Module 4: Frame vs Field

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Foundations of Design : REPRESENTATION, SEM2, 2017 M4 JOURNAL - FRAME vs FIELD Yongshi Li

817493 Carl Areskoug + Studio 10

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WEEK 9 READING: TITLE OF READING

Question 1: What are Durer’s rules for perspectival projection? (Maximum 100 words) All perpendiculars or ‘orthogonal’ meet at the so-called central vanishing point, which is determined by the perpendicular drawn from the eye to the picture plane. Besides, all parallels have a common vanishing point lies always on the horizon plain which horizontal line through the central vanishing point . Equal dimensions diminish progressively as they recede in space.

Question 2: Describe homogenous space? (Maximum 100 words)

A homogenous space is a purely mathematical space - the ultimate basis of the homogeneity of geometric space is that all its elements, the ‘points’ which are joined in it are mere determinations of position, possessing no independent content of their own outside of this relation, which they occupy on relation to each other.

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INVISIBLE CITY:VALDRADA

Key concept of the whole story Detailed decription of the city Detailed decription of the people

Inspiration Since the ‘unequal mirrored world‘ has became the main theme of the story, I would like to create a world which is mostly based on the description of the landscape - a world on the shores of a lake, but rather than just literally put two worlds together separating them by the lake, I prefer to work with indoor scenes as to emphasize the Old Quad building - so two worlds are decided to be separated by the glass floor in the building. As for the the psychological differentiation of the people would be the key, it could be indicated in their dressings or faces. However, a fully symmetrical image would not be considered as it might cause the destruction of the aesthetic balance in a B&W image. An image with high contrast is more preferable.

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OLD QUAD ISOMETRIC

0 The plain isometric of the Old Quad without notation

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1m

2.5m

5m


OLD QUAD ISOMETRIC WITH NOTATIONS

0

1m

2.5m

5m

The plain isometric of the Old Quad with several types of notation which follows the path of protagonist, all emotional and physical symbols are signified

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NOTATIONS

The girl was alone so the circle representing ‘people‘ is tiny

A symbol which represents the emotion ‘shock‘. The traveller felt astonished when he saw the girl who just staring at the pond That’s why his pace started to slow

The traveller was delighted when he just started his journey, as he dived into the crowed, the desperation spreading around the city made him flee - shown in the arrows as well as the symbols which represent ‘light‘ and ‘heavy‘ mood. Arrows show the gaze of the residents

Top view of the symbols (unfinished)

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QUAD PERSPECTIVE 1 + 2

First perspective. An indoor scene is chosen which includes the interior design and figures, reflecting the overall atmosphere of these cities as well as their connection the glass floor.

Second perspective. A closer view of one corner of the city is depicted, as it puts the key character on the stage.

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The broken glasses on the floor indicates that how two worlds connected to each other, the gestures and emotions of the inhabitants living above the glass show a great contrast to those who live below - desperation and harmony, lust and mercy. There is no crossover between each other, only cold and firm glasses left.

PERSPECTIVE SCENE 1 + 2 8


This scene is intended to depict a close-up shot for a character, who played a key role in the whole story - A girl got tired of wondering this ruined city, when she just noticed that vast sculpture of polished marble, everything even paused a second for her astonishment. ’They are twins.’, she murmured. Looking over the glittering pond in front of the marble, she noticed, a lady who has almost the perfect symmetry, just staring at her with a familiar yet unreadable face. The plot is designed to be a prompt to the readers that the girl found the connection and riddles between two worlds that need to be demystified.

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INSPIRATION & FIGURES

Girl who is watching ‘herself’ in the pond corresponds to theGreek Mythology of ‘Narcissus’

W G in in a im q t

The in D ‘Pse tion: 200

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Water Serpents in Gustav Klimt’s paintng have been turned nto the ‘goddess’ in another world. The mage of water is quite appropriate for the glass world that I was trying to depict

actural scene David DiMichele eudodocumenta: Broken Glass‘, 06 for reference

The sculpture as to provoke the idea of ‘twins‘

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WEEK 4 READING: TITLE OF READING Complete your reading before attempting these questions:

Question 1: What is the difference between autographic and allographic practice? (Maximum 100 words)

Autographic practice works like painting and sculpture that depend for their authenticity upon the direct contact of the author. Allographic works like poetry or theatre in music, the concept of authenticity is described differently and could be multiply produced without the direct intervention of the author by means of notation.

Question 2: Why do architects need new representational techniques? (Maximum 100 words)

’City has lost the signifying potencies and structural coherences that it once seemed to possess.’- all the symbols and signifiers in a society are normalizing, traditional representation presume stable objects and fixed subjects. In order to describe or to intervene, architects need representation techiniques that engage time and change, shifting scales, mobile points of view and multiple programmes.

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FINAL DRAWINGS

Cities & the sky 3: Valdrada

Key Perspective

Moan

Heavy Mood

Interior Space

Light Mood

Event

Movement Crowds Stare Shock 0

1m

Perspective 1

2.5m

5m

Boundary

Perspective 2

Final Pin-up Template

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