AUGMENTED REALITY & HCI‐KINECT HUMAN COMPUTER INTERACTION AUGMENTED REALITY BARCELONA ‐ MEETUP‐03 2013‐december‐12 La Salle Campus Barcelona
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ISIDRO NAVARRO AR & VR - Architect
By ISIDRO NAVARRO
INTRODUCTION #meetupARHCI
Augmented Reality & HCI‐KINECT
• Introduction – ‘Augmented Reality Barcelona’ – Blogs, Communities and Groups
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HCI Research Industry Applications Related Themes
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By ISIDRO NAVARRO
INTRODUCTION
Augmented Reality Barcelona Who we are? ...more than 110 members from more than 35 entities La Salle, LAYAR, Catchoom, Engidia, INAR, Tetravol, Mitjans Digitals, T‐Systems, Alt64, Bienetec, Aumentaty, Namastech, MKTCultural, Augmate, BOC, Ltc&group, EspiRA, Funky Whale Games, BeMyApp, FoolHead Studio, FEZOO, TEF, Medialab Barcelona, PANGEA Reality, Iris Control Systems, Mobile World Center, Innovae Vision, UPC, Aumentasolutions, AR Dirt Podcast, Doubleyou, Amplified Robot, Merchlar, Boston Scientific, Einnova, AR Standards, ENTI,… AUGMENTED REALITY BARCELONA
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Augmented Reality & HCI‐KINECT
Augmented Reality & HCI‐KINECT By ISIDRO NAVARRO
INTRODUCTION #meetupARHCI
BLOGS & PEOPLE http://www.ardirt.com http://augmentedpixels.com/blog/ http://augmentation.wordpress.com http://augmentedblog.wordpress.com http://www.augmented.org/blog http://www.augmentedlegality.com http://gamesalfresco.com http://medicalaugmentedreality.com http://augmentedrealityoverview.blogspot.com
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Augmented Reality & HCI‐KINECT By ISIDRO NAVARRO
INTRODUCTION
AUGMENTED REALITY BARCELONA
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COMMUNITIES in Google+
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Augmented Reality & HCI‐KINECT By ISIDRO NAVARRO
INTRODUCTION #meetupARHCI
GROUPS in Linkedin Mobile Augmented Reality (3500+) AR Glasses (2700+) Immersive 3D Environments & Augmented Reality (1000+) Geospatial Augmented Reality (400+) Layar Reality Browser (400+) AR‐UX : Augmented Reality User Experience (250+) ARE: Augmented Reality Educators (50+) La Salle AR (40+)
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By ISIDRO NAVARRO
INTRODUCTION
AR market studies Virtual Reality & Augmented Reality Market worth 1.06 Billion by 2018 “Virtual Reality & Augmented Reality Market – By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data Glove, HMD, ICs); By Applications (Medical, Military, Gaming), By Geography (2013 – 2018) ”, published by MarketsandMarkets
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Augmented Reality & HCI‐KINECT
Augmented Reality & HCI‐KINECT
HUMAN COMPUTER INTERACTION
CONCEPT
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By ISIDRO NAVARRO
Human‐Computer Interaction (HCI) is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. 1992, SIGCHI Curriculum Development Group
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Augmented Reality & HCI‐KINECT
SIXTHSENSE ‐ MIT Media Lab
Haptic System 'SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information. Author: Pranav Mistry
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RESEARCH
By ISIDRO NAVARRO
Augmented Reality & HCI‐KINECT
OCULUS RIFT & Motion Capture System This projects details a stereo camera rig that I've built for the Oculus Rift, and showcases a series of augmented reality demonstrations. The video also covers a method to use the Rift wirelessly (Virtual Environments and Computer Graphics group at University College London) Author: William Steptoe
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RESEARCH
By ISIDRO NAVARRO
Augmented Reality & HCI‐KINECT
SANDBOX – KeckCAVES
Science education, Keck Foundation, California The sandbox is equipped with a Kinect 3D camera and a projector to project a real‐time colored topographic map with contour lines onto the sand surface. The sandbox lets virtual water flow over the surface using a GPU‐based simulation of the Saint‐Venant set of shallow water equations. Authors: Oliver Kreylos, Buraz Yikilmaz & Peter Gold from KeckCAVES
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RESEARCH
By ISIDRO NAVARRO
Augmented Reality & HCI‐KINECT
RESEARCH
By ISIDRO NAVARRO
#meetupARHCI
REALITY EDITOR ‐ MIT Media Lab
Internet Of Things The Reality Editor is a system that supports editing the behavior and interfaces of socalled “smarter objects”, i.e. objects or devices that have an embedded processor and communication capability. Author: Valentin Heun
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By ISIDRO NAVARRO
RESEARCH
Gestural Interface for Remote Spatial Perception Wearable device GIST helps the blind ‘see’ what’s around them. Authors: Vinitha Khambadkar and Eelke Folmer are computer scientists from the University of Nevada
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Augmented Reality & HCI‐KINECT
Augmented Reality & HCI‐KINECT
Kinect Sign Language Translator – Microsoft Research The prototype system understands the gestures of sign language It displays the signer and renders a written and spoken translation of the sign language in real‐time, and it also takes the non‐signer's spoken words and turns them into accurate, understandable sign language. Author: Xilin Cen, Professor, Chinese Academy of Sciences
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RESEARCH
By ISIDRO NAVARRO
Augmented Reality & HCI‐KINECT
RESEARCH
By ISIDRO NAVARRO
#meetupARHCI
inFORM – MIT
Dynamic Shape Display inFORM can render 3D content physically, so users can interact with digital information in a tangible way. It also interact with the physical world around it, for example moving objects on the table's surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance. Authors: Daniel Leithinger, Sean Follmer & Hiroshi Ishii from MIT VIDEO
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Augmented Reality & HCI‐KINECT
PRIMESENSE labs SMART TERRAIN Apps powered by Vuforia can now enable users to create their own play space and interact with the physical world in ways not experienced before by enabling game physics to apply to real world surfaces and objects.
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INDUSTRY
By ISIDRO NAVARRO
Augmented Reality & HCI‐KINECT
OMEK OMEK BECKON & GRASP Omek Beckon and Grasp are a full‐featured set of middleware and tools that enables you to quickly and efficiently deploy full‐body and hands gesture and tracking interfaces in your applications and devices, for operation at ranges from 1.5 to 3.5 meters and 10 cm.
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INDUSTRY
By ISIDRO NAVARRO
By ISIDRO NAVARRO
INDUSTRY
XBOX ONE – Microsoft
Kinect‐Game The console includes a newly upgraded Kinect motion sensing peripheral. New features such as a built‐in Skype client for videoconferencing, user recognition and tracking, and the ability to use voice commands and gestures to navigate the console's user interface.
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Augmented Reality & HCI‐KINECT
By ISIDRO NAVARRO
INDUSTRY
PLAYGROUND – Playstation 4 Player interaction for immersive gaming. The Playroom, an alternate reality game that comes pre‐loaded on PlayStation 4 projects the miniature machines into players' living rooms. Using the PlayStation Camera, players can interact with them, kicking, flicking, and cradling them as they frolic and cower.
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Augmented Reality & HCI‐KINECT
By ISIDRO NAVARRO
INDUSTRY
RAZER HYDRA – Sixense Entertainment
Magnetic motion sensing It uses a weak magnetic field to detect the absolute position and orientation of the controllers with a precision, as stated by its developers, of 1 mm and 1°; it has six degrees of freedom. The current release is wired, but a wireless version is in development.
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Augmented Reality & HCI‐KINECT
By ISIDRO NAVARRO
INDUSTRY
REACTIVE GRIP – Tactical Haptics
Friction controller Reactive Grip touch feedback works by mimicking the friction and shear forces that we feel in the real world when holding an object or touching a surface. This is accomplished by measuring the movements of the player’s hand and actuating small sliding plates in the grip of the controller to recreate the friction and shear forces you expect
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Augmented Reality & HCI‐KINECT
Augmented Reality & HCI‐KINECT
STREET MARKETING ‐ Appshaker Interaction in public spaces for street marketing. Projects using augmented reality, motion/body tracking and gesture control.
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APPLICATIONS
By ISIDRO NAVARRO
Augmented Reality & HCI‐KINECT
LEAP MOTION & Kinect The Leap Motion controller senses how users moves their hands over the device. Author: Yhosinaga Takashi
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APPLICATIONS
By ISIDRO NAVARRO
Augmented Reality & HCI‐KINECT
IRIS – Hybe Interactive mirror with Arduino and Kinect RIS is a media canvas with matrix of conventional information display technology ‐ a monochrome LCD. Through the phased opening and closing of circular‐segmented black Liquid Crystal, IRIS can create various patterns and control the amount (size) of passing lights. Seoul Art Space_Geumcheon, KOREA
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RELATED THEMES
By ISIDRO NAVARRO
Augmented Reality & HCI‐KINECT
EYEBORG – Cyborg Foundation Eyeborg is a cybernetic eye that allows you to hear colours from infrared to ultraviolet. The current eye is based on a chip that transmits sounds via bone conduction. Author: Neil Harbisson
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RELATED THEMES
By ISIDRO NAVARRO
Augmented Reality & HCI‐KINECT
EPOC nuroheadset ‐ EMOTIV EMOTIV + KINECT CONTROLLED ROBOT The Microsoft Kinect RGB‐Depth camera overlays the floor in relation to the robot's position and orientation. The user selects a location on the floor with the mouse by moving his head.
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RELATED THEMES
By ISIDRO NAVARRO
Augmented Reality & HCI‐KINECT
RELATED THEMES
By ISIDRO NAVARRO
#meetupARHCI
OLIMPIC CHANGES Contest for the best idea of projects about the olimpic winter games in Rusia. People interacts with the tickets machine to get it for free while they do sport.
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Augmented Reality & HCI‐KINECT
NEUROCAM – Neurowear Wearable camera system that detects your emotions. It automatically records moments of interest based on an analysis of the users brainwaves.. Author: Mitsukura, professor of Keio University
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RELATED THEMES
By ISIDRO NAVARRO
Augmented Reality & HCI‐KINECT
RELATED THEMES
By ISIDRO NAVARRO
#meetupARHCI
SHIPPO – Neurowear & Kiluck Neuro tagging map – Wearable device registers your emotions and tag the map for sharing in social apps.
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By ISIDRO NAVARRO
ISIDRO NAVARRO LinkedIn Youtube Slideshare Google+ Twitter Facebook Scholar Meetup
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