Module 2 Presentation

Page 1

Ilhyeon Yeo (Michael) Student Number : 583928 Semester 1/2012 Group 8


Starting digitalisation

Original Model

<- From left to right , tail(diamondish shape), body(roundish), wave(long curvy). For tail, simplication is done, since there is limit for designing in Rhino, it was impossible to create similar shape as original. Sliced

Divided in to three parts

Slicing

Trace

Tail and body was sliced and shape of parts were drawn. This made easy to visualise the digital model in my head, thus easy to draw on Rhino.


Starting digitalisation

Wave is uniform circular based object, so the only thing i need to know was where to place these circles. Therefore instead of slicing method, just draw whole shape and put lines on it.

Example

Slicing

When I digitalise wave, it was hard to create the wavy part. To figure out how to import this wave into Rhino, i tried to draw this wave. -> As result found out that lines close to peak need to have less gap, in height (see example), and further away, they needed more gap to create smooth wave.

gap

Trace

peak


Digitalising <- First digitalisation had ideas of focusing waves into each end of body. Waves are covered by the body, which means that it need to me more roundish. This results in mass increase, thus toward to failure of the model. Therefore i gave up on focusing waves into each end of body.

The final one has extra length to wave and tail, that will be acting as connection with body and wave. Final digitalisation First digitalisation

The size of the tail need to be considered as this will increase the mass at the back of body. To balance out whole model, the tail need to be not so big and not so small.

<- Since focusing didn’t work, tried spreading out. This method didn’t have problems with mass increase, but with connecting the body and waves together. In addition, the design of body has changed. The bottom had same pattern through end to end, so when it comes to wearing it, it will just slide down. Therefore i modified each end, so it is like hat. Tail

Second digitalisation


Paneling - Wave For this part, I was aiming for mechanism of tornado. 1. Power 2. Rapid speed 3. and yet structured

2D-paneling

The model was in three part, so I divided paneling into three parts, wave, body, and tail. Above and below is just simple 2D and 3D paneling that was just to test paneling tool and how the shapes are formed.

3D-paneling

3D-paneling

Above and below, different pattern is used with first pyramid paneling to create different style. Modification need to be made as above model wasn’t so complex and didn’t show the mechnism of tornado and below model wasn’t stable enough.

3D-paneling


Paneling - Wave

3D-paneling

Above, tried to combine the two models before hand. Tried to show more mechanism of tornado, but still this model didn’t satisfied the mechanism. Below model was developed from model two with ideas from precedent, that now it is more structured and compact.

3D-paneling

To increase the effect of mechanism of tornado, modification on number of pyramids on each layer is made. Closer to peak of wave, more pyramids, further away, less pyramids. This not only demostrates mechanisms effectively, but also creates shape of tornado, spiral. Below is just finished paneling of 4 waves. Number of waves had to be modified from 6 to 4 as it collide when i tried 6 waves

3D-paneling 3D-paneling


Paneling - Body For body, i needed as much as light to shine out as waves will block some of light. Therefore I chose to use offset face border. Didn’t use 3D paneling since it will collide with waves.

2D-paneling 2D-paneling + offset face border

Again, just simple 2D paneling and offset face border to examine how it will look like.

2D-paneling + offset face border

Above and Below, used triangular pattern to show the mechanism of tornado. However this time the mechanism of tornado wasn’t power or speed, but instead it was calmness or settled down looking, as middle of tornado is quite and peaceful.

2D-paneling + offset face border


Paneling - Body

2D-paneling + offset face border

Above tried to put some more of plain surface, but didn’t work as it needed to have lots of light coming out. Below tried to have a large shape as centre and small shapes next to. However this didn’t work as well that it was too massy.

2D-paneling + offset face border


Paneling - Body Than i changed my thinking that i thought opposite way as result of precedent. Even though the centre of tornado is very calm, the out layer will be spinning and gone crazy. Therefore, instead of demonstrating the calmness it self, but changed to the view from centre of tornado which it will be chaotic and complex.

2D-paneling + offset face border

Than this was the outcome for the model (above). However, at this stage I didn’t consider that it is going to be wore on head, so the bottom of model need to be strong. Therefore i replaced with plain surface to increase surface (below).

2D-paneling design

This is 2D paneling design i used to create the massy looking inside of tornado. This design not only needed to be complex, but needed to be related to tornado that it spirals from centre to out in anti-clock wise.

2D-paneling + offset face border


Paneling - Tail

3D custom paneling

The tail required to show the chaos and omni/ multi directional mechanism of tornado. Tried to use 3D custom paneling to create chaos and omni/multi directional features, but with 3D custom it was too rigid to show these features.

3D custom paneling

3D custom paneling


Paneling - Tail

Again from precedents, I changed thinking, so that i’m not just thinking about apprearance, but with lighting as well, since i was going to put a led into the Tail. Therefore i could solve the proble to show the chaos and omni/ multi directional with 3D paneling + offset face border.

3D paneling and offset face border

The face of pyramids is facing at different directions. Therefore when the like is shine, the beam of light will stretch out into omni/multi directional way. Since it will have no signs of pattern with beams of light, it will represents as chaos as well as omni/multi directional mechanic.

Light coming out in different direction

Top view of an pyramid


Paneling - All parts development


Precedents

Designed by Wojciech Kakowski, Natalia Paszskowska, Marcin Mostafa. The design had a mechanical multiplication of convention-approved set patterns. The structure is to draw on and make reference to tradition, but with it’s contemporary reinterpretation to create extension into the present day. The lighting for this architecture uses multi-coloured light seeping through patterns which makes attractive and eye-catching exterior in both day and night. Also reversely, for inside people, the sund shine through and chisel the patterns with light and shadow in the space under the vault.

I use interested in the complex and yet well structured paneling in this architecture. This radically changed my thinking with mechanics of tornado from calm to chaos. When i incorporate this ideas from architecture, lt fit with the design of wave as well as satisfing the mechanism. In addition, I had problem with lighting that i needed large amount of light shining out as waves will block some of lights. This new paneling solved this problem as it increased the size of hole and the number of hole, ie more light can be shine out.


Precedents This two towers are designed by the designers and architects at the ARXX studio. It is based on tornado that these pyramids protruding spirals like tornado and as seen picture, the building isn’t standing straight up, but curved. This curvy structure is to create tornado effect. Also this building is selfsustaining meaning it uses wind to generate energy that the spiky design of this architecture captures the wind which lead to generate green energy.

The Gullwing Twin Wind Towers

This architecture had similar ideas with my wave model that it uses curvy shape and spiky paneling to demonstrate the mechanism of tornado. However this paneling wasn’t suitable for my design as each pyramids were too thin and no support, ie my wave model will collapse if i use similar paneling. Therefore i increase the size of the pyramids and to give spiral effect, i decreased the number of pyramids on each layer.

The Gullwing Twin Wind Towers


Precedents

These two lantern used classical design of lantern. However these lantern creates explosion like image with chisel of light and shodow. These images inspired me with paneling of tail that i use only thinking about putting all the mechnisms of tornado just will surfaces. Therefore i couldn’t demostrate the chaos. However, with this precedent, I found out that the lighting can contribute towards to demonstrate the mechanisms.

Round birdcage Pyramid alkazar trous


Prototype <- Prototyping the pyramids to see whether it’s going to hold and whether it’s possible. The physical structure seem to be holding well and it was fairly easy to fold this pyramid, if i knew which side meet which.

Prototype - pyramid Prototype - pyramid

<- I had problem with connecting wave and body, so i tried to connect with paper, when it had extra length to wave, it worked.

Prototype - Body + Wave

Used A4 paper to -> create this. Since the paper isn’t so stiff, when i made hole, it was too weak. However, for actual model, the material going to be much more stiff and hard than A4, to model body it will be fine.

Prototype - Body pattern


Prototype

Prototype - Tail lighting Prototype - Tail lighting

Prototype - Body lighting Prototype - Body lighting

Tested out the lighting for tail and body. As expected, lighting for tail had omni/muti directional and lighting for body had plenty of light coming through. However only problem was that the size of hole for body pattern had to be reduced to increase strength. This will decrease the amount of light.


Final model


Reflection

In this module, I understand how to use Rhino and through it, i could digitalise my model in various different way and able to demonstrate the complex shapes. Comparing to module 1, module 2 were based on using high technology rather than drawing or designing everything by hands. This use of hight technology, Rhino, had positive impact and negative impact. The positive impact was it’s speed to create a panel and try them on model. If all the paneling had to be done by hand or drawing to do one paneling, it would taken hours, but as to use this technology, even complex paneling takes seconds to make. Another advantage would be it’s accuracy. For a person to draw, there has to be mistake or different sizes of paneling, but since this is a machine that does all the job, it is very accurate and mistakes can be fixed easliy. On the other hand the negative impact were it’s limits towards design. Not only that it can only do certain shapes, but also lots of crashes occurs even when there was no error on the object. These limitation effect me when i panelise my model that whenever i decide important modification, it always crashed and turned off or some part of panel didn’t show up. However dealing with crashes in Rhino I just could redo the part that had crash, rather than doing everything again. This advanced technology like Rhino, is increasing accuracy and pace for architects and designers and enabled to generate more complex and efficient designs. Which means the developed technology effected in positive way as like this module I was able to demonstrate the mechanic of tornado with in short period and in the way of i wanted.


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