ACACIUM Discovery Report

Page 1

DISCOVERY REPORT


SECTION A - CONTEXT

CONTENTS SECTION A - CONTEXT Executive summary Client brief - summary and service requirements

EXECUTIVE SUMMARY CONTEXT This discovery report aims to understand what the user needs and requirements are for the development of a web app to support mental

SECTION B - INSIGHTS Research methods Participant demographics

health referrals and self management. This service could involve several potential providers and in the first instance will focus on the specific needs of children and young people.

User needs

INSIGHTS

Our hypothesis

Five online workshops have been carried out to date with up to

Workshop activities

fourteen young people some of whom have experience of accessing

SECTION C - RECOMMENDATIONS

mental health support. As a result, fifteen user stories have been

Alpha epics

produced as insights to guide the design process. Each user story has

KPI’s

its own acceptance criteria, hypothesis and riskiest assumptions which

Alpha validation

will form a basis for the alpha development recommendations.

SECTION D - APPENDICES

RECOMmENDATIONS

Privacy and confidentiality Glossary About Mindwave

Three clear epics have been defined for further design exploration in alpha phase with specific features that would be prototyped and user tested against the riskiest assumptions and key performance indicators, ensuring that they meet the user acceptance criteria prior to coding in the BETA phase.


SECTION A - CONTEXT

CONTENTS SECTION A - CONTEXT Executive summary Client brief - summary and service requirements

EXECUTIVE SUMMARY CONTEXT This discovery report aims to understand what the user needs and requirements are for the development of a web app to support mental

SECTION B - INSIGHTS Research methods Participant demographics

health referrals and self management. This service could involve several potential providers and in the first instance will focus on the specific needs of children and young people.

User needs

INSIGHTS

Our hypothesis

Five online workshops have been carried out to date with up to

Workshop activities

fourteen young people some of whom have experience of accessing

SECTION C - RECOMMENDATIONS

mental health support. As a result, fifteen user stories have been

Alpha epics

produced as insights to guide the design process. Each user story has

KPI’s

its own acceptance criteria, hypothesis and riskiest assumptions which

Alpha validation

will form a basis for the alpha development recommendations.

SECTION D - APPENDICES

RECOMmENDATIONS

Privacy and confidentiality Glossary About Mindwave

Three clear epics have been defined for further design exploration in alpha phase with specific features that would be prototyped and user tested against the riskiest assumptions and key performance indicators, ensuring that they meet the user acceptance criteria prior to coding in the BETA phase.


SECTION A - CONTEXT

CLIENT BRIEF SUMMARY Understand what the user journey might look like for young people with a mental health referral. Examine the challenges, fears and issues they face when getting a referral, as well as understanding their perspectives on what they believe could improve this referral journey and encourage them to access mental health services. Determine what the referral form platform developed for children and young people might look like, and what resources it could include to help with their journey. Develop this for a future MVP to also take account of adult self referral needs.


SECTION A - CONTEXT

CLIENT BRIEF SUMMARY Understand what the user journey might look like for young people with a mental health referral. Examine the challenges, fears and issues they face when getting a referral, as well as understanding their perspectives on what they believe could improve this referral journey and encourage them to access mental health services. Determine what the referral form platform developed for children and young people might look like, and what resources it could include to help with their journey. Develop this for a future MVP to also take account of adult self referral needs.


SECTION A - CONTEXT

SERVICE REQUIREMENTS From an initial client meeting we received high level indication of the business case and user need for the platform, alongside indication of some essential characteristics that might be important for users as follows: THE NEED Currently NHS cant meet demand for mental health services Given the pandemic - Demand will rise further and budgets are decreasing This results in long waiting lists for mental health services made worse by covid and isolation NHS cant reach CYP who need care in a way that suits them

PRIORITIES Anonymity vs reporting vs clinical safety of offering the pathways Data protection Conditional journeys - at the relevant points for the user NOT duplicating everything that is already available - not like Kooth etc Smooth transfer of the care record

POTENTIAL SOLUTIONS Resources: Adapting from adults to children especially around language Foreign language support Admin portal Various routes to referral - trust, direct self referral and 3rd party To include CAMHS referrals Welcome platform dashboard that centres all referral routes through Chat referrals and triage and signposting therapy services Things like Peer to peer, self help resources etc

THE USERS CYP 11-18 (age ranges) Referring organisation CAMHS, charities, schools, GP’s Community / voluntary organisations social workers Parents and carers Admin staff Funding organisations Psychological therapies delivered by allied health professionals and psychiatrists

Gateway for trusts inclusive of care records


SECTION A - CONTEXT

SERVICE REQUIREMENTS From an initial client meeting we received high level indication of the business case and user need for the platform, alongside indication of some essential characteristics that might be important for users as follows: THE NEED Currently NHS cant meet demand for mental health services Given the pandemic - Demand will rise further and budgets are decreasing This results in long waiting lists for mental health services made worse by covid and isolation NHS cant reach CYP who need care in a way that suits them

PRIORITIES Anonymity vs reporting vs clinical safety of offering the pathways Data protection Conditional journeys - at the relevant points for the user NOT duplicating everything that is already available - not like Kooth etc Smooth transfer of the care record

POTENTIAL SOLUTIONS Resources: Adapting from adults to children especially around language Foreign language support Admin portal Various routes to referral - trust, direct self referral and 3rd party To include CAMHS referrals Welcome platform dashboard that centres all referral routes through Chat referrals and triage and signposting therapy services Things like Peer to peer, self help resources etc

THE USERS CYP 11-18 (age ranges) Referring organisation CAMHS, charities, schools, GP’s Community / voluntary organisations social workers Parents and carers Admin staff Funding organisations Psychological therapies delivered by allied health professionals and psychiatrists

Gateway for trusts inclusive of care records


SECTION B - INSIGHTS

RESEARCH METHODs DIsCOVERY PHASE Discovery is a process of collecting and analysing information about the project, and its audience. It enables a well-rounded and in-depth understanding of end user goals, needs and limitations so that we may consider these alongside project scope, timeline and budget constraints. It was agreed that the discovery phase of this project would consist of a three way collaboration between Mindwave, Participation people and Acacium. In this discovery phase, Mindwave has sought to understand the experiences of children and young people through a series of five discovery sessions which explored their previous use of mental health services. Our research to date has included purely qualitative methods of gathering data carried out online using Miro, (an online collaborative whiteboard). The sessions were guided by both Acacium and Mindwave and facilitated by Participation people. This approach allowed us to explore various relevant topics to elicit in depth insights, highlighting attitudinal and emotive responses to various stimuli in order to form our recommendations for alpha design development and user testing.


SECTION B - INSIGHTS

RESEARCH METHODs DIsCOVERY PHASE Discovery is a process of collecting and analysing information about the project, and its audience. It enables a well-rounded and in-depth understanding of end user goals, needs and limitations so that we may consider these alongside project scope, timeline and budget constraints. It was agreed that the discovery phase of this project would consist of a three way collaboration between Mindwave, Participation people and Acacium. In this discovery phase, Mindwave has sought to understand the experiences of children and young people through a series of five discovery sessions which explored their previous use of mental health services. Our research to date has included purely qualitative methods of gathering data carried out online using Miro, (an online collaborative whiteboard). The sessions were guided by both Acacium and Mindwave and facilitated by Participation people. This approach allowed us to explore various relevant topics to elicit in depth insights, highlighting attitudinal and emotive responses to various stimuli in order to form our recommendations for alpha design development and user testing.


SECTION B - INSIGHTS

PARTICIPANT DEMOGRAPHICS

PARTICIPANT 5 HE / HIM - AGE 15 SOUTHAMPTON

Hasn’t used mental health support before because he doesn’t want people to know about his struggle.

PARTICIPANT 1

PARTICIPANT 6 SHE / HER - AGE 17

HE / HIM - AGE 15

mental health services but

---------------------------BIRMINGHAM

-------------------

PARTICIPANT 2 SHE / HER - AGE 16

Did counselling for a few fear of failing.

PARTICIPANT 3 HE / HIM - AGE 16

SHE / HER - AGE 15

Was bullied in primary & secondary school but never

LONDON

got counselling.

PARTICIPANT 8 Accessed basic support a few years ago, has friends that

------------------

has never taken it up.

PARTICIPANT 7

weeks. Has exam stress and LONDON

Has been offered help with

can’t get help.

SHE / HER - AGE 13

Diagnosed with OCD and social anxiety. Has used

BIRMINGHAM

different services but no mental health programs.

PARTICIPANT 4

PARTICIPANT 9 SHE / HER - AGE 14

HE / HIM - AGE 18 Mental health frustrations LONDON

around not being heard.

Was bullied in primary school, has gone through her school’s

LONDON

mental health program but never used CAMHS.


SECTION B - INSIGHTS

PARTICIPANT DEMOGRAPHICS

PARTICIPANT 5 HE / HIM - AGE 15 SOUTHAMPTON

Hasn’t used mental health support before because he doesn’t want people to know about his struggle.

PARTICIPANT 1

PARTICIPANT 6 SHE / HER - AGE 17

HE / HIM - AGE 15

mental health services but

---------------------------BIRMINGHAM

-------------------

PARTICIPANT 2 SHE / HER - AGE 16

Did counselling for a few fear of failing.

PARTICIPANT 3 HE / HIM - AGE 16

SHE / HER - AGE 15

Was bullied in primary & secondary school but never

LONDON

got counselling.

PARTICIPANT 8 Accessed basic support a few years ago, has friends that

------------------

has never taken it up.

PARTICIPANT 7

weeks. Has exam stress and LONDON

Has been offered help with

can’t get help.

SHE / HER - AGE 13

Diagnosed with OCD and social anxiety. Has used

BIRMINGHAM

different services but no mental health programs.

PARTICIPANT 4

PARTICIPANT 9 SHE / HER - AGE 14

HE / HIM - AGE 18 Mental health frustrations LONDON

around not being heard.

Was bullied in primary school, has gone through her school’s

LONDON

mental health program but never used CAMHS.


SECTION B - INSIGHTS

PARTICIPANT 10 HE / HIM - AGE 17 LONDON

Was close to suicide because of bullying. Has used Catch 22 and CAMHS in the past but stopped after a few weeks.

PARTICIPANT 11 Has struggled with mental SHE / HER - AGE 14 -------------------

PARTICIPANT 12 SHE / HER - AGE 21

health for past few years, feels it’s getting worse. Never accessed professional help but has friends to support her. Was at CAMHS then referred to Forward Thinking when she turned 17. Contacted by

-------------------

PARTICIPANT 13 HE / HIM - AGE 14 -------------------

Red Cross when hospitalised. Mental health has been bad since the pandemic. Has access CAMHS in the past but had no follow up afterwards.

PARTICIPANT 14 HE / HIM - AGE 17 LONDON

----------------------------


SECTION B - INSIGHTS

PARTICIPANT 10 HE / HIM - AGE 17 LONDON

Was close to suicide because of bullying. Has used Catch 22 and CAMHS in the past but stopped after a few weeks.

PARTICIPANT 11 Has struggled with mental SHE / HER - AGE 14 -------------------

PARTICIPANT 12 SHE / HER - AGE 21

health for past few years, feels it’s getting worse. Never accessed professional help but has friends to support her. Was at CAMHS then referred to Forward Thinking when she turned 17. Contacted by

-------------------

PARTICIPANT 13 HE / HIM - AGE 14 -------------------

Red Cross when hospitalised. Mental health has been bad since the pandemic. Has access CAMHS in the past but had no follow up afterwards.

PARTICIPANT 14 HE / HIM - AGE 17 LONDON

----------------------------


SECTION B - INSIGHTS

WORKSHOP TITLE ACTIVITES

WORKSHOP 1 - HEllo!

Executive summary

4

Brief

6

Discovery methods

oVERVIEW User personas: High level themes

Service users

WORKSHOP 1 - HELLO! Clinicians

Introduction to the project Administrators and managers Educators

WORKSHOP 2 - MENTAL HEALTH AND ME KPIs and validation

Discussion on mental health journeys and unique perspectives Recommended epics Project goals per user group

WORKSHOP 3 - WHAT’S POSSIBLE? Service blueprint

Existing tech evaluation and concept generation Branding and user interface recommendations Summary and deliverables

WORKSHOP 4 - WHAT’S NEXT? Privacy and security Design validation and feature focus Glossary About Mindwave

WORKSHOP 5 - HOW ABOUT THIS? High resolution review and future suggestions

9 12

13 PARTICIPANTS - 90 MINS ACTIVITIES Introduction to Acacium and Mindwave Outline of project purpose

14

Discussion on mental health and happiness

22

Introduction to the mental health service journey

28 36

OBJECTIVES

40

The aim of the workshop was to get participants comfortable and

42

familiar with the purpose of the workshops and to make a start

44

identifying the positive and negative experiences they faced when

46

accessing mental health services in the past. It was hoped that we

48

could generate high level themes of interest to the group, especially

54

in relation to the systems and processes they encountered in order

55

to evaluate opportunities for further exploration in relation to digital

56

interventions in workshop two.

58

DESCRIPTION To begin the workshop everybody in the group was introduced to each other. They played a naming game as an initial icebreaker. They were then told more details about how they were helping to design a mental health app/platform for young people. They discussed language and terminology used by young people and were given a ‘car park’ space for placing ad hoc ideas.


SECTION B - INSIGHTS

Next the participants were asked to identify how happy there were on a happiness scale and think about what a ‘good’ or ‘bad’ day may feel like. To follow from that, they were then asked to think about the ‘good, bad and ugly’ when accessing mental health services. The second half of the workshop was aimed to create discussion on how the highlighted pain points could be solved. Homework was set to complete their personal profiles and to continue adding any pain points/frustrations about their current experiences with mental health services .

KEY THEMES & INSIGHTS Privacy & confidentiality is super important to the young people The service should feel fully customisable The language should not feel dismissive The content and features should reinforce a sense of the young people being valued There should be additional support available outside the service


SECTION B - INSIGHTS

Next the participants were asked to identify how happy there were on a happiness scale and think about what a ‘good’ or ‘bad’ day may feel like. To follow from that, they were then asked to think about the ‘good, bad and ugly’ when accessing mental health services. The second half of the workshop was aimed to create discussion on how the highlighted pain points could be solved. Homework was set to complete their personal profiles and to continue adding any pain points/frustrations about their current experiences with mental health services .

KEY THEMES & INSIGHTS Privacy & confidentiality is super important to the young people The service should feel fully customisable The language should not feel dismissive The content and features should reinforce a sense of the young people being valued There should be additional support available outside the service


SECTION B - INSIGHTS

Next the participants were asked to identify how happy there were on a happiness scale and think about what a ‘good’ or ‘bad’ day may feel like. To follow from that, they were then asked to think about the ‘good, bad and ugly’ when accessing mental health services. The second half of the workshop was aimed to create discussion on how the highlighted pain points could be solved. Homework was set to complete their personal profiles and to continue adding any pain points/frustrations about their current experiences with mental health services .

KEY THEMES & INSIGHTS Privacy & confidentiality is super important to the young people The service should feel fully customisable The language should not feel dismissive The content and features should reinforce a sense of the young people being valued There should be additional support available outside the service


SECTION B - INSIGHTS

WORKSHOP 2 - MENTAL HEALTH AND ME 13 PARTICIPANTS - 90 MINS ACTIVITIES Personal profile mapping In-depth discussion about mental health service journeys

OBJECTIVES

POSITIVE THEMES & INSIGHTS Talking to peers about their mental health Being offered a choice of services Privacy being kept Friendly professionals A choice of different communication (phone calls, text, video chat) A short waiting period Distractions i.e games, mental health pet, mental health ‘chill out’ room

The aim of this workshop was to identify and to unpick in more detail the current experiences faced when accessing mental health services from beginning to end from each users unique perspective. We also wanted to gain insight into expected and ideal experiences participants wanted on this journey.

DESCRIPTION After an icebreaker game ‘Guess Who’ discussion was started based on a recap of the first workshop and the profile homework. Participants were asked to make post it notes detailing the different experiences they faced at different points of their journey, from initially speaking to someone, to being referred, to actually getting help. They were asked to write about things that worked during these experiences and things that did not work or could have been a better experience. They were also asked to make notes on how covid had also affected their journey.

NEGATIVE THEMES & INSIGHTS Lack of privacy Forced referral / escalation / not being able to self refer Feeling patronised Too many different professional getting involved Too many questions Long waiting times Only being offered one service or solution Not having the option for more or less sessions


SECTION B - INSIGHTS

WORKSHOP 2 - MENTAL HEALTH AND ME 13 PARTICIPANTS - 90 MINS ACTIVITIES Personal profile mapping In-depth discussion about mental health service journeys

OBJECTIVES

POSITIVE THEMES & INSIGHTS Talking to peers about their mental health Being offered a choice of services Privacy being kept Friendly professionals A choice of different communication (phone calls, text, video chat) A short waiting period Distractions i.e games, mental health pet, mental health ‘chill out’ room

The aim of this workshop was to identify and to unpick in more detail the current experiences faced when accessing mental health services from beginning to end from each users unique perspective. We also wanted to gain insight into expected and ideal experiences participants wanted on this journey.

DESCRIPTION After an icebreaker game ‘Guess Who’ discussion was started based on a recap of the first workshop and the profile homework. Participants were asked to make post it notes detailing the different experiences they faced at different points of their journey, from initially speaking to someone, to being referred, to actually getting help. They were asked to write about things that worked during these experiences and things that did not work or could have been a better experience. They were also asked to make notes on how covid had also affected their journey.

NEGATIVE THEMES & INSIGHTS Lack of privacy Forced referral / escalation / not being able to self refer Feeling patronised Too many different professional getting involved Too many questions Long waiting times Only being offered one service or solution Not having the option for more or less sessions


SECTION B - INSIGHTS

WORKSHOP 3 - WHAT’s POSSIBLE? 12 PARTICIPANTS - 90 MINS ACTIVITIES Discussion about technology access and devices Feedback on other mental health apps for young people Introduction to initial wireframes Feedback on user journey flow and suggested layout

OBJECTIVES The aim of this workshop was to validate previous findings, look at technology and establish the level of internet and device access participants had. We also wished to gain evaluative feedback on other apps used by young people and begin generative co-design of the initial wireframes for the service.

DESCRIPTION To begin the workshop the group was asked to run through their homework from workshop two which was to identify what kind of technology they had access to on a regular basis. They discussed their preferences and what level of internet access they had in more detail. The majority of the participants used laptops and smart phones and the majority also all had wifi access at home and school. Although this insight would be expected given the nature of the remote workshops all being conducted online.


SECTION B - INSIGHTS

WORKSHOP 3 - WHAT’s POSSIBLE? 12 PARTICIPANTS - 90 MINS ACTIVITIES Discussion about technology access and devices Feedback on other mental health apps for young people Introduction to initial wireframes Feedback on user journey flow and suggested layout

OBJECTIVES The aim of this workshop was to validate previous findings, look at technology and establish the level of internet and device access participants had. We also wished to gain evaluative feedback on other apps used by young people and begin generative co-design of the initial wireframes for the service.

DESCRIPTION To begin the workshop the group was asked to run through their homework from workshop two which was to identify what kind of technology they had access to on a regular basis. They discussed their preferences and what level of internet access they had in more detail. The majority of the participants used laptops and smart phones and the majority also all had wifi access at home and school. Although this insight would be expected given the nature of the remote workshops all being conducted online.


SECTION B - INSIGHTS

Next the participants were presented with a selection of mental health

KEY THEMES & INSIGHTS

apps aimed at young people and asked to dot vote on any they were

Theme options (skins) were cited as desirable incase you want to

familiar with. The majority had not used any of the listed apps. Kooth,

change or customise for personal or accessibility needs

Calm Harm and Blue Ice were familiar to several of the participants but

First thing that should be shown is a notice saying it will be private

their experiences were very limited.

Welcome message should be included perhaps with a smiley face/icon There should be motivational quotes as people will be having a hard

Participants were then asked to look at apps from their own devices

time if they are signing up

that they used regularly and discuss aspects that they liked or didn’t

There should be an option to not show name / have a nickname

like next to screenshots. Apps with a simple layouts, customisable

Pronoun options should be available

profiles, bright colours and the option for dark mode were favoured.

There should be the ability to change information

The undesirable features mentioned included apps without a darkmode option, confusing navigation/buttons, adverts and apps that closed or stopped playing if you locked your phone. Confusing or poorly laid out menus, messaging features were also mentioned. For the final section of the workshop the participants were presented with a simple user flow alongside wireframes based on a proposed sign up and onboarding flow. A user persona ‘Kiran’ was created to give them a scenario of someone going through this process. They were asked to discuss and use post it notes to comment on the flow and wireframe layout. They were asked to consider what ‘Kiran’ would go through but also to relate this to themselves and/or friends or family members in different situations who would go through this process also.


SECTION B - INSIGHTS

Next the participants were presented with a selection of mental health

KEY THEMES & INSIGHTS

apps aimed at young people and asked to dot vote on any they were

Theme options (skins) were cited as desirable incase you want to

familiar with. The majority had not used any of the listed apps. Kooth,

change or customise for personal or accessibility needs

Calm Harm and Blue Ice were familiar to several of the participants but

First thing that should be shown is a notice saying it will be private

their experiences were very limited.

Welcome message should be included perhaps with a smiley face/icon There should be motivational quotes as people will be having a hard

Participants were then asked to look at apps from their own devices

time if they are signing up

that they used regularly and discuss aspects that they liked or didn’t

There should be an option to not show name / have a nickname

like next to screenshots. Apps with a simple layouts, customisable

Pronoun options should be available

profiles, bright colours and the option for dark mode were favoured.

There should be the ability to change information

The undesirable features mentioned included apps without a darkmode option, confusing navigation/buttons, adverts and apps that closed or stopped playing if you locked your phone. Confusing or poorly laid out menus, messaging features were also mentioned. For the final section of the workshop the participants were presented with a simple user flow alongside wireframes based on a proposed sign up and onboarding flow. A user persona ‘Kiran’ was created to give them a scenario of someone going through this process. They were asked to discuss and use post it notes to comment on the flow and wireframe layout. They were asked to consider what ‘Kiran’ would go through but also to relate this to themselves and/or friends or family members in different situations who would go through this process also.


SECTION B - INSIGHTS


SECTION B - INSIGHTS


SECTION B - INSIGHTS

WORKSHOP 4 - what’s next?

their child’s mental health support. Overall participants felt that this had to be handled with great sensitivity as parent involvement could also contribute to a child’s mental health positively and negatively.

14 PARTICIPANTS - 90 MINS Participants were asked to come up with potential names they thought

ACTIVITIES

would work well for the platform based on all our discussions and then

Wireframe features and userflow validation

vote on the ones they preferred the most. Unbottle, Eirene and My

Discussion on privacy and consent

Time were the three most favourite suggestions with Unbottle getting

Discussion on chatbot feature and it’s functionality

the majority of votes in the group.

Naming suggestions for platform

KEY THEMES & INSIGHTS

OBJECTIVES

There should be a “get out emergency” button

The aim of the workshop was to discuss the topic of parental consent

There should not be too many personal questions

/ confidentiality and privacy, get further detailed feedback on the the

We should use youth friendly simple language

updated wireframes and think about potential names for the platform.

There could be an avatar / congratulations when completed the

DESCRIPTION

referral form They don’t want a chat bot to feel too awkward and unnatural

As before participants continued to add feedback and have more in

There could be other options like games while you wait or helpful apps

depth discussion around the wireframes which highlighted several

There could be a visual timeline rather than just words for tracking

consistent key themes.

referral progress There should be a complaint option

The participants were asked to take part in a ‘Jeremy Kyle’ style debate

Parental involvement needs to be sensitive to the needs of the

around parental consent as this was a reoccurring concern based

young person

on the feedback from previous workshops. They were split into two

“Unbottle” should be the working title for the service

different rooms to come up with arguments based on whether they were for or against parents been given access to information about


SECTION B - INSIGHTS

WORKSHOP 4 - what’s next?

their child’s mental health support. Overall participants felt that this had to be handled with great sensitivity as parent involvement could also contribute to a child’s mental health positively and negatively.

14 PARTICIPANTS - 90 MINS Participants were asked to come up with potential names they thought

ACTIVITIES

would work well for the platform based on all our discussions and then

Wireframe features and userflow validation

vote on the ones they preferred the most. Unbottle, Eirene and My

Discussion on privacy and consent

Time were the three most favourite suggestions with Unbottle getting

Discussion on chatbot feature and it’s functionality

the majority of votes in the group.

Naming suggestions for platform

KEY THEMES & INSIGHTS

OBJECTIVES

There should be a “get out emergency” button

The aim of the workshop was to discuss the topic of parental consent

There should not be too many personal questions

/ confidentiality and privacy, get further detailed feedback on the the

We should use youth friendly simple language

updated wireframes and think about potential names for the platform.

There could be an avatar / congratulations when completed the

DESCRIPTION

referral form They don’t want a chat bot to feel too awkward and unnatural

As before participants continued to add feedback and have more in

There could be other options like games while you wait or helpful apps

depth discussion around the wireframes which highlighted several

There could be a visual timeline rather than just words for tracking

consistent key themes.

referral progress There should be a complaint option

The participants were asked to take part in a ‘Jeremy Kyle’ style debate

Parental involvement needs to be sensitive to the needs of the

around parental consent as this was a reoccurring concern based

young person

on the feedback from previous workshops. They were split into two

“Unbottle” should be the working title for the service

different rooms to come up with arguments based on whether they were for or against parents been given access to information about


SECTION B - INSIGHTS

WORKSHOP 5 - How about this? 12 PARTICIPANTS - 90 MINS ACTIVITIES Discussion on content and language Style tile feedback Feedback on hi res UI, features and functionality Final thoughts and debrief

OBJECTIVES The aim of this workshop was to get detailed feedback on the hi res UI created based on feedback from the previous 4 workshops, get feedback on potential branding and styles and think about language and terminology that would be used on the platform.

DESCRIPTION To begin the workshop the group was asked to have a discussion around terminology and language used around mental health services. Participants were encouraged to list all words they associated with mental health, or words they had heard when accessing services. A list of specific words that may be used on the platform was given to them and they were then asked to think about alternatives or other language that they felt would be better understood by younger people. It was concluded that a glossary in an F.A.Q section would be really useful.


SECTION B - INSIGHTS

WORKSHOP 5 - How about this? 12 PARTICIPANTS - 90 MINS ACTIVITIES Discussion on content and language Style tile feedback Feedback on hi res UI, features and functionality Final thoughts and debrief

OBJECTIVES The aim of this workshop was to get detailed feedback on the hi res UI created based on feedback from the previous 4 workshops, get feedback on potential branding and styles and think about language and terminology that would be used on the platform.

DESCRIPTION To begin the workshop the group was asked to have a discussion around terminology and language used around mental health services. Participants were encouraged to list all words they associated with mental health, or words they had heard when accessing services. A list of specific words that may be used on the platform was given to them and they were then asked to think about alternatives or other language that they felt would be better understood by younger people. It was concluded that a glossary in an F.A.Q section would be really useful.


SECTION B - INSIGHTS Based on feedback from the previous workshops participants were shown three different style tiles and asked to give feedback on them. Style tile one was the overall favourite, participants felt there should always be a dark mode option

Style tile 1: Feels natural Professional and relaxing Refreshing Not too busy

Style tile 2: Too bright Offputting Don’t like the icons Would like a mix of the two

Style tile 3: Don’t like the green Least favourite Doesn’t feel right Dull All over the place


SECTION B - INSIGHTS Based on feedback from the previous workshops participants were shown three different style tiles and asked to give feedback on them. Style tile one was the overall favourite, participants felt there should always be a dark mode option

Style tile 1: Feels natural Professional and relaxing Refreshing Not too busy

Style tile 2: Too bright Offputting Don’t like the icons Would like a mix of the two

Style tile 3: Don’t like the green Least favourite Doesn’t feel right Dull All over the place


SECTION B - INSIGHTS

Finally the group were shown high fidelity UI screens created based on previous feedback. Participants were walked through each screen and then gave further feedback .


SECTION B - INSIGHTS

Finally the group were shown high fidelity UI screens created based on previous feedback. Participants were walked through each screen and then gave further feedback .


SECTION B - INSIGHTS

POSITIVE THEMES & INSIGHTS Confidentiality notice really good Dark mode and skin option useful Love the name Unbottle Chatbot looks cute Like the Urgent help button at the top Overall looks amazing Great affirmations / motivational quotes Nice layout Minimalism is good Simple and straight to the point Like the tracking layout looks like amazon

NEGATIVE THEMES & INSIGHTS Don’t like the name chatty for chatbot Might not use urgent help button

FURTHER SUGGESTIONS Deaf accessibility - screen reader compatible If platform is called Unbottle use bottle related icons - maybe also for progress bar (bottle filling up) View password option should be added Neo pronouns should be included Option to type in dates (not just use calendar) should be present Give examples to answers in form fields When you hover over urgent help - give an explanation - might be worried about clicking it when I don’t know what it does


SECTION B - INSIGHTS

POSITIVE THEMES & INSIGHTS Confidentiality notice really good Dark mode and skin option useful Love the name Unbottle Chatbot looks cute Like the Urgent help button at the top Overall looks amazing Great affirmations / motivational quotes Nice layout Minimalism is good Simple and straight to the point Like the tracking layout looks like amazon

NEGATIVE THEMES & INSIGHTS Don’t like the name chatty for chatbot Might not use urgent help button

FURTHER SUGGESTIONS Deaf accessibility - screen reader compatible If platform is called Unbottle use bottle related icons - maybe also for progress bar (bottle filling up) View password option should be added Neo pronouns should be included Option to type in dates (not just use calendar) should be present Give examples to answers in form fields When you hover over urgent help - give an explanation - might be worried about clicking it when I don’t know what it does


SECTION B - INSIGHTS

USER Needs

OUR HYPOTHESIS

USER STORIES

ACCEPTANCE CRITERIA

BELIEFS

ASSUMPTIONS

As a young person accessing

I know this is done when I am

We believe that by providing a

Our riskiest assumption to this

mental health services online I

given clear and thorough

clear and simple confidentiality

hypothesis is that the wording and

need to feel that my privacy and

information about how exactly my

statement at the start of the

information will satisfy all

confidentiality are of the highest

privacy and confidentiality will be

onboarding / sign up process as

stakeholders from a governance

importance

kept secure

well as an F.A.Q section we can

perspective

address privacy concerns As a young person accessing

I know this is done when I have the

We believe that providing

Our riskiest assumption to this

mental health services online I

ability to change the colour way and

an interchangeable skins feature

hypothesis is that users will not

want to be able to customise the

profile username to my preference

including a dark mode, along with

understand how this feature works

a changeable user name we will

or that it will not be accessible

look and feel of the platform

satisfy user need As a young person accessing

I know this is done when

We believe that by using

Our riskiest assumption to this

mental health services online I

friendly and motivating language is

particularly friendly language

hypothesis is that the language used

need to feel welcomed and

used throughout the platform

alongside motivational quotes we

may come across as patronising and

will encourage and motivate users

certain motivational quotes may not

motivated

strike an affinity with young people


SECTION B - INSIGHTS

USER Needs

OUR HYPOTHESIS

USER STORIES

ACCEPTANCE CRITERIA

BELIEFS

ASSUMPTIONS

As a young person accessing

I know this is done when I am

We believe that by providing a

Our riskiest assumption to this

mental health services online I

given clear and thorough

clear and simple confidentiality

hypothesis is that the wording and

need to feel that my privacy and

information about how exactly my

statement at the start of the

information will satisfy all

confidentiality are of the highest

privacy and confidentiality will be

onboarding / sign up process as

stakeholders from a governance

importance

kept secure

well as an F.A.Q section we can

perspective

address privacy concerns As a young person accessing

I know this is done when I have the

We believe that providing

Our riskiest assumption to this

mental health services online I

ability to change the colour way and

an interchangeable skins feature

hypothesis is that users will not

want to be able to customise the

profile username to my preference

including a dark mode, along with

understand how this feature works

a changeable user name we will

or that it will not be accessible

look and feel of the platform

satisfy user need As a young person accessing

I know this is done when

We believe that by using

Our riskiest assumption to this

mental health services online I

friendly and motivating language is

particularly friendly language

hypothesis is that the language used

need to feel welcomed and

used throughout the platform

alongside motivational quotes we

may come across as patronising and

will encourage and motivate users

certain motivational quotes may not

motivated

strike an affinity with young people


SECTION B - INSIGHTS

USER STORIES

ACCEPTANCE CRITERIA

BELIEFS

ASSUMPTIONS

As a young person accessing

I know this is done when I am

We believe that by providing a

Our riskiest assumption to this

mental health services online I

offered supportive information and

selection of useful resources such

hypothesis is that young people will

need additional support and

signposted towards other helpful

as tips, videos or other apps and

feel being offered other resources

other resources whilst I wait for

and related resources which help

platforms we will be able to

will be used as a replacement for

my referral

with my wellbeing whilst I wait for

actively support the wellbeing of

professional help. They may also feel

treatment

young people in their wait for

patronised or devalued by this

access to services As a young person accessing

I know this is done when I have a

We believe that by providing a

Our riskiest assumption to this

mental health services online I

way to interact and communicate

feature such as a digital

hypothesis is that this feature could

need to feel a sense of community

with other peers in a similar or

‘noticeboard’ for supportive

allow for misuse and not adhere to

/ peer support

relatable situation

messages from other users

certain privacy or parental consent

we can create a sense of shared

rules

community As a young person accessing

I know this is done when there is a

We believe that by providing a

Our riskiest assumption to this

mental health services online I

clear and direct way to

feedback and choice of access to

hypothesis is that there may not be

need a choice in communication

communicate my thoughts

services and resources feature, we

capacity for feedback to be

and support with the ability to

will allow for personal choice and

managed and responded to

report dissatisfaction

issues to be heard

effectively, especially in cases of dissatisfaction


SECTION B - INSIGHTS

USER STORIES

ACCEPTANCE CRITERIA

BELIEFS

ASSUMPTIONS

As a young person accessing

I know this is done when I am

We believe that by providing a

Our riskiest assumption to this

mental health services online I

offered supportive information and

selection of useful resources such

hypothesis is that young people will

need additional support and

signposted towards other helpful

as tips, videos or other apps and

feel being offered other resources

other resources whilst I wait for

and related resources which help

platforms we will be able to

will be used as a replacement for

my referral

with my wellbeing whilst I wait for

actively support the wellbeing of

professional help. They may also feel

treatment

young people in their wait for

patronised or devalued by this

access to services As a young person accessing

I know this is done when I have a

We believe that by providing a

Our riskiest assumption to this

mental health services online I

way to interact and communicate

feature such as a digital

hypothesis is that this feature could

need to feel a sense of community

with other peers in a similar or

‘noticeboard’ for supportive

allow for misuse and not adhere to

/ peer support

relatable situation

messages from other users

certain privacy or parental consent

we can create a sense of shared

rules

community As a young person accessing

I know this is done when there is a

We believe that by providing a

Our riskiest assumption to this

mental health services online I

clear and direct way to

feedback and choice of access to

hypothesis is that there may not be

need a choice in communication

communicate my thoughts

services and resources feature, we

capacity for feedback to be

and support with the ability to

will allow for personal choice and

managed and responded to

report dissatisfaction

issues to be heard

effectively, especially in cases of dissatisfaction


SECTION B - INSIGHTS

USER STORIES

ACCEPTANCE CRITERIA

BELIEFS

ASSUMPTIONS

As a young person accessing

I know this is done when I am able to

We believe that by providing a

Our riskiest assumption to this

mental health services online I

track the progress in real time with

clear and simple visualisation of

hypothesis is that a fully accurate

need short waiting times with my

a clear visual representation of how

where the user is at during their

timeframe of the referral process is

referral progress illustrated

far along I am

referral process we will provide

possible to illustrate and that wait

the necesary reassurance

times are possible to shorten

As a young person accessing

I know this is done when I can refer

We believe that by providing an

Our riskiest assumption to this

mental health services online I

my self easily without the need for

onboarding and referral process

hypothesis is that we can satisfy this

need the ability to self refer and

adult permission or guidance and

that is autonomous and editable

request whilst adhering to self

edit my referral responses

change the details of my referral

we will give back control

referral and management by age according to rules of clinical

myself if necessary

governance As a young person accessing

I know this is done when questions

We believe that by providing

Our riskiest assumption to this

mental health services online I

asked feel relevant and / or are

information why certain questions

hypothesis is that the user may feel

need succinct questions that take

skippable if I am uncomfortable with

are being asked and asking

that certain questions are irrelevant

account of my identity

them

important questions relating to

and / or too intrusive to be asked

identity such as pronouns we can

even if they are not mandatory

satisfy this need


SECTION B - INSIGHTS

USER STORIES

ACCEPTANCE CRITERIA

BELIEFS

ASSUMPTIONS

As a young person accessing

I know this is done when I am able to

We believe that by providing a

Our riskiest assumption to this

mental health services online I

track the progress in real time with

clear and simple visualisation of

hypothesis is that a fully accurate

need short waiting times with my

a clear visual representation of how

where the user is at during their

timeframe of the referral process is

referral progress illustrated

far along I am

referral process we will provide

possible to illustrate and that wait

the necesary reassurance

times are possible to shorten

As a young person accessing

I know this is done when I can refer

We believe that by providing an

Our riskiest assumption to this

mental health services online I

my self easily without the need for

onboarding and referral process

hypothesis is that we can satisfy this

need the ability to self refer and

adult permission or guidance and

that is autonomous and editable

request whilst adhering to self

edit my referral responses

change the details of my referral

we will give back control

referral and management by age according to rules of clinical

myself if necessary

governance As a young person accessing

I know this is done when questions

We believe that by providing

Our riskiest assumption to this

mental health services online I

asked feel relevant and / or are

information why certain questions

hypothesis is that the user may feel

need succinct questions that take

skippable if I am uncomfortable with

are being asked and asking

that certain questions are irrelevant

account of my identity

them

important questions relating to

and / or too intrusive to be asked

identity such as pronouns we can

even if they are not mandatory

satisfy this need


SECTION B - INSIGHTS

USER STORIES

ACCEPTANCE CRITERIA

BELIEFS

ASSUMPTIONS

As a young person accessing

I know this is done when I am

We believe that by providing

Our riskiest assumption to this

mental health services online I

comfortable with the manor in

questions in friendly, clear and

hypothesis is that different users

need questions that don’t

which questions are asked

straightforward language we will

may have different opinions about

put users at ease

what language is or isn’t patronising

feel patronising

especially given age differences As a young person accessing

I know this is done when there is a

We believe that by providing a

Our riskiest assumption to this

mental health services online I

facility that encourages and guides

chatbot avatar with friendly

hypothesis is that most young

need to feel rewarded and

me through the different stages of

conversational language, and

people will want guidance in the

encouraged throughout the

onboarding and navigation of

encouragement at various stages

form of a chatbot, some may feel it is

onboarding process

the platform

of onboarding we will encourage

too childish / annoying

users through the process

As a young person accessing

I know this is done when there are

We believe that by providing tool

Our riskiest assumption to this

mental health services online I

clear and visually simple tool tips

tips throughout the process as

hypothesis is that most questions

need supportive and suggestive

well as a clear F.A.Q section we

can actually be covered by the

help with visual prompts to guide

will be able to support

tool tip feature

and inform me in

users effectively

accessing resources


SECTION B - INSIGHTS

USER STORIES

ACCEPTANCE CRITERIA

BELIEFS

ASSUMPTIONS

As a young person accessing

I know this is done when I am

We believe that by providing

Our riskiest assumption to this

mental health services online I

comfortable with the manor in

questions in friendly, clear and

hypothesis is that different users

need questions that don’t

which questions are asked

straightforward language we will

may have different opinions about

put users at ease

what language is or isn’t patronising

feel patronising

especially given age differences As a young person accessing

I know this is done when there is a

We believe that by providing a

Our riskiest assumption to this

mental health services online I

facility that encourages and guides

chatbot avatar with friendly

hypothesis is that most young

need to feel rewarded and

me through the different stages of

conversational language, and

people will want guidance in the

encouraged throughout the

onboarding and navigation of

encouragement at various stages

form of a chatbot, some may feel it is

onboarding process

the platform

of onboarding we will encourage

too childish / annoying

users through the process

As a young person accessing

I know this is done when there are

We believe that by providing tool

Our riskiest assumption to this

mental health services online I

clear and visually simple tool tips

tips throughout the process as

hypothesis is that most questions

need supportive and suggestive

well as a clear F.A.Q section we

can actually be covered by the

help with visual prompts to guide

will be able to support

tool tip feature

and inform me in

users effectively

accessing resources


SECTION B - INSIGHTS

USER STORIES

ACCEPTANCE CRITERIA

BELIEFS

ASSUMPTIONS

As a young person accessing

I know this is done when the

We believe that by providing

Our riskiest assumption to this

mental health services online I

platform branding is not obvious as

branding that is subtle /

hypothesis is that users will not feel

need a discreet platform

a mental health app and I am able to

understated and an ability to

any branding is subtle or discreet

close it quickly

quickly close the platform

enough given the nature of the

we can satisfy user needs

platform

As a young person accessing

I know this is done when I am

We believe that by providing

Our riskiest assumption to this

mental health services online I

offered a choice between a selection

alternative options for mental

hypothesis is that this will be

need to be offered a choice of

of different service providers

health services and resources we

logistically or practically possible to

mental health servicess

and resources

can satisfy requirements

offer via this online platform

As a young person accessing

I know this is done when I have

We believe that by providing a

Our riskiest assumption to this

mental health services online

professionals who I can build a

feature that allows for

hypothesis is that some

I need friendly, consistent and

rapport with and communicate with

communication between the

professionals and users may not be

trustworthy professionals to be

consistently if needed

young person and professionals

comfortable with this and

involved with their care a rapport

professionals are not always in the

can be built

same role so we cannot guarantee

involved in my care

consistency


SECTION B - INSIGHTS

USER STORIES

ACCEPTANCE CRITERIA

BELIEFS

ASSUMPTIONS

As a young person accessing

I know this is done when the

We believe that by providing

Our riskiest assumption to this

mental health services online I

platform branding is not obvious as

branding that is subtle /

hypothesis is that users will not feel

need a discreet platform

a mental health app and I am able to

understated and an ability to

any branding is subtle or discreet

close it quickly

quickly close the platform

enough given the nature of the

we can satisfy user needs

platform

As a young person accessing

I know this is done when I am

We believe that by providing

Our riskiest assumption to this

mental health services online I

offered a choice between a selection

alternative options for mental

hypothesis is that this will be

need to be offered a choice of

of different service providers

health services and resources we

logistically or practically possible to

mental health servicess

and resources

can satisfy requirements

offer via this online platform

As a young person accessing

I know this is done when I have

We believe that by providing a

Our riskiest assumption to this

mental health services online

professionals who I can build a

feature that allows for

hypothesis is that some

I need friendly, consistent and

rapport with and communicate with

communication between the

professionals and users may not be

trustworthy professionals to be

consistently if needed

young person and professionals

comfortable with this and

involved with their care a rapport

professionals are not always in the

can be built

same role so we cannot guarantee

involved in my care

consistency


SECTION C - RECOMMENDATIONS

KPI’S

ALPHA EPICS We recommend the following epics or groups of features for alpha prototyping and testing prior to BETA deployment: SUCCINCT REFERRAL FORM WITH VISUAL TRACKING

In a short alpha phase we would look to test usability and user acceptance of these features against the following key performance indicators:

A chatbot avatar providing guidance and encouragement at various stages

SIMPLE GUIDED ONBOARDING FOR REFERRAL, SUPPORT AND APPOINTMENTS

A clear and simple visualisation of where the user is at in their referral

“How secure do you feel in signing up and onboarding to the platform?”

An autonomous onboarding and signup process

“How helpful is the chatbot in guiding and encouraging you?”

DISCRETION, CHOICE AND PRIVACY Confidentiality statement and FAQ Interchangeable skins and dark mode, with the option of a username Useful resources such as tips, videos or other apps Communication between the young person and professional Subtle and understated branding with an ability to quickly close the platform

“How confident are you that you are aware of your referral status”?

PERCEIVED PRIVACY AND CONFIDENTIALITY “How satisfied are you with the level of information around privacy?” “How much choice do you feel is provided for customisation, and accessibility” “Does the platform provide you with all the resources you need?” “How easy do you you feel it is to build relationships with trusted professionals” “How discreet do you feel the platform is?”

RESPECT VALIDATION AND REASSURANCE

REASSURANCE AND RESPECT

Friendly language and motivational quotes

“On a scale of 1-10 how friendly do you think the platform feels?” “On a scale of 1-10 how easy is it to understand the platform?”

A digital ‘noticeboard’ for supportive messages from other users

“How useful is the digital noticeboard?”

Feedback section

“How useful is the feedback section?”

Explanation as to why questions are being asked and respecting pronouns

“How satisfied are you with the sensitivity of the platform in relation to your

Tool tips throughout the process and clear F.A.Q

privacy and identity?” “How useful are the the tooltips?”


SECTION C - RECOMMENDATIONS

KPI’S

ALPHA EPICS We recommend the following epics or groups of features for alpha prototyping and testing prior to BETA deployment: SUCCINCT REFERRAL FORM WITH VISUAL TRACKING

In a short alpha phase we would look to test usability and user acceptance of these features against the following key performance indicators:

A chatbot avatar providing guidance and encouragement at various stages

SIMPLE GUIDED ONBOARDING FOR REFERRAL, SUPPORT AND APPOINTMENTS

A clear and simple visualisation of where the user is at in their referral

“How secure do you feel in signing up and onboarding to the platform?”

An autonomous onboarding and signup process

“How helpful is the chatbot in guiding and encouraging you?”

DISCRETION, CHOICE AND PRIVACY Confidentiality statement and FAQ Interchangeable skins and dark mode, with the option of a username Useful resources such as tips, videos or other apps Communication between the young person and professional Subtle and understated branding with an ability to quickly close the platform

“How confident are you that you are aware of your referral status”?

PERCEIVED PRIVACY AND CONFIDENTIALITY “How satisfied are you with the level of information around privacy?” “How much choice do you feel is provided for customisation, and accessibility” “Does the platform provide you with all the resources you need?” “How easy do you you feel it is to build relationships with trusted professionals” “How discreet do you feel the platform is?”

RESPECT VALIDATION AND REASSURANCE

REASSURANCE AND RESPECT

Friendly language and motivational quotes

“On a scale of 1-10 how friendly do you think the platform feels?” “On a scale of 1-10 how easy is it to understand the platform?”

A digital ‘noticeboard’ for supportive messages from other users

“How useful is the digital noticeboard?”

Feedback section

“How useful is the feedback section?”

Explanation as to why questions are being asked and respecting pronouns

“How satisfied are you with the sensitivity of the platform in relation to your

Tool tips throughout the process and clear F.A.Q

privacy and identity?” “How useful are the the tooltips?”


SECTION D - APPENDICES

PRIVACY & SECURITY ETHOS We recognise that in order to meet young people’s needs we must lead the discussion in the sensitive, difficult subjects that affect them. We will continue to keep young people’s rights at the forefront of our work. Our position statements outline our beliefs, our vision for young people, and our approach.

PRIVACY All users are entitled to their privacy and must be in control at all times.

SECURITY All systems and processes will be designed to meet all existing security standards. These will need to be published and be available to all users and stakeholders. The security must be fully tested and results published to ensure that the public, users and potential users have full confidence in the services provided.

CONFIDENTIALITY It is most important that everyone is able to correctly interpret the rules to ensure confidentiality whilst providing the best possible mental health referral service. The platform will be carefully designed so as to allow for confidentiality and the appropriate use of personal data to tailor services according to legislation and user need.


SECTION D - APPENDICES

PRIVACY & SECURITY ETHOS We recognise that in order to meet young people’s needs we must lead the discussion in the sensitive, difficult subjects that affect them. We will continue to keep young people’s rights at the forefront of our work. Our position statements outline our beliefs, our vision for young people, and our approach.

PRIVACY All users are entitled to their privacy and must be in control at all times.

SECURITY All systems and processes will be designed to meet all existing security standards. These will need to be published and be available to all users and stakeholders. The security must be fully tested and results published to ensure that the public, users and potential users have full confidence in the services provided.

CONFIDENTIALITY It is most important that everyone is able to correctly interpret the rules to ensure confidentiality whilst providing the best possible mental health referral service. The platform will be carefully designed so as to allow for confidentiality and the appropriate use of personal data to tailor services according to legislation and user need.


SECTION D - APPENDICES

GLOSSARY MVP

PROTOTYPES Prototypes in this context are tools that are used to collect early feedback related to the project requirements. This is done by providing a tangible working model of the product before building it to enable stakeholders to experiment with it and have a clear idea of what the

A Minimum Viable Product is the first version of a new product. It is a

product will be like. Creating this model allows us to test usability and

“skeleton” product which uses the minimum amount of functionality

features so that we can refine the design from real-life user feedback

and content to provide a user with a complete journey and experience.

before it goes into build, saving time and money.

This enables a team to collect the maximum amount of validated into a fully functioning and populated solution that successfully meets

ALPHA PHASE

their audience’s needs.

The alpha phase is the stage where ideas to address the insights from

learning about their users in order to develop and iterate the product

USER JOURNEY

the discovery phase are tested by designing and building prototypes. This phase involves the exploration of new approaches to problem solving: the riskiest assumptions are identified by focusing on the

A user journey is a visual trip of the user across the solution. The user

challenging areas in the user flow, and then ideas to solve those

journey considers not only the steps that a user takes but also their

challenges are tested with stakeholders. The prototypes are complex

feelings, pain points, and moments of satisfaction.

enough to give an insight into the risks and workload that would

USER PERSONAS Personas are used to illustrate realistic, evidence based representations of our key audiences. Continuously referring back to personas and their needs, allows users to remain at the forefront of the project. This allows us to sense check that we are always working to meet the user’s needs.

be required to fully develop the solutions within the Beta phase. By addressing the riskiest assumptions first, time is spent in the most efficient way possible; problems and solutions that are less challenging will need less focus. Ideas should be iterated, tested and, where appropriate, discarded quickly. By the end of alpha, the team should have a clear understanding which of the tested ideas are worth taking forward to beta.


SECTION D - APPENDICES

GLOSSARY MVP

PROTOTYPES Prototypes in this context are tools that are used to collect early feedback related to the project requirements. This is done by providing a tangible working model of the product before building it to enable stakeholders to experiment with it and have a clear idea of what the

A Minimum Viable Product is the first version of a new product. It is a

product will be like. Creating this model allows us to test usability and

“skeleton” product which uses the minimum amount of functionality

features so that we can refine the design from real-life user feedback

and content to provide a user with a complete journey and experience.

before it goes into build, saving time and money.

This enables a team to collect the maximum amount of validated into a fully functioning and populated solution that successfully meets

ALPHA PHASE

their audience’s needs.

The alpha phase is the stage where ideas to address the insights from

learning about their users in order to develop and iterate the product

USER JOURNEY

the discovery phase are tested by designing and building prototypes. This phase involves the exploration of new approaches to problem solving: the riskiest assumptions are identified by focusing on the

A user journey is a visual trip of the user across the solution. The user

challenging areas in the user flow, and then ideas to solve those

journey considers not only the steps that a user takes but also their

challenges are tested with stakeholders. The prototypes are complex

feelings, pain points, and moments of satisfaction.

enough to give an insight into the risks and workload that would

USER PERSONAS Personas are used to illustrate realistic, evidence based representations of our key audiences. Continuously referring back to personas and their needs, allows users to remain at the forefront of the project. This allows us to sense check that we are always working to meet the user’s needs.

be required to fully develop the solutions within the Beta phase. By addressing the riskiest assumptions first, time is spent in the most efficient way possible; problems and solutions that are less challenging will need less focus. Ideas should be iterated, tested and, where appropriate, discarded quickly. By the end of alpha, the team should have a clear understanding which of the tested ideas are worth taking forward to beta.


SECTION D - APPENDICES

ABOUT MINDWAVE WIREFRAMES A wireframe is a low-fidelity design layout that serves three simple but exact purposes. It presents the information that will be displayed

MINDWAVE IS A DIGITAL HEALTH COMPANY

on the page and gives an outline of structure and layout of the page. It should convey the overall direction and description of the user

We help our clients improve lives through technology. We work

interface.

with healthcare providers, academics and start-ups by designing, developing and managing digital products and services. Born out of

KPI’s

NIHR Maudsley Biomedical Research Centre, we have a unique blend of creative industries and healthcare expertise.

KPI stands for key performance indicator, a quantifiable measure of performance over time for a specific objective.

We provide high quality digital services – everything from early stage discovery and insight, design and development of digital products,

CYP

through to implementation and evaluation. Our clients include

Acronym for “Children & Young People”

looking for a tech partner. Our products include a city-wide platform to

the NHS, academia, charities and health focused start-ups who are help Londoners improve their mental well-being and a regional citizen digital front door for Cheshire and Merseyside STP (Sustainability and Transformation Partnership). What makes us different – our blend of creative digital sector expertise, healthcare knowledge and open approach makes Mindwave unique. We create effective and compelling digital products that imporve healthcare servies and make a positive difference to people’s lives.


SECTION D - APPENDICES

ABOUT MINDWAVE WIREFRAMES A wireframe is a low-fidelity design layout that serves three simple but exact purposes. It presents the information that will be displayed

MINDWAVE IS A DIGITAL HEALTH COMPANY

on the page and gives an outline of structure and layout of the page. It should convey the overall direction and description of the user

We help our clients improve lives through technology. We work

interface.

with healthcare providers, academics and start-ups by designing, developing and managing digital products and services. Born out of

KPI’s

NIHR Maudsley Biomedical Research Centre, we have a unique blend of creative industries and healthcare expertise.

KPI stands for key performance indicator, a quantifiable measure of performance over time for a specific objective.

We provide high quality digital services – everything from early stage discovery and insight, design and development of digital products,

CYP

through to implementation and evaluation. Our clients include

Acronym for “Children & Young People”

looking for a tech partner. Our products include a city-wide platform to

the NHS, academia, charities and health focused start-ups who are help Londoners improve their mental well-being and a regional citizen digital front door for Cheshire and Merseyside STP (Sustainability and Transformation Partnership). What makes us different – our blend of creative digital sector expertise, healthcare knowledge and open approach makes Mindwave unique. We create effective and compelling digital products that imporve healthcare servies and make a positive difference to people’s lives.


SHANTEL KADIR UX / UI DESIGNER e: shantel@mindwaveventures.com

ILSA PARRY UX RESEARCHER e: ilsa@mindwaveventures.com


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