Design Thinking Bootcamp (2-3 days) Selected slides for a typical professional training
Continuous Innovation ! Quick Win
This slideset is an exemplarily excerpt of short input presentations given in my design thinking and innovation management trainings. In the light of design thinking’s current hype I share them with the hope that it is being understood better and becomes a more widespread and accepted way of innovating – without the disappointments that exaggerated expectations may bring along. If you’re interested in professional training and strategy advisory (also beyond design thinking) you’ll find my contact data here. I facilitate all training formats in cooperation with experienced DT coaches (e.g. d.School Potsdam and IDEO alumni).
Design Thinking Bootcamp: Day I Experience the basics of design thinking
“
„
The future is best found in the opportunities that go unnoticed in the present. Peter Drucker
1
How your journey may feel ‌
Source: http://commons.wikimedia.org/wiki/File:Teststrecke_Roller_Coaster.JPG
5
There is nothing new about “Design Thinking” It’s a way of designerly (entrepreneurial!) doing and thinking which can be seen as »innovator’s common sense«
“
Everything that needs to be said has already been said. But, since no one was listening, everything must be said again.
„
André Paul Guillaume Gide (French author and Nobel Prize literary)
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T PU IN
The Basics ÂťDesign thinkingÂŤ its origin, nature and use.
Image Credit: New Bauhaus Chicago; Stefanie Di Russo (ithinkidesign.wordpress.com), ), PhD/Researcher at Swinburne University, Melbourne, Australia
Place - People - Process Design thinking in the media – a sketchy view
! Heavy collaboration in multi-disciplinary teams ! Space as catalyst
! Culture of visualization and prototyping ! Radical user perspective
! Heavy use of sticky notes ‌
Source: http://www.ftd.de/karriere/management/:design-thinking-kreativ-um-die-ecke-gedacht/50171916.html
9
Place - People - Process Design thinking in the media – a sketchy view
! Heavy collaboration in multi-disciplinary teams ! Space as catalyst
! Culture of visualization and prototyping ! Radical user perspective
! Heavy use of sticky notes ‌
Source: http://www.ftd.de/karriere/management/:design-thinking-kreativ-um-die-ecke-gedacht/50171916.html
9
Place - People - Process Design thinking in the media – a sketchy view
! Heavy collaboration in multi-disciplinary teams ! Space as catalyst
! Culture of visualization and prototyping ! Radical user perspective
! Heavy use of sticky notes ‌
Source: http://www.ftd.de/karriere/management/:design-thinking-kreativ-um-die-ecke-gedacht/50171916.html
9
Place - People - Process Design thinking in the media – a sketchy view
! Heavy collaboration in multi-disciplinary teams ! Space as catalyst
! Culture of visualization and prototyping ! Radical user perspective
! Heavy use of sticky notes ‌
Source: http://www.ftd.de/karriere/management/:design-thinking-kreativ-um-die-ecke-gedacht/50171916.html
9
What is ÂťDesignÂŤ?
design is to design the design of a design. noun verb noun noun 1
a general concept or policy
2
an activity
3
a plan or intention
4
a finished outcome (system, service or product)
cited after John Heskett (former Chair Professor Design, Hong Kong Polytechnic University); adapted from Hardt, M. (2006). Design: The Term Design. 10 Lecture presented at University of Lapland, Rovaniemi Finland. (www.michael-hardt.com/PDF/lectures/design-definition.pdf)
Design Thinking: Why the sudden Interest? Fundamental cultural differences ‌
problem finding
doing the right thing
problem solving
doing the thing right
value creation + value capture
11
Design Thinking = Strategic Thinking
problem finding
doing the right thing
problem solving
doing the thing right
value creation + value capture The E!ciency Movement: Outsourcing, Total Quality Management (TQM), Six Sigma, Lean Manufacturing, Maximizing Return on Assets, Corporate Redesign, Market Segmentation, Licensing, Line Extensions & Diversification, etc.
12
Design Thinking = Strategic Thinking
problem finding
doing the right thing
problem solving
doing the thing right
value creation + value capture Design is the one business discipline whose primary concern is innovation. When design thinking becomes a core competency, companies become more nimble in the face of rapidly changing markets and new competition.
adapted from Bernhard Roth (Academic Director, d.school Stanford)
13
Design Thinking = Strategic Thinking Value migration and the shift to a Âťvalue creation economyÂŤ
problem finding
doing the right thing
problem solving
doing the thing right
value creation + value capture = advantage
14
Design Thinking = Strategic Thinking Value migration and the shift to a Âťvalue creation economyÂŤ
problem finding
doing the right thing
Design Thinking
problem solving
doing the thing right
Agile Lean Start-up
Execute: Classic Lean
15
Design Thinking = Strategic Thinking
problem finding
doing the right thing
problem solving
doing the thing right
value creation + value capture = strategy
17
Design Thinking = Strategic Thinking problem finding
doing the right thing
problem solving
doing the thing right
17
Strategic Thinking and the ÂťKnowledge FunnelÂŤ problem finding
problem solving
doing the right thing
doing the thing right
01100111001
Mystery
Heuristic
Algorithm
Code
Embracing and living a Âťd.mindsetÂŤ is the first step - and as we think, perfect prerequisite - to successfully understand and apply lean start-up principles and agile development methods.
Image Credit: Nordstrom Innovation Lab (https://secure.nordstrominnovationlab.com/pages/our_process_told_as_our_team_s_timeline)
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Image Credit: DT Venn Diagram, Stanford d.School
20
“
Design is the expert discipline for relating and connecting floating fields.
Image Credit: DT Venn Diagram, Stanford d.School
Wolfgang Jonas (1999)
„ 20
Design Thinking and Value Creation
Technology
Business Viability
Feasibility
People & Human Values Usability & Desirability
21
Design Thinking and Value Creation
Process Innovation: Manufacturing
Technology
Business Viability
Feasibility
Emotional Innovation: User Interaction and Interface, Relationships, Marketing
People & Human Values
Functional Innovation: Organisational Behavior Marketing & Branding
Usability & Desirability
21
Design Thinking and Value Creation
Process Innovation: Manufacturing
Business
Technology
Viability
Feasibility
E U L VA ATION INNOV
E C N E I R EXPE TION INNOVA
Emotional Innovation: User Interaction and Interface, Relationships, Marketing
=
People & Human Values
Functional Innovation: Organisational Behavior Marketing & Branding
Usability & Desirability
21
Design Thinking and Value Creation Cost Avoidance Less sedations, more patients
MRI Scan Technology
Adventure Frame
Image Credit: Š 2011-2012 General Electric Company
22
Design Thinking and Value Creation Cost Avoidance Less sedations, more patients
E U L VA ATION INNOV
MRI Scan Technology
Adventure Frame
Image Credit: Š 2011-2012 General Electric Company
22
JaipurKnee :
A Prosthetic Knee Joint for Extreme-Affordability
The JaipurKnee is a high-performance, low-cost prosthetic knee joint for above-knee amputees. Designed in collaboration with Stanford University and the Jaipur Foot Organization (BMVSS), the JaipurKnee’s polymer-based polycentric design provides a stable gait at a fraction of the cost.
SAP Hana
High Performance: Blends gait stability with a natural swinging motion Embrace Affordable: One tenth the cost of comparable polycentric knee joints
d.light
Lightweight: 1.5 lb / 0.68 kg High Range of Motion: 165˚ range of motion enabling kneeling and squatting
!"#$%&'()$*&++'#$*,'-$"(.$-##/$ !"#$%&'()$*&++'#$*,'-$"(.$-##/$ Keep the Change 0/.+(''#1$+&$2)&301#$455$6(++.$&7$'08"+ 0/.+(''#1$+&$2)&301#$455$6(++.$&7$'08"+
Universal Design: Works with standard prosthetic leg systems including BMVSS and standardGE pyramid adapter system MRI Adventure Series
Mayo Clinics
Long Life Span: Benchtop tested to 3-5 years of use Durable Material: Oil-filled nylon polymer self lubricates with use Simple Geometry: Five plastic pieces and four standard fasteners Takes Inspiration Biology: A Liter offrom Light Mimics an anatomical knee’s motion
JaipurKnee
Hippo Roller
Paradigm Shifts, Market Disruptions and Competitive Advantages
High Jumps
Ship Container vs. Dock Workers
GPS vs. Map Navigation
Hilti
Nintendo Wii
Godrej chotuKool
Memory Stick vs. Punched Tape
Wikipedia vs. Encyclopedia
Fluorescent »Computer Furniture«
T PU IN
Design-led Innovation Shared values and principles of a d.culture ‌
http://online.wsj.com/article/SB10001424127887324744104578475220275737136.html
25
1: Have an Outside-in Mindset
inside »
« outside
TRADITIONAL INSIDE-OUT VALUE CHAIN What are our core competencies?
What is our current business model?
What else could we o!er? er?
What other channel could we use?
What customers would we sell to?
Perceived Customer Value = Functional Benefits – Financial Cost
adapted from Peer Insight. (2007). Seizing the White Space: Innovative Service Concepts in the United States, Technology Review. Study, Helsinki: Tekes, the Finnish Funding Agency for Technology and Innovation.
26
1: Have an Outside-in Mindset
inside »
« outside
TRADITIONAL INSIDE-OUT VALUE CHAIN What are our core competencies?
What is our current business model?
What else could we o!er? er?
What other channel could we use?
What customers would we sell to?
Perceived Customer Value = Functional Benefits – Financial Cost
CUSTOMER EXPERIENCE OUTSIDE-IN VALUE CHAIN What do we need to execute that design?
What business design would create defensible profits?
What could we o!er?
What ecosystem exists to meet those priorities?
What customers do we want? What are their priorities?
Perceived Customer Value = Emotional Benefit – Hassle Factor
adapted from Peer Insight. (2007). Seizing the White Space: Innovative Service Concepts in the United States, Technology Review. Study, Helsinki: Tekes, the Finnish Funding Agency for Technology and Innovation.
26
1: Have an Outside-in Mindset The ten Schools after Mintzberg
Strategy Formation as …
The »Design School«
Process of Conception
!
The Planning School
Formal Process
!
The Positioning School
Analytical Process
The Entrepreneurial School
Visionary Process
The Cognitive School
Mental Process
The Learning School
Emergent Process
The Power School
Process of Negotiation
The Cultural School
Collective Process
The Environmental School
Reactive Process
The Configuration School
Process of Transformation
Mintzberg, H., Ahlstrand, B., & Lampel, J. (2001). Strategy Safari: A Guided Tour Through The Wilds of Strategic Mangament. New York: The Free Press.
Inherent in DT
!
27
1: Have an Outside-in Mindset The ten Schools after Mintzberg
Strategy Formation as …
The »Design School«
Process of Conception
!
The Planning School
Formal Process
!
The Positioning School
Analytical Process
The Entrepreneurial School
Visionary Process
The Cognitive School
Mental Process
The Learning School
Emergent Process
The Power School
Process of Negotiation
The Cultural School
Collective Process
The Environmental School
Reactive Process
The Configuration School
Process of Transformation
Mintzberg, H., Ahlstrand, B., & Lampel, J. (2001). Strategy Safari: A Guided Tour Through The Wilds of Strategic Mangament. New York: The Free Press.
Inherent in DT
Y G E T A R T TS
N E G R EME
G N I K N I TH !
27
1: Combine Outside-in & Inside-out Innovating with push (proposing) and pull (exploring)
Identify
Business Develop
1
Technology
2
Create
Concepts
Fit them to
3
Users
T C E N CON Understand
Users
3
Create
Concepts
2
Build
1
Business Develop
Technology adapted from Vijay Kumar: Business & Technology-driven Innovation vs. Design Thinking
28
2: Use Empathy for Users & Stakeholders
Viability
Feasibility
Desirability
29
2: Use Empathy for Users & Stakeholders Solution
Viability
Feasibility
What can be financially viable?
What can be done in terms of capabilities and technology?
Desirability What is it, people desire?
Start
29
3: Embrace Diversity and Multi-disciplinarity
30
3: Embrace Diversity and Multi-disciplinarity Physical Design
GRAPHIC DESIGN
WEB DESIGN
MECHANICAL ENGINEERING
HUMAN SCIENCES
PRODUCTION ENGINEERING
PHYSICAL SCIENCES
H.C.I.
HARDWARE ENGINEERING
COMPUTER SCIENCES
Technical & Objective
Human & Subjective
INDUSTRIAL DESIGN
SOFTWARE ENGINEERING
INTERACTION DESIGN
Digital Design after Bill Moggridge, Interaction Design Professions
31
4: Think holistically and systemic
32
5: Generate many, many, many ... new Ideas
33
3
6: Find and Iterate Alternative Solutions
Iterations
Alternative Solutions
34
6: Find and Iterate Alternative Solutions = Market Definition
Customer Functions
Market Industry Z Industry Y Industry X
Business
Customer Groups
Alternative Solutions
after Abell, D. F. (1980). Defining the Business - The Starting Point of Strategic Planning. NJ: Englewood Cli!s.
35
7: Fail early, Fail often – But: Fail smart!
COSTS OF ERRORS
Too late! T Nu es m t& be Ite r o ra f E te: rro rs
Danger: Post-decision dissonance! »Sunk cost fallacy«
!
e r u l i a F r e p t s o C
Learn here!
!
! Planning & Development
Procurement & Production PROJECT PROGRESS
Test, Delivery & Launch 36
7: Fail early, Fail often: Design’s Impact on Innovation ROI
Investment / Return
+!
Return
Investment
Time
-! Image Credit: Charles Owen (1998)
37
8: Make conscious Use of Space
LaunchLabs, Berlin (www.launchlabs.de (www.launchlabs.de)
38
The famous D.Mindset
HUMAN CENTERED
BIAS TOWARDS ACTION
RADICAL COLLABORATION
SHOW DON’T TELL
CULTURE OF PROTOTYPING & EXPERIMENTATION
Image Credit: D.Mindsets, d.School Stanford (dschool.stanford.edu)
CRAFT CLARITY
MINDFUL OF PROCESS 39
meth!o
d!ol!o!
T PU IN
noun g y /"meTH #$d채l#j method %/ ologies , plural
The sys t e m of prin proced ciples, ures ap practic plied to e s, an any spe c ific bra knowle nch dge
Process, Toolset, Method or what? Annoying discussions around a methodology.
41
!NALYSIS
3YNTHESIS
!BSTRACT
No Need to fear the »Model Mayhem«! &RAME )NSIGHTS h!HAv
%XPLORE #ONCEPTS h%UREKAv
-AKE 0LANS
(YPOTHESIS
+NOW
+NOW 5SER
-AKE
+NOW #ONTEXT
2EALIZE /FFERINGS
[
0ROTOTYPE 0ILOT ,AUNCH
)MPLEMENT
2ESEARCH
Convergence-Divergence
$ELIVERY
2EAL
ID.IIT: Analysis-Synthesis
Engine Service Design (UK)
»Design Chaos«
- -
Diamond 1: Direction setting
Diamond 2: Service design
Diamond 3: Service production
Initiate
Initiate
Initiate
Select
Define
Vision Document
Create
Select
Define
Create
Select
Define
- - -
Sustain
Service Blueprint
- - - - - - - -
Create
-
Spirit of Creation (UK)
St. Gallen
Frameworks
Abstract Conceptualization
Assimilating
d.school Potsdam
IDEO (Educators Toolkit)
Bill Moggridge
Stanford’s d.Modes
Imperatives
Converging Problem Selecting
Reflective Observation
Problem Finding
Solution Finding
Active Experimentation
Solution Selecting
Diverging
Observations
d.school Stanford
Accommodating
Concrete Experience
Solutions
Beckman & Barry
etc. 42 Jeanne Liedtka and Tim Ogilvie
Stanford’s Necktie Flare
ID.IIT: Vijay Kumar
Most Common Generic Models of Creative Thinking
ANALYSIS-SYNTHESIS
S1
S2
S3
S4
S5
RE-ENTRY POINT
CONVERGENCE-DIVERGENCE
S6
CONCRETE-ABSTRACT
43
UNDERSTAND
OBSERVE
PROBLEM SPACE EXPLORATION
POINT OF VIEW
IDEATE
PROTOTYPE
TEST
SOLUTION SPACE EXPLORATION
44
The most popular Design Thinking Process Representation Empathize
Re-Frame
Explore
Execute
UNDERSTAND
OBSERVE
POINT OF VIEW
Talk to Experts
Immerse
Share
Brainstorm
Insight
Research
Observe
Synthesize
Visualize
Big Idea
Experience
Engage
Point of View
Prototype
Sticky Takeaway
PROBLEM SPACE EXPLORATION
IDEATE
PROTOTYPE
TEST
SOLUTION SPACE EXPLORATION
Divergence-Convergence Model increasing complexity
UNDERSTAND “seeking”
increasing certainty
OBSERVE
POINT “solving” OF VIEW
Initial understanding of problem
IDEATE“seeking” PROTOTYPE
TEST “solving”
Problem definition: “reframing”
PROBLEM SPACE EXPLORATION
SOLUTION SPACE EXPLORATION
Analysis-Synthesis Bridge Model Abstract Problem Space
Solution Space
Frameworks
Imperatives Model of what »could be« manifest as
Analysis (think)
distilled to
Model of what »is«
suggest
Synthesis (make)
What »could be«
What »is«
Observations
Solutions Existing – Implicit (Current)
Preferred – Explicit (Future)
Concrete after Dubberly, Evenson & Robinson (2008)
47
Analysis-Synthesis Bridge Model Abstract PRINCIPLES
Frameworks
Imperatives
POINT OF VIEW
IDEATE
PLANS
OBSERVATIONS
Analysis (think)
Observations
PROTOTYPE
Synthesis (make)
OBSERVE TEST
TESTS
Solutions
Concrete after Owen, Kumar (ID.IIT)
48
Analysis-Synthesis Bridge Model Abstract PRINCIPLES
Frameworks
Imperatives
POINT OF VIEW
IDEATE Problem Selecting
PLANS
Problem Finding
OBSERVATIONS
Analysis (think)
Observations
Solution Finding PROTOTYPE
Synthesis (make)
OBSERVE Solution Selecting
TESTS
TEST
Solutions
Concrete after Owen, Kumar (ID.IIT)
48
Analysis-Synthesis Bridge Model Abstract
Frameworks
PRINCIPLES
Imperatives
PLANS
Synthesis (make)
OBSERVATIONS
Analysis (think)
Observations
TESTS
Solutions
Concrete after Owen, Kumar (ID.IIT)
49
Analysis-Synthesis Bridge Model Abstract
Frameworks
PRINCIPLES
Imperatives
PLANS
Synthesis (make)
OBSERVATIONS
Analysis (think)
Observations
TESTS
Solutions
Concrete after Owen, Kumar (ID.IIT)
49
Analysis-Synthesis Bridge Model Abstract
Frameworks
PRINCIPLES
Imperatives
PLANS
Synthesis (make)
OBSERVATIONS
Analysis (think)
Observations
TESTS
Solutions
Concrete after Owen, Kumar (ID.IIT)
49
Analysis-Synthesis Bridge Model Abstract
Frameworks
PRINCIPLES
Imperatives
cloud-cuckoo-land
Academic Isolation PLANS
OBSERVATIONS
Analysis (think)
Observations
Synthesis (make)
slavishly user-centered
Express Test Cycle
TESTS
Solutions
Concrete after Owen, Kumar (ID.IIT)
50
Design as ‌
Example
Problem Framing
Umpqua Bank Apple iPod/iPhone/iTunes-Ecosystem DesigningOutCrime Sydney Nintendo Wii SAP HANA Godrej chotuKool
Design redefines the challenges facing the organization.
Problem Solving Design finds new opportunities by solving existing problems.
Form, Feature & Function Design makes things work better than they did before.
Style Design is the avenue to being hip and cool.
No Conscious Design Design has no perceived value for the organization.
The Transtrap Kickstart Irrigation Pumps Pangea Organics Packaging Digital Rights Management OXO Good Grips Aquaduct Tricycle
Gillette Mach 3 Razor Nokia Mobile Phones Acer Computers Hewlett Packard Devices iPod + Wheel
Target Microsoft Zune Apple Product Identity Media Markt Private Labels
German Elster Tax Declaration Software TV Remote Controls
Design Maturity Stages: Adapted from Steve Sato (former HP), Rosa Wu and Jess McMullin (Ambidextrous Magazin 2006-2)
51
Design as ‌
Example
Problem Framing
Umpqua Bank Apple iPod/iPhone/iTunes-Ecosystem DesigningOutCrime Sydney Nintendo Wii SAP HANA Godrej chotuKool
Design redefines the challenges facing the organization.
Problem Solving Design finds new opportunities by solving existing problems.
Form, Feature & Function Design makes things work better than they did before.
Style Design is the avenue to being hip and cool.
No Conscious Design Design has no perceived value for the organization.
The Transtrap Kickstart Irrigation Pumps Pangea Organics Packaging Digital Rights Management OXO Good Grips Aquaduct Tricycle
Gillette Mach 3 Razor Nokia Mobile Phones Acer Computers Hewlett Packard Devices iPod + Wheel
Target Microsoft Zune Apple Product Identity Media Markt Private Labels
German Elster Tax Declaration Software TV Remote Controls
Design Maturity Stages: Adapted from Steve Sato (former HP), Rosa Wu and Jess McMullin (Ambidextrous Magazin 2006-2)
51
Design as ‌
Example
Problem Framing
Umpqua Bank Apple iPod/iPhone/iTunes-Ecosystem DesigningOutCrime Sydney Nintendo Wii SAP HANA Godrej chotuKool
Design redefines the challenges facing the organization.
Problem Solving Design finds new opportunities by solving existing problems.
Form, Feature & Function Design makes things work better than they did before.
Style Design is the avenue to being hip and cool.
No Conscious Design Design has no perceived value for the organization.
The Transtrap Kickstart Irrigation Pumps Pangea Organics Packaging Digital Rights Management OXO Good Grips Aquaduct Tricycle
Gillette Mach 3 Razor Nokia Mobile Phones Acer Computers Hewlett Packard Devices iPod + Wheel
Target Microsoft Zune Apple Product Identity Media Markt Private Labels
German Elster Tax Declaration Software TV Remote Controls
Design Maturity Stages: Adapted from Steve Sato (former HP), Rosa Wu and Jess McMullin (Ambidextrous Magazin 2006-2)
51
Design as ‌
Example
Problem Framing
Umpqua Bank Apple iPod/iPhone/iTunes-Ecosystem DesigningOutCrime Sydney Nintendo Wii SAP HANA Godrej chotuKool
Design redefines the challenges facing the organization.
Problem Solving Design finds new opportunities by solving existing problems.
Form, Feature & Function Design makes things work better than they did before.
Style Design is the avenue to being hip and cool.
No Conscious Design Design has no perceived value for the organization.
The Transtrap Kickstart Irrigation Pumps Pangea Organics Packaging Digital Rights Management OXO Good Grips Aquaduct Tricycle
Gillette Mach 3 Razor Nokia Mobile Phones Acer Computers Hewlett Packard Devices iPod + Wheel
Target Microsoft Zune Apple Product Identity Media Markt Private Labels
German Elster Tax Declaration Software TV Remote Controls
Design Maturity Stages: Adapted from Steve Sato (former HP), Rosa Wu and Jess McMullin (Ambidextrous Magazin 2006-2)
51
Design as ‌
Example
Problem Framing
Umpqua Bank Apple iPod/iPhone/iTunes-Ecosystem DesigningOutCrime Sydney Nintendo Wii SAP HANA Godrej chotuKool
Design redefines the challenges facing the organization.
Problem Solving Design finds new opportunities by solving existing problems.
Form, Feature & Function Design makes things work better than they did before.
Style Design is the avenue to being hip and cool.
No Conscious Design Design has no perceived value for the organization.
The Transtrap Kickstart Irrigation Pumps Pangea Organics Packaging Digital Rights Management OXO Good Grips Aquaduct Tricycle
Gillette Mach 3 Razor Nokia Mobile Phones Acer Computers Hewlett Packard Devices iPod + Wheel
Target Microsoft Zune Apple Product Identity Media Markt Private Labels
German Elster Tax Declaration Software TV Remote Controls
Design Maturity Stages: Adapted from Steve Sato (former HP), Rosa Wu and Jess McMullin (Ambidextrous Magazin 2006-2)
51
Design as ‌
Example
Problem Framing
Umpqua Bank Apple iPod/iPhone/iTunes-Ecosystem DesigningOutCrime Sydney Nintendo Wii SAP HANA Godrej chotuKool
Design redefines the challenges facing the organization.
Problem Solving Design finds new opportunities by solving existing problems.
Form, Feature & Function Design makes things work better than they did before.
Style Design is the avenue to being hip and cool.
No Conscious Design Design has no perceived value for the organization.
The Transtrap Kickstart Irrigation Pumps Pangea Organics Packaging Digital Rights Management OXO Good Grips Aquaduct Tricycle
Gillette Mach 3 Razor Nokia Mobile Phones Acer Computers Hewlett Packard Devices iPod + Wheel
Target Microsoft Zune Apple Product Identity Media Markt Private Labels
German Elster Tax Declaration Software TV Remote Controls
Competitive Advantage
Decades
Years
Quarters
Months
!
Design Maturity Stages: Adapted from Steve Sato (former HP), Rosa Wu and Jess McMullin (Ambidextrous Magazin 2006-2)
51
Large Scale Systems
Systems and Behavior
Artifact and Experience
Artifact
52
Large Scale Systems
Systems and Behavior
Artifact and Experience
Artifact
52
Large Scale Systems
Systems and Behavior
Artifact and Experience
Artifact
52
Large Scale Systems
Systems and Behavior
the clay street project
Artifact and Experience
Artifact
52
Large Scale Systems
Systems and Behavior
the clay street project
Artifact and Experience
Artifact
52
Pyramid of Design Thinking Practice
HIGH Level of Complexity
Large Scale Systems Policy Design, Systems Design, Infrastructure, Public Service, Environment
System
Systems and Behavior Urban Planning, Architecture | Service Design, Strategic Design | Culture
Service
Artifact and Experience Engineering, Interaction Design, HCI, User Experience, Anthropological Design, HCD
Object
Artifact Product, Interior | Fashion, Jewelry | Graphic, Digital Media LOW
The Pyramid of DT practice: adapted from Stefanie Di Russo (PhD), Swinburne University, Australia
53
Customer Discovery + Problem Discovery + Working Culture + Structured Unstructured Process + Sanity and Reason = Design Thinking 54
T PU IN
ts h g i In s
e m i T y t i v i Act d e e N
t n e m e t a St
w e i v Inter
S M
s e c i er v
s e g a ess
ts n e m n o r Envi s t c e Obj e l p o Pe
Empathize Know thy users and stakeholders! E r e s U
x
e c n e p er i
l a c i s y h P e v i t i n g o C l a i c So l a r u Cult
3
Image Credit:Tom Fishburne (http://tomfishburne.com)
“
Directly witnessing and experiencing aspects of behavior in the real world is a proven way of inspiring and informing [new] ideas. The insights that emerge from careful observation of people's behavior […] uncover all kinds of opportunities that were not previously evident.
„
Jane Fulton Suri (2005) http://www.thoughtlessacts.com 4
Use, Usability and Meaning
Image Credit: National Archives Record Group 75, Records of the Bureau of Indian A!airs, Sacramento Area O"ce. Coded Records Relating to Programs and Administration, 1910-1958, Box 44, file "Survey of Fresno and Madera Counties, L. D. Creel, ca. 1920," NARA Pacific Region, San Francisco, USA (http://www.archives.gov/pacific/education/curriculum/4th-grade/acorn-photographs.html)
5
Use, Usability and Meaning
Image Credit: National Archives Record Group 75, Records of the Bureau of Indian A A!airs, Sacramento Area O"ce. Coded Records Relating to Programs and Administration, 1910-1958, Box 44, file "Survey of Fresno and Madera Counties, L. D. Creel, ca. 1920," NARA Pacific Region, San Francisco, USA (http://www.archives.gov/pacific/education/curriculum/4th-grade/acorn-photographs.html) (http://www.archives.gov/pacific/education/curriculum/4th-grade/acorn-photographs.html
5
Use, Usability and Meaning
Image Credit: National Archives Record Group 75, Records of the Bureau of Indian A A!airs, Sacramento Area O"ce. Coded Records Relating to Programs and Administration, 1910-1958, Box 44, file "Survey of Fresno and Madera Counties, L. D. Creel, ca. 1920," NARA Pacific Region, San Francisco, USA (http://www.archives.gov/pacific/education/curriculum/4th-grade/acorn-photographs.html) (http://www.archives.gov/pacific/education/curriculum/4th-grade/acorn-photographs.html http://www.archives.gov/pacific/education/curriculum/4th-grade/acorn-photographs.html
5
Use, Usability and Meaning Jobs-to-be-done are complex constructs ‌
Image Credit: National Archives Record Group 75, Records of the Bureau of Indian A!airs, Sacramento Area O"ce. Coded Records Relating to Programs and Administration, 1910-1958, Box 44, file "Survey of Fresno and Madera Counties, L. D. Creel, ca. 1920," NARA Pacific Region, San Francisco, USA (http://www.archives.gov/pacific/education/curriculum/4th-grade/acorn-photographs.html)
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Use, Usability and Meaning Jobs-to-be-done are complex constructs ‌
Image Credit: National Archives Record Group 75, Records of the Bureau of Indian A!airs, Sacramento Area O"ce. Coded Records Relating to Programs and Administration, 1910-1958, Box 44, file "Survey of Fresno and Madera Counties, L. D. Creel, ca. 1920," NARA Pacific Region, San Francisco, USA (http://www.archives.gov/pacific/education/curriculum/4th-grade/acorn-photographs.html)
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Use, Usability and Meaning Jobs-to-be-done are complex constructs ‌
Use
Usability
Image Credit: National Archives Record Group 75, Records of the Bureau of Indian A!airs, Sacramento Area O"ce. Coded Records Relating to Programs and Administration, 1910-1958, Box 44, file "Survey of Fresno and Madera Counties, L. D. Creel, ca. 1920," NARA Pacific Region, San Francisco, USA (http://www.archives.gov/pacific/education/curriculum/4th-grade/acorn-photographs.html)
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Use, Usability and Meaning Jobs-to-be-done are complex constructs ‌
Image Credit: National Archives Record Group 75, Records of the Bureau of Indian A!airs, Sacramento Area O"ce. Coded Records Relating to Programs and Administration, 1910-1958, Box 44, file "Survey of Fresno and Madera Counties, L. D. Creel, ca. 1920," NARA Pacific Region, San Francisco, USA (http://www.archives.gov/pacific/education/curriculum/4th-grade/acorn-photographs.html)
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Use, Usability and Meaning Jobs-to-be-done are complex constructs ‌
Image Credit: National Archives Record Group 75, Records of the Bureau of Indian A!airs, Sacramento Area O"ce. Coded Records Relating to Programs and Administration, 1910-1958, Box 44, file "Survey of Fresno and Madera Counties, L. D. Creel, ca. 1920," NARA Pacific Region, San Francisco, USA (http://www.archives.gov/pacific/education/curriculum/4th-grade/acorn-photographs.html)
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Use, Usability and Meaning
duced from the archival holdings of the National Archives and Records Administration – Pacific Region (San Francisco)
Jobs-to-be-done are complex constructs …
Baskets used in the preparation of mush and bread from the acorn. These Indians are the expert basket makers now living and their baskets demand high prices. After the acorns are Reproduced from the archival holdings of the National Archives and Records Administration – Pacific Region (San Francisc d into meal a mound of white sand is built about eighteen inches in height for feet in ter, flattened at the top and hollowed out. A cloth is spread over this, the acorn flour buted evenly around and covered with small fir boughs. During this time a number 5. of This is [a] Chuckachancy [sic] Indian woman preparing acorns for grinding. Some of t stones have been heating in a nearby fire. Water is placed in one of the basketsacorns and heated may be seen lying on the platform. Removing the hull of the acorn is a slow and difficu se stones until moderately hot when the water is poured through these fir boughs onto theThe shell is sometimes cracked with a small stone and the hulls picked off but often operation. or the purpose of leaching out the bitter principle contained in the acorn. As soon is by the teeth of the women. This woman was probably seventy-five or -eight theyas arethis moved ughly leached the meal is placed in another basket and it is filled with water andyears boiled by yet she was removing the shells with her teeth which were absolutely perfect. of age, erring these hot rocks to the basket and reheating them as fast as they are cooled by the This is kept up until it is thoroughly cooked. Enough is cooked to last the family about a or ten days. The mush is kept in a basket. From meal to meal a portion is dipped out into a er basket and reduced to a thin gruel or soup, which is eaten in smaller baskets.
Use
Usability
Image Credit: National Archives Record Group 75, Records of the Bureau of Indian A!airs, Sacramento Area O"ce. Coded Records Relating to Programs and Administration, 1910-1958, Box 44, file "Survey of Fresno and Madera Counties, L. D. Creel, ca. 1920," NARA Pacific Region, San Francisco, USA (http://www.archives.gov/pacific/education/curriculum/4th-grade/acorn-photographs.html)
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Use, Usability and Meaning
duced from the archival holdings of the National Archives and Records Administration – Pacific Region (San Francisco)
Jobs-to-be-done are complex constructs …
Baskets used in the preparation of mush and bread from the acorn. These Indians are the expert basket makers now living and their baskets demand high prices. After the acorns are Reproduced from the archival holdings of the National Archives and Records Administration – Pacific Region (San Francisc d into meal a mound of white sand is built about eighteen inches in height for feet in ter, flattened at the top and hollowed out. A cloth is spread over this, the acorn flour buted evenly around and covered with small fir boughs. During this time a number 5. of This is [a] Chuckachancy [sic] Indian woman preparing acorns for grinding. Some of t stones have been heating in a nearby fire. Water is placed in one of the basketsacorns and heated may be seen lying on the platform. Removing the hull of the acorn is a slow and difficu se stones until moderately hot when the water is poured through these fir boughs onto theThe shell is sometimes cracked with a small stone and the hulls picked off but often operation. or the purpose of leaching out the bitter principle contained in the acorn. As soon is by the teeth of the women. This woman was probably seventy-five or -eight theyas arethis moved ughly leached the meal is placed in another basket and it is filled with water andyears boiled by yet she was removing the shells with her teeth which were absolutely perfect. of age, erring these hot rocks to the basket and reheating them as fast as they are cooled by the This is kept up until it is thoroughly cooked. Enough is cooked to last the family about a or ten days. The mush is kept in a basket. From meal to meal a portion is dipped out into a er basket and reduced to a thin gruel or soup, which is eaten in smaller baskets.
Use
Usability
Meaning
Image Credit: National Archives Record Group 75, Records of the Bureau of Indian A!airs, Sacramento Area O"ce. Coded Records Relating to Programs and Administration, 1910-1958, Box 44, file "Survey of Fresno and Madera Counties, L. D. Creel, ca. 1920," NARA Pacific Region, San Francisco, USA (http://www.archives.gov/pacific/education/curriculum/4th-grade/acorn-photographs.html)
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Use, Usability and Meaning
duced from the archival holdings of the National Archives and Records Administration – Pacific Region (San Francisco)
Jobs-to-be-done are complex constructs …
Baskets used in the preparation of mush and bread from the acorn. These Indians are the expert basket makers now living and their baskets demand high prices. After the acorns are Reproduced from the archival holdings of the National Archives and Records Administration – Pacific Region (San Francisc d into meal a mound of white sand is built about eighteen inches in height for feet in ter, flattened at the top and hollowed out. A cloth is spread over this, the acorn flour buted evenly around and covered with small fir boughs. During this time a number 5. of This is [a] Chuckachancy [sic] Indian woman preparing acorns for grinding. Some of t stones have been heating in a nearby fire. Water is placed in one of the basketsacorns and heated may be seen lying on the platform. Removing the hull of the acorn is a slow and difficu se stones until moderately hot when the water is poured through these fir boughs onto theThe shell is sometimes cracked with a small stone and the hulls picked off but often operation. or the purpose of leaching out the bitter principle contained in the acorn. As soon is by the teeth of the women. This woman was probably seventy-five or -eight theyas arethis moved ughly leached the meal is placed in another basket and it is filled with water andyears boiled by yet she was removing the shells with her teeth which were absolutely perfect. of age, erring these hot rocks to the basket and reheating them as fast as they are cooled by the This is kept up until it is thoroughly cooked. Enough is cooked to last the family about a or ten days. The mush is kept in a basket. From meal to meal a portion is dipped out into a er basket and reduced to a thin gruel or soup, which is eaten in smaller baskets.
Use
Usability
D E E N
Meaning
Image Credit: National Archives Record Group 75, Records of the Bureau of Indian A!airs, Sacramento Area O"ce. Coded Records Relating to Programs and Administration, 1910-1958, Box 44, file "Survey of Fresno and Madera Counties, L. D. Creel, ca. 1920," NARA Pacific Region, San Francisco, USA (http://www.archives.gov/pacific/education/curriculum/4th-grade/acorn-photographs.html)
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Expertise
UNDERSTAND
Empathy
Re-Frame
OBSERVE
POINT OF VIEW
Explore
IDEATE
PROTOTYPE
Execute
TEST
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Empathy: Immerse, Observe, Engage
See the world through someone else’s eyes
Walk in other people’s shoes
Image Credit: © MIT AgeLab, Age Gain Now Empathy System; Photos by Nathan Fried-Lipski
Immerse yourself into their experiences
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Empathy: Methods Triangulation
Contextual Interviewing ASK: Engagement What people say they do.
THE RIGHT BALANCE?
TRY: Immersion What people experience.
Participatory Design
LOOK: Observations What people do.
Ethnography 13
The Dispute over Methods
MARKET RESEARCH
INSIGHTS RESEARCH
10 People
100 People 10 Truths
100 Insights
Image Credit: after Polaine, A., Løvlie, L., & Reason, B. (2013). Service design: from insight to implementation. (1st ed.). Rosenfeld Media.; Lightbulb Icon ! Idea designed by Björn Andersson from The Noun Project
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Immerse. Observe. Engage. Experience what your user might experience …
Image Credit: © MIT AgeLab, Age Gain Now Empathy System; Photos by Nathan Fried-Lipski
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Immerse. Observe. Engage. Experience what your user might experience ‌
Image Credit: Š Klara Lindner for Mobisol GmbH Berlin
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“
The time, place, conditions, and circumstances within which aspirations are conceived, decisions are made, and product usage takes place have an impact on the levels of satisfaction experienced in the aftermath. Research practice that ignores context is doomed to misunderstanding and misrepresentation. Jane Fulton Suri (2005) http://www.thoughtlessacts.com
„
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Immerse. Observe. Engage. Be a fly on the wall: The art of unobtrusive research ‌
Image Credit: Š Klara Lindner for Mobisol GmbH Berlin
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WHERE WHEN MESSAGES
THINKING (framing)
ARTIFACTS HEARING
INTERACTIONS (services)
SEEING
DOING (behavior) Image Credit: © Klara Lindner for Mobisol GmbH Berlin
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WHERE WHEN MESSAGES
THINKING (framing)
ARTIFACTS HEARING
INTERACTIONS (services)
SEEING
Religion: Christian
DOING (behavior) Image Credit: © Klara Lindner for Mobisol GmbH Berlin
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WHERE WHEN MESSAGES
THINKING (framing)
ARTIFACTS HEARING
INTERACTIONS (services)
SEEING
Workaround: Beer Cover
Religion: Christian
DOING (behavior) Image Credit: Š Klara Lindner for Mobisol GmbH Berlin
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WHERE WHEN MESSAGES
THINKING (framing)
ARTIFACTS HEARING Potential »Distribution Partner« INTERACTIONS (services)
SEEING
Workaround: Beer Cover
Religion: Christian
DOING (behavior) Image Credit: © Klara Lindner for Mobisol GmbH Berlin
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Immerse. Observe. Engage. People say one thing but yet do another
People do not always do what you think they do. People do not always do what you tell them to do. People do not always do what they think they do. People do not always do what they say they do. Observation and asking why makes you find out what people really do and need. Image Credit: http://images.businessweek.com/ss/06/05/ethnography/image/01_intro.jpg
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ts h g i In s
Observation Techniques Advanced ways of structuring your field work e Tim
METHOD
y t i v i Act
What? | How? | Why?
w e i v Inter
S M
Activity
Time
s e c i er v
s e g a ess
Insights
Interview
Need Statement
|
People
Objects
Environments
Messages
User Experience
|
What-How-Why?
Services During observation mode, What? | How? | Why? is a tool that can help you drive to deeper levels of observation. This simple scaffolding allows you to move from concrete observations of the happenings of a particular situation to the more abstract potential emotions and motives that are at play in the situation you’re observing. This is a particularly powerful technique to leverage when analyzing photos that your team has taken into the field, both for synthesis purposes, and to direct your team to future areas of needfinding.
Physical
|
Cognitive Social
|
Set-up: Divide a sheet into three sections: What?, How?, and Why?
Cultural
Start with concrete observations: What is the person you’re observing doing in a particular situation or photograph? Use descriptive phrases packed with adjectives and relative descriptions.
Emotional
POEMS
Move to understanding: l a ic s How is the person you’re observing doing what they are doing? Does it require effort? Do they appear y h P rushed? Pained? Does the activity or situation appear to be impacting the user’s state of being either e positively or negatively? Again, use as many descriptive phrases as possible here. v i t i n Cog Step out on a limb of interpretation: Why is the person you’re observing doing what they’re doing, and in the particular way that they are doing l aProbes: Final student i Image Credit - Cultural project of Helle Andersen (http://ciid.dk/education/portfolio/idp11/final-projects/seam-city/) it? This step usually requiresRohde that you make informed guesses regarding motivation and emotions. Step out c o S on a limb/ inBootcamp order to project Bootleg meaning into 2010 the situation that you have been observing. This step will reveal Image Credit - WHW, AEIOU: d.school Stanford assumptions that you should test with users, and often uncovers unexpected realizations about a particular l a r u situation. Cult
Cultural Probes
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POEMS Field Notes
Designin g for the Base of t he P
h T . c i p o t e h t o t g n i n i a t r e p s r e t e m a r w a , r p e l h a c s r e a l e o s h e r w n c i i t h t s i a l w p k r a o o t w t d o n o a f y n h o p t i a r y g r o r n a c h t Credit: Designing for the Base of the Pyramid, Patrick Whitney, Anjali Kelkar (2004) nd work Image d e 27 n d a i p s a g r a o b d e t s within resea r u j e h e c g r r a a e l s o . e t r y t n i i d v i e c t i p t c l s r a e a c h param arg found pl mework h stifies the
Immerse. Observe. Engage. Enlightening conversations ‌
Image Credit: Š Klara Lindner for Mobisol GmbH Berlin
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Immerse. Observe. Engage. Enlightening conversations ‌
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Immerse. Observe. Engage. Enlightening conversations ‌
Image Credit: Š Klara Lindner for Mobisol GmbH Berlin | http://www.gretchenchern.com/wp-content/uploads/2011/06/contextual_A!nity.jpg
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The Anatomy of an Interview Explore Emotions Grand Tour
risi
Reflection Question Statements
Build Rapport
tion
g ac
fallin
ng
act
ion
Evoke Stories
climax
Wrap-up
resolution
Kick-o! Intro
Intro Yourself
exposition Intro Project
after Michael Barry (d.school Stanford, Point Forward) and Aristotle dramatic structure
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Cast aside your Biases, Listen and Observe
01
Let subjects tell their own story, and listen for the things that elicit emotion, cause them concern or frustration. "If you want to find out what people really need, you have to forget about your problems and worry about their lives." (Dale Carnegie)
Image Credit & Source: d.school Stanford
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Listen to People's Personal Stories
02 Let them relate their successes and failures. Stories encompass the implicit rules that govern and organize peoples lives and reveal what they find normal, acceptable and true. They reveal moral codes, sources of pride, shames, shoulds and should-nots.
Image Credit & Source: d.school Stanford
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Contradictions between what People say and do
03
Opportunities for innovation lie within the disconnect between action and words.
Image Credit & Source: d.school Stanford
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04
Watch for ÂťWork AroundsÂŤ
People make do and work around the shortcomings of products and situations. In everyday life, we all come up with "work arounds," clumsy or clever, that we usually are totally unaware of. You must take note.
Image Credit & Source: d.school Stanford
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Distinguish between Needs and Solutions
05
Needs open up possibilities, solutions constrain them. If you start with a solution then you may overlook the possibility of coming up with an entirely new and revolutionary product or service.
Image Credit & Source: d.school Stanford
39
06
Look beyond the Obvious
Your research may seem so routine and familiar that you feel there is nothing new to be learned. Boredom and frustration easily set in. Stay alert! The epiphanies and insights emerge from the nuances.
Image Credit & Source: d.school Stanford
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Beginners Mindset
15
Interview Preparation ! Brainstorm questions ! Discover themes
! Refine and memorize questions ! Use prompts
41
Interview Preparation ! Brainstorm questions ! Discover themes
! Refine and memorize questions ! Use prompts
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Some References this Workshop/Presentation was based on: Beckman, S. L., & Barry, M. (2007). Innovation as a Learning Process: Embedding Design Thinking. California Management Review, 50(1), 25–56. Boland Jr., R., & Collopy, F. (2004). Managing as Designing (1st ed.). Stanford: Stanford Business Books. Brown, T. (2009). Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation: How Design Thinking Can Transform Organizations and Inspire Innovation. New York: Harper Business. Buchanan, R. (1992). Wicked Problems in Design Thinking. Design Issues, 8(2), 5–21. Cooper, A., Reimann, R., & Cronin, D. (2007). About Face 3: The Essentials of Interaction Design (3rd ed.). Wiley. Kelley, T., & Littman, J. (2001). The Art of Innovation: Lessons in Creativity from IDEO, America’s Leading Design Firm (1st ed.). New York: Crown Business. Kelley, T., & Littman, J. (2005). The Ten Faces of Innovation: IDEO’s Strategies for Defeating the Devil’s Advocate and Driving Creativity Throughout Your Organization. New York: Doubleday. Kimbell, L. (2009, September). Beyond Design Thinking: Design-as-practice and designs-in-practice. Presentation Paper, Saïd Business School, University of Oxford. Krippendor!, K. (2005). Semantic Turn: New Foundations for Design. Boca Raton, Fla.; London: CRC. Kuhn, T. (2012). The Structure of Scientific Revolutions: 50th Anniversary Edition (50th anniversary ed.). University of Chicago Press. Kumar, V. (2012). 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization (1. Auflage.). John Wiley & Sons. Kumar, V., & Whitney, P. (2007). Daily life, not markets: customer-centered design. Journal of Business Strategy, 28(4), 46–58. Liedtka, J. (2000). In Defense of Strategy as Design. California Management Review, 42(3), 8–30. Liedtka, J., & Ogilvie, T. (2011). Designing for growth : a design thinking tool kit for managers. New York: Columbia University Press - Columbia Business School Publishing. Martin, R. L. (2009a). The Opposable Mind: How Successful Leaders Win Through Integrative Thinking. Mcgraw-Hill Professional. Martin, R. L. (2009b). Design of Business: Why Design Thinking Is the Next Competitive Advantage. Mcgraw-Hill Professional. Nagji, B., & Tu!, G. (2012). Managing Your Innovation Portfolio - Harvard Business Review. Harvard Business Review. Retrieved May 1, 2013, . Ouden, E. den. (2011). Innovation Design: Creating Value for People, Organizations and Society (1st Edition.). Springer London. Owen, C. L. (2005a, May 14). Societal Responsibilities. - Growing the Role of Design. . International Conference on Planning and Design, National Cheng Kung University Tainan, Taiwan. Owen, C. L. (2005b, October 21). Design Thinking: What It Is, Why It Is Di!erent, Where It Has New Value. . Presentation Paper, Gwanju, Korea. Owen, C. L. (2007). Design Thinking: Notes on its Nature and Use. Design Research Quarterly, 2(1), 16–27. Simon, H. A. (1996). Sciences of the Artificial (0003 ed.). The Mit Press. Suri, J. F. (2005). Thoughtless Acts?: Observations on Intuitive Design (Ideo, Ed.). Chronicle Books. Ulla Johansson, J. W. The emperor’s new clothes or the magic wand? The past, present and future of design thinking. . Conference paper - peer reviewed, Verganti, R. (2009). Design Driven Innovation: Changing the Rules of Competition by Radically Innovating What Things Mean. Harvard Business Press. Wetter Edman, K. (2011, September). Service Design - A Conceptualization of an emerging Practice. Licentiate Thesis (PhD), Göteborg: Göteborgs Universitet. Konstnärliga Fakulteten. Retrieved November 4, 2011, from http://gupea.ub.gu.se/handle/2077/26679.
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Credits & Attributions This slideset was developed via fruitful exchanges of ideas, thoughts and photo material from and with the following organizations and people: LaunchLabs速 Berlin Softgarden速 Berlin Service Design Berlin Schach&Matt速 Kira Kraemer Klara Lindner Mia Sun Kjaergarrd Elias Barrasch Martin Jordan Holger Rhinow 47
Design-driven strategic business planning Jan Schmiedgen // Fidicinstr. 41 // 10965 Berlin // GERMANY // +49 173 3 83 15 26 // kontakt@schmiedgen.eu
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