CollectHive - Concept Development

Page 1

COLLECTHIVE CONCEPT DEVELOPMENT


TABLE OF

CONTENTS

2


CONCEPT ONE

8

BRAINSTORMING DESCRIPTION TEXTURE EXPLORATION SKETCHES

22

CONCEPT TWO DESCRIPTION SKETCHES

CONCEPT THREE

28

DESCRIPTION INSPIRATION SKETCHES PROTOTYPES

CONCEPT FOUR

42

DESCRIPTION SKETCHES PROTOTYPES 3


Our cities and spaces are embodied with a seemingly unlimited amount of textures that enable our experiences. These textures and surfaces hold meaning and make up the “skin� of our world. The combination of textures and materials in each city create the atmosphere and attribute to the overall experience.

What better way to remember a city, than to have your own little piece of its environment and texture?

4


5


DESCRIPTION COLLECTHIVE

ll t i e

collectHive co ec H v

6


- COLLECTABLE KINETIC ART PIECE FOR THE HOME - CONCEPT CollectHive is a collectable set of kinetic artifacts that have a direct connection into the city of their origin. The individual products are constructed of a combination of textures and materials, from its city, to emphasis the overall aesthetic and feel of the environment, as a reminder of the moments that the traveler spent there. Each CollectHive works as a kinetic piece that is always in constant movement, as it draws upon live stream weather data from the its place of origin. The product is a wall-mounted, module hexagon, to allow for the collection to grow and assemble nicely together. As the traveler visits more cities, more CollectHive products are gathered and will then be added to the CollectHive wall of the traveler’s home CollectHive’s purpose is to create a home-based installation that works as a “portal” to memories and moments that were spent all around the world by keeping a never-ending connection to these cities.

7


8


CONCEPT ONE

8

BRAINSTORMING DESCRIPTION TEXTURE EXPLORATION SKETCHES


BRAINSTORMING CONCEPT ONE

10


Brainstorming ideas and concepts to grasp a better understanding of what the project is, what it is not, and how to develop further Below is an image of the wall that I utilized to visualize my process, ideas, and inspiration for my project. It was a way to understand everything all at once, all in one spot.

11


ASKING THE QUESTIONS WHY ARE TEXTURES IMPORTANT? HOW DO TEXTURES AND MATERIALS DEFINE A CITY? HOW CAN PEOPLE MAKE AN EMOTIONAL CONNECTION

TO MATERIALS AND TEXTURES?

HOW DO WE THE WORLD

12


EXPERIENCE AROUND US?

13


DESCRIPTION CONCEPT ONE

14


- INTERACTIVE TEXTURES INSTALLATION - CONCEPT This idea was to design an experience that captures attention, inspires, and creates an interactive harmony between visual, tactile, and interactive textures. It would have been a continuous study to understand the coordination between mood, feelings, and consciousness of the environment. It was meant to explore the relationship between urban spaces, technology, and human interaction. It would have consisted of visual and interactive textural arrangements that focused on texture and technology. The experience would have used a wide variety of media including: imagery, motion graphics, tactile surfaces/objects, and digital/physical interactions.

15


INTERACTIVE TEXTURES TECHNOLOGY AND HAPTICS KINETICS DIGITAL DISPLAYS SENSORS PROJECTION PERVASIVE COMPUTING

16


+ 17


- CREATING TEXTURE PAGESBelow is an image of “texture pages� that I made as part of an exploration and research study to understand how people interact with different tactile textures, instead of digital texture and display screen. People reacted with positive feedback, enjoying the engagement and variety of feelings.

18


- SKETCHES OF CONCEPT-

19


ES INTERACTIVE TE X TUR

20


21


22


22

CONCEPT TWO DESCRIPTION SKETCHES


DESCRIPTION CONCEPT TWO

24


- TACTILE CONTROL PANELS IN SMART HOMES - CONCEPT This concept looked at examining the relationship between more traditional and existing architecture, and the possibility of added technology, through the use of tactile design. Investigation of the place for integration and the function that it would serve, as well as the effects on the feeling of “embodiment� that people can have in a space, helped to conclude my ideas on adding technology in our built environment. This concept proposed taking the Internet of Things and placing it within a home environment. This was not a new concept at its essences, but I tired to think about it in a new way. I wanted the controls of the environment, in a smart home, to be tactile, textual, and interacted with in a more physical way. The aim of this product/installation was to create a feeling of embodiment within our technology. Instead of simply controlling the house through a touch screen smart panel, I wanted a more interesting, well integration, and customizable experience with the technology in our home. Through good design, the piece would have felt at one with the architecture of the space. It was proposed to be a focal piece of the home, instead of a hidden entity. I was taking into account the senses and how people are naturally made to experience our world, especially the sense of touch. This new way of looking at control panels was an exploration of technologies role in our home, the integration of design, and the importance of multidisciplinary fields of design coming together to create a consistent, expressive whole.

25


- SKETCHES OF CONCEPTUnderstanding shapes and interactions that are possible, as well as functions of the smart home, as part of the product.

26


27


28


CONCEPT THREE

28

DESCRIPTION INSPIRATION SKETCHES PROTOTYPES


DESCRIPTION CONCEPT THREE

30


- KINETIC ART PIECE IN COMMERCIAL SPACES - CONCEPT This concept explored placing a kinetic art piece in a commercial space, most likely an airport, that would draw upon live data and move and adapt according to it. The data that it would have drawn upon would be in direct connect to the city that each sculpture was in, such as weather, energy usage, population, flight data, etc. Ideally, this would have been a reoccurring piece of kinetic art in airports to show in a kinetic way big data information of the city that it is in. The intent was to inspire people at every airport have an experience with the city that they landed in, giving them a live connection to that city.

31


INSPIRATION MOVEMENT/KINETICS

32


33


34


- SKETCHES OF CONCEPTUnderstanding kinetics on the right and proposal sketches for the kinetic installation on the left

35


36


- SKETCHES OF CONCEPT-

37


- PROTOTYPE 1Using origami folding techniques with paper to understand and be inspired for the kinetic installation

- PROTOTYPE 2-

38


- PROTOTYPE 3-

- PROTOTYPE 4-

39


- PROTOTYPE 5-

- PROTOTYPE 6-

40


- PROTOTYPE 7-

- PROTOTYPE 8-

41


42


CONCEPT FOUR

42

DESCRIPTION SKETCHES PROTOTYPES 43


DESCRIPTION CONCEPT FOUR

44


- CONNECTION TO TEXTURES OF PLACE - CONCEPTThis concept explored creating a kinetic artifact, that people would collect from cities all around the world, and bring back home with them to add to their connection. The artifact was to be made of different textures from its city of origin and would start to move and become alive once the collector brought it home and added it to the collection of kinetic pieces. It was exploring the importance of texture and materials as a connection to place. The purpose of this object would have been to create a relationship with the textures of the city, instead of only returning home with photographs.

45


- SKETCHES OF CONCEPT-

46


47


- SKETCHES OF CONCEPT-

48


49


- PROTOTYPE 1Exploring object shapes and movement.

50


- PROTOTYPE 2Exploring material - concrete

51


- PROTOTYPE 3-

52


- PROTOTYPE 4Using the iris mechanism as a form of kinetic design

53


- PROTOTYPE 5Exploring the concept in an object form with six different moving kinetic parts.

54


55


collectHive co ec H v

56

Jenna Endres MA Interaction Design Major Project 2018


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.