NEW ZEALAND
SUPPORTING THE USE OF TECHNOLOGY IN LEARNING
ISSUE 113 TERM 2 JULY 2022 $12
Seeing the value in more green screen time How a movie-making special effect is becoming an increasingly popular and accessible classroom activity. Pages 20-25
5 ways to keep cyber nasties out of schools. Pages 14-15
Check out all the action from
22 Pages 16-19
Contact our independent Education Leasing Specialists today for a quote*
*Lending criteria, fees and T&Cs apply.
>> ICT/AV + a wide range of equipment >> Stretch your budget >> We can Lease Big and Little things
Stop-motion animation serves up a tasty result.
Pages 30 and 31.
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2INTERFACE INTERFACE 113 JULY 110 22 MARCH 22
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We know you’re doing some awesome things with Minecraft Education Edition. Now’s the time share your success. Simply tell us about a project you’ve been doing in class with Minecraft.
Your challenge is to ‘Build a Better Future’. Come up with a creation in Minecraft that helps to protect our environment. From sustainable living to fighting climate change to tackling plastic pollution, the choice is yours!
WIN some awesome prizes, including a #StikBot
Zanimation Studio. PLUS, get the bragging rights as the best Minecrafters in the country. Time’s ticking but there’s still time to enter. Entries close Friday 8 July (end of Term 2). For full details and entry forms go to interfaceonline.co.nz/minecraft2022
More on Minecraft Education Edition at education.minecraft.net INTERFACE 110 MARCH 22
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INTERFACE Teacher and Student Minecraft Competitions 2022
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INTERFACE News and Views
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Noticeboard
10 Canon: InFocus JTouch 50 Series 11 The Mind Lab: Postgraduate course is the highlight of 20 years in teaching 12 MOTAT: STEAM cells – highly customised learning partnerships 14 New campaign to keep cyber nasties out of schools. Cyber criminals don’t care if you’re busy or distracted or not quite up to speed on security – if they get into your school, they can wreak havoc. That’s why the Ministry of Education’s new Cyber Security in School team has launched its ‘Say No to Cyber Nasties’ campaign. 16 INTERFACEXpo 2022 Review: This year’s events were Xtra special 20 Seeing the value in more green screen time Once only the preserve of blockbuster Hollywood movies and network television, green screening is becoming an increasingly popular and accessible activity in classrooms – and for good reason. • Just jump in and have a try, as the show must go on! • Creating a digital outcome with a meaningful purpose • Get out of this world with green screening • Shortest disaster movie leads to longer lasting TV show
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26 Taking real steps into the virtual Metaverse Ōtākou STEAM cluster are using Virtual Reality (VR) environments to amazing effect. From the future of Dunedin to a mission to Mars, Iain Cook-Bonney explains some of the learning they’re doing in this brave new virtual world. 29 Experiential learning and VR are reshaping the future of education 30 Students get a pizza the action with stop motion. Onion, tomato, mushroom, capsicum, garlic, cheese, flour, yeast, and basil leaves. While these don’t sound like your everyday ingredients for a tech class, they proved the perfect recipe for learning the skills of stop motion animation. 32 File Share: Four pages of online resources 36 Learning is the winner as students enjoy fun and games. Last month, Fruitvale School in Auckland hosted its inter-school technology competition. Now in its third year, teams of students were challenged to create and present an interactive game by using any form of technology. 37 N4L connects remotest schools with 4G network upgrade 38 Competitions: Heaps of great prizes to be won!
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23 WE WANT YOU TO TELL US WHERE TO GO! We always enjoy hitting the road and visiting different locations in this beautiful country of ours. This year INTERACEXpo hosted events in Lincoln, Taupo- and Auckland. We had an awesome time at each. But the question now is where next?
Tauranga and Napier, Rotorua and Palmerston North, Wellington and Christchurch, Blenheim and Dunedin. We could return to any of these … or go somewhere completely new.
As ideas are being discussed and plans made, one of the key decisions we must make it where to host our events in 2023. Over the years, our travels have taken in
And that’s where you can help. Where would you like us to go? Where would you choose to attend? We’d love to hear your suggestions. To have your say, go to interfacexpo.nz/wheretogo2023
THE WINNER OF THE DRONE IS … During and after INTERFACEXpo 2022, we asked for your thoughts in two ways. Firstly, those attending workshops were able to provide feedback to the presenter. Then, after the event, we followed up with a survey of everyone who attended. Thank you to everyone who took the time to complete these. It’s important to know what you think and act upon this for the future – improving presentations and bringing you the best event possible. You’ve certainly given us plenty of food for thought. All feedback could be made anonymously.
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However, those who included their details went into a draw to win a Follow Me GPS Drone with Camera. The first name drawn was Penny Laws, Mount Hutt College in Methven. Congratulations. The drone is on its way to you!
Students go from Dunedin to Mars in the Metaverse. Pages 26-28.
WSNEWSANDVIEWSNEWSANDVIEWSNEWSANDVIEWSNEW SHARE YOUR STORIES ABOUT DIGITAL LEARNING
Meet the team
EDITOR Greg Adams 027 255 1301 Greg.Adams@interfacemagazine.co.nz
Got a tale to tell about technology? An e-adventure to share? We want to hear from you about your experiences of going digital in the classroom and we’ll share them with INTERFACE readers. Drop us a line and we’ll explain what we need. Contact Editor Greg Adams at greg.adams@interfacemagazine.co.nz
ADVERTISING 09 575 2454 Advertising@interfacemagazine.co.nz DISTRIBUTION MANAGER Michelle Durbin 09 575 2454 Michelle.Durbin@interfacemagazine.co.nz DESIGN Design@interfacemagazine.co.nz EVENT MANAGER INTERFACEXpo Paul Colgrave Paul.Colgrave@interfacexpo.co.nz
THERE’S STILL TIME TO ENTER OUR MINECRAFT COMPETITIONS
FOLLOW US
You have until the end of this term, Friday 8 July, to get your entries in for this year’s INTERFACE Minecraft competition. Don’t miss out. If your kids find out and you haven’t taken part, there’ll be trouble!
facebook.com/interfacemagazine
@interfacemag
We’ve teamed up with Microsoft and there are two parts to choose from, one for students to create and the other for teachers to tell us how you’re using the building program in your class. So, get your thinking caps on and your blocks on the move. There’s more on pages 2 and 3. Or for full details and entry form go to interfaceonline.co.nz/minecraft2022
youtube.com/interfacemagazine
SUBSCRIBE TO INTERFACE For details go to interfaceonline.co.nz/subscribe/ NEW ZEALAND INTERFACE™ (ISSN 1177-973X) is published six times a year by G MEDIA PUBLISHING LIMITED
CONGRATULATIONS TO OUR LATEST COMPETITION WINNERS
© G MEDIA PUBLISHING LIMITED 2022. Editorial opinions are not necessarily those of the publisher. We do not endorse or accept responsibility for any third party featured in this publication, unless stated otherwise.
As always, thanks to everyone who entered the latest competitions. This time around there were a whopping 10 prizes up for grabs.
While every effort has been made to ensure accuracy of information in this magazine, the publisher does not accept liability for inaccuracies, omissions or misinterpretations that may occur, and urges readers to always check online resources before using them in class.
NEW ZEALAND
The most popular was the BrainBox FM Radio Electronic Kit, which goes to Larisa Mckenna, Paraparaumu Beach School, Kapiti Coast. There were three Spiral Cable Protector packs. These are on their way to protect the wires of Brent Read, Puhinui School, Auckland, Vanessa Williams, Invercargill Middle School, Southland, and Te Riu Raihania, Te Kura o Hiruharama, Ruatorea. We also had two Mini USB Vacuums on offer. Soon to be cleaning up will be Kirsten Thorne, Red Beach School, Auckland, and Nicole King, Palmerston North Girls’ High School, Manawatu-.
SUPPORTING THE USE
Lastly, the four books go to Greg Brown, St Joseph’s School, Papanui (‘Computer Coding Games for Kids’), Paul Jones, Stratford High School, Taranaki (‘The Ultimate Roblox Handbook’), Jamaya Fisilau, Oamaru Intermediate, North Otago (‘Win the Game of Googleopoly’), and Glenn France, Port Ahuriri School, Napier (‘STEM Junior Engineering’). We hope you enjoy reading them. 5 ways to keep cyber nasties out of schools.
Pages 14-15
Tasty technology: Students serve up Find out on pages 30 and 31.
LEARNING
ISSUE 113 TERM 2 JULY 2022
How a movie-maki ng special effect is becoming an increasingly popul ar and accessible classr oom activity. Pages 20-25
For our latest competitions see pages 38 and 39.
pizza making in stop-motion animation.
OF TECHNOLOGY IN
Seeing the value in more green screen time
Check out all the action from
22
Pages 16-19
Contact our inde pendent Education Leasing today for a quote Specialists
INTERFACE 110 MARCH 22 7 *Lending criteria,
fees and T&Cs apply.
* >> ICT/AV + a wide range of equipment >> Stretch your budge t >> We can Lease Big and Little things
Stop-motion animation serves up a tasty result.
Pages 30 and 31.
Formerly
We are the same education leasing local specialist you know and trust.
0800 378 426 • flexicommercial.co m/nz/
$12
CheckoCuta CheckoCuta IN MINISTRY LAUNCHES ‘SAY NO TO CYBER NASTIES’ CAMPAIGN
BREAKING GROUND AT MILLDALE SCHOOL
The Ministry of Education’s new Cyber Security in School team has launched its ‘Say No to Cyber Nasties’ campaign. Dedicated to helping schools improve their cyber security, the initiative will provide advice and encouragement to help you keep your school safe. For more go to page 18 and education.govt.nz/cyber-security
SOLVE FOR TOMORROW: PLANS DUE BY END OF TERM 2 Solve for Tomorrow is a nationwide competition with $20,000 in prizes, including Samsung tech for the winners and their school. Supported by MOTAT, it’s designed to build interest and proficiency in STEAM and challenges Year 5-10 students to identify an issue the community is facing, then unleash their creativity and demonstrate how STEAM and design thinking can be applied to find a solution. Project plans need to be submitted by 8 July, with feedback provided by 25 July. Final entries are due by 2 September. More information is available on pages 12 and 13.
NEW TELA+ DEVICES FROM MICROSOFT Looking to refresh your TELA+ devices? Check out the new Surface Pro 8, Surface Laptop Go and Surface Laptop 4 available now on TELA+. If you’re keen to learn more about how the Surface can be a powerful teaching tool, contact Venus Taare, Venus.Taare@ microsoft.com, for a free, 30-minute hui.
Recently, Principal Wendy Sandifer hosted a blessing by the local Iwi, Ngati Manuhiri, and ground-breaking ceremony to mark the beginning to construction at the future Milldale School, in Millwater, north of Auckland. We’ll be finding out more about the school’s digital development in a future issue. In the meantime, you can follow the progress at milldaleschool.nz
ANTI-BULLYING RESOURCES ARE STILL ACCESSIBLE Last month’s Bullying-Free New Zealand Week, in conjunction with Pink Shirt Day, was a big success. The week followed the theme He kōtuinga mahi iti, he hua pai-ā rau: Small ripples create big waves. While the week might have ended, this important message continues and many excellent resources created to support it are still available. You can download student action packs, a teacher activity pack and other information at bullyingfree.nz
SPECIAL DISCOUNT FOR INFOCUS J TOUCH INTERACTIVE PANEL Canon is offering a $950 discount on a new, 65-inch InFocus 50 Series Interactive Panel (4K resolution, total touch control and Android app ready). Conditions do apply and the offer is valid until the end of next month, 31 July. See page 10 or call 0800 222 666 for more details.
Once you get rolling with Science in Motion...
SCIENCE LESSONS ARE SIMPLE!
• Easy, fun activity plans for Years 1-10 • Build science capabilities and concepts.
For more info check out www.education.nzta.govt.nz/science
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OTICEBOARDNOTICEBOARDNOTICEBOARDNOTICEBOARDNO SURVEY SHOWS SUPPORT FOR ESPORTS IN SCHOOLS Teachers and parents in the UK want to see esports play a more significant role in the education of young people, according to a OnePoll survey, commissioned by Dell Technologies and Intel. Sixty-nine per cent of parents surveyed said that esports allowed their children to develop skills they might not otherwise acquire with traditional education methods. Of those, 54% said that esports gave children more confidence, with teamwork (62%), problemsolving (57%), and technological skills (55%) seen as the main benefits. Nearly half of parents said esports should be a part of the school curriculum. Four-fifths of decision-makers in schools said they believed esports should be a part of the curriculum, and of those, over half thought that this would benefit grades. “We welcome further quantitative research around esports in education to support the feedback we’re getting
JOIN MICROSOFT FOR PD IN TERM 2 Throughout Term 2, you’re invited to join Microsoft’s Learning Delivery Specialist, Conor McHoull, for a free weekly online training series. Each week, he will take you through a different topic, as well as hot tips and tricks, alternating between ‘Microsoft Teams for the Classroom’ and ‘Building an Inclusive Classroom with Microsoft Accessibility Tools’. The sessions will run from 3.30pm to 4.30pm on Tuesdays, from week three onwards. All training sessions align with a PLD module from the new Microsoft Learn Educator Centre, so attendees will gain industry-endorsed badges. Visit aka.ms/termtwotrainingnz to register.
TWO LANGUAGES FOR N4L’S CYBERSECURITY SERVICES Want to know more about N4L’s cybersecurity services? The company’s produced videos in both English and Te reo Māori explaining how its team of security experts helps keep an eye on school networks and work with schools and kura, along with their IT providers, to improve security settings.
GOOGLE WORKSPACE VIDEOS AND WEBINARS In a new series of videos and webinars, Google Workspace documentation experts lead you through setting up Google Workspace, using your Admin console, and making the most of apps like Gmail and Calendar at work or school. More at support.google.com/a/ answer/11424845 Google for Education has also launched a free ‘Did you know?’ Training Series, where you can catch up with all the latest updates to teaching and learning tools, as well as safety and security tools for schools. The 30-minute demo-based, training sessions examine technical features of Google Workspace for Education and Chrome. Register at bit.ly/DYK2022 to catch up at a time that works best for you with the recorded webinars.
from teachers and students about the positive impact esports has in their classrooms,” said Tom Dore, Head of Education at British Esports Association. “Esports is a vehicle to motivate and engage a broad demographic of young people. As a teacher myself, I have seen first-hand the benefits to my students when they participate and compete in esports.” Read the full report at bit.ly/supportforesports
Elevating esports in ed Preparing students fo ucation: r their digital futu res
Advocacy, inclus are key to driv ivity, and accessibili ty ing engage ment
January 2021
ENTRIES OPEN SOON FOR BRIGHT AWARDS 2022 Open to Year 12 and Year 13 students, the Bright Awards are a nationwide creative arts competition. There are five categories to choose from – Graphic Design, Photography, Games, Animation, and Web and Interactive – with the winner of each earning $1,000 for themselves and $3,000 for their school. Entries are open from 10 August to 7 October. Full details at mediadesignschool.com/competitions/ bright-awards
BESPOKE PROFESSIONAL LEARNING AND DEVELOPMENT FOR TEACHERS BY TEACHERS
Ministry of Education Accredited Provider Nationwide Specialising in hybrid learning, digital technologies, fluency, citizenship, STEAM, integrated and localised curriculum
Apply for funded PLD & explore our free teaching resources: www.digitalcircus.org.nz
INTERFACE 113 JULY 22
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With Term 3 creeping up, it’s never too late to empower your staff and students! Want to create an inclusive learning experience that encourages the diverse learning styles of your students and captures their attention? Transforming your learning environment has never been easier than with the InFocus JTouch 50 Series. Encourage staff and students to achieve more with innovative interactive display technology such as the InFocus JTouch 50 Series. This completely customisable and memorable tool will immerse your class in any subject and support blended learning for remote students. The Canon team has compiled the InFocus JTouch’s top five ‘teacher features’ to highlight what it can offer to your school.
Top Five Teacher Features: • Wireless casting: Experience ‘studentproof’ wireless casting from any operating system (Windows, Apple and Android) and the ability for multiple people to cast simultaneously. Maintain an uninterrupted learning experience by utilising the accept or reject feature, which allows the presenter to approve casting requests from different devices.
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• Run any app: If you are a Google school, great, continue using apps that your students and staff already know (Google Docs, Slides, YouTube, etc.) and simply run any application directly from the panel. • Digital whiteboarding: The InFocus JTouch is the latest and greatest in digital whiteboarding and features a wide range of engaging creative tools to encourage collaboration and contribution. Save your brainstorming session or creative project directly to your preferred cloud account (Dropbox, Google Drive, Microsoft OneDrive, etc.) with just the click of a button. It’s never been easier to store and share projects! • Annotate over any content: Encourage collaborative learning with the innovative annotation feature. Cast from any device or directly connect your
computer and enjoy the ability to draw over the top of any content or application. • Additional teacher features: ‘Screen Lock’, maintain security and limit mischief by locking the screen when you’re not in the room; ‘Screen Record’, capture your class’s creativity using the screen recording feature; and ‘AirClass’, utilise the built-in tool to connect live with your students and immediately gain their understanding of a subject or select them to participate in an activity. To learn more about the InFocus JTouch 50 Series and how it can transform your learning environment, contact a Canon specialist on 0800 222 666 or visit canon.co.nz Article by Canon.
Postgraduate course is the highlight of 20 years in teaching Sara Speight is a recent graduate of The Mind Lab’s Master of Contemporary Education. Here we discover the reasons for her innovative research and why it was the highlight of her teaching career. Despite being a busy teacher, dealing with multiple cancer diagnoses, and raising two daughters, lifelong learner Sara Speight decided to embark on her Masters. It turned out to be the highlight of her twenty-something years of teaching. Teaching at Kapiti’s Paraparaumu College in various roles, including as current Year 10 Dean, Sara was also juggling raising two daughters alongside her new studies and completing coursework. Returning to study is no easy decision to make, but it was one that took Sara on a personal journey, giving her confidence and a ‘voice’ in her industry. “It was mind blowing when I learned about servant leadership, because that was me,” explained Sara. “My values are kindness and supporting people.”
She began by studying The Mind Lab’s Postgraduate Certificate in Digital and Collaborative Learning (for nine months), which was followed by a Master of Contemporary Education.
Study self-regulation strategies
“I really enjoyed the relationship that I developed with the kids,” she added. “The whole experience was a highlight of my teaching career, even though it’s been over 20 years of teaching at the same school!”
Her Master’s project wasn’t based on curriculum but developing self-regulation strategies. Through her own daughter, she noticed how self-management was taught in primary school, but students seemed to stop developing those skills in secondary school. So, she worked with her tu-hono, a Year 9 form class, on integrating emotional well-being and managing their own learning into classroom activities. Sara quickly realised she couldn’t be an isolated ‘island’ and had to integrate her learnings into the whole school.
SARA SPEIGHT
Free online event
Future of Education: 2022 and Beyond with Frances Valintine Wednesday 27th July, 4:00pm-5:30pm Recommended for: Teachers
Parents
Educators
Learners
themindlab.com/events
INTERFACE 113 JULY 22
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STEAM cells: highly customised learning partnerships A STEAM cell is not a programme or an exhibition. It’s simply the name given to the trailers that bring MOTAT Education to you. Apart from a few large objects (planes, trains, and automobiles), they can bring almost anything done at MOTAT into your school. STEAM cells are where magic happens. Their visits are unbound by the traditional constraints of EOTC visits. Schools can negotiate both the programme length and content, and tailor the visit to suit their local curriculum and inquiry/topic. Let’s look at some examples of how this customisation can work in practice.
Try before you buy MOTAT Education was approached by a Digital Technologies teacher, wanting to introduce new hardware alongside the Spheros she currently uses with her students. What other robots could we recommend? Did we have some robots she could try out? These conversations turned into a STEAM cell visit and ‘Robot Olympics’. We brought both Dash robots and mBots, and the teachers were able to see what they could do, and how the students responded to them before committing to a purchase.
Upskill your staff and students with new gear Another school had recently purchased both Micro:bit and Makey Makey microcontrollers. Most staff and students had never used these products, but they had experienced programming in Scratch. We designed a workshop, using Scratch, introducing both the students and staff to the two microcontrollers. Through this experience, we built their confidence using both products.
Tailor programmes to suit your inquiry Another common question is about programme choice. Many schools can’t see exactly which workshop will fit
with their specific inquiry/topic. On a STEAM cell, we can schedule more time with each class, allowing us to smash it together! A school recently asked us to combine Inventions & Innovations, Hangarau: Ma-ori Technology, and a dash of Conservation Science. We trawled our extensive collection of objects and designed a programme to fit. We brought traditional Ta-whiti Kiore (snare traps), along with the ultra-modern, auto re-baiting, Goodnature-24 traps.
Accommodate the whole school Schools always want the best value for money. Since the STEAM Cell trailer is there, why not give the whole school the learning experience! Recently a school did just this, securing it for five days and 19 classes. They wanted wanted to focus on simple machines, but this looks totally different to a five-year-old versus an 11-year-old. With the junior school, the team chatted about simple machines, identifying and building them. With the seniors, we created Rube Goldberg (chain reaction) machines, identifying and building the simple machines throughout.
A coordinator of gifted and talented students asked us to deliver a teambuilding experience for his students. The MOTAT team spent a full day with them, developing their communication and collaboration skills in our Victorian Escape Room in the morning, and working on design thinking, prototyping, and pitching ideas in the afternoon. Another teacher wanted to introduce her students to 3D design and printing, but they find the EOTC visits overwhelming and stressful. So, the workshop went to her, allowing her students to learn in a familiar environment, at a pace that suited them. With STEAM cells, the sky is the limit! Do you have a specific inquiry we can help you launch? Do you want to try a new product, or upskill your staff? Are there a
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Please get in touch. The MOTAT team would love to help you plan a STEAM cell visit.
How to book You can contact bookings@motat.org.nz or call (09) 815 5808 for a quote. For a STEAM cell visit within the greater Auckland area: • $10.00 per child, teachers and teacher aides free of charge • $200 per return trip to the school. Multiple consecutive booked days incur only one charge Article by the MOTAT Education Team.
Support students with special learning needs
What can MOTAT do for you?
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group of schools in your area who would be willing to share the cost of a visit to your CoL?
READY TO ROLL: STEAM CELL TRAILERS
Prepare your students for the Samsung - Solve for Tomorrow competition Solve for Tomorrow is a nationwide competition challenging New Zealand’s next generation of innovators to unleash their creativity and use STEAM to help improve their communities. MOTAT has partnered with Samsung to deliver this awesome opportunity for your students. Schools can access a STEAM cell that covers the design thinking process, including empathy, ideation, prototyping and pitching – everything you need to put an entry together for the Solve for Tomorrow competition.
Solve for Tomorrow Solve for Tomorrow is a nationwide competition challenging New Zealand’s next generation of innovators to change the world for good. No experience needed. Just an idea that uses STEAM and a desire to make a difference. Open to Kiwi kids in Years 5-10, the finalists will share $20,000 in prizes, including prize money and Samsung tech for them and their school.
To find out more, visit www.samsung.com/nz/solvefortomorrow
In partnership with
New campaign to keep cyber nasties out of schools Cyber criminals don’t care if you’re busy or distracted or not quite up to speed on security – if they get into your school, they can wreak havoc. That’s why the Ministry’s new Cyber Security in School team has launched its ‘Say No to Cyber Nasties’ campaign and has five tips to help you keep your school safe. Cyber nasties can come in various forms, such as malware, phishing attacks, trojans, worms, and ransomware. Taking precautions and shoring up your defences to these threats is way easier than having to deal with a cyber-attack.
But it’d be even more of a pain to lose access to all of your data. What makes a good password? Make it more than 12 characters – if that feels too challenging, think of using a sentence instead of a word as a passphrase.
Much like putting on a seatbelt when you get in a car, taking a quick preventative cyber security step, like enabling two-factor authentication, is a simple action we can all take to greatly reduce the chances of being bogged down in the disruption of a cyber attack. And, thankfully, help is at hand.
Tip 2: Add another layer of defence with two-factor authentication (2FA)
The Ministry of Education’s new Cyber Security in Schools team is dedicated to helping schools improve their cyber security and has just launched its ‘Say No to Cyber Nasties’ campaign. To get you started, the team has five tips to help keep your school cyber safe:
According to Microsoft and Google, 2FA can prevent up to 99 per cent of untargeted attacks from happening. It’s a crucial control measure to protect data and information at your school.
Tip 1: Make sure your passwords are up to scratch Reused and weak passwords are one of the ways cyber nasties can sneak into schools. To keep them out, all passwords should be strong, unique and secret. We’ve all got lots of passwords that we need to keep our school systems running, so it sounds like a pain to make sure they’re all different to each other.
This the strongest way to keep cyber nasties out of school accounts. Even if an attacker has a password, they will need more details, like a code from an app, to get into an account.
It’s most important for accounts or systems that store important, sensitive, or confidential information, like email, financial accounts and student management systems.
Tip 3: Backups will help you get back up and running Making a backup means making a copy of your data that you can quickly restore if it’s lost, leaked or stolen by a cyber nasty. This process involves creating an up-to-date copy of your data. Then if you lose your data for any reason, you can quickly replace it with the copy you made. Data loss can happen by a device being damaged, a cyber-attack, or a lost or stolen computer. It’s easy to overlook and forget about some types of information. Start with doing an audit of where you hold and store data for your school and figure out the best way to back it up. The team recommends having a cloud copy and a physical copy of your most important information.
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Tip 4: Antivirus can help keep the nasties out An antivirus program scans your computer for cyber nasties like malicious software and automatically screens out malware, viruses, spam attacks, and other cyber threats. Once it’s installed, all you need to do is ensure it’s updated whenever a patch is released and have it set to run on a regular cycle, for example daily or weekly.
Tip 5: Staying up to date with your updates keeps your devices safe Keeping your software and devices updated is one of the easiest and most effective ways of protecting yourself from a cyber attack. New versions of software are available all the time. Sometimes they’re releasing new features, and sometimes they fix weaknesses or vulnerabilities. Vulnerabilities are parts of the app or software that can be used for purposes other than those intended. It’s through these that attackers can gain access to your device and your information. Where you can, set your devices and systems to update automatically so you don’t need to worry. This includes all your technology products, such as smart TVs, printers, local servers, and routers. Want to find out more? The Ministry’s new online cyber security hub has information to help you get started, and we’ve included resources you can share with your staff and teachers to help them get to the right information, too. Make sure you say ‘no’ to nasties. You can find out more information about how to keep them out of your school at education.govt.nz/cyber-security. Article supplied by the Ministry of Education’s Cyber Security in School team.
Keep the
NEW NASTy out of your school This weeks homework:
Cyber nasties have a way of wreaking havoc in a school. Learn how to protect your school against them.
www.education.govt.nz/cyber-security
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to next time? We want you to 23 Where tell us where to go in 2023. Page 6.
This year’s events were tra special
LINCO
LN
Thanks to everyone who joined us at INTERFACEXpo 2022. Despite the Covidrelated challenges, it was great to see so many of you, face-to-face and maskto-mask. We had an awesome time … and it looks like you did, too.
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O TAUP
Thanks for the feedback!
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Find out who won the drone on page 6.
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Kami makes digital waves around the education world (and is free in NZ!).
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Using virtual reality experiences to teach fire safety .
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CheckouetCa CelutlCi 20
Seeing the value in more green screen time Once only the preserve of blockbuster Hollywood movies and network television, green screening is becoming an increasingly popular and accessible learning activity – and for good reason. Here we discover how this fun and effective visual technique is producing awesome results in classrooms around the country.
INTERFACE 113 JULY 22
Illusion is the first of all pleasures. VOLTAIRE, WRITER AND PHILOSOPHER
If you’ve ever watched a blockbuster movie or a weather report, then you’ve almost certainly seen the magic of green screen compositing – or chroma keying – in action. This fun and effective visual technique lets film and TV producers record people in front of a plain green backdrop, then replace the backdrop with all sorts of images and special effects. Today, the technology is no longer the preserve of film industry and TV networks. Green screening is becoming an increasingly popular and accessible activity in schools and learning environments – and for very good reason. First, some background. The earliest green screens weren’t green at all, they were blue. In 1940, Lawrence W Butler used the technique on The Thief of Baghdad, which won him the Academy Award for special effects.
Why is it now green? Technically, you can use any colour background – the original Marry Poppins film, for example, used white to allow her to fly across the London skyline. Blue screen was more popular at first because it worked better with celluloid film. Green screen is now more common in digital filmmaking – and the name has stuck. A vibrant, almost neon green is the standard choice. The reason for green is because people are generally not green and the colour is well away from the orange-red part of the spectrum. In order for the effect to fully work, the background must use a colour that isn’t used elsewhere in the shot – and green is nothing like human skin tone. Of course, people wear green clothes and occasionally have green hair or green makeup, but all those things can be changed in a way that skin colour can’t be.
How do green screens work? Green screen is a visual effects (VFX) technique where two images or video streams are layered – or composited – together. Video production equipment called a chroma keyer looks at the chrominance data. It singles out the selected colour (usually the green) and digitally removes it by rendering it transparent. This lets the background image you want to use show through.
A LONG TIME AGO IN A GALAXY THAT’S NOT REALLY THERE
Technology and tips What was once a tricky and laborious affair is now far, far easier. Some devices come with the technology already installed. Alternatively, there are a number of apps you can install that make the process pretty easy and straightforward. There’s plenty of tutorials online to get you going. Some practical things to consider are: • Make sure your green screen is as flat and smooth as possible; • Lighting is important and it’s worth investing in decent lights. The green screen should be lit really well, and the foreground illuminated separately; • Remove anything green from the foreground subject; • Have as much space between the subject and the green screen as possible; and • Do a rough edit on the footage before chroma keying (so you’re not editing something you won’t use).
Why use green screening? This technique offers so many engaging opportunities for students to learn. It’s fairly easy to do, can be done on a low budget, works across multiple subject areas and year levels, and it produces some awesome results. From floating in space to standing in front of the pyramids, visiting an alien planet to meeting the Queen, it can all be done from the comfort of your classroom. In the following few pages, learn how other teachers have used green screening to amazing effect. The INTERFACE Team.
CLOUDY WITH THE CHANCE OF TRANSPARENCY
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Just jump in and have a try, as the show must go on!
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By Brett Abbott, Kaniere School
We went a little ‘Green Screen Crazy’ last year with two big projects. With our normal schedule put on hold due to ‘you know what’, we did our whole school production on a green screen. ‘Snow White and the Matific Monsters’ was a mix of green screen and real-life scenery around the school. It was a laugh a minute with lots of really bad special effects, but we had a load of fun. We also turned to the green screen at the end of the year with our prizegiving. Normally it takes place in our beautiful town hall was instead done in a little classroom against the screen, with a majestic curtain background looking like a stage put in afterwards. This has been my first year on a MacBook. With its built-in green screen capability, a new classroom built with a green wall and Covid rearing its head, it seemed appropriate to give the technology a try. Our Biannual Senior Show was going to be difficult to run with no crowds. From memory, the idea came up either from the Principal or a staff meeting, and we just decided to run with it. We really had little to lose.
Make kids fly Being a small West Coast school, and one with a big digital focus, we thought let’s just jump in and have a go. I was already impressed by the capabilities of iMovie and, to be honest, we ‘YouTubed’ what to do and tried it out. We learned about things like power boxes on the wall and about the limited space on a computer, but we got there in the end. The school production was a mix of outside and green screen inside shots. Castle scenes and Hollywood were just a mix of royalty free pictures obtained online. As we got smarter (and braver), we decided to make kids fly with the use of a cube and an outside shot for the
backdrop, moving the camera upwards with a child lying prone on the cube we found that we could do all kinds of special effects.
Truck and horse There were plenty of memorable moments. Doing a mediaeval tale was perhaps a mistake as the number of times a milk tanker or truck would go past meant a few bloopers happened. Even a swearing neighbour managed to cause Snow White to blush a few times. We started to have fun with sound effects and the screen tech as we got more into it. A slow walking horse was brought in for the prince to ride but with some speeding up of the film and the insertion of running hoof sound effects we had quite a comical prince entering one scene. Our students took a lot of responsibility for the movie. The Year 5s and 6s had the important acting rolls and the school sung all the songs, which were then placed into the movie. The kids were brilliant and, by the end of the production, were very capable blue/green screen technologists. They also savoured the ‘have a go’ mentality, often suggesting changes, modifications, and ideas that we would use.
Also, finishing something like this does take up a lot of time. Editing bits together and putting in sound effects made the whole process quite long. Many hours were swallowed up messing around with mere seconds of footage. But you will learn heaps of wonderful skills that can be used elsewhere in the school, not necessarily for a filmed production. Lastly, don’t take it too seriously. If you get frustrated, like with all technology, put it down, go have a cup of tea and come back to it later. Brett Abbott is the classroom teacher for Kereru- Class at Kaniere School on the West Coast.
Problem solving My advice to anyone thinking about green screening is just have a go. YouTube has a bunch of good tutorial videos and our students, even at Year 5/6 level, are good at problem solving technology issues.
Win a Pop-Up Green Screen Round! 22
INTERFACE 110 MARCH 22
Find out how on page 39.
Creating a digital outcome with a meaningful purpose By Lindi Newth, Bromley School There are many reasons why I use green screen in the classroom. It really engages and excites students, making learning fun and memorable. It’s a creative and interesting way to make learning visible. It allows students and their audiences to really immerse themselves and connect more deeply with the content and the stories they’re telling.
VIRTUAL LEARNING: CLASSVR
We’re so fortunate to have educational consultant Mandy Dempsey work alongside us for Digital Technology inspiration and technical support. This is where I learned the basics. Everything else I picked up by giving it a go and learning from my many, many mistakes, and through a lot of just pushing buttons to see what might happen. There are many green screen tutorials on YouTube, but I learned most from my students and nutting it out with them. Our students at Bromley School see no boundaries. They have some amazing ideas on ways in which green screen could help with their learning and make it visible to others in an engaging way.
Changing perspectives One of our biggest successes was our project ‘In Dialogue with Insects’. After surveying students from other classes, we found that insects were not well understood or liked. My students wondered that if they could give insects a voice and share with others just how important insects were, would people change their perspectives on insects? After many weeks of research, students wrote reports about their chosen insect. They used the Green Screen app by Do Ink (doink.com) to video themselves reading their reports. Then, they took these videos and put their faces and videos on their digital drawings of insects, turning the students themselves into the insects they researched – literally giving insects a voice!
You are guaranteed to laugh many times watching students use a green screen. Their reactions are hilarious when they watch their final outcome and see themselves flying around as a butterfly or creating a meditation video while sitting on top of a bubble! Another great aspect of green screening is it can capture the voices of the shy or less confident children. Also, it doesn’t always have to be the students in front of the green screen! As part of our Brave Shadow movie entry into the 2019 Digi Awards, my class used clay to create things that made them scared. They took photos of their creations in front of the green screen. Next, they used Chatterpix (duckduckmoose.com) to make their clay talk and explain why it made them scared. Lastly, students uploaded their videos behind a chosen background.
Shade of green I have found a couple of minor issues when green screening. As our Bromley School uniform is green, ensuring the correct shade of green used for the screen is important. Ensuring the screen is positioned properly, so it’s smooth and without any shadows, as well as getting the lighting right, are also factors that affect the outcomes. Using green screening has many strong links to the Digital Curriculum, like designing and developing a digital
outcome for a meaningful purpose. Students have to think carefully about their audience’s interests and what will help engage them, maximising the message being presented. Students develop their computational thinking by having to follow a sequential process. They also learn to debug when they encounter problems.
Reflect and think Green screening often requires at least two students, the camera person and the speaker, to work together and communicate. They need to reflect and think critically about how their videos look and sound, and then take the necessary steps and changes, requiring patience and persistence. My advice for teachers is to let your students guide you. We don’t need to have all the technical skills and ideas. Start exploring the technology with your students by creating a simple video until you get the hang of it. Relax and have fun, and don’t get caught up in the end product. Children now have this digital tool in their kete, so our future green screen plans are in their hands! Lindi Newth teaches at Bromley School in Christchurch. INTERFACE 113 JULY 22
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Get out of this world with green screening By Bex Rose, Using Technology Better
With auditions done and dusted, and rehearsals for Brookby School’s 2020 production about to kick off, the kids were pumped and the excitement that rippled across the community was electric. Then, out of nowhere a sudden handbrake, the Covid lockdown, which swiftly stopped us dead in our tracks. The production seemed done for. How were we going to disappoint 126 excited children, smashing their performance dreams to smithereens?
10 steps to green screen in iMovie 1. Click on the + to create a new project, or click on an existing project to open it.
“What about if you filmed it?” asked our school’s PLD facilitator, Using Technology Better’s Lead Technology Trainer, Mark Herring. This innovative problem solver had just given us a lifeline we were eager to grab onto. We were all ears. “If you rework the script into scenes that can be filmed in front of a green screen,” he explained, “the kids could still perform, all while keeping numbers in the room within the Covid Protection Framework. kids will love it!”
2. Select Movie
7. Move the playhead (white line) to where you want the video overlay to go.
And that was the beginning of what was to be one of the most successful school productions I have ever been part of.
Planning and upskilling Now, we aren’t going to suggest that this was a simple ‘flick the switch and turn it to a film’ situation. It was quite the undertaking for two key staff members, Melissa Powdrell and Ally Chapman. Not long back to school after a long lockdown, these two dedicated teachers juggled their daily responsibilities of running a classroom, while working closely alongside Mark, to form a clear and concise plan.
3. Click ’Create Movie’
This plan involved serious upskilling in iMovie, watching numerous ‘how to’ YouTube tutorials on green screening and completely re-working the script that was originally designed to be a stage performance. In order to produce a successful green screen movie, we needed a ‘recipe’ to ensure the movie would be a success. This is the recipe we followed: • Equipment – What equipment will we need? iPad/s? iMovie? What props will you need? This is the ideation phase, too, as the ideas will determine what you will need;
6. Click on the image in the timeline to make any changes to it, like turning off the Ken Burns zoom effect. When you select something on the timeline it will go yellow around the edge.
8. media library: find your video that you filmed with a green screen. Click on the three dots. 4. Finding images for settings and saving in camera roll on iPad. Look in the Media Library to find the photo you want to use as your background.
• Ingredients – What will the setting be? Who are the characters? This is also where you need to start formatting the plan, mind mapping and storyboarding the ideas; and
9. Choose Green/Blue screen
• Method – This is the how. We’ve created this 10-step process for using iMovie (right). When life gives you lemons, it’s the perfect opportunity to make lemonade. And that’s the approach we’ve taken to cope with lockdowns; an opportunity to shift pedagogy, reflect on what we’re doing and how we’re doing it, and make changes to meet the needs of the ever-changing society at large. I was one of the lucky teachers to experience this transformative approach in action. Now I’m a teacher-turnedUTB-Technology-Trainer who helps other educators experience similar transformation in their schools. Get in touch and I can help you navigate the RAPLD funds process, which means this kind of support costs your school nothing at all! I look forward to making movies with you soon. Bex Rose is a UTB Technology Trainer (and formerly of Brookby School in Auckland) and can be contacted at bex@usingtechnologybetter.com
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5. Click on the + and add it to your timeline 10. Adjust the length of the image so that it is long enough for the entire video.
Shortest disaster movie leads to longer lasting TV show By Simon Pearse, CHB Technology Centre I started at the CHB Tech Centre 11 years ago. Part of my remit was to get the TV station the school had purchased up and running. After several years, we gave it up as a bad job, but I had been inspired by the ideas of what a TV station could do. With an IT extension group we made a movie for a local Hawke’s Bay competition called The Shortest Ever Disaster Movie. We had a lot of fun creating it, especially the parts where I had to make it look like the roof was falling in during an earthquake. I threw cardboard, paper and lots of flour at the kids as they dived under the tables! Our movie won the competition – which was awesome and got me thinking again about the TV idea. From that point on, I researched ways of creating a live TV show experience for my students, including the green screening I’d first seen working briefly and badly with the original TV studio equipment. I visited a couple of local schools who had some serious gear and proper TV studios set up, one broadcasting to all classes several times a week. This was not something that would fit with our programmes or that we could justify spending many thousands of dollars on, but it inspired me to continue to develop a unit around the idea of a ‘Live TV’ show.
Choosing groups I did some fundraising and eventually bought a top-of-the-range iMac, some professional TV studio software (BOINX) to run on it and, using the original camcorders and a green screen cloth, we ran a successful unit of five two-hour lessons. Following this, further fundraising got us professional camera and autocue set up, a large pot of Chroma Green paint and some stands we painted with it to sit behind the news anchor desk.
The unit started with the class choosing groups of three of four students to work together. One group was the live TV team consisting of the most organised class member (director), the techiest student (editor) and the two most confident students (news anchors). The other groups would pre-record interviews using iPads, so needed a reporter, camera operator and interviewee, plus script writer, although all students in the group were tasked with this. We brainstormed a story line and decided which group would do what. Whilst the pre-recorded interviews were being developed and filmed, the live team wrote the script for the news anchors and the editor got to grips with the TV studio software.
Ladders and wall During the final lesson, the pre-recorded item groups became the studio audience, the editor made cards to hold up to instruct the audience when to laugh, boo, clap, etc., and ran the show, instructing the news anchors when to start and stop, and loading the pre-recorded videos into the appropriate places. One very memorable story involved three country schools working cooperatively together, interviews with Donald Trump standing in front of the White House, a Mexican lady showing how she had thwarted Trump’s plans to keep her out by using a ladder to climb over his wall, and an alien invasion of America that couldn’t be stopped by Trump building a
wall, as the aliens had bought ladders with them. Much fun was had by all! We also had murder mysteries, game shows, comedies and debates, all with varying degrees of success.
All sorts of silliness The biggest challenge was getting to grips with the software, and I would have benefitted hugely from having someone locally who could have helped make the whole ‘live’ recording process much smoother. From a tech perspective, the learning outcomes revolved around systems and digital technologies, but there were many more positive outcomes for the students that fit across the curriculum, from literacy to cooperative learning. Several years on, the green screening aspect is much more accessible with most tablets, to my knowledge, coming with that capability, or able to download apps that do. And one of the things I loved most about the green screening is that, during break times, other students would come into my class and get shown how to green screen by my students, rather than having a break. They quickly learnt how to record videos of them getting up to all sorts of silliness. The last time I planned to run this unit we went into the first lock down. No plans at the moment but, hopefully, we can fit it into our programme next year. Simon Pearse teaches at the CHB Tech Centre, which is based at Waipawa School in Hawke’s Bay.
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Taking real steps into the virtual Metaverse
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Following the exploration of the Metaverse in our April issue, Iain Cook-Bonney got in touch and told us about how schools in the Ota-kou STEAM cluster are using Virtual Reality (VR) environments. From the future of Dunedin to a mission to Mars, he explains some of the amazing learning they’re doing in this brave new virtual world.
DIGITAL EXHIBITION: DUNEDIN 2040
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CREATING IN COSPACES EDU
Our journey into the Metaverse started in 2020 when we all began to embrace remote learning due to lockdowns. The Ota-kou STEAM cluster of schools on the Otago Peninsula had already been using Zoom as part of its Innovative Learning project with the Otago Community Trust. With nine schools strung out along 18km of the peninsula, we wanted to connect learners and share expertise, and Zoom was the best option at that time to achieve this. We also introduced the cluster to the CoSpaces Edu platform (cospaces.io/ edu/), which enables users to create their own Virtual Reality (VR) and Augmented Reality (AR) experiences. Students build worlds using the included models or they can import their models, images, audio and video to create unique experiences. They can then use code to create a genuinely animated and interactive experience. It’s a top-rated tool and we love it because we can teach both Digital Technologies strands, as well.
takes five minutes for a student to get a headset, enter their space and test before handing it on to the next to use. Students also use the headsets to create their models. Wearing a headset, they can paint their models or form them out of digital clay, using tools such as TiltBrush and Gravity Sketch. These models can then be imported into their projects.
During the prototyping and testing phase, students can quickly immerse themselves in their created worlds and see if they are working as intended. Is that chair too big? Can I walk around the space easily? Do I know what I am meant to do in this space? Viewing the VR world in this manner is very different from looking at it on a flat screen and it’s very gratifying as a teacher to see those ‘aha’ moments students have as they work through this process. It only
Luckily, we had a very successful public exhibition at the Otago Polytechnic, but it also showed us that having a digital exhibition was extremely valuable for parents who could not make it to the exhibition, for those out of town or overseas to showcase our mahi to the world. We have since presented these spaces at international conferences.
Mirror physical space Gravity Sketch (gravitysketch.com) is an intuitive and immersive 3D design platform. It can be used to design, create, collaborate on and review 3D objects in virtual reality.
Prototyping and testing Several of our schools then purchased Oculus (now Meta) VR headsets to go to the next level. We found that only two or three headsets were required to make a significant difference. Rather than using them to experience 360 videos and other premade content, these devices are used as part of the design thinking process.
Polytechnic to explore the future of the city, ‘Dunedin 2040’. We had hundreds of projects created by students, both digital and physical, and no guarantee we would be able to display them to the public due to lockdown restrictions. So, we had to look for a digital alternative, just in case.
Tilt Brush (tiltbrush.com) is a room-scale 3D-painting virtual-reality app from Google. It lets users paint in virtual 3D space with threedimensional brush strokes, stars, light, and even fire.
Digital exhibition The next step into the metaverse came when we needed to find a way to share our students’ work. Each year we have a large project-based learning unit that culminates in a public exhibition. Our first was in 2020, in which we partnered with the Dunedin City Council and the Otago
What did we use for our digital exhibition? We had already been exploring tools to move beyond Zoom for remote teaching. Lockdown had taught us about maintaining engagement and Zoom fatigue. Several tools allowed virtual meetings in VR spaces, however, a lot of these required dedicated apps and devices. Enter FrameVR (framevr.io), an emerging, web-based tool that could be used on practically any device. We could create our exhibition using FrameVR and have a space that mirrored our physical space and allowed it to function in the same way. Users could access the exhibition via a simple link and then walk around the space viewing the exhibits. They could talk and chat with each other to make it a genuinely immersive communal experience. It was immensely popular and we still get global visitors to our exhibitions every day. Here are the links to our past two exhibitions if you would like to visit: Dunedin 2040: framevr.io/dn2040 Mission to Mars: framevr.io/otakousteam
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ON A MISSION: JOURNEYING TO MARS
Everyday society What have we learned so far about the Metaverse? We see it as a tool that will become part of everyday society. Just as we teach students how to navigate the flat online world of the internet, we also need to bring those same digital citizenship skills to immersive virtual worlds. Our world may never entirely be the same as it was before Covid. Tools that let us connect and bring people together, no matter where they are, in ways that let them be as usual, empathetic and human as possible will be critical to our future. Practically, we have learned a few lessons as well. We have had challenges and setbacks, with a couple of funny moments. The first piece of advice we have is to learn your tools. We had to learn how to use FrameVR purposefully, learning how we would use it and which settings to use. The developers of this tool are very responsive, and we have been able to work with them to enhance the tool and learn how to get the most out of it. We quickly learned that turning the microphone off by default was wise after hearing a teacher telling her class off during one of our exhibition days. Nothing too embarrassing but everyone else had a smile on their face!
VIEW IN VR: META QUEST 3
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GUARDIANS: HE KAITIAKI TATOU
Our second advice is that you do not need fancy equipment to enter the Metaverse. There are several web-based tools available that will work with PCs, Chromebooks, tablets and phones, and dedicated apps for PCs.
Easier to use Third, if you are looking at buying VR headsets, you can spend a lot of money. We use GroveXR (grove.us), a management tool for Oculus and Pico headsets. This lets us view what the user is doing and send the content directly to headsets and lock them into experiences. It’s free for up to three devices and makes using these devices in the classroom so much easier. This brings us to the last point. We found that we did not want an entire class with headsets on. There was no need for 30 devices. We saw the headsets as part of the testing and creating toolkit. While other students could be creating using other devices, some may test their creations or build using the headsets. Depending on the headset you are using, you may
need at least 2m2 to use it, so having three made it work better in the classroom.
Engaging and exciting Looking ahead, we are currently running our ‘He Kaitiaki Ta-tou’ project (bit.ly/ kaitiakioverview) and will again use FrameVR for our virtual exhibition. Several schools have started using Frame as part of their remote teaching toolkit, as it has all the Zoom features but in a collaborative 3D space. We have also been working with a US-based company to build an educational Metaverse platform for students. We get to collaborate on ideas, test and give feedback to help shape it into an engaging and purposeful learning tool. We will be running an alpha test with a class next term. Exciting stuff! Schools are welcome to use any of the resources on our project pages; you can even join this year’s project! We love what we’re doing and want to support anyone who is on the same journey or looking at getting started. Iain Cook-Bonney is the facilitator for the Ota-kou STEAM cluster. For further information contact iaincookbonney@tahuna.school.nz
Experiential learning and VR are reshaping the future of education At the World Economic Forum’s Annual Meeting in May, a research paper reported that Virtual Reality is being adopted more readily by educators as the gains of experiential learning is being realised, making education less conventional and advancing learning in schools. While some learn through theory, others learn through practice. The evolution of educational technology going forward must thus address experiential learning. When coupled with innovative pedagogies, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) are positioned to address this need and create a competitive advantage for all stakeholders involved.
Educators need to adapt to this evolving landscape and nurture our younger generations to help outmatch our success. While schools have been increasingly focused on personal development, some technologies can expedite the process. VR is a leading example and arguably a game-changer for the next generation of students, enabling experiential learning.
VR supports more powerful visualisation, improves educational interaction, enhances collaboration, strengthens students’ practical understanding, and delivers globally. Research and development must coincide with unlocking the maximum output and fully utilising its benefits, as with any new technology.
It allows them to immerse themselves in an interactive experience where they can visualise their actions’ outcomes firsthand. Coupled with the metaverse, students and teachers can communicate and share while immersed, overcoming space and time limitations. Finally, they can consolidate previously acquired knowledge and apply skills acquired through conventional e-learning.
It should be noted that VR does somewhat limit human interaction if not appropriately monitored and introduced with a guided programme and can cause isolation in younger generations. Still, with the proper research, developments and safeguards, the benefits of VR outweigh the risks. It is a technology that can transform students’ skillsets immediately recognised through practical applications.
Positive influence While research has shown that VR positively influences students’ learning outcomes, it can also improve studentteacher interactions through practical hybrid implementation, whether in or out of the classroom. With VR as a classroom tool, teachers can motivate students and create a more collaborative and interactive studying environment. VR can be integrated into traditional teaching to
Transform skillsets
Learning through play, first-hand experiences and applied knowledge creates a more appealing environment for students and results in much stronger skillsets.
Force of change Whether through VR or other experiential learning tools, educational technology is at a turning point for leaders, educators,
regulators and other stakeholders to take a proactive approach to invest in future generations and ride the wave of change. As governments worldwide compete to be more resourceful and invest in social infrastructure, technologies such as VR are changing the status quo making education less conventional and advancing learning. They are driven to improve outcomes and develop a more robust, better qualified and experienced workforce. These are the forces of change and we believe now is the time to act.
INTERFATCI ITACI
Immersive and interactive
create a unique experience adapted to each student’s ability, style, pace and drive to learn, ensuring their readiness to advance through robust assessment.
By Dr Ali Saeed Bin Harmal Al Dhaheri, Abu Dhabi University, and Dr Mohamad Ali Hamade, Amanat Holdings. Article first published by the World Economic Forum at bit.ly/weforumvr NEW ZEALA ND
The disruption we are seeing in today’s digitalising world is helping increase accessibility, enhance quality and improve the affordability of education globally. Arguably these interventions are enough to drive transformative change, where feasible and affordable, inside and outside the classroom, reducing the reliance on textbooks, notebooks and pencils as critical learning tools.
The metaverse awaits but will you be coming to the party?
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NOLOGY IN LEAR
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ISSUE 111 TERM 1 APRIL
putting on you r Virtual Reality goggles could add a new dimension to the classroom.
In our April issue, we explore how putting on VR 22 goggles could add a new dimension to the classroom. Read more at interfaceonline.co.nz/issue111april2022/
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Students get a pizza the action with stop motion
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Onion, tomato, mushroom, capsicum, garlic, cheese, flour, yeast, and basil leaves. While these don’t sound like your everyday ingredients for a tech class, they proved the perfect recipe for learning the skills of stop motion animation (and pizza making, of course), writes Karishma Kumar.
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This term we are taking on Food Technology. Students love cooking, learning new skills and collaborating in ways that involve digital technology, so I thought, why not highlight the practicality and fulfilment of all three? As a result, I decided to begin our journey by combining pizza making with stop-motion animation. Pizzas were the obvious choice because we can use vegetables that are in season, practise knife skills, learn to make dough, use an oven, and find out about multitasking and collaboration, all at the same time. And, besides, who doesn’t like pizza! Many students had no experience with stop-motion animation (or making pizza from scratch), so I encouraged them to be creative and explore with the camera, as there was no pre-loading – other than a quick explanation of stop-motion and how the app works.
Cook, film and clean
Videos contained expressive titles, music, and text captions to make the pizzamaking process come to life. Students developed skills including eye-catching text placement, utilising timings of the video for effect, and clip editing, such as cutting and pasting, adding freeze frames etc. It was amazing to see such engagement, collaboration and multitasking when cooking and integrating with digital technology at the same time, followed by the video creation process. It was definitely a memorable experience.
Newfound experience Student feedback was unanimous: a huge win, where they felt empowered to use their digital tech skills and their newfound experience in pizza-making to create a work of art that they could all be proud of. By the end of the session, they were chatting away about all the other ‘food stop-motion’ collaborations they would love to try at home.
The challenge was to follow a pizza recipe and capture the entire process using stopmotion animation, all within two hours. They had to proof the yeast, prepare the dough, cut the vegetables, and assemble the pizza. They also had to decide between themselves who worked on what, and then all together clean up afterwards. Each group was issued an iPad that used a free stop-motion app, Stop Motion Studio, which would allow them to capture each step of the pizza-making process.
One student commented: “It was fun, it was a new experience.” Another added: “It was cool to watch and you get to see how the meal develops.”
Students spent their next lesson on video editing and evaluating the process. We used an online video editing tool called WeVideo (wevideo.com/education), to which the school subscribes. Some chose to work together on a collaborative project, whilst others decided to express themselves more independently by taking a copy of the video and editing it to their own design.
Educational diversity
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There were students who also found the process challenging, especially keeping good hygiene practices in between pizza-making and taking photos, as we didn’t have any tripods. “We were so busy [with preparation] that sometimes we forgot to take the photo,” admitted one student. The entire experience was filled with such educational diversity for everyone involved, that we will be adding another round of ‘food stop-motion’ again in the future, upon securing some tripods. (Unfortunately, due to shipping delays, they were on backorder and hadn’t arrived for this time.) The iPads now also have a thick screen protector to eliminate
dirty fingers from damaging the screen. The biggest challenge for me was time. In two hours, they not only had to make the pizza but also needed time to eat their delicious creations and clean up afterwards. It was doable but if we’d had more time on the day, then students could get a bit more creative with the foods and edit their videos straight away (rather than waiting until the next week). I’m always looking for ways to innovate in the classroom, and because I teach Technology, I’m inspired to integrate opportunities for students to develop their digital and collaborative skills alongside. It keeps them excited, engaged, and wanting to try something different each time. Looking ahead, you can create a stop-motion animation of any meal, especially filming the preparation of it. Next time, I will try baking and challenge my students to think creatively (like walking chocolate buttons onto a cookie). There are so many ideas, the options are endless. It’s a lot of fun once you get the hang of it. Karishma Kumar teaches Year 7 and 8 students at Bailey Road School in Auckland.
Introducing Stop Motion Studio This is an easy-to-use app that allows users to produce animations using a mobile device (iOS, Android and Windows). It has a versatile set of editing tools for creating HD videos, including manual and user-defined shooting, remote operation, and green screening. More at cateater.com
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Checkoue INT ERFAT SUPO E RFAT INT ckoue INT ERFAT CheER AROUND THE WORLD
SCIENCE
Learn about languages around the globe with Langscape (langscape.umd. edu). With nearly 7,000 listed, zoom to any spot on the globe and see what languages are natively spoken there. Click on the name to display basic information about the language and its speakers, including sounds and recordings, references, and texts.
The Biology Corner (biologycorner. com) contains lessons, quizzes, worksheets, labs, webquests, and information for all levels on various biology subjects. Explore anatomy, cell biology, evolution, ecology, and more. Search by keyword and topic, or simply browse the lessons on the homepage.
Smudge’s Early Science (stormeducational.co.uk/prev/science/) is a selection of interactive lessons on simple science concepts. Categories include ‘Animals and Plants’, ‘Properties of Materials’, and ‘About Sound’. Select the one you want and click to play. Each activity comes with instructions, options and reporting.
The United Nation’s website section Children (un.org/en/global-issues/ children) explores global issues from a young person’s perspective. From Human Rights and Ending Poverty to Refugees and Water, there are resources, information and links on a range of issues and challenges for children worldwide.
For all things science try Science Buddies (sciencebuddies.org). This site is jam-packed with resources covering classic and innovative STEM-related learning. These include videos, activities, experiments, lesson plans, science fair tools, and classroom kits. Search by project, topic or age grade.
Whether it’s explaining facilitated diffusion or catching criminals with gel electrophoresis, BioMan Biology (youtube.com/c/BioManBiology) is a YouTube channel that has engaging videos and animations for learning about biology. It’s an extension of the BioMan Biology learning games and simulations website (biomanbio.com).
As well as being one of the world most recognisable buildings, the Sydney Opera House’s Schools (sydneyoperahouse.com/learn/schools. html) offers a range of fun digital teaching activities. Check out a video that uncovers the mathematical concepts behind the building’s design or a podcast on developing kids’ musical understanding.
Why are bees important? What can you do to help look after these precious pollinators? The Bee Cause Project (thebeecause.org) has created digital resources for educators to teach about how to support and protect honeybees, and even set up your own hive. These include videos, guides, lesson plans, and virtual field trips.
From Seacoast Science Center, Your Learning Connection (bit.ly/ yourlearningconnection) has a library of lesson packs. There are currently 27. Each explore four themes – Get Outside!, Our Ocean, STEM Activities, and Art & Nature – and comes with downloadable materials, interactives, and links.
A SELECTION OF FILE SHARE RESOURCES IS ALSO LISTED UNDER ‘FREE STUFF’ AT INTERFACEONLINE.CO.NZ
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HISTORY
ART
POETRY
How did the borders of countries and cultures develop over time? Historic Borders (historicborders.app) is a visually engaging interactive that allows you to see borders of countries, groups, and empires throughout history. From 123,000 BC onwards, move along the timeline to see the changes.
For easy and simple vector editing try Method Draw (method.ac). To start, pick from several activities to practise using the drawing pen, creating shapes and colours, and understand how it all works. Then, use the link to open a workspace to create your very own designs using the same tools.
From ‘Who wants a cheap Rhinoceros’ to ‘Don’t Bump the Glump!’, find out about the unique poems and books of Shel Silverstein (shelsilverstein.com). The site has lesson plans, event kits and activities, videos, printables, drawing booklets, and wallpapers to enjoy, download and share.
Google recently unveiled a new feature called A Brief History Of Vaccination (bit.ly/vaccinationhistory). Part of its Arts & Culture project, the site has a wide selection of information, images, interactives, and videos about the development of vaccine science and how vaccines work.
Snapstouch Painting (snapstouch.com/ Painting.aspx) lets you convert photographs into images that look like paintings. Upload your photo, select from two painting options, each with a different look, and a couple of editing options, like outlines and brush size. When you’re happy, convert and download.
Teach Living Poets (teachlivingpoets. com) is a collection of resources for helping students to share and enjoy the works of contemporary poetry. Search poets, check out reviews and information, and explore a virtual library, with links to websites, social media profiles, videos, and more.
Across the world and throughout history, different peoples have developed various ways to deal with human waste. From the SciShow, 6 Toilets From History, and What They Taught Us (bit.ly/6toilets) showcases half a dozen examples of the development of sanitation systems.
Teach and learn how to draw with Drawspace (drawspace.com). Choose from ‘Guided Learning’, which provides a structured course with weekly assignments, or ‘Self-Directed Learning’, where you set your own goals from a portfolio of more than 500 lessons. Sign up to receive updates.
Poetry 180 (bit.ly/poetry180) is on a mission. Designed by Billy Collins, a former US Poet Laureate, it lists 180 poems from the Library of Congress archive for students to read – roughly one for every day of the school year. Each comes with information about the poet, as well as additional poetry resources available on the site.
WHAT IS THIS?
Wherever you see this symbol it means there’s a video to watch on the resource. Simply click and view. Or visit our YouTube channel. INTERFACE 110 MARCH 22
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Che COOL GIZMOS
GAMES
Annotate webpages with Spade (spade. tools). Mark up a page as if it were on paper, using a digital pen, highlighter, and textboxes. Everything’s saved online. Manage and organise your notes and ideas via a dashboard. You can also download and share your annotated pages.
For a simple, online whiteboard tool try Weje (weje.io/online-education). Communicate and collaborate with students and colleagues, plus create and manage class notes, assignments, lesson plans, reading lists, and to-do lists. Sign up is free. Easily save, store and manage your information.
You’ll have heard of Wordle but how about Worlde (worldle.teuteuf.fr)? Similar to the popular word game, this geography-based activity challenges players to identify a country by its outline within six guesses – with hints for each wrong answer. You can change the settings and add difficulty, such as rotating the outline.
EasySub (easyssub.com) offers a simple way to generate, edit and translate subtitles on videos. It also provides basic online video editing functions, including free video clips, adding watermarks, and modifying background colour and resolution, as well as video export and download.
Generate funny animated GIFs from text in just minutes thanks to Viphy (viphy.typestudio.co). Simply type in your text – two or more sentences give the best results – and the site will automatically create the short video. You can correct if needed, then download and share the result.
Test your logic and spatial skills with Shikaku Madness (maths-resources. com/shikaku/). The aim is to cover the grid by tapping and dragging to create rectangles that don’t overlap and contain the number of squares in the clue. Choose from four levels of difficulty when attempting puzzles.
Create posters, cards, flyers and similar artwork with Posterilove (posterilove. com). Choose a template (which include events, calendars, and certificates) add images, text and a QR code, if you wish. Adjust the size and crop as required. You need to sign in to save. Otherwise, simply download and share.
Add some fun to a class project with Fake Tweet Generator (bit.ly/ faketweetgenerator), which does exactly as the name suggests. Create a tweet by adding a profile pic, name, username, message, time, date, likes, retweets, and so on, all the things that a regular tweet would contain. Save and download.
From Google, Interland (bit.ly/ interlandgame) is a game for kids to learn how to become safe, confident explorers of the online world . There are four areas to explore – Kind Kingdom (It’s cool to be kind), Reality River (Don’t fall for a fake), Mindful Mountain (Share with care), and Tower of Treasure (Secure your secrets).
A SELECTION OF FILE SHARE RESOURCES IS ALSO LISTED UNDER ‘FREE STUFF’ AT INTERFACEONLINE.CO.NZ
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CROSSWORDS
FUN YOUTUBE CHANNELS
Metadata 2 Go (metadata2go.com) lets you access the hidden metadata of your files, such as where a photo was taken, copyright information, and technical details, like camera type and settings. Just drag and drop or upload an image, document, video, audio or even e-book file. It will show you all metadata hidden inside the file.
As the name suggests, you can make crosswords with My Crossword Maker (mycrosswordmaker.com). Enter your words and add the clue. When you have enough, hit ‘arrange’ and see your puzzle created. Change the grid size and move the text as needed. You’ll need an account to save and print.
Do you like a laugh? Scratch Garden (youtube.com/c/ScratchGardenLand/) certainly does and creates fun, educational videos, each with their own catchy songs. Subjects include English, art and science. There are also amusing ‘brain break’ videos in the form of nursery rhymes, camp songs, and more.
Look deeper at image files with EXIFdata (exifdata.com). EXIF – or Exchangeable Image File – is a format for storing data in digital images. Learn about shutter speed, exposure, resolution, F number, flash, ISO number, and the date and time the image was taken. Some images may even store GPS information
Easily create crosswords online with web-based Crossword Labs (crosswordlabs.com). The process is very simple: type in your crossword title, enter words, add spaces and come up with clues … and you’re done. Set a passcode and click ‘Generate’. Save as a Word file or PDF, or share the url for others to try to solve it.
The Juicebox Jukebox (youtube.com/c/ TheJuiceboxJukebox) is on a mission to enrich children’s lives through fun, positive, and educational music and videos. The focus is on core subjects (art and maths) and character-building themes, like ‘The one and only you’ and ‘Kindness’ and ‘Thoughtful’.
Upload any photo image to Jimpl (jimpl. com) to uncover its metadata, like date and time, camera settings, geolocation coordinates, and so on. In addition, you can also use the site to remove parts of this data from an image, in order to protect privacy and personal information, as well as reduce the photo file size.
Eclipse Crossword (eclipsecrossword. com) is very quick and easy to use. Download the app from the Windows store. Now all you have to do is come up with the words and clues, which it will turn into a custom crossword puzzle. Once you’re finished, print it out or share your puzzle online.
From facts about Albert Einstein and Walt Disney to learning the planets of the Solar Systems and Times Tables, Mr DeMaio (youtube.com/c/MrDeMaio7) offers fun, engaging and quirky videos that’ll liven up any lesson. Whatever your class is working on, there’s (probably) a video to complement it.
PLEASE REMEMBER TO CHECK THE APPROPRIATENESS OF ANY ONLINE RESOURCES BEFORE USING THEM IN CLASS.
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Learning is the winner as students enjoy fun and games INTERFACEONLINE.CO.NZ 36
Last month, Fruitvale School in Auckland hosted its inter-school technology competition. Now in its third year, teams of students were challenged to create and present an interactive game by using any form of technology. They had just one week to work on it before presenting to judges, Sitech Systems’ Paul Banks and INTERFACE Magazine’s Greg Adams. Well done to everyone who participated and produced some awesome and innovative entries. Congratulations to winners Team Creation (Junior, Years 1-3) and Green Bananas (Senior, Years 4-6).
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Wanted: Your e-adventures in the classroom. Got a story to tell about teaching with tech? Just drop us a line at comment@interfacemagazine.co.nz
N4L connects remotest schools with 4G network upgrade
All three schools in the Chatham Islands are now better connected for digital learning. In April, Network for Learning (N4L) and Wireless Nation successfully completed a six-week project to roll out of the Rural Connectivity Group’s (RCG) new 4G network. This gives 53 students and five teachers at Kaingaroa School, Pitt Island School and Te One School – New Zealand’s remotest schools – access to a more reliable and faster satellite link to the internet. Prior to the upgrade, the Chatham Islands frequently experienced internet outages due to their remote location and wet and windy climate. “It’s now reliable especially when our students are on Mathletics!” said Philip Graydon, Principal of Kaingaroa School. “Previously, about 30 per cent of Zoom calls would fail and drop out. Since the install, no Zoom or Teams calls have failed.” N4L CEO, Larrie Moore added: “We’re delighted to be able to bring 4G to these three schools. The new network will offer more learning opportunities and experiences to a-konga, giving them brighter futures.”
HOOKED UP: KAINGAROA SCHOOL
About the Chatham Islands Composed of 10 islands, the archipelago lies about 840km east of New Zealand. They were first settled around 1500CE by the Moriori people. Today, only Chatham Island (Re-kohu) and Pitt Island (Rangiauria) are inhabited, with approximately 780 residents. The economy is based on fishing and crayfishing. Did you know? The Chathams observe their own time, 45 minutes ahead of New Zealand.
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We have some awesome prizes up for grabs this issue. FIVE FAN LED USB LAPTOP COOLER
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It’s normal for a laptop to run warm but overheating can cause serious problems, from loss of performance to component damage. With five fans available, this external cooler will help. It’s lightweight, durable, quiet, and portable, measuring 38cm x 26cm x 2.3cm (LWH). There are six adjustable angles to choose from, so you can get the optimal viewing angle. Switch between large fan, four small fans or all five fans to give you maximum cooling (up to 2,000 rpm) with the touch of a button. Plus, enjoy backlighting with in-built LED lights. If this would look (and be) cool on your desk, we have one to win. Simply enter your details on our website. Entries close Friday 29 July.
CLEANING PEN (FOR ELECTRONIC DEVICES) Dust, dirt, crumbs, hairs, and more can find their way into every crack and crevice in your electronic devices. Keep your earphones, cellphone, mouse, screens, and keyboard free of everyday contaminants with a handy Cleaning Pen. Small and convenient to store in your bag or desk, it’s three sections also make this handy utensil
super convenient for cleaning. Choose from a soft cloth for dusting, a hard brush for stubborn dirt, and a pick for hard-to-reach spots. We have two Cleaning Pens to give away. Enter and you could clean up! Entries close Friday 29 July.
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5 ways to keep cyber nasties out of your school. Pages 14 and 15.
Z WIN@INTERFACEONLINE.CO.NZ WIN@INTERFACEONLINE.CO
To enter any of the competitions just go to our website.
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BLUETOOTH HR AND BP MONITOR ACTIVITY TRACKER
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Improve your fitness and look after yourself with a Next Gen Activity Tracker and app (iOS and Android). Easy to use and intuitive, this nifty (and healthy!) device lets you record and review your physical statistics and data, such as reps, exercises, distance, and calorie burn. Also, a pressure monitor will measure your heart rate and blood pressure. There’s a compact, hi-res display, as well as time, alarm and sedentary reminders. Bluetooth connectivity allows you to sync data wirelessly across your compatible devices and link to the app. And it’s all powered by a built-in, rechargeable battery. If you want to measure metrics when you’re on the move, this could be the device for you. To be in to win it, enter your details on our website. Entries close Friday 29 July.
POP-UP GREEN SCREEN ROUND Set up and shoot videos and photos anywhere with a Green Screen Round. Portable and foldable, it can be fixed to the backrest of most chairs, giving a plain, green background that you can later edit by adding an image of your choice. The screen measures 130cm across when fully open. It attaches using straps, with hook and loop fasteners that you can adjust to make it stable. When you’re done, fold the screen – it reduces to 44.5cm in diameter – and keep in its handy storage bag, until the next time you need it.
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Want to make your colleagues green with envy? We have two Green Screen Rounds up for grabs. Enter online. Entries close Friday 29 July. For more on how teachers are using green screens see pages 20-25.
Tell us where to go!
23 We want your suggestions for next year. See page 6.
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Facilitate real connections between students, from secure digital classrooms to collaborating together on complex projects, with Surface and Microsoft 365 for Education. Find out more microsoft.com/en-nz/education Come chat with us at the at Microsoft stand to discuss how Surface can bring your classroom to life.