CollectHive

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COLLECTHIVE DEVELOPMENT


TABLE OF

CONTENTS

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COLLECTHIVE DESCRIPTION INFO-GRAPHIC CONCEPT

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DEVELOPMENT SKETCHES PROTOTYPING/TESTING DETAILS/CONSTRUCTION

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FINAL PRODUCT MODEL EXPLANATION RENDERING IMAGERY

BRAND/APP

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BRAND DEVELOPMENT APP SKETCHES APP DESCRIPTION/APPEARANCE 3


Our cities and spaces are embodied with a seemingly unlimited amount of textures that enable our experiences. These textures and surfaces hold meaning and make up the “skin� of our world. The combination of textures and materials in each city create the atmosphere and attribute to the overall experience.

What better way to remember a city, than to have your own little piece of its environment and texture?

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COLLECTHIVE DESCRIPTION INFO-GRAPHIC CONCEPT

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DESCRIPTION COLLECTHIVE

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- COLLECTABLE KINETIC ART PIECE FOR THE HOME - CONCEPT CollectHive is a collectible set of kinetic artifacts that have a constant direct connection into the city of their origin. The individual products are constructed of a combination of textures and materials, from its city, to emphasis the overall aesthetic and feel of the environment and to serve as a reminder of the moments that the owner spent there. Each collectHive piece works as a kinetic object that is always in constant sync with live stream weather data from its city that it was born in. The weather data that it draws upon consist of temperature, visibility, and condition. Each triangular piece rotates according to this data. The three different data combined are meant to give the viewer a sense of the mood, environment, and emotions in that city. The product is a wall-mounted, module hexagon, that allows the collection to grow overtime and be assembled nicely together, as seen above. As the collector visit more cities, more collectHive products are gathered and will then be added to the owner’s wall in their place of choosing. CollectHive’s purpose is to create a personal installation that works as a “portal” to the memories and moments that the owner has spent in cities all around the world and allows them to have a never ending connection to these cities.

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Collector travels to a new city.

A notification from Collect Hive app or a message will be sent, upon arrival to the new place..

Collector explores the new city, and Welcome to Edinburgh! Ca pture a collec tHive!

start your own hive today!

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purchases their new hive piece.

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Collect Hive inspirers the collector to travel and reminisce on their adventures.

Collect Hive pieces gather real time data from all of the cities traveled to.

Waiting for them at home, is the new Collect Hive piece to add to their wall.

Collector returns home.

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- COLLECT HIVE SHAPE INSPIRATION CONCEPT- CONCEPT The concept and design for the collectHive line was inspired by bee, their hive, and their waggle dance. Just as bees fly from their home to collect pollen, people fly to new cities to collect memories and new experiences. When bees find flowers with a lot of pollen, they return to the hive to show the other bees where the pollen is. They share this information by dancing a “waggle dance.�

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- CONCEPT The waggle dance consist of a particular figure eight motion that the bee does to help the other bees navigate. This dance was the inspiration for the way that the triangles rotate within the collectHive pieces. The way that bees tell other bees about the pollen, is how people tell others about their memories and adventures.

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- COLLECT HIVE SHAPE INSPIRATION CONCEPT-

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DEVELOPMENT SKETCHES PROTOTYPING/TESTING DETAILS/CONSTRUCTION

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SKETCHES COLLECTHIVE

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- SKETCHESSketches of the prototype on right, and on left sketches of parts need to construct it.

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PROTOTYPES/TESTING COLLECTHIVE

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- MOTOR/ARDUINO TESTTesting the motors with arduino and understanding the triangle shape with movement.

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- PROTOTYPE 1Understanding and exploring overlaps, dimensions, and depth

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- PROTOTYPE 2Exploring using the iris mechanism to promote movement and a feeling of a “portal�

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- PROTOTYPE 3 CONSTRUCTION-

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- PROTOTYPE 3Wood prototype to understand mechanics and design

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DETAILS/CONSTRUCTION COLLECT HIVE

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- DETAILS/DRAWINGS-

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- ARDUINO/PROCESSING CODEARDUINO CODE

#include <Servo.h> Servo myServo1; Servo myServo2; Servo myServo3; int cond, temp, vis; void setup() { // put your setup code here, to run once: Serial.begin(9600); myServo1.attach(3); myServo2.attach(6); myServo3.attach(9); } void loop() { if (Serial.available() > 0) { cond = Serial.parseInt(); temp = Serial.parseInt(); vis = Serial.parseInt(); Serial.print(“condition: “); Serial.println(cond); Serial.print(“temp: “); Serial.println(temp); Serial.print(“visibility: “); Serial.println(vis); } myServo1.write(cond); delay(150); myServo2.write(temp); delay(200);

}

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//myServo1.write(cond); //delay(350); myServo3.write(vis); delay(500); //myServo3.write(vis); //delay(500); //myServo2.write(temp); //delay(1000); //myServo1.write(cond); //delay(350);


PROCESSING CODE

import com.temboo.core.*; import com.temboo.Library.Yahoo.Weather.*; import processing.serial.*; // Create a session using your Temboo account application details TembooSession session = new TembooSession(“jennauni2”, “myFirstApp”, “1S9cqcamJNsNnr9mRavQvbxR0Y1ufdEt”); Serial myPort; // Create object from Serial class int condition, temp, vis; void setup() { // Run the GetWeather Choreo function runGetWeatherChoreo(); println(Serial.list()); String portName = Serial.list()[4]; //seriallist 7 myPort = new Serial(this, portName, 9600); } void runGetWeatherChoreo() { // Create the Choreo object using your Temboo session GetWeather getWeatherChoreo = new GetWeather(session); // Set inputs getWeatherChoreo.setWOEID(“19344”); // Run the Choreo and store the results GetWeatherResultSet getWeatherResults = getWeatherChoreo.run();

}

// Print results condition = int(getWeatherResults.getConditionCode()); //println(getWeatherResults.getConditionText()); // println(getWeatherResults.getForecastCode()); // println(getWeatherResults.getForecastText()); //println(getWeatherResults.getHigh()); //println(getWeatherResults.getHumidity()); //println(getWeatherResults.getLow()); //println(getWeatherResults.getPressure()); temp = int(getWeatherResults.getTemperature()); vis = int(getWeatherResults.getVisibility()); //println(getWeatherResults.getResponse());

void draw() { myPort.write(condition + “,” + temp + “,” + vis); println(condition + “,” + temp + “,” + vis); //delay(100); myPort.write(0 + “,” + 0 + “,” + 0); //println(condition + “,” + temp + “,” + vis); println(temp + “,” + vis + “,” + condition); }

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- COLLECT HIVE CONSTRUCTION-

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- TRIANGLES CONSTRUCTION-

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FINAL PRODUCT MODEL EXPLANATION RENDERING IMAGERY

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MODEL EXPLANATION FINAL PRODUCT

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Hexagon, module shape to collect the “cells” of the hive. Made of wood and incases all of the mechanical equipment. Triangles are moving in a way that resembles the “waggle” dance of the bees. The movement is drawn form weather from the city of the object’s origin.

The triangles are each made up of the most used textures and materials from the city of the object’s origin.

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RENDERING FINAL PRODUCT

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IMAGERY

FINAL PRODUCT

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- ROTATION OF TRIANGLES-

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BRAND/APP

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BRAND DEVELOPMENT APP SKETCHES APP DESCRIPTION/APPEARANCE 57


BRAND DEVELOPMENT COLLECTHIVE APP/BRAND

- COLOR PALETTE -

- IMAGERY -

- INSPIRATION -

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- ICONS -

Welcome to Edinburgh! Bring home a new piece for your collectHiv e

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- LOGO DEVELOPMENT -

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c lectHi e

CollectHi e

CollectHi e collect

collect

Hi e

Hi e collect

Hill et i

e

collectHive

Hexagon, module shape to collect the “cells� of the hive. The hive is

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made up of cells, each one hexagon shaped to make a whole.

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APP SKETCHES

COLLECTHIVE APP/BRAND

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APP DESCRIPTION COLLECTHIVE APP/BRAND

The collectHive app works as a purchasing app for the customer to buy a new piece for their hive. The app promotes the user with a message when they travel to a new city to inspire them to bring a little piece of that environment home with them through the collectHive object.

Search/enter an address

start your own hive today!

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Welcome to


you should add Edinburgh to your collectHive map!

purchase rch

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Jenna Endres MA Interaction Design Major Project 2018


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