Wearable Devices 陳育冠
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wearable tech gadgets are used for any one of the following functions • • • • • • • • • • •
As a fashion statement As a fitness tracker As a treatment for hearing impairments For remote treatment of speech and voice disorders such as those in patients with Parkinson's diseases As a sport tracker To synchronize data and communication from other gadgets For specific health issue monitoring, for example stress management As a gauge for alertness and energy levels As navigation tools As media devices As communication gadgets
fitbit
fitbit alta HR
fitbit flex 2 Sources: fitbit web site
fitbit ionic
fitbit zip
fitbit charge 2
Garmin
garmin vivomove
garmin Forerunner 735XT Sources: garmin web site
garmin Forerunner 235
garmin vivosmart 3
garmin vivoactive HR
Samsung
Samsung Gear VR
Samsung Gear S3 Samsung Gear VR(2016) Sources: Samsung web site
Others
HUAWEI WATCH
APPLEWATCH
RADAR PACE™ PRIZM™ ROAD Nokia Steel HR Sources: web site
Oculus Rift Google Daydream
Pebble 2 Sources: web site
MI band
milestone TAG Heuer Connected Module 45
Sources: web site
Entertainment Applications • • •
• • •
Wearables have also expanded into the entertainment space by creating new ways to experience digital media. Virtual reality headsets and augmented reality glasses have come to exemplify wearables in entertainment. Virtual reality headsets such as the Oculus Rift, HTC Vive, and Google Daydream View aim to create a more immersive media experience by either simulating a first person experience or displaying the media in the user's full field of vision. Television, films, and video games have been developed for these devices. Some Augmented reality devices fall under the category of wearables. Augmented reality glasses are currently in development by several corporations. Snap Inc.'s Spectacles (product) would also be an example of entertainment wearables. The Spectacles are sunglasses that record video from the user's point of view and pair with a phone to post videos on Snapchat. Many other devices can be considered entertainment wearables and need only be devices worn by the user to experience media.
Wearables can be used to collect data on a users health including: • • • • •
heart rate calories burned steps walked blood pressure time spent exercising
Currently other applications within healthcare are being explored such as: • measuring Blood alcohol content • measuring athletic performance • monitoring how sick the user is
Heart rate variability(HRV) • The physiological phenomenon of variation in the time interval between heartbeats. It is measured by the variation in the beat-to-beat interval.
Team Member: Wearable Devices: Subjects: Value heart rate calories burned steps walked blood pressure time spent exercising
Note