Johann Garimort 916192

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FOUNDATIONS OF DESIGN : REPRESENTATION. SEM 1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION Johann Garimort

(916192) Nina Tory-Henderson, Stuido 8

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WEEK 3 READING: LEGER, LE CORBUSIER AND PURISM

Question 1: What is Pictorial Space according to Le Corbusier? Le Corbusier views pictorial space as “frontality” in that the image can only ever be viewed from afar or at a distance, it can’t be entered or explored and requires depth to be inferred by the viewer. This concept is demonstrated in he’s paintings which make no attempt to portray depth, no space is left between objects and in doing so the flatness of the pictorial view is emphasized. Le Corbusier’s architecture further explores the frontality by forcing movement through buildings and providing opportunities for the viewer to observe frontality from differing angles.

Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against? The flatness of Le Corbusier’s paintings are attributable to both their composition and the deliberate avoidance of blackness. In composing he’s images he emphasis frontality by excluding the use of curves and merging the edges of the objects he paints, this contrasts with the placement of objects within a picture to suggest depth. Where other painters, including Gris, used black to create depth, such as in casting the shadow of an object, Le Corbusier refrains from this and instead uses colour to further emphasis the flatness he sees in pictorial space.

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MARIO’S WORLD

Provided image of mario world 1 (Original scale 200mm by 200mm)

Provided image of mario world 2 (Original scale 200mm by 200mm)

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1ST MARIO’S WORLD

Scanned copy of mario world 1 axonometric hand drawing, drawn with T-square and set square on tracing paper, before being scanned and corrected where possible with Photoshop.

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COMBINED MARIO’S WORLD

Scanned final copy of hand drawn axonometric new mario world. Original image drawn with T-square and set square on tracing paper, before being combined together for a finale drawing. This image was then scanned and corrected where possible using Photoshop. This is the combined image of both mario world 1 and mario world 2.

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WEEK 4 READING: AXONOMETRIC PROJECTION

Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? Perspective and Projection both attempt to highlight the depth of objects within space but with differing approaches. Perspective drawing requires a fixed point of view and thus defines the space in view, whilst projection drawing increases the vanishing point to infinity and in doing so brings the viewer into the same perspective as the image. Additionally projection drawing uses parallel lines to portray space while perspective drawings do not.

Question 2: Where did Axonometric projection first arise, and why? Axonometric drawing originated in early military use for graphing three dimentional trajectories of projectiles. It was then utilised in mechaniclal and industrial industries by engineers before being adopted by architectural professionalss in the 18th century. Axonometric drawings allowed Architects to show an orthographic projection of objects whilst also being measurable and consistent. This measurable representation of space was later utilised by artists as a away of exploring depth.

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ILLUSTRATED MARIO’S NEW WORLD

Finalised Illustrator traced and coloured image of new mario world. The space not visible in the original 2D images is now shown in colour, Koopa shells float on a series of streams and waterfalls, intricate pipes crisscross the world, green toadstools and a superstar sit within the world, with cloud cover overhead.

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APPENDIX APPENDIX IMAGE 1

APPENDIX IMAGE 2

Development of a plan view of the new mario world not seen in the original section of mario world 1, with marking out of mountains, water, trees and other components.

An Axonometric drawing of mario world 1 is commenced using the plan shown in Appendix Image 1 and the provided colour image of mario world 1.

APPENDIX IMAGE 3

APPENDIX IMAGE 4

With a plan view of mario world 2 below, tracing paper is used to draw an axonometric view of this new world in combination with the completed axonometric drawing of mario world 1.

On completion of the axonometric in Appendix Image 3, a finalised image was traced and details such as trees, shrubs, and characters were added. It’s shown here with both provided mario world images.

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