>> MFA GR A D UATE THESIS Jayeeta Kundu Website jayeetadesign.com
MFA GR A D UATE THESIS
>> WRITTEN A N D D ESIG NE D BY Jayeeta Kundu Website jayeetadesign.com Email / jayeetadesign@gmail.com Contact / 530.220.5998
>> ALL RIG HTS RESERVE D Copyright © 2016 Jayeeta Kundu No portion of this publication can be used or reproduced without the prior wr itten consent from Jayeeta Kundu.
>> MFA GR A D UATE THESIS Jayeeta Kundu Website jayeetadesign.com
“Emotions have taught mankind to reason.”
—Luc de Clapiers, French writer and moralist
Upright empowers parents and caregivers with the tools necessary to implement social and emotional learning.
>> The Upright Jour ney
Table of Contents
p 0 02
001 Beginnings
Background, Problem and Goals
p 014
002 Research
Research, Brainstorming and Insights
p 080
003 Exploration
Strateg y and Process
p104
004 Upright
Branding and Visual Identity
p114
005 Development
Design Solutions and Production
p184
006 User Feedback
User Testing
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CHAPTER ONE
Beginnings “You can’t educate the mind without educating the heart”
—Aristotle
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Every moment is changing the brain.
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“The way we talk to our children becomes their inner voice.”
—Peggy O’Mara, Author
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BACKGROUND
02 03 04
ADDRESSIING EMOTIONS
05 06
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Opening your heart. Emotions are an essential part of our lives. While growing up when our emotions are understood and valued, they become valuable assets later in life. But, if those emotional experiences are bad, confusing, threatening or painful, we most likely did our best to distance ourselves from them. Being able to connect to all those emotions and having a moment-to-moment connection with our changing emotional experiences is the key to understanding how they influence our thoughts and actions. This ability is best described by what’s called social-emotional learning.
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1.1 BACKGROUND
ADDRESSIING EMOTIONS
What’s Social and Emotional learning? Social-emotional learning refers to developing the skills and attitudes necessary to manage emotions effectively and build positive relationships. All the latest brain research had found that children will have a strong foundation for their long term future development if they can manage and direct emotions, set and achieve goals, feel and show empathy and build and maintain social relationships.
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It’s about four essential things.
IDENTIFY
SET, FOCUS
AND MANAGE
AND ACHIEVE
EMOTIONS
GOALS
Self Awareness
Resilience
Self Management
Grit
Self Esteem
Delayed Gratification
Curiosity
Patience
Impulse Control
Optimism Focus
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FEEL
MAINTAIN AND
AND SHOW
BUILD POSITIVE
EMPATHY
RELATIONSHIPS
Empathy
Social Awareness
Care for others
Responsibility
Kindness
Problem Solving
Listening
Co-operation
Gratitude
Conflict Resolution
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BACKGROUND
ADDRESSIING EMOTIONS
Starting my journey. I became interested in this topic when I realized that a large part of who I am, my personality, my decisions, my outlook for life and even the career path I chose was dictated by the emotional experiences I had as a child. Over the years I met many others like me whose childhood emotional experiences had manifested through their behavior and attitudes in their adulthood. So I started investigating how emotions are related to personal happiness, success and general welbeing.
I wondered, is it possible to direct emotions in a way that would lead people to success?
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CHAPTER TWO
Research “Instead of resisting any emotion, the best way to dispel it is to enter it fully, embrace it and see through your resistance.” — Deepak Chopra, AUthor and public speaker
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How does strength of character relate to success and future happiness?
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BACKGROUND
BACKGROUND RESEARCH
Learning from marshmallows.
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Is there any evidence that children who are taught these skills have or will have a better future?
In a series of famous experiments in
Some children gobbled a marshmal-
the 1960s and ’70s conducted by the
low the minute the door was closed,
Stanford psychologist Walter Mischel,
while others distracted themselves
preschoolers were invited to sit alone
by covering their eyes, singing and
in a room furnished only with small
kicking the desk. One resourceful
desk. On the desk sat two marshmal-
child somehow managed to take a
lows and a bell. The researcher told
nap. But here is the part that made
each child that he had to leave, but
the experiment famous: In follow-up
that when he returned, she could eat
studies, children who had resisted
both marshmallows. If she wanted
temptation turned out years later to
one marshmallow before then, how-
be not only skinnier, better socially
ever, she could ring the bell and eat
adapted, but they also scored as
one, not both. Then the researchers
much as 210 points higher on their
shut the door, leaving the child alone
SATs than most of the impatient chil-
with the forbidden marshmallows.
dren in the studies did.
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According to a study by Collaborative for Social and Emotional Learning (CASEL) character building is directly linked with children’s future positive outcomes
48%
38%
REDUCED
INCREASED
VIOLENCE AND
SELF-ESTEEM
AGRESSION
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75%
59%
REDUCED
INCREASED
CONDUCT
ACADEMIC
PROBLEMS
ACHIEVEMENTS
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Effective character education reduces future societal costs
$ 124 Billion
Child maltreatment is a global pub-
lifetime costs associated with child
lic health problem. In United States
treatment at $124 Billion.
alone, approximately 6.2 million
An effective character education pro-
children were involved in 3.4 million
gram is a cost-effective approach to
referrals to Child Protective services
increase learning, fostering prosocial
$83.5 Billion Productivity Loss
in 2011. Prevalence of child maltreat-
behavior, and preventing a variety of
ment translates into a significant eco-
$25 Billion Health Care
social problems, than implementa-
nomic burden to the society, cutting
tion of multiple specific school-based
across many different service sectors
programs aimed at influencing par-
including child welfare, health and
ticular outcomes. It ensures econom-
mental care, special education, and
ic efficiency by investing resources
criminal justice. Center for Disease
early and reduce future societal costs
Control and Prevention estimates the
to tackle crimes.
$5.5 Billion Special Education $4 Billion Criminal Justice $4.4 Billion Child Welfare
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“What really matters for success, character, happiness and life long achievements is a definite set of emotional skills not just purely cognitive abilities that can be measured by conventional IQ tests.� — Daniel Goleman
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IDENTIFYING THE PROBLEM
What is actually going on?
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Inspite of overwhelming proof that these skills are crucial, our education system barely includes social and emotional learning time for children.
Society today is turning away from
at home and school because they are
the needs of children. Incredible
not better equipped to handle the
though it may seem, because societal
stress. I found that there are several
development has always implied a
organisations that provide solutions
better future for our children, mod-
for character building but most of
ern society is becoming ever more
them are highly inconsistent in terms
adult-centered. Violence, neglect,
of their expected outcomes, reason
and disrupted homes are exposing
of implementation and the process
children at higher risks for emotional
of implementation. I wanted to dig
stress.
deeper into the topic to know more.
Character education is an important part of social and emotional development of children, but it seems to be vastly missing from society. Children come to school unprepared to learn and face a lot of challenges
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IDENTIFYING THE PROBLEM
Existing academic workload for children pushes character building to a backseat
As children start elementary they are loaded with far too many subjects. The already existing academic workload pushes character building to a backseat. This is one of the main reason why the school communities are reluctant to add social emotional learning as their overall educational goal.
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Social Emotional learning is vastly missing from our schools. According to Character education
Most of the states that mandate char-
partnership, till date only 23 states in
acter education has laws supporting
U.S mandate it in classrooms. While
citizenship, anti-bullying, and posi-
a few others encourage it, the stan-
tive intervention for children. Some
dards vary to a great extent. The lack
schools embrace social-emotional
of legislations supporting it makes it
learning and integrate it into all they
seem more like a non essential part
do, while some see it as the job of
of education.
parents or something only “problem kids� need, and yet others do implement some program in response to the district or state mandate.
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IDENTIFYING THE PROBLEM
Lack of tools and clear guidelines limit parents from teaching the skills
Parents seem to be hardpressed for time to be worrying about emotional development unless absolutely necessary. To make things worse, there is a huge lack of tools, resources and clear guidelines about developing these skills and helping busy parents start a conversation with their child about character. As a result, character building escapes most parent’s overall educational goal.
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Most parents consider character skills very important yet very few can follow through
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RESEARCH METHODOLOGIES
Looking closer I dived into research trying to figure out why character building was so vastly missing from early childhood learning when it seems so crucial for brain development. In order to get the right answers, I conducted several kinds of research including 1. Reading, understanding and connecting. 2. Self exploration and looking inwards. 3. Discussions and conversations. 4. Questionnaires and personal interviews.
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METHOD ONE
Reading, Understanding and Connecting
The books I read to know more
However, the books didnt give
my topic were concentrated on
me any insights on why inspite
the huge positive impact of the
of the overwhelming research
social and emotional learning
character building is still a miss-
on early childhood and how it
ing piece in our education sys-
influences the future of an indi-
tem. I knew I had to probe more
vidual. I also studied child-cen-
and the next step for me was to
tered therapy book to under-
talk directly to the professionals
stand the ways social-emotional
in this field.
skills are taught to children who need it right now.
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Forming connections helped me understand how the topic is connected to the real world and how it will affect different things in our interconnected world. One of the main step in the process of exploration and research was to find connections. This was a major step towards finding unique solutions that will adress the problem. I started this process my laying out my topic in a giant sheet of paper and start writing as many things I could about it. The next step was to draw the connections.
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Who is this for?
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METHOD TWO
Discussions
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“All learning has an emotional base.” —Plato
Character building for Children Questionnaire
01
About you. Please share some information about who you are. The fields marked* must be answered.
* NAME:
* LOCATION:
* AGE:
* DO YOU HAVE CHILDREN?
* OCCUPATION:
* DO YOU WORK WITH CHILDREN?
INCOME:
02
YOUR BIGGEST STRENGTH:
About Character building Character building, is the effort to develop good qualities or useful traits that strengthens or improves a person’s character. This section contains questions about the topic. This part will help me understand your insights about the topic and how you relate to it. Whether you think the topic can be useful for children’s overall development.
01
what are the most important character strengths? Patience
Grit
Self-esteem
Resilince
Respect
Tolerance
Responsibility
Self Awareness
Empathy
Curiosity
02
do character strengths help in personal growth or success?
03
do character strengths help understand and manage emotions?
04
do you think character building is essential for children?
05
please explain why or why not?
06
should character building be taught in school? why or why not?
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“As a parent, I sometimes feel confused and challenged. We obviously want her to be happy and successful but I don’t really know what I mean by that and what exactly we are supposed to do to help guide her there.” — Sharmistha, Parent
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03. INTERACT WITH THE WORLD Character building is essential as it helps children learn the correct way of reacting to the world and interracting with the world around them. Building character into children’s hearts makes them strong from the inside out and
01.
gives them what they need to face challenges in life.
EARLY YEARS ARE FOUNDATIONAL The early years in a child’s develop-
04.
ment are foundational. It is essential because it adds up in the future of a
STARTING EARLY
child’s development to handle relation-
Character building becomes more dif-
ships and better.
ficult as we grow up and form permanent habits. Starting at early childhood
02.
increases the likelihood that it will happen. The sooner the better.
EVERY FAMILY IS DIFFERENT It cannot be garunteed that character building will happen in every home since every family is different. Sometimes parents too are unsure of how to give the child the correct education. It can’t be a process of trial and errors.
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The Insights
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INSIGHTS
Character building is not considered an educational priority
LACK OF TIME
ACADEMIC WORKLOAD FOR CHILDREN
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NECESSARY ONLY
DIFFICULTY TO
FOR KIDS WITH
TEACH WITHOUT
SPECIAL NEEDS
A CONTEXT
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In a conversation with Rebecca Bauer,
When I interviewed parents, they
the executive assistant at Character
agreed that it is important,
Education Partnership, I learnt that
because no one wants to raise a child
one of the many difficulties schools
with social and emotional problems
face when trying to implement char-
but the educational systems focus
acter education is that parents and
on strict academic standards and
teachers don’t believe in it. They are
evaluation criteria for teachers have
unsure that it should be a priority
streered away the focus. Some even
and are unwilling to spend time or
consider character building required
money on it.
only for kids who has problem.
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INSIGHTS
Character education needs to be hands-on and relatable
In an article by the Committee for
must develop in the context of daily
children about integrating social
life as social challenges and other
emotional learning through science,
teaching opportunities arise. As a
the writer says, hands-on lessons
result, schools cannot meaningfully
are best when students are learning
teach and reinforce SEL skills during
to become scientists. Pairing all the
one half-hour per week any more
students up or putting students in
than parents can build these skills
small groups to work together is a
during one weekly conversation.
great idea and using journals before
Some parent’s also echoed the same
and after to record their feelings,
thoughts about making character ed-
thoughts and actions like real scien-
ucation more hands-on, and relatable
tists do also helps a great deal.
so that learning has a context.
Even more than academic skills, they
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INSIGHTS
What Works
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To be effective, character education should: Integrate with the child’s daily life Extend beyond being just a subject because it is not effective when just half an hour is dedicated to it. Encourage open-ended problem solving
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3% Other
30% To cover content mandated by standards
1% To connect students
19%
4%
To motivate and reward
To give students a break
27% Do not use digital games
16% For formative assesments
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Why teachers use digital games in their classrooms Technology is seeping into children’s
ally and boldly woven into all sub-
education rapidly and many schools
jects. Character in schools must be
and teachers now use it as an import-
foundational, infusing the traits that
ant tool in their classrooms.
behavioral science suggests as the
In an online poll that appeared in
core of all cultures and help motivate
ASCD SmartBrief ED Pulse on June 12,
people to become accomplished indi-
2014, a total of 244 readers respond-
viduals. Each character trait should
ed to the question, “If you use digital
be fully integrated into discussions
games in your classroom, what is
that take place in literature, history,
your primary use?”
social studies and other classes, all
A few succesful character building programs have scripted lessons that can be used by all teachers, irrespective of their location and implement in through technology. Unlike disciplines such as english, math and science, character should not be viewed as one more subject to teach in an already packed school day. Character must become a common thread that is actively, intention-
aspects of school life for that matter. From kindergarten through 12th grade, building character traits must become a part of lesson plans, worksheets and homework assignments — every school day. Every teacher I have spoken to believes in the same. Character works when it doesn’t feel like a chore but more like a natural part of learning. It is also a practical approach that can be followed through.
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“Schools cannot meaningfully teach and reinforce social and emotional learning during one half-hour per week any more than parents can build these skills during one weekly conversation�
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Lack of character building toys and products tell us a lot about our educational priorities
I walked into several children’s stores looking for educational toys or products for social emotional development only to find that there are very few, compared to the vast choices in toys meant for learning core subjects. Some had one or two options, catered mostly to children with special needs or learning disorders.
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Lack of character building toys and products tell a lot about our educational priorities
The exact same thing is true for learning apps. Since the iPad has been introduced into schools, we have seen many thousands of education apps appear. Many of these apps are brilliant and help make learning fun. Interestingly, there are very few apps for social and emotional learning available for school children. Educational resources do not have category for these emotional learning tools.
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INSIGHTS
All successful character building programs have some things in common
STANDARDIZED
INTEGRATED
FOCUSSED
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ACTIVE
WELL IMPLEMENTED
AWARE
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INSIGHTS
For busy parents, teaching character skills can be really challenging. Here’s why.
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Questionnaires and personal interviews revealed most common challenges parents face. “Finding time” “I am constantly running out of options on how to teach the virtues” “Not knowing what is going to work” “It is difficult to lead by example” “Every child is different” “This doesn’t come easy to any of us”
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INSIGHTS
Play is the language for children
Play based learning is important in
According to a recent report from
early childhood. “Play helps children
Defending the Early Years (DEY), in
work through their emotions and
conjunction with the Alliance for
learn about the world around them.”
Childhood, public schools in Amer-
It helps children interact with their
ica continue to move away from
learning subjects in a fun and less
play-based learning as they push for
tedious way.
early achievement despite plenty of
Play based activities have long been
research documenting importance of
used in children’s therapy because
play in early childhood development.
play is the child’s symbolic language
The problem, of course, is that the
of self-expression, and for children
push for early achievement by way
to play out their experiences and feel-
of literacy and math drilling ignores
ings is the most natural, dynamic,
the fact that young children learn the
and self-healing process through
most when they are engaged in play.
which they can engage and express.
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OBJECTIVE AND STRATEGY
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What is my goal?
After considering the insights, my strategy was to turn daily life situations and activities into character building opportunities by using formats that parents & caregivers are already familiar with. The formats will provide resources and ideas. Promote the importance of play-based learning for children Encourage parents and teachers to teach character by sharing research and communicating its benefits and positive impacts on a child’s life, academics and success. The goal was not to make it another subject for parents and children, but to build a lot of little moments to start a conversation about character, while engaged in play.
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CHAPTER THREE
Exploration “All learning has an emotional base” —Aristotle
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VISUAL EXPLORATION
06
While exploring different illustration
opposed to being very refined and
styles for the project, I fell in love
detailed like children’s storybooks.
with Oliver Jeffer’s simplistic illus-
Since I was speaking to a more active
tration style. They are minimal yet
audience, I didnt want them to be too
powerful. Subtle yet expressive and
refined either. Once the pen illustra-
speaks to children in an adult like
tion look was decided, I created a set
way. It is equally attractive for adults
of six characters each representing
and I defnitely connected with a look
different social emotional skills and
that would work with both adults
demonstrate that temperament.
>> e x p l or at ion
Building an illustration style
and children. As I started with the illustrations, I tried simplistic pen illustrations that is slightly rough as
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For Moms and Dads
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UPRIGHT
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Building the brand
The process of building the brand
look up to and this is where the idea
Upright started with the process of
of the mark came to me. Children love
brainstorming for a name that will
the giraffe and its probably the most
reflect what the brand stands for
tall animal, graceful, fun, inspiring.
keeping in mind its fun and playful
Which other animal can represent my
personality as well.
brand better than Gaby the Giraffe.
This turned out pretty difficult for me because it is hard to describe the core virtues Upright stands for. I was thinking of mascots that kids could
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upright
upright
upright
upright upright
upright
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upright r
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upright
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Standing tall for good
1x
1x 1.6x 1.6x 2x
2x
2x 1x
1x
2x
2x
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CHAPTER FOUR
Upright “The secret of genius is to carry the spirit of the child into old age, which means never losing your enthusiasm.”
—Alous Huxley, novelist, philosopher
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UPRIGHT
Final Mark
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x
x 2x
2x
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2x
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¾x
¼x ½x
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COLORS
x
C M Y K # 7f8283
00 00 00 70
R 113 G 113 B 113
C M Y K # f54552
00 92 60 00
R 238 G 058 B 085
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UPRIGHT
Typographic Voice
CAECILIA LIGHT STANDARD
Narrative TONDO
Compassion
PLUTO CONDENSED
Playful
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ADDRESSING ADULTS 45 LIGHT
abcdefghi jklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 0 1 2 3 4 5 6 7 8 9 “ # $ % & f fi fl ¤ © « ¾ ½ ¼ º
55 ROMAN
abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ
REGULAR
abcdefghi jklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 0 1 2 3 4 5 6 7 8 9 “ # $ % & f fi fl ¤ © « ¾ ½ ¼ º
ADDRESSING CHILDREN LIGHT
REGULAR
abcdefghi jklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 0 1 2 3 4 5 6 7 8 9 ! “ # $ % & f fi fl ¤ © « ¾ ½ ¼ º abcdefghi jklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 0 1 2 3 4 5 6 7 8 9 ! “ # $ % & f fi fl ¤ © « ¾ ½ ¼ º
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UPRIGHT
Colors
Primary colors for Upright are the
the various tones of illustration. The
brights that work both as bases as
secondary palette is very important
well as the highlights through type,
as they act as neutral bases for the
illustrations and solid fills. These
minimal bright illustrations. The neu-
colors are playful and work well for
tral palette speaks to adults, also the
the primary audience who are chil-
secondary audience for the project.
dren. The brights are paired with light neutrals that tone down the palette and adds a sophisticated feel. The secondary colors are a range of neutrals that come through photography and
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HIGHLIGHTS # ffe131 C M Y K
00 08 89 00
#fff580 R 255 G 226 B 050
C M Y K
R 255 G 246 B 128
00 00 62 00
# ee3a55 C M Y K
R 238 G 058 B 085
00 92 60 00
# 85b3df
# bfcfd7
C M Y K
C M Y K
46 19 00 00
R 133 G 179 B 224
24 11 11 00
R 191 G 207 B 215
# 6dcdac
# bbe3c8
C M Y K
C M Y K
55 00 42 00
R 109 G 205 B 172
27 00 26 00
R 187 G 227 B 200
# 213f99 C M Y K
00 00 00 80
R 033 G 064 B 154
# d4ccb9
#eae0d7
C M Y K
C M Y K
17 16 27 00
R 212 G 204 B 185
07 10 13 00
R 234 G 224 B 215
SECONDARY COLORS C M Y K # 7f8283
00 00 00 20
R 128 G 131 B 132
C M Y K # cfe9de
C M Y K
18 00 14 00
R 208 G 324 B 223
# fdc3d0
C M Y K
00 29 05 00
R 253 G 195 B 208
# f9ac90
C M Y K
00 39 40 00
R 249 G 172 B 144
# f5625f
00 77 58 00
R 245 G 098 B 095
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CHAPTER FOUR
Design Solutions “You can’t educate the mind without educating the heart”
—Aristotle
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Upwords ACTIVITY BOOK
Upboxed LEARNING KIT
Upland EDUCATIONAL GAME APPLICATION
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Activity section / Playing Upwords ILLUSTRATED GAMES AND ACTIVITIES
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Reflection section / Worksheets
Workbook
Crayons/Colors
Flash Cards
Stationery
Game
Poster
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COLORING PAGES, INTERACTIVE REFLECTION WORKSHEETS
Game/ Main userflow Account / Parent section
WEBSITE
POSTERS
Profile and buddy Rewards / Badge Box p117
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Upwords Handy resource for parents with illustrated lessons, hands-on, and easy to implement activities for character building at home.
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WHO IS IT FOR?
Children, Parents and caregivers
FEATURES
Informative Easy to Implement Fun and Active
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Upboxed Learning kits with a fun to use product line that promotes each skill and can be used during the character building activities.
WHAT’S INSIDE One Journal Workbook One Set of Flash Cards One Game One Craf t Activity + Materials One Skill Poster Crayons and Stationer y Items Three pins or badges
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WHO IS IT FOR?
Children, Parents and caregivers FEATURES
Corresponds with activities in the book. Handpicked games and activities to promote individual character skills Offered also as subscription boxes p133
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A series of workbooks for children to develop each crucial character skill
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scared.
the monkey feels
Pogo the penguin feels scared to dive into the deep waters.
What makes you feel scared? What do you do when you are scared? What makes people scared?
suspicious.
the owl feels
Owen the owl feels suspicious that his tree friend is upto something really naughty.
What makes you feel suspicious? What do you do when you are suspicious? What makes people suspicious?
POCKET FEELINGS CARD GAME satisfied. The game takes the child through a series of tasks in
the penguin feels
Mojo the monkey feels happy and satisfied after a great meal.
their chosen adventure. The app records steps and provides opportunities to make decisions and understand the consequences of that step through narrative
What makes you feel satisfied? What do you do when you are satisfied? What makes people satisfied?
mischievous. Mojo the monkey feels naughty and decides to climb up a tree.
What makes you feel mischievous? What do you do when you’re mischievious? What makes people mischievious?
the owl feels
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the owl feels
the owl feels
the wolf feels
the penguin feels
the penguin feels
the monkey feels
the monkey feels
the penguin feels
the bear feels
the monkey feels
the wolf feels
the monkey feels
the penguin feels
the owl feels
the penguin feels
the monkey feels
the owl feels
the bear feels
>> de sign sol u t ions
the bear feels
the giraffe feels
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>> v isi bly u n no t ice d
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Upland An educational game app that teaches kids character skills through a narrative gameplay.
SECTIONS GAME PROFILE BADGE BOX BUDDY PARENTS SE T TINGS
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WHO IS IT FOR?
Children, Parents and caregivers FEATURES
Learn through play Allows parents to track progress Rewards for good and appropriate behavior.
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Planning the sections
GAME MODE GAME MODE
WIREFRAME WIREFRAME
NOTIFICATIONS NOTIFICATIONS 11:56 AM
AT&T 11:56 AM
AT&T
Choose your avatar Choose your avatar
11:56 AM
AT&T 11:56 AM
AT&T
Choose your adventure Choose your adventure
Tap to select. Click onabout details to know more about your avatar. Tap to select. Click on details to know more your avatar.
AT&T 11:56 AM
AT&T
11:56 AM
AT&T 11:56 AM
AT&T
11:56 AM
11:56 AM
AT&T 11:56 AM
AT&T
Choose your adventure Choose your adventure
11:56 AM
Game Completed. Game Completed.
Tap to select. Click onabout details to know more about your adventure. Tap to select. Click on details to know more your adventure.
the cold and dark woods... In the cold In and dark woods... Great Job! Great Job! You found 15 friends! You found 15 friends!
the lonely bear walk.sad. He is cold and sad. Alfred, the lonelyAlfred, bear takes a walk. He takes is colda and hishunting friends and are out hunting All his friends areAllout didn’t invite and him.didn’t invite him. He to needs talk to and is searching for more He needs someone talk someone to and is to searching for more
CONCEPTCONCEPT Game app for that children that Game app for children
helps in character helps in character building building through play. through play.
AT&T 11:56 AM
AT&T
new friends in the woods. new friends in the woods. The Wise Owl
The Wise Owl
The Kind Bear
The Kind Bear
Bright day at the beach Bright day at the A walk in the lone woods A walk inbeach the lone woods
Bright day at the beachBright day at the beach
youbear helpfind the his lonely bear find his friends? Will you help theWill lonely friends?
notification This notification This will show some will show some additional information about the additional information about the
NAVIGATION NAVIGATION Navigation Gestural Gestural Navigation
avatar adventure avatar or adventure the or user wants the user wants to know more about. to know more about.
Select The Friendly Elk
The Friendly Elk
The Lone Wolf
The Lone Wolf
A walk in the lone woods A walk in the lone woods
Select Cancel
HA! ‘EM YOU FOUND ‘EM HA! YOU FOUND
15
15
FOUND
FOUND
Cancel
09
09
LEFT
LEFT
Find 09 more Find 09 more friends to friends to earn theBadge. Kind Bear Badge. earn the Kind Bear
A walk in the lone woods A walk in the lone woods
03 08
08
02 03
02 02
02
LETS FIND HIS FREINDS! LETS FIND HIS FREINDS! The Happy Rabbit
The Happy Rabbit
HINTS/ REMINDERS GESTUREGESTURE HINTS/ REMINDERS AT&T
AT&T 11:56 AM
11:56 AM
SETTINGS SETTINGS
Grizzly explores the ocean Grizzly explores the ocean
ACCOUNT ACCOUNT
AT&T 11:56 AM
AT&T
Grizzly explores the ocean Grizzly explores the ocean
The Shy Penguin
The Shy Penguin
11:56 AM
Preferences Preferences
DASHBOARD DASHBOARD 11:56 AM
AT&T 11:56 AM
AT&T
AT&T
AT&T 11:56 AM
PROFILEPROFILE 11:56 AM
Badge Box Badge Box DANA
DANA
OPEN
Empathy
Empathy Self esteem
8 years 8 years
|
|
SWIPE SWIPE UP TO PLAYUP TO PLAY
11:56 AM
Tap the badges to see details Tap the badges to see details
Woohoo! Woohoo! You rocked!You rocked! Woodscompleted! challenge completed! Lone WoodsLone challenge
Character Goals Character Goals
AT&T 11:56 AM
AT&T
Profile Profile
New Score New Score
Account Account
REWARDS_BADGE BOX REWARDS_BADGE BOX 11:56 AM
AT&T 11:56 AM
AT&T
OPEN
SHARE
Badge Name
Badge Name Name Badge
BadgeName Name Badge
Badge Name Name Badge
Badge Name
Badge Name
Badge Name Name Badge
BadgeName Name Badge
Badge Name Name Badge
Badge Name
BadgeName Name Badge
Badge Name Name Badge
Badge Name
107
107
Self esteem
SHARE
Highest score this week Highest score this week
PROFILE
PROFILE
Resilience
Resilience
Difficulty Level
Difficulty Level
Practice
Practice
Password
SIGN IN
You are awesome. You are awesome.
SIGN IN
New UserSettings
New User
Statistics Statistics ACCOUNT SETTINGS ACCOUNT SETTINGS
Password
theBadge. Kind Bear Badge. You earnedYou the earned Kind Bear
as kind as a bear You are as kindYou as aare bear Badge Name Name Badge
Badge Name
Settings are cool as a cucumber You are cool asYou a cucumber
LOCKED
Q W E Q RWT E Y R U T I Y OU P I O P
Progress Weekly Record ProgressRecord Weekly Provide result comparisons Provide result comparisons
A S D A F S GD H F J G K H L J K L
Account Settings Account Settings
Z X C Z V X BC N V MB N M
Approve all friend requests Approve all friend requests
ASK
LOCKED
ASK
You are strong You as a are treestrong as a tree
Invites
Badge Name
Badge Name Name Badge
BadgeName Name Badge
Badge Name Name Badge
Badge Name
Badge Name
Badge Name Name Badge
BadgeName Name Badge
Badge Name Name Badge
Badge Name
Invites
Dawn invited the you woods! to explore the woods! Dawn invited you to explore
Badge Box Badge Box
haverequest. 1 New Buddy request. You have 1 NewYou Buddy
Change Change username and username password and password
11:56 AM
AT&T 11:56 AM
AT&T
How it works How it works
Research learning Play-based learning Play-based Guided play
02 01
03 02
04 03
05 04
While research brain development is in its While research on brain development is on in its infancy, it is believed thatinfancy, play it is believed that play shapes thebrain. structural design of secure the brain. We know and that secure attachments and shapes the structural design of the We know that attachments significant aspects of brain development; play provides active stimulation are significantstimulation aspects of are brain development; play provides active thatstrengthening assists in building and strengthening brain pathways. Play exploration that assists inexploration building and brain pathways. Play creates a ‘flexibility brain that and has improved increased potential ‘flexibilityfor andlearning improved potential for learning creates a brain that has increased later in life. later in life. Young children’s playidentify, allows them to explore, identify, Young children’s play allows them to explore, negotiate, take risks and negotiate, take risks and create meaning. The intellectual cognitive benefits of playing have been create meaning. The intellectual and cognitive benefits of and playing have been well documented. Children who engage in are quality well documented. Children who engage in quality play experiences moreplay experiences are more likelymemory to have skills, well-developed memory skills,and language likely to have well-developed language development, are development, and are able to regulate their behaviour, leading to enhanced able to regulate their behaviour, leading to enhanced school adjustment and school adjustment and academic learning. academic learning. Howlearning can quality learning takechildhood place effectively? Early childhood How can quality play-based take play-based place effectively? Early educators know the children andthey families in their centre; they assess, educators should know the childrenshould and families in their centre; assess, document children’s learning and know their interests. Then, together with document children’s learning and know their interests. Then, together with families, carefullyactivities how to use play-based families, they plan carefully how tothey useplan play-based as one tool to activities as one tool to the learning will achieve the EYLF outcomes promote the learning thatpromote will achieve the EYLFthat outcomes
LIKE
LIKE SHARE
SHARE DOWNLOAD
Empathy
Empathy87
107
More information about BEST the skill. More information about the skill. CURRENT
Self esteem
Self esteem 87
87
Resilience
Resilience 52
87
CURRENT More information about BEST the skill. More information about the skill.
DOWNLOAD
CURRENT More information about BEST the skill. More information about the skill.
87
107
CURRENT
BEST
87
CURRENT
52
CURRENT
87
BEST
87
BEST
AT&T
see more
see more
AT&T 11:56 AM
11:56 AM
Buddy Buddy
Buddy Buddy Make a Wish
Make a Wish
05
Guided play
11:56 AM
AT&T 11:56 AM
AT&T
Weekly Streaks Weekly Streaks 01
Research
return
11:56 AM
AT&T 11:56 AM
AT&T
@return.
@space.
space 123
123
Delete AccountDelete Account
Ariana
Ariana 85
85
Aron
Aron
50
50
Briana
Briana 30
30
Bridget
Bridget 25
25
Calvin
CRISTINACRISTINA 7 years 7 years 85
85
Highest score this week Highest score this week
Cristina is Cristina super! is super!
Calvin 25
25
25 Cathrine Cathrine
25
is calm as a river She is calm as aShe river
Cristina Cristina85
85
is cool as a cucumber She is cool as aShe cucumber
Dawn
Dawn 110
110
Matt
Matt
75
75
Paula
Paula 25
25
see more
see more
strong as the oak She is strong asShe theisoak
Badge Box Badge Box
PLAY WITH ME
PLAY WITH ME SHARE BADGE
SHARE BADGE DELETE
DELETE
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Making paper prototypes
06
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Initial screens
gesture hint
avatar/adventure locked
game completed
in-game notification
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start and in-game screen
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Primary Personas THE KINDERGARTNER
“It’s about growing up to become a brave firefighter and help people, just like the one in his picture book.”
goals How cool would it be to save the world like the firefighter he just read about in the storybook! How much fun would it be if he never has to study and just play games!
he wants it because...
features for him
He loves playing games on the i-pad. At school all his friends play together with the teacher and its always fun. Wishes he never has to study math and learn his words but play.
_It is fun!
his tools
_Learning through games.
_I-pad games
_Modes for playing alone and with friends
_Cartoons and movies
_Easy to use
_Picture books, Story books
_Rewards! Can be earned, shared and owned jointly with friends just by being a good kid.
_puzzles and games at school.
how he does it now He loves practicing his colors with mom and always amazes everyone. He knows now what a trapazoid is. He loves the matching, puzzles and counting. The word making does overwhelm him a bit, but he is getting better at it too. He also loves the game with the firefighter and nurse.
_Opportunities to touch and feel the forms, the shapes, textures, sounds and relate to it. _It is narrative and story like.
why he will love it _A narrative storyline and real-life situations that he relates to. It helps making decisions easier in real-life once he learns it in the game. _Now he can name emotions and knows more things about himself and his friends. _He loves the rewards. He wants to keep playing to earn more goodies and share them with his friends. The best part is to be able to borrow things from other friends too.
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THE NEW DAD
“It’s about providing a safe environment where a child can grow physically, emotionally and socially.”
goals He is passionate about being the best father he can be and provide all the skills that help the kids to be successful and happy.
he wants it because...
features for him
A great way to teach character skills to young kids through a practical approach, is through everyday activities. If they can relate to what is being taught to them, in an environment that is familiar, thats the best way to learn these skills and apply them.
_Engaging, keeps his hyper toddler entertained and learn through play.
his tools _I-pad applications, websites
_Opportunities to touch and feel the forms, the shapes, textures, sounds and relate to it. _More observation based, like narrative movies that can be watched together with parents. _Doesn’t require too much action/tasks. _Inspirational, easy to follow or immitate _Easy to use.
_Sports _Through picture books, Story books
why he will love it
_Through movies and cartoons.
how he does it now
_A narrative storyline will help him tell much more to his children about good character than intensive complicated activities.
Through honest conversations, setting a good example, giving responsibilities and setting high standards. Watching cartoons or movies with a strong character works very well because children remember them very well, they relate to them and tend to immitate them.
_It is a practical approach to teach character skills in a subtle way. His children will be able to relate to the characters and real life situations and can easily apply the skills. _Character building is a personal activity. It is more effective through self reflection and awareness. It is more about knowing yourself p163
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PROFILE
BADGE BOX
Step 01 / SELECT AVATAR
MAIN USER FLOW / GAME SECTION
BUDDY
Step 02 / SELECT ADVENTURE
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PARENTS
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A gestural navigation provides a tactile experience makes it more relatable and fun.
CHOOSE YOUR ADVENTURES
The game takes the child through a series of tasks in their chosen adventure. The app records steps and provides opportunities to make decisions and understand the consequences of that step through narrative adventures. It is a fun and easy way to learn about feelings and emotions and discuss them.
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FOR PARENTS
06
their chosen adventure. The app records steps and provides opportunities to make decisions and understand the consequences of that step through narrative adventures. It is a fun and easy way to learn about feelings and emotions and discuss them.
>> de sign sol u t ions
The game takes the child through a series of tasks in
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YOU GOTTA EARN IT
A reward system that encourages good social behavior and keeps the children motivated to keep learning. Earn badges for every good thing you do. It is stored in the badge box and is worth showing off.
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PROFILE
The game takes the child through a series of tasks in their chosen adventure. The app records steps and provides opportunities to make decisions and understand the consequences of that step through narrative
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Posters The poster series works as a point of entry pieces for parents to reach the other products that Upright offers.
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about the brand, its ideals, get more information and buy the products.
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A platform for parents to learn
01
Website
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CHAPTER SIX
User Feedback “When awareness is brought to an emotion, power is brought to life.” —Tara Meyer Robson, Author
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PROTOTYPE 01
ACTIVITY BOOK
CONTENT | WHAT WORKS
Which activity or game were liked the most? Why? 01_ Finger puppets
02_ Feeling flash card game.
The interactivity and tactile nature of the finger puppet craft was most enjoyable for parents and children to work on together at the same time creating characters that they can relate to.
The emotion cards is a fun and engaging idea for identifying and talking about emotions with a context and relatable. Kids were also more responsive to visuals than words.
Which activity or game were liked the least? Why? 01_ Activities that need lot of preparations Few activities that requires a lot of materials and preparations are time consuming for a busy parents. Unless the tools are provided, it would be better to keep them very simple and use less things.
What was a surprising thing you discovered about your child during the activities?
“Children are able to detect a wide range of emotions — Abishek, Parent even for caricatures.”
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FORMAT | WHAT WORKS
The format of a tactile book is appropriate for children this age. The activities make it interactive for both the parents and children, encourages conversations and is a great opportunity for spending quality family time.
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OBJECTIVE
To evaluate of functionality and usability of the prototypes and to understand if the directions and flow of information is at par with the audience. WHAT WILL BE TESTED Upright Activity Book
Learning Kits | Self Awareness, Resilience
Workbooks Flash card game DIY Activity Items Website screens and flow
PARTICIPANTS My audience is young families that include 5-8 year old children and their parents. Since the prototypes being evaluated are interactive, and contains activities that parents and children are supposed to do together, I chose to conduct the event at their individual homes.
PARENTS Subha Majumdar
Parent, 2 and 6 year olds
Engineer
Union City, CA
Abhijan Majumdar
Parent, 2 and 6 year olds
Pediatrician
Union City, CA
Sandra Isla
Parent, 2, 5 and 8 year olds
Instructor
San Francisco
Krishnapriya Dutta
Parent, 5 year old
Student
San Francisco
Abishek Dutta
Parent, 5 year old
Engineer
San Francisco
Monique Jhonson
Parent, 4 and 8 year olds
Art Director
Mill Valley, CA
Ayan Majumdar
6 year old
2nd Grader
San Francisco
Pusya Dutta
5 year old
1st Grader
San Francisco
CHILDREN
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“I like the flexibility and ability to customize the skills and difficulty levels based on my child’s age and need. That is one of the best features I would use as parents”
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“A lot of times children’s learning are based on context. It is easier for them to relate to difficult situations and feelings with examples. If that happens through a game that they enjoy, its the best of both worlds”
“The best part about this “The navigation hint is fun is the adult login section and playful. I would love where I can actually track to see it come alive when what the child is learning it’s animated. I am really which is not common looking forward to play for the educational apps the actual games” available for children. — Monique, Parent I would definitely use it on a regular basis.” — Mohammed, Parent
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PROTOTYPE 02
LEARNING KIT | SELF AWARENESS | WORKBOOK
WHAT WORKS Interactive format
Open layouts for drawing
01_ Perfect for short attention spans
03_ The prompts and illustration.
The interactive format of the workbook is perfect for younger children as they have shorter attention spans.
The prompts and illustrations are interesting, playful and fun. The pages that prompt children to draw are more succesful than the ones that ask them to write. While some of the children like to write, most children will enjoy drawing and doodling.
02_ Self reflective. It is very self-reflective which needs to be a part of children’s development.
HOW TO MAKE IT BETTER More drawing. Less writing
More informative for parents
01_ All children enjoy drawing
02_ What is my child learning from it?
The age group includes very early writers who have limited writting skills. Including more space for drawing than writing will make it more appealing to children.
Adding the scope of learning for the child through each activity gets the parents more interested and intrigued about it. Making the prompts more reflective would help the children become aware of their emotions.
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“My 5 year old is barely writing. She can write only limited amount of words but she enjoys drawing.”
— Sandra, Parent
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CHARACTER BUILDING AT HOME
Most parents try to practice some form of character building at home. Most popular among them are setting a good example, honest communication, rewards and punishments, giving responsibilities and setting high standards. Some teach through literature, sports, apps, gadgets and online tools. LIMITATIONS
“I often find myself running out of options on how to best teach them when I see instances where my kids could’ve been more confident.” — Subha, Parent What makes the current methods difficult to use? 01_ Difficult to lead by example
03_ Limited resources
For busy parents, its extremely difficult to lead by example. For busy parents, its extremely difficult to lead by example. For busy parents, its extremely.
There are very limited options and resources available for parents to refer when teaching kids these skills, so most parents run out of ways to implement it even when they want to.
02_ Difficult without context. Teaching character skills without context is difficult which is why most of it is usually situational. It is very important to have a context to start a conversation.
04_ Kids change frequently Kids change frequently, sometimes from day to day. It’s difficult to know what works and what doesn’t at any given time.
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WHATS BEING TESTED
UPLAND GAME
CONTENT / WHAT WORKS
What did you most like about the app? Why? 01_ Narrative Storyline
02_ Illustrations
A narrative storyline provides context in a fun way and tell much more to children about good character and helps them apply themselves to the world than intensive and complicated activities.
The fun and playful illustrations used in the app is really engaging for children as well as adults. Using the animal characters going through the same situations is far more interesting than seeing actual life situations.
Which sections do you like the most? 03_ Badge Box
04_ Adult login and preferences
The badge box section is great for children because they are motivated to play for rewards which actually allows them to learn more things. I like that they can share the badges and borrow them from friends.
The adult section would be very useful for parents to track progress, set parameters and customize based on individual children. The option to create multiple profiles for more children is a great choice.
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It is a practical approach to teach character skills in a subtle and playful way. We can’t avoid screen time for children at this age but if I know they are learning things while they playing I am happy. HOW TO MAKE IT BETTER Buddy Section
The buddy section need to have a easier flow.
Locked games and sections
The locked games and layers need to be more prominent
Including animations
Animations would make the navigation easier
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DIRECTIONS
The directions, language and illustrations are age appropriate and easy to understand and navigate with minimal help from adults.
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Thanks
TO MY FAMILY Mom, Dad, and Prantik for the unconditional love and support. Thank you for believing in me and giving me the strength to achieve my
goals. I love you. TO MY INSTRUCTORS Phil Hamlet, Dave Gottwald, Sandra Isla for inspiring me, guiding me and pushing me to take this project to where I wanted to. TO MY CLASSMATES Amal, Alberto, Adriana, Hugo, and Hillary for being in this journey with me and sharing all the crazy moments. This journey wouldn’t have been possible without friends like you.
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MFA GR A D UATE THESIS
>> WRITTEN A N D D ESIG NE D Jayeeta Kundu Website / jayeetadesign.com Email / jayeetadesign@gmail.com
PRINTER Graphic Imagery
Contact / 530.220.5998
396 Forbes Blvd, South San Francisco.
ILLUSTR ATIO N
BIN D ERY
Jayeeta Kundu
Cardoza and James Binding 2325 3rd St. Suite 221, San Francisco.
SCH O OL Academy of Art University The School of Graphic Design
PAPER 100# Mohawk Text
79 New Montgomery Street, San Francisco, California. INSTR U CTORS Phil Hamlet, Dave Gottwald, Sandra Isla, and Bob Slote T YPEFACES Pluto Condensed Light / Regular Tondo Regular / Bold Caecilia Std. Light/ Regular Proxima Nova Soft
SOF T WARE Adobe Creative Suite Adobe Lightroom >>