
Diffusion Limited Aggregation Generation Process 3
Diffusion Limited Aggregation Generation Process 4
Diffusion Limited Aggregation Generation Process 7
Diffusion Limited Aggregation Generation Process 8
113
Digital Explorations | Logic-finding
[ Logic-finding Process ] By using the Diffusion Limited Aggregation and L-System & Vector Field.
114
115
Digital Explorations | Logic-finding
[ L-System & Vector Field ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
L-System
Step 1: L-system Branches Side View
[ 15 Branches Outcome ] By generating 15 branches in L-System and Vector Field, these cones can create a high-density aggregation.
Step 2: Vector Field
Detail
Vector Filed 116
117
Digital Explorations | Logic-finding
[ Digital Sketch ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
Digital Sketch
Chair 1
Digital Sketch
Chair 3
Digital Sketch Digital Sketch 118
Chair 2
Chair 4 119
Digital Explorations | Logic-finding
[ Digital Sketch ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
Digital Sketch
Space Experience
Top View
Perspective View
120
121
CHAPTER
06
122
PART 3: DIGITAL SKETCHES
123
Digital Explorations | Digital Sketches
[ Cone Cluster Aggregation ] Based on the Geometry Study, we designed some digital sketches by arraying cone clusters and symmetric modelling.
Cluster 1
Cluster 2
Cluster 3
Cluster 4 124
125
[ Digital Sketches ]
Digital Explorations | Digital Sketches
Based on the Shape Study, we created some digital sketches by array and mirror cut. [ Cone Cluster Aggregation ] Based on the Geometry Study, we designed some digital sketches by arraying cone clusters and symmetric modelling.
126
127
Digital Explorations | Digital Sketches
[ Cone Cluster Aggregation ] Based on the Geometry Study, we designed some digital sketches by arraying cone clusters and symmetric modelling.
Cluster 1
Cluster 2
Cluster 3
Cluster 4 128
129
Digital Explorations | Digital Sketches
[ Complex Aggregation ] Based on the previous study, we designed some dense cone bundles to form highly complex aggregation.
[ Design Process ]
Step 1
Step 3
130
Step 2
Step 4
131
Digital Explorations | Digital Sketches
[ Complex Aggregation ] Based on the previous study, we designed some dense cone bundles to form highly complex aggregation.
Side View
Back View
Perspective View
132
Perspective View
133
Digital Explorations | Digital Sketches
[ Complex Aggregation ] Based on the previous study, we designed some dense cone bundles to form highly complex aggregation.
+
134
135
Digital Explorations | Digital Sketches
[ Complex Aggregation ] Based on the previous study, we designed some dense cone bundles to form highly complex aggregation.
Multi-materiality 136
137
Digital Explorations | Digital Sketches
[ Complex Aggregation ] Based on the previous study, we designed some dense cone bundles to form highly complex aggregation.
Side View
Back View
Perspective View
Perspective View 138
139
Digital Explorations | Digital Sketches
[ Complex Aggregation ] Based on the previous study, we designed some dense cone bundles to form highly complex aggregation.
Multi-materiality 140
141
Digital Explorations | Digital Sketches
[ Complex Aggregation ] Based on the previous study, we designed some dense cone bundles to form highly complex aggregation.
Perspective View
Close-up
Close-up
Perspective View 142
143
CHAPTER
06
144
PART 4: DESIGN PROPOSALS
145
Digital Simulation | Design Proposals
[ L-system Chair Design ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
[ Design Process ]
Details
1.Prototype
2.simplified the line
3.Bend line
Side View
4.Bend angle
5.Optimizing line
6.Forming famework of Chair
Back View 146
147
Digital Simulation | Design Proposals
[ L-system Chair Design ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
[ Design Process ]
Step 1.Trace back the L-System trails
Step 3.Deformation modeling
148
Step 2.Pipe the curves
Step 4.Combine with other branches
149
Digital Simulation | Design Proposals
[ L-system Chair Design ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
Side View
Back View
Perspective View
150
151
Digital Simulation | Design Proposals
[ L-system Chair Design ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
Front View
Back View
Close-up
Perspective View
152
153
Digital Simulation | Design Proposals
[ L-system Chair Design ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
Side View
Back View
Perspective View
154
Perspective View
155
Digital Simulation | Design Proposals
[ Procedual Modeling Chair Design ] By combining the design languages we have, we design some sitting objects like this.
Side View
Back View
Perspective View
Perspective View 156
157
Digital Simulation | Design Proposals
[ Procedual Modeling Chair Design ] By combining the design languages we have, we design some sitting objects like this.
Side View
Back View
Perspective View
158
Perspective View
159
Digital Simulation | Design Proposals
[ Procedual Modeling Chair Design ] By combining the design languages we have, we design some sitting objects like this.
160
161
Digital Simulation | Design Proposals
[ Procedual Modeling Chair Design ] By combining the design languages we have, we design some sitting objects like this.
Side View
Back View
Perspective View
Perspective View
162
163
Digital Simulation | Design Proposals
[ Procedual Modeling Chair Design ] By combining the design languages we have, we design some sitting objects like this.
Side View
Back View
Perspective View
164
Front View
165
Digital Simulation | Design Proposals
[ Procedual Modeling Column Design ] By combining the design languages we have, we design some spaces like this.
166
Perspective View
Perspective View
Front View
Back View
167
C NEcrete
CHAPTER
07
DESIGN LANGUAGE We categorized our design language into two types, which are Bundle System, and Branching System. Each system has its own advantages when comes to aggregation. When combining those two system together results in the whole system to perform at its best. The aggregation allows each component to be assembled in various forms and organizations based on its needs, function, site, and performance.
168
169
Design Language | Bundle System
CHAPTER
07
170
PART 1: BUNDLE SYSTEM
171
Design Language | Bundle System
[ Bundle Options ] Based on the our studies, we can make a library of design languages of simple bundle, bottom opening, middile opening, top opening, twisting, bending, branching. With these basic design languages, we can aggregate them into complex forms.
Simple Bundle
Bottom Opening
Middle Opening
Top Opening
Bending
0 Degree Rotation
45 Degree Rotation
90 Degree Rotation
172
173
Design Language | Bundle System
[ Physical Bundle Prototypes ] We made some small pieces to explore an approach that can strengthen the weaknesses in an organizational structure. This means that using the line around an axis to displace and rotate simultaneously. It could be the simple rotation of two or three curves around a central point. By testing these physical prototypes, we found that this pattern can strengthen the object structure; as a result of this, the language (Bundle system) can be used in the support structure part.
Aluminium Mesh
174
Concrete Reinforcement
Aluminium Mesh
Concrete Reinforcement
Spiral Prototype
175
Design Language | Bundle System
[ Dense Bundle Generation ] The next step of digital research is cosisted of tried to mimic the language . For this case conep is used that run along the curves and produced new elements.
Digital Sketch
176
177
Design Language | Bundle System
[ Minus-plus Bundle System ]
Bundle System
Pattern Connection
Simple Bundle
Rotation
Different areas Rotation
Combination
A
Minus-plus System
+
By using two directions of cones, we can create more pat-
+ - - + + + - -
We tends to compute various ways of forms based on phyllotaxis’ principle, eventually to build a library system that can improve bundle system to be combined into complex forms. We try to change the different order of rotations , and like leaves at different growth times its shape will be different. Moreover, growth in different positions will also have an impact on others. When they are rotated, different positions have a lot of difference, such as being far from the central axis and being near the central axis. And different directions of cone (pulse and minus) would gain some new textures. These different factors may be able to create some new elements.
terns and make the connection firmer.
-
+
Minus
Plus
+ + + - + - + + + -
B
+
- + - - + + + + + - + - - + -
Second rotation area First rotation area
C
178
- + - - + + + + + - + - - + -
- + + + - + - + + + -
+
- + + + - + - + + + -
179
Design Language | Bundle System
[ Minus-plus Bundle System ] By computing different locations and different orders of rotation, various forms and shapes were created. After several steps of exploration, more different deformations could be built by combining and connection.
180
181
Design Language | Bundle System
[ Minus-plus Bundle System ] By computing different locations and different orders of rotation, various forms and shapes were created. After several steps of exploration, more different deformations could be built by combining and connection.
Bundle System
Minus-plus System: By using two directions of cones, we can create more patterns and make the connection firmer.
-
+
Minus
Plus
+
Perspective View 182
Back View
Front View 183
Design Language | Bundle System
[ Minus-plus Bundle System ] By computing different locations and different orders of rotation, various forms and shapes were created. After several steps of exploration, more different deformations could be built by combining and connection. Bundle System
Minus-plus System: By using two directions of cones, we can create more patterns and make the connection firmer.
-
+
Minus
Plus
+
184
Column Prototype
Column Prototype
Column Prototype
Column Prototype
185
Design Language | Bundle System
[ Digital Study ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
Step 1.Prototype
Side View
Step 2.Bend line
Step 3.Bend angle
Step 4.Forming famework of Chair
Back View Opt1.Front View
186
Opt2.Front View
187
Design Language | Bundle System
[ Digital Study ] In the design of this staircase the tube form structure and the column parts, and then it transforms into the curves. The different curves are created simultaneously and interact with each other shaping a continous dynamic structure.
Step 1.The formation of the column
Step 3.Simplified the line
188
Step 2.Simplified the line
Step 4.Forming construction of staircase
Perspective View
189
Design Language | Bundle System
[ Digital Study ] At first, shape of a staircase created by guide curves based on design system was used. Original size of the cone was used to create the surface of stair steps using side-by-side arrangement, after which the supporting part was used based on the approach of the bundle system to build and connect stair steps.
Top view
Support part details
Stairstep Details
Support part details
Perspective View 190
191
Design Language | Bundle System
[ Digital Study ] The element of the pavilion legs and its ceiling are based on the previous column design. Moreover leg design is concerned bundles are placed on the bottom to make the structure rigid enough. Then, the bundles are braided until the top where they branch and meet the nearest curves from the others
Top View
Perspective View
Perspective View
192
Perspective View
193
Design Language | Branching Syetem
CHAPTER
05
194
PART 2: BRANCHING SYSTEM
195
Design Language | Branching Syetem
[ Generative L-system ] An L-system or Lindenmayer system is a parallel rewriting system and a type of formal grammar. An L-system consists of an alphabet of symbols that can be used to make strings, a collection of production rules that expand each symbol into some larger string of symbols, an initial “axiom� string from which to begin construction, and a mechanism for translating the generated strings into geometric structures. L-systems were introduced and developed in 1968 by Aristid Lindenmayer, a Hungarian theoretical biologist and botanist at the University of Utrecht. Lindenmayer used L-systems to describe the behaviour of plant cells and to model the growth processes of plant development. L-systems have also been used to model the morphology of a variety of organisms[1] and can be used to generate self-similar fractals such as iterated function systems.
[ Generation Process ] Recursion 1
Recursion 2
Recursion 3
Recursion 4
Recursion 5
Recursion 6
Angle Parameters Curvature: 0;3;12; Branch: -39;69;45; Spiral: 39;39;-35;
Angle Parameters Curvature: 12;0;-6; Branch: 15;15;15; Spiral: 30;30;-30;
Angle Parameters Curvature: 15;0;-15; Branch: 15;15;15; Spiral: 30;30;-30;
Angle Parameters Curvature: 15;15;15; Branch: -30;60;45; Spiral: 30;30;-30;
196
197
Design Language | Branching Syetem
[ Generation Process ] - It is generated by L-System and Vector Field in Processing - By adjusting its branches from simple to complex to aggregate.
5 Branches
7 Branches
9 Branches
11 Branches
13 Branches
L-System
Vector Field
Form
Simple Aggregation----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Complex Aggregation
198
199
Design Setup | Branching System
[ L-system Optimization ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
Details
1.Prototype
2.simplified the line
3.Bend line
Side View
4.Bend angle
5.Optimizing line
6.Forming famework of Chair
Back View 200
201
Design Language | Branching Syetem
[ Guided Growth ] Using the guide curve as a the basement for the directional growth, we created two kinds of growth direction:one-directional growth and multi-direction grwoth, it could make this project to become more diverse.
Guided Grwoth Procedure
Guided Grwoth Procedure
Guided Grwoth Procedure
Step 1: Guide curve
Step 2: One-directional growth
Step 3: Multi-direction grwoth
Single line
202
Linear aggregation
203
Design Language | Branching Syetem
[ Guided Growth ] We study the different curvatures created through 3 different connection points which are 1/4, 1/2 , and 3/4. With different cone diameter and length can create different curvatures.
204
Guided Grwoth Procedure
Guided Grwoth Procedure
Guided Grwoth Procedure
Guided Grwoth Procedure
Guided Grwoth Procedure
Guided Grwoth Procedure
Step 1: Bounding Box
Step 2: Guide Curves
Step 3: Symmetric Curves
Step 3: Symmetric Curves
Step 4: Segmented Growth Along the Curve
Step 5: Segmented Growth Along the Curve
205
Design Language | Branching Syetem
[ Guided Growth ] We study the different curvatures created through 3 different connection points which are 1/4, 1/2 , and 3/4. With different cone diameter and length can create different curvatures.
[ Growth Process ]
206
Guided Growth Process
Guided Growth Process
Guided Growth Process
Key Frame 01
Key Frame 02
Key Frame 03
Guided Growth Process
Guided Growth Process
Guided Growth Process
Key Frame 04
Key Frame 05
Key Frame 06
Guided Growth Process
Guided Growth Process
Guided Growth Process
Key Frame 07
Key Frame 08
Key Frame 09
Guided Growth Process
Digital Outcome Rendering
207
Design Language | Branching Syetem
[ Digital Prototype ]
[ Physical Prototypes ]
We study the different curvatures created through 3 different connection points which are 1/4, 1/2 , and 3/4. With different cone diameter and length can create different curvatures.
We explore a varaity of design language through the aggregation of physical prototypes such as branching, and side connection.
Multi-directional Prototype
Multi-directional Prototype
Digital Model
208
Physical Model
Multi-directional Prototype
209
Design Language | Branching Syetem
[ Sitting Object Design ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
Step 1: Bounding Box
210
Step 2: Guide Curves
Step 3: Symmetric Curves
Step 4: Segmented Growth Along the Curve
Step 5: Segmented Growth Along the Curve
Step 6: Segmented Growth Along the Curve
211
Design Language | Branching Syetem
[ Sitting Object Design ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
Guide curves
Perspective View
212
Side View
213
Design Language | Branching Syetem
[ Sitting Object Design ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
Front View
214
Back View
215
Design Language | Branching Syetem
[ Digital Study ] We study the different curvatures created through 3 different connection points which are 1/4, 1/2 , and 3/4. With different cone diameter and length can create different curvatures.
Guided Grwoth Procedure
Guided Grwoth Procedure
Guided Grwoth Procedure
Step 1: Two guide curves
Step 2: Six guide curves
Step 3: Multiple guide curves
Simple Aggregation
216
Complex Aggregation
217
Design Language | Branching Syetem
[ Recursive Growth System ] We developed two options for this system: the option 1 used 3 cones as one component. The diameter of a cone is 3 cm, and its length is 9 cm. By connecting at the 11th point and rotating by 20 degrees. Option 2 used 4 cones as one component it used same size of cone and connected at the 11 the point by different degrees of rotation.
The segments will have various possible to growth, when it has 4 kinds of growing positions (a–d) it can achieve more complex elements, and 3 kinds of growing positions (b–d) it can create some simple elements. As a consequence, it will lead to different results by adding line in different growth positions. Another beneficial application of this system is that it can follow a guide curves’ automated growth by applying the 3 or 4 cone segments onto the guide curves. In addition, by adding a number of lines into the cone, it can continue growing. When it would be set up at different angles, it would generate different elements.
Recursive Growth Catalog:
Recursive Growth Catalog:
Option 1
Option 2
Segment with 3 cones
Segment with 4 cones
and 4 future growing positions
and 5 future growing positions
d
d
c
c
b
b
a
Recursive Growth Catalog:
Type 1 With 4 future growing positions: a,b,c,d.
218
Type 1 Gen= 2 Angle=random(0,360)
Recursive Growth Catalog:
Type 2 With 3 future growing positions: b,c,d.
Type 2 Gen= 2 Angle=random(0,360)
Type 1+Type 2+ Type 3 Gen= 2 Angle=random(0,360)
Type 1+Type 2+ Type 3 Gen= 10 Angle=random(0,360)
Type 1+Type 2+ Type 3 Gen= 20 Angle=random(0,360)
219
Design Language | Branching Syetem
[ Recursive Growth System Catalogue ] -Recursive growth system is based on the method of makingphysical and digtal modeling. It may accelerate the speed of modeling whlie creating some new combinaitons and elements. -Different growth position will lead to different results.
d c b
a
angle=0,360
angle=0,180
angle=0,90
angle=360,0
angle=180,0
angle=90,0
angle=180,360
angle=180,180
angle=180,90
angle=90,180
angle=90,90
Recursive Growth Catalogue:
Type 1 With 4 future growing positions: a,b,c,d. - Generation = 200 - Varied Angle Range
220
angle=90,360
221
Design Language | Branching Syetem
[ Recursive Growth System Catalogue ] -Recursive growth system is based on the method of makingphysical and digtal modeling. It may accelerate the speed of modeling whlie creating some new combinaitons and elements. -Different growth position will lead to different results.
d c b
angle=0,360
angle=0,180
angle=0,90
angle=360,0
angle=180,0
angle=90,0
angle=180,360
angle=180,180
angle=180,90
angle=90,180
angle=90,90
Recursive Growth Catalogue:
Type 2 With 4 future growing positions: b,c,d. - Generation = 200 - Varied Angle Range
222
angle=90,360
223
Design Language | Branching Syetem
[ Recursive Growth System Catalogue ] -Recursive growth system is based on the method of makingphysical and digtal modeling. It may accelerate the speed of modeling whlie creating some new combinaitons and elements. -Different growth position will lead to different results.
c b
angle=0,360
angle=0,180
angle=0,90
angle=360,0
angle=180,0
angle=90,0
angle=180,360
angle=180,180
angle=180,90
angle=90,180
angle=90,90
Recursive Growth Catalogue:
Type 3 With 4 future growing positions: b,c. - Generation = 200 - Varied Angle Range
224
angle=90,360
225
Design Language | Branching Syetem
[ Recursive Growth System Catalogue ] -Recursive growth system is based on the method of makingphysical and digtal modeling. It may accelerate the speed of modeling whlie creating some new combinaitons and elements. -Different growth position will lead to different results.
d
b
angle=0,360
angle=0,180
angle=0,90
angle=180,360
angle=180,180
angle=180,90
angle=360,0
angle=180,0
angle=90,0
angle=90,360
angle=90,180
angle=90,90
Recursive Growth Catalogue:
Type 4 With 4 future growing positions: b,d. - Generation = 200 - Varied Angle Range
226
227
Design Language | Branching Syetem
[ Recursive Growth System Catalogue ] -Recursive growth system is based on the method of makingphysical and digtal modeling. It may accelerate the speed of modeling whlie creating some new combinaitons and elements. -Different growth position will lead to different results. e
d c
b a
angle=0,360
angle=0,180
angle=0,90
angle=180,360
angle=180,180
angle=180,90
angle=360,0
angle=180,0
angle=90,0
angle=90,360
angle=90,180
angle=90,90
Recursive Growth Catalogue:
Type 5 With 5 future growing positions: a,b,c,d,e. - Generation = 200 - Varied Angle Range
228
229
Design Language | Branching Syetem
[ Recursive Growth System Catalogue ] -Recursive growth system is based on the method of makingphysical and digtal modeling. It may accelerate the speed of modeling whlie creating some new combinaitons and elements. -Different growth position will lead to different results. e
d c
angle=0,360
angle=0,180
angle=0,90
angle=360,0
angle=180,0
angle=90,0
angle=180,360
angle=180,180
angle=180,90
Recursive Growth Catalogue:
Type 6 With 3 future growing positions: c,d,e. - Generation = 200 - Varied Angle Range
230
angle=90,360
angle=90,180
angle=90,90 231
Design Language | Branching Syetem
[ Recursive Growth System Catalogue ] -Recursive growth system is based on the method of makingphysical and digtal modeling. It may accelerate the speed of modeling whlie creating some new combinaitons and elements. -Different growth position will lead to different results. e
c
a
angle=0,360
angle=0,180
angle=0,90
angle=180,360
angle=180,180
angle=180,90
angle=360,0
angle=180,0
angle=90,0
angle=90,360
angle=90,180
angle=90,90
Recursive Growth Catalogue:
Type 7 With 3 future growing positions: a,c,e. - Generation = 200 - Varied Angle Range
232
233
Design Language | Branching Syetem
[ Recursive Growth System Generation ] -Recursive growth system is based on the method of makingphysical and digtal modeling. It may accelerate the speed of modeling whlie creating some new combinaitons and elements. -Different growth position will lead to different results.
Recursive Growth System
Generation Process
234
Recursive Growth Process
Recursive Growth Process
Recursive Growth Process
Recursive Growth Process
Recursive Growth Process
Recursive Growth Process
Key Frame 01
Key Frame 01
Key Frame 01
Key Frame 01
Key Frame 01
Key Frame 01
Recursive Growth Process
Recursive Growth Process
Recursive Growth Process
Recursive Growth Process
Recursive Growth Process
Recursive Growth Process
Key Frame 01
Key Frame 01
Key Frame 01
Key Frame 01
Key Frame 01
Key Frame 01
Recursive Growth Process
Recursive Growth Process
Recursive Growth Process
Recursive Growth Process
Recursive Growth Process
Recursive Growth Process
Key Frame 01
Key Frame 01
Key Frame 01
Key Frame 01
Key Frame 01
Key Frame 01
235
Design Language | Branching Syetem
[ Digital Study ] -Recursive growth system is based on the method of makingphysical and digtal modeling. It may accelerate the speed of modeling whlie creating some new combinaitons and elements.
Close-up
Side View
Perspective View
236
Back View
237
Design Language | Branching Syetem
[ Digital Study ] -Recursive growth system is based on the method of makingphysical and digtal modeling. It may accelerate the speed of modeling whlie creating some new combinaitons and elements.
Close-up
Step 2.choose the main frame
Step 3.Transform the regular cone to connect
Perspective View
Step 4.Following guide growth
Step 5.Combine with other branches
Perspective View Back View
238
239
C NEcrete
CHAPTER
08
DESIGN DEVELOPMENT Bundle system provides this whole object the structural meaning and gives it recognizablepattern. Branching system provides infinitegrowing possibilities to form larger aggregation. In order to achieve the best performance of the aggregation system, we combine both bundle twisting and branching together. You can twist or branch them to find different shapes and discover new configurations. This results in the whole system to be very strong and stable, also allows the form to grow or stop at any direction or time while others geometry cannot.
240
241
Design Development | Branching Bundles [ Branching Bundles ] Based on the two main design language, we tried to combine the branching system and bundle system in order to create some sculptural objects with structrural meaning and also with many future growing potentials.
Design Language
Design Language
Option 1: Bundle System
Option 2: Branching System
Design Language
Feature 1:
Branching system provides infinite growing possibilities to form larger aggregation.
Design Language
Feature 2:
+
Linear Aggregation
242
=
Bundle system provides this whole object the structual meaning and gives it recognisable pattern.
Branchy Aggregation
243
Design Development | Branching Bundles [ Digital Study ] Based on the two main design language, we tried to combine the branching system and bundle system in order to create some sculptural objects with structrural meaning and also with many future growing potentials.
Design Language
Feature 1:
Branching system provides infinite growing possibilities to form larger aggregation.
Design Language
Feature 2:
Bundle system provides this whole object the structual meaning and gives it recognisable pattern.
244
245
Design Development | Branching Bundles [ Digital Study ]
246
247
Design Setup | Branching System
[ Chair Study ] Using L-system to generate the branching structure, then optimizing line to create curves. Then using grasshopper to transform curves into our cones.
Sitting Object Design
Iteration 1
Sitting Object Design
Iteration 2 Sitting Object Design
Iteration 5
248
Sitting Object Design
Sitting Object Design
Iteration 3
Iteration 4
249
C NEcrete
CHAPTER
09
PHYSICAL FABRICATION Our research conducted through both designing and making in order to produce the best outcome and completion of the design. We aimed to explore the possibilities and test the stability of the structure through both digital design and prototype fabrication at the same time. We have constructed several physical prototypes and some seating objects based on our design languge. The benefit of this project is that it can be easily fabricated by hand with reasonable cost.
250
251
CHAPTER
09
252
PART 1: PROTOTYPE FABRICATION
253
Physical Fabrication | Prototype Fabrication
[ Branching Prototype ] From a single cone component, we aggregated by side connection and branching system to create a sculpture. Branching system allows the components to grow in any direction when stacking each cones together with different angle. This branching system results in variation of forms and pattern. Also provides infinite growing possibilities to form larger aggregation.
254
Fabrication Procedure
Fabrication Procedure
Fabrication Procedure
Fabrication Procedure
Fabrication Procedure
Step 1: Single components
Step 2: First aggregation
Step 3: Second aggregation
Step 4: Sculpture
Step 5: Reinforced sculpture
255
Physical Fabrication | Prototype Fabrication
[ Branching Prototype ] After aggregation, we applied concrete mixed with PVA powder on the surface of the model in order to strengthen and harden the sculpture. The results turnt out to be very strong and stable.
Physical Prototype
Feature 1:
Branching system provides infinite growing possibilities to form larger aggregation.
Design Language
Branching System
Design Language
Feature 2:
Bundle system provides this whole object the structual meaning and gives it recognisable pattern.
Design Language
Bundle System
256
257 Top View
Physical Fabrication | Prototype Fabrication
[ Bundle Prototype ] Stacking cones component together results in the growth in linear direction. When many lines combine into bundle results the overall structure to be very strong and stable because each components transfer loads to another create uniform the load for the whole structure. When twist the bundle can generate many variation of flow form and pattern.
Design Language
Branching System
Design Language
Bundle System Side View 258
Front View 259
CHAPTER
09
260
PART 2: CHAIR FABRICATION
261
Physical Fabrication | Chair Fabrication
[ The CONEcrete Chair Fabrication ] We used 3 different sizes of cones for the chair fabrication and combine both branching and bundle twisting system together. First started with seating part by using side connection, then building up the back part by branching with spiral pattern. Lastly, the legs part are the combination of linear stacking and spiral pattern.
Design Language
Branching System
Design Language
Bundle System
Physical Model of the CONEcrete Chair
262
263
Physical Fabrication | Chair Fabrication
[ The CONEcrete Chair Fabrication ] The diagram illustrates the design languages used in each part of our chair fabrication.
[ Chair Components ] We used 3 different sizes of cones for the chair fabrication. Also the design languages such as side connection, branching, and stacking are used based on our research study. As a result we used the total of 510 cones to fabricate the whole chair.
Side Connection
15 Angle
264
5 Angle
20 Angle
10 Angle
30 Angle
15 Angle Branching
Guide Curves of the CONEcrete Chair 265
Physical Fabrication | Chair Fabrication
[ Components used in Chair Fabrication ] We used 3 different sizes of cones for the chair fabrication. Also the design languages such as side connection, branching, and stacking are used based on our research study. As a result we used the total of 510 cones to fabricate the whole chair.
Side Connection
5 Angle
10 Angle
20 Angle
30 Angle
15 Angle Branching
Stacking
Cone Size
S
6.00cm
3.00cm
-
8
4
-
5
3
-
95
-
7
10
15
5
7
2
223
13
4
4
8
8
5
2
192
3.00cm
M
8.00cm
Cone Size
Cone Size
L
8.00cm
4.00cm
Total: 510 Cones
266
267
Physical Fabrication | Chair Fabrication
[ The CONEcrete Chair Fabrication ] We used 3 different sizes of cones for the chair fabrication. First started with seating part by using side connection, then building up the back part by branching with spiral pattern. Lastly, the legs part are the combination of linear stacking and spiral pattern.
[ Chair Fabrication Process ]
268
Step 1
Step 2
Step 3
Step 4
Step 5
Step 6
Step 7
Step 8
Step 9
Step 10
269
Physical Fabrication | Chair Fabrication
[ Concrete-spraying Process ] We used concrete spray technique instead of brushing on the surface. This technique used less time consuming, however the outcome is not as strong as brushing technique due to the fact that concrete spray can stick only onto the surface, while brushing, the concrete goes inside the cone which help strengthen the structure.
Chair Fabrication
Concrete-spraying Preparation
Step 1: Concrete Powder
270
Step 2: Add Water
Step 3: Mix Together
Step 3: Mix Together
Step 4: Pour concrete into spray gun
Step 5: Spray it on the chair
271
Physical Fabrication | Chair Fabrication
[ Concrete-spraying Process ] We used sprayed concrete as a method of applying finishing material in order to strengthen the structure. This technique used less time consuming than brushing and can cover the whole structure with interesting texture.
Chair Fabrication
Concrete-spraying Process
Concrete-spraying Process
Concrete-spraying Process
Concrete-spraying Process
Concrete-spraying Process
Concrete-spraying Process
Key Frame 01
Key Frame 02
Key Frame 03
Key Frame 10
Key Frame 11
Key Frame 12
Concrete-spraying Process
Concrete-spraying Process
Concrete-spraying Process
Concrete-spraying Process
Concrete-spraying Process
Concrete-spraying Process
Key Frame 04
Key Frame 05
Key Frame 06
Key Frame 13
Key Frame 14
Key Frame 15
Concrete-spraying Process
Concrete-spraying Process
Concrete-spraying Process
Concrete-spraying Process
Concrete-spraying Process
Concrete-spraying Process
Key Frame 07
Key Frame 08
Key Frame 09
Key Frame 16
Key Frame 17
Key Frame 18
Concrete-spraying Process
272
273
Physical Fabrication | Chair Fabrication
[ The CONEcrete Chair Fabrication ] We used 3 different sizes of cones for the chair fabrication. First started with seating part by using side connection, then building up the back part by branching with spiral pattern. Lastly, the legs part are the combination of linear stacking and spiral pattern.
Physical Model of the CONEcrete Chair
274
Sitting Test of the CONEcrete Chair
275
Physical Fabrication | Chair Fabrication
[ The CONEcrete Chair Fabrication ]
276
277
CHAPTER
09
278
PART 3: STOOL FABRICATION
279
Physical Fabrication | Stool Fabrication
[ The CONEcrete Stool Fabrication ] We used only one size of cones for the stool fabrication. First started with seating part by using side connection, then building up the back part by branching with spiral pattern. Lastly, the legs part are the combination of linear stacking and spiral pattern.
Design Language
Branching System
Design Language
Bundle System
the CONEcrete Stool before spraying concrete
280
281
Physical Fabrication | Stool Fabrication
[ The CONEcrete Stool Fabrication ] We used only one size of cones for the stool fabrication. First started with seating part by using side connection, then building up the back part by branching with spiral pattern. Lastly, the legs part are the combination of linear stacking and spiral pattern.
Side Connection
Stacking
3
6
Stacking with rotation
Branching
Cone Size
L
8.00cm
4.00cm
10
5
Total: 140 Cones 282
Guide Curves of the CONEcrete Stool 283
Physical Fabrication | Stool Fabrication
[ The CONEcrete Stool Fabrication ] We used only one size of cones for the stool fabrication. First started with seating part by using side connection, then building up the back part by branching with spiral pattern. Lastly, the legs part are the combination of linear stacking and spiral pattern.
Top View
Close-up
Physical Model of the CONEcrete Stool
284
Leg Detail
285
Physical Fabrication | Stool Fabrication
[ The CONEcrete Stool Fabrication ] We used only one size of cones for the stool fabrication. First started with seating part by using side connection, then building up the back part by branching with spiral pattern. Lastly, the legs part are the combination of linear stacking and spiral pattern.
Digital Model of the CONEcrete Stool
Physical Model of the CONEcrete Stool
Sitting Test of the CONEcrete Stool
286
287
Physical Fabrication | Stool Fabrication
[ The CONEcrete Stool ]
288
289
Physical Fabrication | Stool Fabrication
[ The CONEcrete Stool ]
290
291
C NEcrete
CHAPTER
10
ARCHITECTURAL POTENTIAL In this chapter, we are aiming to transform the research outcome into the architectural scale. To achieve this, we started with the simplest buiding modules, like floor, ceiling, wall, column, staircase and so on. Then, we apply these functions into the 3*3*3m modular boxes, which can be stacked together to create some space with certain functions.
292
293
Architectural Potential | Surface Study
CHAPTER
06
294
PART 1: SURFACE STUDY
295
Architectural Potential | Surface Study
[ Surface Pattern ] As for the simple surface study, we started with the simple cones. By stacking them and interlocking them in two directions, results in the firmly connected flat surface pattern.
Step 1
Step 2
+
-
Step 3
+
+ 296
Connection Option 1:
Stacking
+
+
-
Connection Option 2:
Side Interlocking
Surface Connection
Surface Connection
Top View
Top View
297
Architectural Potential | Surface Study
[ Surface Pattern ] After we get the flat surface by stacking cones linearly, we tried to stack them along the curves, in order to reduce the number of cone component and make more various surface pattern with different density, which could be used as different functions.
Dense
298
Regular Surface Pattern
Regular Surface Pattern
Regular Surface Pattern
Option 1
Option 2
Option 3
Sparse
299
Architectural Potential | Surface Study
[ Surface Pattern ] With the two surface patterns we have studied, we tried to combine them in the 3*3*3m module to create other types of surface pattern. By interoducing different attractors and repellors, here are two patterns we have generated.
Surface Pattern Option 1
Surface Pattern Option 2
Step 1
Step 1
Surface Pattern Option 1
Surface Pattern Option 2
Step 2
Surface Pattern Option 1
Top View
300
Step 2
Surface Pattern Option 2
Top View
301
Architectural Potential | Surface Study
[ Surface Pattern ] Based on the previous surface pattern study, we start to think about the wall system, so we tried to tween the guide curves and make some window spaces out of the surface pattern.
302
Surface Pattern Design Step 1: Straight lines
Surface Pattern Design Step 2: Curvy lines
Surface Pattern Design Step 3: Blending the curves
Surface Pattern Design Step 4: Form a surface
Surface Pattern
Top View
303
Architectural Potential | Surface Study
[ Wall & Floor Study ] Based on the surface pattern study, we applied the linear element and curvy element into the wall and floor study in order to form a supporting spacefram. With the combination of these two languages, we can have the wall with certain level of stability.
Linear element
+
Curvy element
=
Surface Study
Axonometric View
Surface Study Supporting spaceframe
304
Front View
305
Architectural Potential | Surface Study
[ Wall Pattern ] With the outcomes from the previous study, we can try to combine the wall with the double-layered floor by simply stacking them together.
Surface Pattern Design Step 1: Straight lines
Surface Pattern Design Step 2: Curvy lines
Surface Study
Axonometric View
Surface Pattern Design Step 3: Gradient change
306
Surface Pattern Design Step 4: Create a surface
307
Architectural Potential | Column Study
CHAPTER
06
308
PART 2: COLUMN STUDY
309
Architectural Potential | Column Study
[ Column Study ] The column study started with a single flat surface, then we dragged some curves from the radial range to form some fluid pattern, in order to make the 2D plan into a 3*3*3 3D volumn.
3m
Column Study Step 1: Linear curves
3m
Column Study Step 2: Radial range
3m
Two-dimensional Column Study Step 3: Radial pattern
310
Column Study Step 4: Fluid pattern
Three-dimensional 3m X 3m Planer Surface
2D Plan
3m X 3m X 1.5m Frame
3m X 3m X 3m Module
3D Volumn
311
Architectural Potential | Column Study
[ Column Study ] Based on the basic column study, we went back to utilise our two design language: branching system and bundle system to create this column with structural support and infinite future growing possibilities.
+
Column Design Element 1: Regular bundles
=
Column Design Element 2: Irregular bundles
Column Study
Axonometric View Column Study
Front View
312
313
Architectural Potential | Column Study
[ Column Study ] Based on the previous column study, we add more branching system elements to create more future growing positions in order to generate more complex form and to connect with the floors and walls.
+
Column Design Element 1: Regular bundles
=
Column Design Element 2: Irregular Branches
Column Study
Axonometric View Column Study
Front View
314
315
Architectural Potential | Staircase Study
CHAPTER
06
316
PART 3: STAIRCASE STUDY
317
Architectural Potential | Staircase Study
[ Staircase Design ] Starting with a cylinder spaceframe, we firstly designed a basic staircase shape with certain individual steps within a 3*3*3m box, then apply different step pattern onto this basic shape.
Staircase Step
Option 1
Staircase Design Step 1: Staircase basic shape
Staircase Design Step 2: Staircase basic outline
Staircase Step
Option 2
Staircase Step
Option 3
Staircase Step
Option 4 Staircase Design Step 3: Staircase individual step
318
Staircase Design Step 4: Staircase basic geometry
319
Architectural Potential | Staircase Study
[ Staircase Design ] By applying different step patterns onto this basic staircase shape, we can get very different outcomes. Here are five of them.
Staircase Design
Staircase Design
Iteration 1
Iteration 2
Staircase Design
Iteration 5
320
Staircase Design
Staircase Design
Iteration 3
Iteration 4
321
Architectural Potential | Staircase Study
[ Staircase Design ] Based on the five iterations of staircase design, we chose the iteration 5 and applied it into the 3*3*3m modular box to make it into an building element.
Staircase Design
Staircase Design
Element 1 Bundle Syetem
Element 2 Branching Syetem
Bundle Syetem + Branching Syetem
Staircase Design
Front View 322
323
Architectural Potential | Staircase Study
[ Staircase Design ] Starting from the flat surface, we dragged some guide curves and use some supporting curvy components to create this outdoor staircase with three steps.
Staircase Design
Staircase Design
Step 1 Planer surface
Step 2 The first step
Staircase Design
Axonometric View
Staircase Design
Perspective View
324
Staircase Design
Staircase Design
Step 3 The second step
Step 4 The thire step
325
Architectural Potential | Spcae Design
CHAPTER
06
326
PART 4: SPACE DESIGN
327
Architectural Potential | Spcae Design
[ Modularlised Boxes ] With all the modularlised boxes we have designed, we can connect them by stacking and side interlocking to create a customised space.
+
-
Connection Option 1:
Stacking
+
Side Interlocking
+
+
+
+
-
328
Connection Option 2:
+
Surface Connection
Surface Connection
Top View
Axonometric View
329
Architectural Potential | Spcae Design
[ Space Design ] Mainly, we have designed six building elements:floor, ceiling, wall, column, staircase and outdoor steps. By staching them together, we can get a modularlised space.
330
Module Design
Module Design
Module Design
Element 1 Floor
Element 2 Ceiling
Element 3 Wall
Module Design
Module Design
Module Design
Space Design
Element 4 Column
Element 5 Staircase
Element 6 Steps
Axonometric View
331
Architectural Potential | Spcae Design
[ Architectural Scenario ] Mainly, we have designed six building elements:floor, ceiling, wall, column, staircase and outdoor steps. By staching them together, we can get a modularlised space.
332
333
Architectural Potential | Spcae Design
[ Architectural Scenario ] After the aggregation of the cones, again we applied concrete on the surface of the chair’s leg by brushing it on the aluminium mesh. The results turnt out to be very strong and stable.
334
335
Architectural Potential | Spcae Design
[ Architectural Scenario ] After the aggregation of the cones, again we applied concrete on the surface of the chair’s leg by brushing it on the aluminium mesh. The results turnt out to be very strong and stable.
336
337
Architectural Potential | Spcae Design
338
339
Architectural Potential | Design Catalogue
CHAPTER
10
340
PART 5: DESIGN CATALOGUE
341
Architectural Potential | Design Catalogue
[ Chair Design Chronology ] Based on the design languages and development, we designed several iterations of sitting objects. This is a list of the chairs we have designed in the order of time finished.
Chair Design Iteration 1
342
Chair Design Iteration 2
Chair Design Iteration 3
Chair Design Iteration 4
Chair Design Iteration 5
Chair Design Iteration 6
343
Architectural Potential | Design Catalogue
[ Column Design Chronology ] Based on the design languages and development, we designed several iterations of columns. This is a list of the columns we have designed in the order of time finished.
Column Design Iteration 1 344
Column Design Iteration 2
Column Design Iteration 3
Column Design Iteration 4
Column Design Iteration 5
Column Design Iteration 6
Column Design Iteration 7 345
C NEcrete
CHAPTER
11
ARCHITECTURAL APPLICATION In this chapter, there comes the most important content of this CONEcrete project, which is the Architectural Application. As for site selection, we chose Wadi Rum, Jordan, for its amazing context features and rocky landscape. We are aiming to design a gyroid space with our cones and concrete to blend the manmade constrcuction with the rocky landscape.
346
347
CHAPTER
11
348
PART 1: SITE ANALYSIS
349
Architectural Application | Spcae Design
[ Spatial References ] Inspired by the cave space of the Valley of Fire State Park and the minimal surface spaces and teh design projects by Roland Snooks and Tom Wiscombe, we started to transform tour project into the architectural scale.
Space Reference Image 1: Cave Space,Valley of Fire State Park, Nevada
350
Space Reference Image 2: Outdoor Spaces, Pier 15, San Francisco, Studo Shawn Lani
Space Reference Image 3: Kazakhstan Symbol, Astana, Kazakhstan, Roland Snooks, 2013
Space Reference Image 4: Collider Activity Centre, Sofia, Bulgaria, Tom Wiscombe, 2012
351
Architectural Application | Spcae Design
[ Site Analysis] Wadi Rum also known as The Valley of the Moon is a valley cut into the sandstone and granite rock in southern Jordan 60 km (37 mi) to the east of Aqaba; it is the largest wadi in Jordan. The name Rum most likely comes from an Aramaic root meaning ‘high’ or ‘elevated’.
Asia
The area is centered on the main valley of Wadi Rum. The highest elevation in Jordan is Jabal Umm ad Dami at 1,840 m (6,040 ft) high, located 30 kilometres south of Wadi Rum village. On a clear day, it is possible to see the Red Sea and the Saudi border from the top. Khaz’ali Canyon in Wadi Rum is the site of petroglyphs etched into the cave walls depicting humans and antelopes dating back to the Thamudic times. The village of Wadi Rum itself consists of several hundred Bedouin inhabitants with their goat-hair tents and concrete houses and also their fourwheel vehicles, one school for boys and one for girls, a few shops, and the headquarters of the Desert Patrol.
352
Jordan
Wadi Rum
Site Map
Site Map
Site Map
Asia in the World
Jordan in the Asia
Wadi Rum in the Jordan
Site Features
Site Features
Natural Context
Rocky Landscape
353
Architectural Application | Spcae Design
[ Site Analysis] Wadi Rum also known as The Valley of the Moon is a valley cut into the sandstone and granite rock in southern Jordan 60 km (37 mi) to the east of Aqaba; it is the largest wadi in Jordan. The name Rum most likely comes from an Aramaic root meaning ‘high’ or ‘elevated’.
Site Map
Wadi Rum in Jordan The Site
Site N
Site Site Map
Site in Wadi Rum 354
Transportation
355
CHAPTER
11
356
PART 2: FINAL PROPOSAL
357
Architectural Application | Spcae Design
[ Spatial Study ] Based on our design language and the study of minimal surfaces, we apply our cones onto the surfaces according to the rain drop pattern. And use three layers of different patterns: the primary base, the branching cones and the bundle cones to create an exciting space experience.
+
First Layer
=
Second Layer
Combination 358
359
Architectural Application | Spcae Design
[ Spatial Study ] Based on our design language and the study of minimal surfaces, we apply our cones onto the surfaces according to the rain drop pattern. And use three layers of different patterns: the primary base, the branching cones and the bundle cones to create an exciting space experience.
Perspective View
360
Side View
361
Architectural Application | Spcae Design
362
[ Minimal Surface ]
[ Minimal Surface ]
In mathematics, a minimal surface is a surface that locally minimizes its area. This is equivalent to (see definitions below) having a mean curvature of zero. The term “minimal surface” is used because these surfaces originally arose as surfaces that minimized total surface area subject to some constraint. Physical models of area-minimizing minimal surfaces can be made by dipping a wire frame into a soap solution, forming a soap film, which is a minimal surface whose boundary is the wire frame. However the term is used for more general surfaces that may self-intersect or do not have constraints. For a given constraint there may also exist several minimal surfaces with different areas: the standard definitions only relate to a local optimum, not a global optimum.
The gyroid is the unique non-trivial embedded member of the associate family of the Schwarz P and D surfaces with angle of association approximately 38.01°. The gyroid is similar to the Lidinoid. The gyroid was discovered in 1970 by Alan Schoen, then a scientist at NASA. He calculated the angle of association in his NASA Technical Report and gave a convincing demonstration but did not provide a proof of embeddedness (although he did provide pictures of intricate plastic models). Schoen notes that the gyroid contains neither straight lines nor planar symmetries. Karcher gave a different, more contemporary treatment of the surface in 1989 using the conjugate surface construction. In 1996 Große-Brauckmann and Wohlgemuth proved that it is embedded, and in 1997 Große-Brauckmann provided CMC variants of the gyroid and made further numerical investigations about the volume fractions of the minimal and CMC gyroids.
Minimal Surface Option 1
Minimal Surface Option 2
Minimal Surface Option 3
Minimal Surface Option 4
Gyroid Study Step 1: Polygon surface
Gyroid Study Step 2: Smoothed surface
Gyroid Study Step 3: Two components
Gyroid Study Step 4: Four components
Gyroid Study Step 5: Deformation 1
Gyroid Study Step 6: Deformation 2
Gyroid Study Step 7: Function 1
Gyroid Study Step 8: Function 2
Gyroid Study Step 9: Space experience
363
Architectural Application | Spcae Design
[ Three-layered Surface ] Based on our design language and the study of minimal surfaces, we apply our cones onto the surfaces according to the rain drop pattern. And use three layers of different patterns: the primary base, the branching cones and the bundle cones to create an exciting space experience.
Layer 1: Raindrop Pattern
Layer 1: Raindrop Pattern
Layer 2: Bundle Pattern
Layer 2: Bundle Pattern
Minimal Surface Mesh
Three-layered Surface
Layer 3: Branching Pattern
364
Layer 3: Branching Pattern
365
Architectural Application | Spcae Design
[ Three-layered Space ] Based on our design language and the study of minimal surfaces, we apply our cones onto the surfaces according to the rain drop pattern. And use three layers of different patterns: the primary base, the branching cones and the bundle cones to create an exciting space experience.
Layer 1 Bundle Pattern
Layer 2 Branching Pattern
Layer 3 Raindrop Pattern
Layer 1&2&3 Three-layered Space
Layer 1 Bundle Pattern
366
Layer 1&2&3 Three-layered Space
Layer 2 Branching Pattern
Front View
Back View
Top View
Left View
Right View
Perspective View
Layer 3 Raindrop Pattern
Layer 1&2&3 Three-layered Space
367
Architectural Application | Spcae Design
[ Three-layered Space ] Based on our design language and the study of minimal surfaces, we apply our cones onto the surfaces according to the rain drop pattern. And use three layers of different patterns: the primary base, the branching cones and the bundle cones to create an exciting space experience.
Perspective View Perspective View 368
369
Architectural Application | Spcae Design
[ Three-layered Space ] Based on our design language and the study of minimal surfaces, we apply our cones onto the surfaces according to the rain drop pattern. And use three layers of different patterns: the primary base, the branching cones and the bundle cones to create an exciting space experience.
Playground 2
Resting Area
Playground 1
Bench
Top View 370
371
Architectural Application | Spcae Design
[ Elevation ] Based on our design language and the study of minimal surfaces, we apply our cones onto the surfaces according to the rain drop pattern. And use three layers of different patterns: the primary base, the branching cones and the bundle cones to create an exciting space experience.
Front View
372
Back View
373
Architectural Application | Spcae Design
[ Architectural Spatial Options Scenario ] ] Based on our design language and the study of minimal surfaces, we apply our cones onto the surfaces according to the rain drop pattern. And use three layers of different patterns: the primary base, the branching cones and the bundle cones to create an exciting space experience.
374
375
Architectural Application | Spcae Design
[ Architectural Scenario ]
376
377
Architectural Application | Spcae Design
[ Architectural Scenario ]
378
379
C NEcrete
THE END
THANK YOU
C NEcrete
Team Members: Haibo Xiao | Liyuan Ma | Qiaochu Wang | Sanchutha Choomsai na ayuthaya Tutors: Daniel Widrig | Soomeen Hahm | Igor Pantic | Stefan Bassing
Research Cluster 6, MArch Architectural Design, 2015 - 2016 The Bartlett School of Architecture | UCL 2016.09
C NEcrete Team Members: Haibo Xiao | Liyuan Ma | Qiaochu Wang | Sanchutha Choomsai na ayuthaya Tutors: Daniel Widrig | Soomeen Hahm | Igor Pantic | Stefan Bassing CONEcrete Team, Research Cluster 6, MArch Architectural Design, 2015 - 2016 The Bartlett School of Architecture | UCL 2016.09
Research Cluster 6, MArch Architectural Design, 2015 - 2016 The Bartlett School of Architecture | UCL 2016.09