201106

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In this Issue:

Member Nations’ News

Member Nations’ News IeSF 2011 World Championship Trend in the World Today

1. Qualifiers for IeSF 2011 World Championship by Nitzan Dikshtein

e-Sport Expert Training Program People of the month

Last year the local qualifiers in Israel for the grand final event in Korea were made within

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"Hod-Hasharon e-Sport Championship". This event was cooperation between Hod-Hasharon city between Hod-Hasharon city and the

IeSA, and was the first cooperation between a local city in Israel that support and sponsor an e-Sport event. The event was a big success, and therefore Hod-Hasharon city announced that it would like to host the event for 2011 as well. The event will take place in the city in the end of august, and it will include the grand final of the Israeli e-Sport championship for FIFA Online 2 and SC2. As the Israeli team came back from last event, a presentation was made and sent to the Israeli sports office which included details about the Israeli team

accomplishments and the accepting of the IeSA as a member in the IeSF. Officials from the minister sports office has updated that they are waiting for the IeSF to be a member of GEISF and then it will be much easier to recognize eSport in the country as an official sport.

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In this Issue: Member Nations’ News

2. First e-Sport club in Israel by Nitzan Dikshtein

The IeSA is happy to announce on the opening of the first e-Sport club in Israel.

IeSF 2011 World Championship

The club is hosting the IeSA official offices in Israel, and players that would like

Trend in the World Today

to start a professional e-Sport carrier, or would like to get a guideline regarding

e-Sport Expert Training Program

the e-Sport field, can come to the club and get all the relevant information. The club contains 20 strong gaming computers that are equal, and the meaning

People of the month

of the club aside of hosting the IeSF qualifiers in the country, is to host all kind of

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e-Sport activities in the country like the ESL league games, and local leagues. The club is also a gateway for nonprofessional players to learn about the e-Sport branch, and become professional players in the future. All of the official games under the IeSF were installed on each of the computers, including SC2, Fifa online 2 and AVA, aside of the other e-Sports games such as Counter-Strike, WarCraft 3, Call of Duty: BO and more.

1. 2011

FIFA ONLINE 2 Global Championship by Alex Lim

“2011 the Hyundai FIFA Online 2 Global Championship League” is opening in Korea as sponsored by HYUNDAI. The preliminary for the global championship will be conducted from June 7 to July 31. 4 nations (Spain, Germany, China and Korea) are participating in this event, and 1 representative players from each countries will be selected and invited to the global championship. As the host country, 8 players will be selected from Korea. These 11 selected players will

gather and compete their skills at the global championship on August 13 at Busan, Korea. The finals will be on live broadcast by “Ongamenet.” The winner will earn Veloster (vehicle produced by Hyundai), and ,for 2nd and 3rd places will have 5 million and 3 million of prize money for each. Other various events will be operated as well, such as car display show.

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In this Issue: Member Nations’ News

2. Stacraft2 in Korea just fired flare for the Resurrection edited by Alex Lim

Starcraft: Brood War has been wielding strong influence on e-sports culture in

IeSF 2011 World Championship

Korea as one of the most favorable games for Korean gamers and spectators at

Trend in the World Today

the same time. As the result, it has born 11 professional teams so far.

e-Sport Expert Training Program

Corresponding with the situation, many relative people from e-sports market

People of the month

questioned and worried if Starcraft2: Wings of Liberty could take over the role as a main e-sports title.

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At the beginning, Starcraft2 league was not stable. As setting the main e-sport broadcasters aside, it lost a fair number of existing Starcraft spectators and fans. However, as the league repeated several times, awareness for the league has been changed. Star players transferred from original starcraft league have added weight of the dignity to the league as well. Another reason for the gradual inclination of Starcraft2 league is improvement

of players‟ skills. Because it has not been so long since the league started, strategies operated by players have been monotonous, which was used to be compared with original Starcraft league. With the lapse of time, the understanding of players has been deeper, and it brought up with new era of Starcraft2 league such as new strategies and magnificent competition on material superiority. With all these factors, league of Starcrft2 is being shed with whole new light. Also, the dramatic mutual concession between Korea e-Sports Association and

Blizzard may be possibly considered as the green light for the league‟s resurrection. Meanwhile, these two parties have been having conflicts and struggle for the initiative. However, they entered the situation of reconciliation as signing license contract on tournament and broadcast of Starcraft: Brood War. It is expected that this mood may influence positively on Starcraft2 league as well. The collaboration of these two parties is expected to create positive synergy. On this issue, Mike Morhaime, the CEO of Blizzard, said, “Korea is the central place of the e-sports, and we would like to contribute

to global e-sports business through the collaboration with KeSPA and broadcasting companies.” Quote: htttp://www.gamedonga.co.kr/gamenews/gamenewsview.asp?sendgamenews=45103

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In this Issue: Member Nations’ News IeSF 2011 World Championship

A 21st Century solution for a 21st Century Digital agenda. by Stuart Saw

Project Gamerz (Pgz) is a unique interactive project designed to engage with

Trend in the World Today

disenfranchised youth groups across London through interactive gaming, e-

e-Sport Expert Training Program

learning and digital engagement, and representing e-sports in UK as well.

People of the month

The intention has always been to deploy in five Metropolitan Police Service

(MPS) wards across London in 2010/11. Project Gamerz uses interactive Notice

software to bring young people into specially equipped digital hubs where they can learn new skills and engage with community projects and their local Safer Neighbourhood Teams (SNT). Project Gamerz offers an avenue to engage with key young persons/groups (Male & Female aged 10-16) within London and will provide a unique socially responsible strategy, intended to actively bridge the digital divide. It will provide mainstream press exposure through the Metropolitan Police Service (MPS) and associated stakeholder PR‟s thus providing a London wide promotion of a more robust and measureable Corporate and Social Responsibility budget spend. In 2008 Project Gamerz launched with Phase 1 in the Riverside Ward of the London Borough at the new multi million pound Salmon community Centre. Phase 1 offered young people the chance to play the latest interactive software games twice a week in a hotspot area in London for juvenile anti-social behaviour (ASB). The resulting success of Phase 1 was measured with a decrease in juvenile related incidents week on week throughout Phase 1.

Phase 2 was set to launch in 2010 with five locations. The project plan is to seamlessly roll Phase 2 into Phase 3 – before moving into Phase 4 which is a wider integration across everyone MPS Ward locations in Greater London. The intranet platform, designed, built and paid for by the MPS and additional support from the corporate sector – was completed in March/April 2009, and is awaiting activation by the installation and support of kit in multiple locations. The code is intact, in storage, and awaiting activation. The system was designed modularly, which means that functionality can be activated / deactivated at will. In addition to the above Southwark have two small mobile mini buses that are equipped with computers (10) that are linked and enable the police to promote PGz into estates and locations that have no access to digital hubs. Both these vehicles are in high demand and offer an opportunity for young people to try out all the latest interactive software and at the same time be engaged and diverted into other projects thereby minimising their involvement in ASB and crime.

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In this Issue:

IeSF 2011World Championship

Member Nations’ News

by Alex Lim

IeSF 2011 World Championship Trend in the World Today e-Sport Expert Training Program People of the month Notice

Overview Period Location Participant

October 6, 2011 (Thu) ~ October 10, 2011 (Mon) / 5 Days Andong Stadium (300-1, Unheung-dong, Andong City, Korea) Approximately 400 people from 40 nations

Titles Titles

Period

Official

FIFA ONLINE2, Starcraft2, A.V.A

Demonstration

To be Announced

2011. 10.6~10.10 (5 days)

Participants & Coverage Condition Participants

Coverage Condition

Sort

Player

SC2

FO2

A.V.A.

Accommodation

Meals

Flight

1

1

5 **

Covered

Covered

Covered

Representative

1*

Covered

Covered

Covered

Press / Media

1

Covered

Covered

Not Covered

* If an additional representative is visiting, airfare shall be covered by his /her own. ** For A.V.A, please refer to “A.V.A operation method” issued by e-mail on May 26

regarding “Online A-match Selection Process.”

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In this Issue:

IeSF 2011 World Championship (Cont.)

Member Nations’ News

Key Events IeSF 2011 World Championship Trend in the World Today

Arrival

e-Sport Expert Training Program People of the month

October 6 Welcome party

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Preliminary matches Press Conference

October 7 VIP Reception Opening Ceremony Preliminary matches

Main tournament October 8 Media Day e-Sports Symposium IeSF 2011 General Meeting Semi-Final / Final October 9 Closing / Award Ceremony Farewell Party October 10

Departure

* For further question, please contact Alex Lim (limcw@ie-sf.org) and please stay tuned for additional announcement.

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In this Issue:

Trend in the World Today

Member Nations’ News IeSF 2011 World Championship

A Game became the Art in United States

Trend in the World Today

edited by Alex Lim

e-Sport Expert Training Program

Can a game be considered as the art? To this

People of the month

question, United States currently answers, “Yes.”

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Currently, National Endowment for the Arts (NEA) in US decided to classify the video games as a type of the arts from 2012, and to fiscally support the relative projects. NEA is one of independent institutions of US state government, which gives financial support to the art works by using governmental capital, and also subsidizes $ 200,000 as maximum to the nonprofit artists or groups. On May, NEA announced the newly classified items of the arts which will be applied from 2012. Radio and TV arts have been classified into Media arts including movie, satellite broadcasting, internet and etc. Besides, NEA has newly added archives, tales, theater, exhibition, performance art, interactive game and etc as the art. So now, game developers have also earned opportunities to obtain the governmental subsidies. Merely, the priority of game development is obviously making money, and since then, the game developers cannot submit the application for the subsidy which is provided only for nonprofit purpose. Therefore, the parties from the game market in US takes the significance rather as refreshing social awareness of games than taking practical support. Of course, if some amateur developers disclose their games and never take any profit, it would not be that hopeless to seize the subsidy from NEA. Perhaps in US, like painters or performance artists on the street, we may be able to see a game developer who makes games with pure spirit of the art in the future. Quote: http://www.thisisgame.com/board/view.php?category=102&id=664830

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In this Issue:

While playing games, immersed in the study

Member Nations’ News

edited by Alex Lim

IeSF 2011 World Championship Trend in the World Today

A 2nd grade elementary school student has recently been immersed in English study which he did not like.

e-Sport Expert Training Program People of the month Notice

This happened since he started playing „Word force‟, which is a game guessing English vocabulary. He says, “it is a lot more efficient than forcing himself to read English text.” Currently, as the number of students who study by utilizing games increases, the new study method which mixes the advantages of both game and study, „G-Learning (Game-Based Learning)‟ is attracting social attention. In fact, it is even nothing new. The concept of „G-Learning‟ has

been on people‟s lips since Korean government commenced „G-Learning research school‟ business, which has not achieved any remarkable outcome. However, with the diffusion of smart phone and tablet PC, G-Learning started coming up to the surface again. In accordance with this situation, some game companies and education companies are publishing G-Learning products one after another, as well as schools tend to add more class time for G-Learning. The most attractive point of G-Learning is fun. Since the study is rather conducted in the amusing circumstance than the cramming system of teaching,

the immersion level of students obviously rises. Especially for infants and elementary school students likely having first time study, it is admirable to use since it gives relatively less repulsion for studying. In the perspective of having fun studying while enjoying the game, it emphasizes the concept of natural and gradual motivation for the study. Another benefit of G-Learning is that it provides opportunities to utilize online games in positive manner. Meanwhile, games have been considered as the negative factor which disturbs the study, and put away from students and

children. However, experts insist rather to develop self-control ability than to compulsorily block. In the same manner, G-Learning system and the applicable games are setting the positive standard for usage of games and opening wide possibility to lead spontaneous participation for the study. Quote: http://news.chosun.com/site/data/html_dir/2011/05/08/2011050800492.html

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In this Issue:

International e-Sports Expert Training Program

Member Nations’ News IeSF 2011 World Championship

edited by Alex Lim

As related to the Global Standardization which is one of IeSF‟s primary projects,

Trend in the World Today

we, IeSF, are planning to organize framework for „International e-Sports Expert

e-Sport Expert Training Program

Training Program.‟ We hereby introduce the main concept of the program to

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share it with our respectful members, and will be discussed at the IeSF 2011

Notice

General Meeting as well. Purpose International e-Sports Expert Training Program is purposed to cultivate professionals who may lead the new leap of global e-sports in its quality. The sketch of the program is directing toward practical systematization of manpower cultivation; we expect, through this program, to satisfy practical demands in the reality and mass-produce high quality of professionals in continuous manner. Strategy In the short-term manner, it attempts to gratify the urgent demands at the field such as referees, inspectors, coaches and instructors. From the long-term perspective, the core human resources who shall be able to work in both national

and international range are expected to be produced in the systemized training frame. The target subjects are faculties and policy makers of e-sports who may open the new era of e-sports. This attempt will be conducted in 4 main strategic dimensions. 1. Systematization: In both short and long term, the program will gradually evolve and extend to cover all categories of e-sports. 2. Globalization: The subjects shall be cultivated to take roles in international range. 3. Network: Within the program, network with relative e-sports organizations, publishers, research institutions, governmental institutions and etc. shall be established. 4. License: Official license system acknowledged globally will be applied.

Cont. on next page. 9


In this Issue: Member Nations’ News IeSF 2011 World Championship Trend in the World Today

International e-Sports Expert Training Program (cont.) Subjects to participation In accordance with the Network which is one of the main strategic dimensions, all possible relative parties shall be invited as subjects to participation of this program: e-sports competition organizations, e-sports support group, publishers,

e-Sport Expert Training Program

game developers, research institution, governmental organizations, and etc. People of the month Notice

Plan of Operation In order to operate this program appropriate, the priority requirement is to research size of the demands in the field. Related to this issue, IeSF shall cooperate with e-sports related organizations to comprehend the quantity of needed manpower. Secondly, to open the training program, IeSF shall make the agreement with relative research and education institute such as universities. With cooperation with educational institutes, the program will be developed, and teaching resources including faculties will be secured. Thirdly, for budget, there shall be the agreement among relative government, publishers, game developers, competition organization and IeSF to design the share of expense. Also, other issues such as recruit and promotion measure will be discussed among the subject parties. Utilization Once the framework for this program is settled, it will be distributed to relative nations globally through the relative sub-committees of IeSF. At the beginning, it will be utilized to supply operating staff for tournaments such as referees. Then, the initial human resources will be circulated to instruct at the expanded training with their experiences in reality. After all, this program may be used as the essential requirement to become a e-sports specialist.

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In this Issue:

People of the month

Member Nations’ News

edited by Alex Lim

Herman Ng is President of The e-sports Association

IeSF 2011 World Championship

(Singapore). IeSF interviewed him to introduce him and

Trend in the World Today

what he has been doing in e-sports field.

e-Sport Expert Training Program People of the month

1. How long have you been working in e-sports field Notice

and what motivation brought you into this field? It has been about 10 years since I started working in the e-Sports industry. Before that I was a competitive player myself in games like Counter-Strike 1.6 and WarcraftIII. From a player I moved into setting up a WarcarftIII community forum and that was where my motivation started. The lack of support for e-Sports in Singapore and South East Asia prompted me that we needed more events and communities to grow the scene. 2. Please tell us briefly about beginning, history, and current status of esports market in Singapore. Similar to many market, e-Sports in Singapore started with Counter-Strike 1.6, Starcraft and move to games like WarcraftIII, FIFA etc. Since then, e-Sports have evolved into more and more games on various platforms like online, mobile, console etc. In Singapore currently, popular e-Sports titles include DOTA All-

Stars, Starcraft2 and FIFA. 3. Please give us introduction of the e-Sports Association (Singapore) and major projects of it. The e-Sports Association (Singapore) is dedicated to the promotion and growth of e-sports in Singapore. To develop Singapore into an international hub for esports excellence, our mission is to connect individuals and organizations interested and involved in e-sports. To build meaningful relationship among the stakeholders in e-sports and to encourage professional growth for the e-sports community and industry in Singapore. Currently we are looking at standardization of e-Sports rules & regulations and e-Sports events in Singapore

Cont. on next page. 11


In this Issue:

People of the Month (Cont.)

Member Nations’ News

4. If there is any difficulties or obstacles to operate national league and IeSF 2011 World Championship Trend in the World Today

manage a national federation? Surely, difficulties lies in the acceptance of e-Sports to be something similar to a

e-Sport Expert Training Program

sports where is it widely recognize as a mainstream activity instead of a niche

People of the month

market where currently there is a lack of media and broadcast support.

Notice

5. What do you think is crucial and necessary to make a national federation better? Like-minded people with common directions and initiatives for e-Sports in the association is the most crucial factor to make it better. It is always about the general majority of the industry and not about individuals.

6. What do you think should necessarily be taken to raise and develop esports in Asia? Strong support from common game publishers willing to promote a popular eSports title in Asia backed by strong media and broadcast from various channels would be the key to the development of e-Sports in Asia. 7. If there is any recommendation or supplement point that you want to comment on IeSF for being the global leader of e-sports, please tell us. e-Sports is all about passion and IeSF have to be driven by the passions of associations all over the world!

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Notice

In this Issue: Member Nations’ News IeSF 2011 World Championship

1. Schedule of IeSF 2011 World Championship National Qualifier In order to operate IeSF 2011 World Championship as scheduled, all the

Trend in the World Today

national qualifier should be done by “End of August” since we need to submit

e-Sport Expert Training Program

the winners‟ information to specify flight tickets 1 month prior to the

People of the month

championship. Therefore, please set the schedule of your national qualifiers regarding the deadline and send the schedule, at least approximately if it is not

Notice

fixed, no later than 24th of June. Since this is very important for IeSF to organize and fix all the details, certain confusion may occur in the future if you miss the due date. Therefore, please double check the due date and submit information via e-mail. There will be many of crucial things coming up to be announced with regards to IeSF 2011 World Championship. So, we would like to

ask your attention and cooperation. 2. Clarification of Participants We would like to clarify your participation in order to clarify and reserve accommodations, meals and flights. This was noticed via last group e-mail sent on June 1 requesting your answer by June 15, but the answer ratio among of our members has been quite low. Thus, we hereby notify you again with extended due date. Sp, please clarify how many people are going to participate as the sample

shows below, and send it to us no later than 30th of June. The sample form was attached to last notification mail. Participants Sort

Player

SC2

FO2

0~1

0~1

Representative

1 + Additional (airfare is not covered for additional person)

Press / Media

0 ~ 1 (airfare is not covered for press/media)

Total

[Contact] General Manager Noha Park noha@ie-sf.org

Deputy Manager Sungchul Byun byunsch@ie-sf.org

Editor Alex Lim limcw@ie-sf.org

webpage: www.ie-sf.org

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