A
P
R
C
H
I
T
RTF
E
C
T
Li
U
R
E
lee cheng jui 李 晟 瑞
What is Architecture ?
L e a r n i n g a r c h i t e c t u r e i s a p r o c e s s f o r m e t o e x p l o r e m y s e l f. L e a r n m o r e a n d r e a d m o r e , a n d l e a r n m o r e a b o u t y o u r s e l f.
C
O
N
T
E
N
T
S
-土耳其人與環境設計:Erosion -Memory Reminder and The Citizens -中 區 街 區 設 計:City Walker - Day / Night -篤 行 路 街 屋 設 計:The Ruin-An Oasis in the city -極 小 住 宅 設 計:Dystopia/Utopia .Earth
Erosion
transportation hub
city entrance tourist spot museum community center
Concept To integrate the needs of tourists and residents, and revitalize local nature and culture. Provide a cultural and artistic space for sharing. People come here just like entering the production line, generally accepting a variety of knowledge and leaving with a new idea of life.
MO
ME
N
RY
TIO TA OR
SP AN
TR
E AG
OR ST
T
EN
SID
RE
CT
NE
N CO
R
ITO
VIS
Human Walking Process Concept Entrance
Gallery
Museum
Public Plaza
Library
Gym
Exhibition area
Climate
TURKEY
Due to its inland location and high altitude, Göreme has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semiarid.
-Göreme
100%
NNW
N
100%
NNE
75% NW
2.5 in
20°c WNW
75%
25°c
NE
2.0 in
50%
ENE
15°c
W
E
1.0 in
25%
5°c WSW
ESE
50%
1.5 in
10°c
25%
0.5 in
0°c
0%
0%
0.0 in
-5°c SW
SE
SSW
SSE
S
JAN
FEB
MAR
APR
MAY
Temperature
JUN
JUL
AUG
SEP
OCT
NOV
DEC
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
Chance of Sunny Day
OCT
NOV
DEC
JAN
FEB
MAR
APR
MAY
JUN
JUL
Monthly Rainfall
AUG
SEP
OCT
NOV
DEC
JAN
FEB
MAR
APR
MAY
JUN
Chance of Rain
JUL
AUG
SEP
OCT
NOV
DEC
Drought 384 mm of precipitation falls annually, 70% of water in Turkey is used for agriculture, but rainfall has decreased by 20% since 2009. Compared to 2016, total precipitation in 2017 was 32% lower. Rainfall accounts for an average of 501 billion m3 of water annually. About 41 billion m3 feeds underground reservoirs through leakage and deep percolation and 186 billion m3 runs off into seas or lakes. (World Water Council, 2003)
water -Gรถreme
Erosion
Gรถreme is a town dominated by sightseeing. The city center are restaurants and the outskirts are hotels. Local residents are mainly service industries.There is no public facility in the area that can accommodate residents and tourists.
Hotel
Restaurant
The valley that has been eroded by water and became a small town. Less rainfull make the development of this area grow according to the river. Eroded terrain also makes plants more difficult to grow on the mountain wall. Plants are mainly grown on top of the mountain and fertile valleys. The old bus stop is too small and on the main road. So set up a transshipment center, collect bus station and tourist center is importent. In order to let residents and tourists remember the memories here, I create a lot of public space, so people can communicate and enjoy the culture and nature here.
City Hall
Public Area
10 minutes walking distance
NEVSEHIR
Erosion
AVANOS
KAYSERI
Erosion
Using the concept of a pruduction line, I creat a route that most be followed by tourists that linked the city and the place that have the best view. This route will be used everyday not only for the tourist but also let the resident can connect to their traditional culture and nature. Creating more public area can let the tourist and theresident have places to go and communicate.
Erosion
N
a bridge cross over the road comming to the top of the moantain
Gallery on the hillside connect the community in the valley and the transportation hub on the other side of the mountain. Resident and the tourist can walk on here, enjoy the artwork in the gallery while
two parts, one is for exhibition thr art work, which is colser to the
watching this eroded landscape. The gallery is mainly divided into
mountain side, and the other is mainly for people to connect different places. According to thr strong wind in turkey goreme, to get enough wind
power.
The windmill are design like a curved surface to get enough wind
energy, the windmill are set on the side of the gallery, on the armrest.
wind are mostly come from the west. so the windmill is on the side of the armrest. wind can go though the armrest or the floor material
scale 1/50 elevation
connect to the trasportation hub
the greening is on the side of the moantain people can watching the artwork while enjoythe greening
scale 1/50 section
scale 1/50 section
the gallery have many different part, some is wide but some is vary narrow, like walking though the undergroung city
the gallery are mainly divided into part, showing the art work part is higher
the curved wall create a different space experience leading people into the museum
Auditorium for people to come and listen
connect to the museum
N
energy, the windmill are set on the side of the gallery, on the armrest. The windmill are design like a curved surface to get enough wind power.
wind are mostly come from the west. so the windmill is on the side of the armrest. wind can go though the armrest or the floor material
scale 1/50 elevation
a bridge cross over the road comming to the top of the moantain
Erosion transportation hub on the other side of the mountain. Resident and
Gallery on the hillside connect the community in the valley and the
the tourist can walk on here, enjoy the artwork in the gallery while watching this eroded landscape. The gallery is mainly divided into
mountain side, and the other is mainly for people to connect different
two parts, one is for exhibition thr art work, which is colser to the
places. According to thr strong wind in turkey goreme, to get enough wind
scale 1/50 section
the gallery have many different part, some is wide but some is vary narrow, like walking though the undergroung city
the gallery are mainly divided into part, showing the art work part is higher
the curved wall create a different space experience leading people into the museum
Auditorium for people to come and listen
connect to the museum
N
connect to the trasportation hub
the greening is on the side of the moantain people can watching the artwork while enjoythe greening
scale 1/50 section
Erosion
In the end of the gallery connect to the museum.
space. Lead the people to experience different space
Entering the museum, curved wall changing the inter
From oppressed space to open space, people can experience the life in the ancient undergroung city.
remember how people live in the old times. Cave
Impenetrable anf sunless spece leading prople to
painting will show on the cave like curve wall. From
that has been eroded, thing like the underground city
the first to the end people will experience the things
memory been eroded by time, arab invade and drive
been eroded by water and wind. This museum will
christian to resulting into the ground, the landescape
lead people to thnk about things between human and
memory.
human, human and nature, and how time eroded our
9.
8.
7.
1.
2.
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12.
Entrance Climbing Gym Library Gym Corridor Staff Room Theater Stage Auditorium Lounge River Water Pound
scale 1/200 1F plan
scale 1/200 section
6.
10.
11.
12.
5.
11.
5.
4.
11.
3.
Turkey goreme is a town mainly for sightseeing Urban planning didn’t have any place for resident, so i design a place can let resident can communicate with the tourist and have a place to rest. A library is design for storage memory. Gym is design for people
theater is design for having nearly 800 people to
to exsecise while whatching the rock formatin. The
creat a nice space for theater. Exhubition area let
have some show here. Rising according to terrain
museum
community center
people to hvae a art exhibition while experience a cave like space.
3.
11.
8. 8. 8.
11.
8. 8. 8.
12.
6.
12.
12.
1.
12.
12.
11.
2.
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12.
Entrance Climbing Gym Library Bookshelf Corridor Museum Lobby Information Void Auditorium Lounge River Exhibition Area
scale 1/200 2F plan
scale 1/200 elevation
11.
5.
11.
5.
3.
11.
1.
3.
4.
3.
4. 4.
3.
3.
2.
4.
3.
3.
2.
2.
scale 1/50 truss section detail
1.
1. Climbing Gym 2. Void 3. Exhibition Area 4. Corridor 5. Audiovisual Room
scale 1/200 3F plan
scale 1/200 elevation
3.
3.
3.
C7
C6
C5
C4
C3
C2
C1
scale 1/400 section COMMUNITY CENTER
C 14
C 13
C 12
C 11
C 10
C9
C8
M5
M4
M3
M2
M1
U
S
E
U
M
scale 1/400 section M
M 10
M9
M8
M7
M6
- City Walker -
DAY NIGHT
[人
應該是城市的主體,而不是現今主流的汽車 重新定義人在街區的定位,讓人生活在這裡
]
program - 城市客廳 把城市比做一個家,公共空間就是客廳。在客廳 裡大家交流,不同年齡層不同職業的人交換經驗 。現在的城市缺少了一個大家可以坐下來聊天的 地方,也許是下班、下課後亦或是吃飽喝足後一 個休憩的地方,一起聽個音樂看個露天電影或是 討論一整天的辛勞。 在這個屬於城市的客廳哩,利用空地、空屋,讓 學生和居民進入社區,這裡會是大家儲存記憶的 地方。
- 城市客廳
隨著火車站地下道的拆除,原本寄居在這的遊民 們只能另尋其他晚上能休息的地方,空屋前的騎 樓成了他們可以有一個不用被趕走的棲所,但是 這並不是一個長久之計..
6:00 8:00
- 立體運動場 缺乏公共空間,是目前中區最大的問題,居民缺 少了一個可以就近休閒娛樂的地方,綠川及柳川 算是中區比較大的戶外場所,但是距離卻十分遙 遠且多被遊客所佔據,因此如何創造出一個空間 讓街區裡的居民可以輕易的到達,配合著燈光的 改變,讓日夜不同的使用機能置入我的基地。
- 居民 - 老人 - 小孩 - 遊客 - 遊民
藝術 銀行
藝廊 交流廣場 休憩 停車場
運動空間
居民運動
12:00 - 複合式空間機能 - 運動場 - 博物館 - 音樂 - 夏令營 - 傳統產業 - 信仰
16:00 19:00
23:00 4:00
居民運動
遊民休息
基地使用分析
中區機能分析
- 再利用 - 銀行
- 改建
- 學校
- 空地
- 水岸綠帶
- 商行
- 閒置空間
- 診所
- 主要基地範圍
- 地下停車場 - 銀行
一 樓 使 用 , 上 面 閒 置
基地嘍層使用分析
整 棟 閒 置
一 樓 使 用 , 上 面 閒 置
住 家 整 棟 閒 置
一 樓 使 用 , 上 面 閒 置
一 樓 閒 置 , 上 面 為 住 家
一 樓 使 用 , 上 面 閒 置
整 棟 閒 置
中山路
整 棟 閒 置
一 樓 使 用 , 上 面 閒 置
自 由 路 住家 整棟閒置
整棟閒置
整 棟 閒 置
整棟閒置 整棟閒置 整 棟 閒 置 一 樓 使 用 , 上 面 閒 置
民族路 整 棟 閒 置
一 樓 使 用 , 上 面 閒 置
一前 樓面 閒五 置樓 ,閒 上置 面, 為後 住面 家為 住 家
整 棟 閒 置
一 樓 使 用 , 上 面 閒 置
一 樓 閒 置 , 上 面 為 住 家
整 棟 閒 置
一 樓 閒 置 , 上 面 為 住 家
一 樓 使 用 , 上 面 閒 置
- 拆除 - 一樓貫通 - 完全保留
B1 B2 停車場 scale 1/200
球場 健身房 大型展覽空間 scale 1/200
4F 空中運動跑道 環型展覽空間 空中花園 scale 1/200
3F 空中運動跑道 環型展覽空間 輕食餐廳 scale 1/200
IF
2F
戶外廣場 看台 scale 1/200
空中運動跑道 環型展覽空間 scale 1/200
5F 小型電影院 scale 1/200
The Ruin An Oasis in the city.
「人造物成為自然的一部分,即是廢墟!」芬蘭籍建築師馬可(Marco Casagrande) 建立 「第三代城市」對廢墟的定義便是人與自然共存。人是大自然的一部分, 廢墟便是當人造之物成為大自然的一部分。當建築除去不必要的裝飾、華而不 實的機械、無關緊要的整理修繕後,便是廢墟。廢墟是殘餘,不隨摩登時尚搖 擺,是亙古的光影、空間、元素材料、構造、和時間。廢墟是當人造之物和大 自然合為一體。
中華夜市已有40年歷史,臺中早期著名的夜市之一,許 多攤販都已經傳承數代,聚集了許多老字號小吃攤,60 年代至70年代 時期是台中市極為熱鬧的商圈之一,後來 隨著景氣的起落、市政中心的遷移、經過轉型成為中華 路觀光夜市。 中華很少看到學生大部分都是當地的居民,不管是下班 順便買晚餐回去的或是三五好友出來聚餐的,他們像是 夜市的一部分試圖在他們過去的回憶裡找到那份熟悉感。 相較於我去過的其他街道行的夜市,中華夜市攤販的分 部集中於一邊,如此一來就不會佔道路太多的面積,像 是一種妥協,在夜市文化和都市道路間的拔河。
講堂-記憶的延續、文化經驗的傳承 透過附近的城市隱者們和當當地居民,讓中華路 的風華繼續延續。
跳蚤市場、市集-空間的串連、人的聚集、居民的交流 市場是當地居民的回憶,在這個超集市場遍佈的 時代,市場是當地人互相交流的公共空間。
攤販-生活的交織、利用城市紋理,像是行走在城市的 縮影 當地的居民和城市隱者們可以在這裡自己手做一 些童玩或是家裡用不到的東西,拿出來和大家交 換分享。
假日市集
入口導引 放置作品 販賣植物
正立面圖 scale:1/100
左側立面圖 scale:1/100
頂樓 -
作品展覽空間、co-working空間
三樓 -
固定式攤販、駐村藝術家工作室
二樓 -
固定式攤販、文化資訊站
一樓 -
室內外講堂、移動式攤販、文化資訊站
1.
1.
1.
+700
2.
2. 2.
+350
4.
2. +490
3.
+700
+140
2.
+700 +490
2.
2. +0
1.文化資訊站 2.室內講堂 3.室外講堂 4.流動市集
一樓平面 scale:1/100
+350
1.文化資訊站{儲} 2.固定式攤販
1.駐村藝術家工作室 2.固定式攤販
二樓平面 scale:1/100
三樓平面 scale:1/100
攤販
人群
老樹
Dystopia
Utopia .Earth
荷蘭藝術家Levi van Veluw對於世界的幻想
看似安逸的世界,卻在不為人們看到的世界有著戰爭和各種環境物染,表面看 來是公平有序、沒有貧困和紛爭的社會,卻有著一群備受打壓的人們,喪失自 由、物質浪費蔓延、道德淪喪、階級制度橫行。人們不得不脫離城市尋找一個 屬於他們的地方生存。
工業化下污染的世界,都市變的難以生存,蟲魚鳥獸 分分往山林裡更乾淨的世界移動,加上全球暖化使海 平面上升,沿海的平地不再適合人類居住,人們往山 林裡移動,試圖尋找一個屬於他們的世界。 透過不斷的移動尋找,發展出一種便於攜帶的個人生 活空間,能過擁有最基本的生活需求,卻又不失和團 體間交流的空間。
蜂群崩壞症候群(英語:Colony Collapse Disorder,縮寫:CCD),大批蜂 巢內的工蜂突然消失,蜜蜂蜂群大量死亡,造成蜜蜂生態崩解。 當大批蜜蜂失蹤後,農作物和草料就失去傳播花粉的途徑,長此下去農作物和 草料都會無法生長,以草料為食糧的家畜都會因而滅絕,農作物亦會減產,最 後會出現大規模的食物短缺。 透過單一居住空間溫室的規劃,不同的組合群居模式,讓溫室內的蜂巢可以互 相連結交流,讓蜜蜂可以在不受外在污染的環就內生存。
蜂巢的基本結構,是由一個個正六角單房、房口全朝下或朝向一邊、背對 背,對稱排列組合而成的建築物。每一房室大小統一、上下左右距離相等 ,房房緊密相連,整齊有序。 正六角形的建築結構,密合度最高、所需材料最簡、可使用空間最大。選 擇了角數最多的正六邊形,用等量的原料,具有最大的容積,因此能容納 更多的空間。用這樣的角度建造出來的空間,一定是相同容積中最省材料 的建構法,且堆疊起來也很穩固。蜂巢六角形式最緻密的結構,各方受力 大小均等,且容易將受力分散。
模型發展
群聚模式
空間使用分區
結構
起居
儲藏
衛浴
溫室
集電箱
集水箱
鹿港龍山寺模型