STUDIO AIR 2018, SEMESTER 1 TUTOR: JACK MANSFIELD-HUNG JIEXIN WANG 825924
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B.1 RESEARCH FIELD B.2 CASE STUDY 1.0 B2.1 ITERATION PART I B2.2 ITERATION PART II B2.3 BEST ITERATIONS
B.3 CASE STUDY 1.0 B3.1 REVERSE ENGINEERING B3.2 LOGIC / PROCESS
B.4 DEVELOPMENT B4.1 ITERATION PART I / B4.2 ITERATION PART II / B4.3 ITERATION PART III /
B.5 PROTOTYPING B5.1 B5.2 B5.3
B.6 PROPOSAL B6.1 SITE ANALYSIS / MERRI CREEK B6.2 DESGIN PROPOSAL
B.7 LEARNING OUTCOMES B7.1 DESGIN INTEREST B7.2 PARAMETRIC DESIGN B7.3 DESIGN THROUGH MAKING
B.8 APPENDIX B8.1 SKETCH BOOK B8.2 BIBLIOGRAPHY
R E S E A R C H F I E L D BIO MIMICRY “Biomimicry ushers in an era based not on what we can extract from nature, but on what we can learn from her. This shift from learning about nature to learning from nature requires a new method of inquiry, a new set of lenses, and
Humankind have created massive sustainability problems for future generation, biomimicry becomes the consequent demonstration of future attention at natural ecosystem and design trending of mimicking biological activities. Basically,
above all, a new humility” [1] - Janine M. Benyus
biomimicry is learning from and then emulating natural forms, processes, and ecosystems to create more sustainable designs[1]. Its greatest legacy is a profound and deepening respect for the natural world. The goal is to create a system of productive, resilient, self-enriching and ultimately sustainable for our planet, which can be called a new way of living – including products, processes and politics - that well-adapted to life on earth over the long haul[2] .
In benefit to the advanced scientific instruments, architects and engineers got the chance innovated design by regarding biomimicry as one of the approaches to solve global challenges
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around us in an eco-friendly way. As “innovation inspired by nature”, therefore during the design process, architects and engineers start to think and design in nature’s perspective and always ask “How would nature solve this?”. For instance,
[1] Janine M. Benyus, “A biomimicry primer”, Biomimicry 3.8, 2013, p.5, https://biomimicry.net/ b38files/A_Biomimicry_Primer_Janine_Benyus.pdf [accessed 24th March 2018] [2] Benyus, “A biomimicry primer”, p.2.
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[3] “What is biomimicry”, Biomimicry Institute, 2018 <https://biomimicry.org/what-is-biomimicry/>. [accessed 24th March 2018]
a company solve the complex problem of electrical grid via learning from bee’s working way - not limiting brain power, setting it instinctively and then doing the job individually. Therefore, they shift from the uncommunicative powersucking appliances and machines into a network through providing controllers that communicate wirelessly with each other to maximize efficiency, keeping every bee in the hive in sync[3]. This demonstrates that capturing natural system can not only sustain the inhabitants, but able to optimise the
Figure 1
systems simultaneously.
Image Source: https://www.bloomberg.com/news/photo-essays/2015-02-23/14smart-inventions-inspired-by-nature-biomimicry
In accord with the logic of generative algorithmic modelling, biomimicry is a design discipline, a branch of science, a problem-solving method, a sustainability ethos and a new way of viewing and valuing biodiversity[4]. Not only being culturally transformative, the role of borrowing chemical recipes and ecosystem strategies from the nature and build a right relation with the natural world is what biomimicry is acting at the moment.
Figure 2
Image Source: https://www.bloomberg.com/news/photo-essays/2015-02-23/14smart-inventions-inspired-by-nature-biomimicry
[3] Amelia Hennighausen & Eric Roston, “14 smart inventions inspired by nature: Biomimicry”, February 24, 2015, https://www.bloomberg.com/ news/photo-essays/2015-02-23/14-smart-inventions-inspired-by-nature-biomimicry [Accessed by March 24, 2018] (para 9 of 16). [4] Benyus, “A biomimicry primer”, p.3. CRITERIA DESIGN
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C A S E S T U D Y 1.0 THE MORNING LINE A R A N D A L A S C H
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This project is presented as a collaborative platform to explore the interplay of art, architecture, cosmology and music. The biomimicry design demonstrated in this case is the architect learn from natural universal structure utilising fractal patterns where each line connects to other lines to form a network of intertwining figures and narratives without any single start or end point. Essentially, this is a fractal building block that grows and scales by a fixed ratio in three dimensions to produce the lines, spaces and structure of the piece. Each bit is interchangeable, demountable, portable and recyclable, allowing the piece to change and adapt physically over time along with its sonic content.[1] With the aid of parametric modelling and computation, a single tetrahedron has undergone a series of truncations and transformations resulting in a repeating single geometry with different scales,
Figure 3
Image Source: http://arandalasch.com/works/the-morning-line/
which is a great approach system over principle or end form. In modularity, the designer produces a developable element that can replicate to infinite growing their projects.
[6] â&#x20AC;&#x153;The morning lineâ&#x20AC;?, Aranda/Lasch, http://arandalasch.com/works/the-morning-line/ [accessed March 24, 2018], (para 1,2 of 3). B
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Image Source:
Figure 4
http://arandalasch.com/works/the-morning-line/
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Image Source: http://arandalasch.com/works/the-morning-line/
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I T E R A T I O N P A R T 1.0 F R A C TA L
SPECIE 1.1 TRIMMING POLYGONS
Polygon - 3 Segment
Hexagon - 4 Segents
Hexagon - 5 Segents
SPECIE 1.2 FRACTAL ELEMENT V1.0
Cluster Polygon - 3 Segments scale F = 0.333
Cluster Polygon - 3 Sgments scale F = 0.333
Cluster Polygon - 3 segments scale F = 0.4
SPECIE 1.3 FRACTAL ELEMENT V2.0
Original Scale F = 0.333 Evaluate curve t = 0.5 Jitter seed = 3
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Original Scale F = 0.400 Evaluate curve t = 0.5 Jitter seed = 3
Add Voronoi Scale F = 0.333 Evaluate curve t =0.5 Jitter seed = 3
Hexagon - Ex=1.641, Ey=5
Cluster Polygon - 3 Segments scale F = 0.6
Add voronoi + pipe Scale F = 0.333 Evaluate curve t =0.5 Jitter seed = 3
Cluster Polygon scale F = 0.333
Cluster Polygon scale F = 0.407
Add voronoi + pipe (scale down) Scale F = 0.333 Evaluate curve t =0.5 Jitter seed = 3
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I T E R A T I O N P A R T 2.0 RECURSIVE STRUCTURE
SPECIE 2.1 FRACTAL STRUCTURE V1.0
Original
Add Voronoi Reduce number = 5 Brep to mesh WbFrame D=1 Wbthicken D=0.1
Add Voronoi Reduce numb Brep to mesh WbFrame D=
SPECIE 2.2 FRACTAL STRUCTUREV2.0
Add Voronoi Reduce number = 4 Brep to mesh WbFrame D=1 Wbinnerpolygom L=0.5
Add Voronoi Reduce number = 4 Brep to mesh WbFrame D=1 Wbinnerpolygom L=1
Add Voronoi Reduce numbe Brep to mesh WbFrame D=1
SPECIE 2.3 FRACTAL ELEMENT V2.0
Add Voronoi Reduce number = 4 Brep to mesh Wbtriangls L=5
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Add Voronoi Reduce number = 4 Brep to mesh Wbtriangles; Wboffset; Wbwindow
Add Voronoi Reduce number = Brep to mesh Wbtriangles; Wbw
ber = 1 h =3 Wbthicken D= 0.2
er = 4 Wboffset D=4
=4
window
Add Voronoi Reduce number = 5 Brep to mesh WbFrame D=1 Wbthicken D= 0.8
Add Voronoi Reduce number = 4 Brep to mesh WbFrame D=1 Wboffset D=4 T{TRUE&FALSE}
Add Voronoi Reduce number = 4 Brep to mesh Wbtriangles; Wbwindow; Wbsplitquads
Add Voronoi Reduce number = 7 Brep to mesh WbFrame D=3 Wbthicken D= 0.2
Add Voronoi Reduce number = 4 Brep to mesh WbFrame D=20 Wbvertices D=6, T=0.4
Add Voronoi Reduce number = 4 Brep to mesh Wbtriangles; Wbwindow; Wbsplitquads; Wboffset
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Aesthetics
Cell quality Grid system Softness This modular geometry got simplest fractal element but with fasinating aesthetic value and cave-like spatial quality, which is a little similar to the stucture of pyramids. The grid system is composed of different size of triangles in the ratio of 1:3. However, this geometry is a little lack of softness with the sharp sharp edge looks.
Aesthetics
Cell quality Grid system Softness This modular geometry got very curvy, voronoi appearance. As the cell is boundary within a negative space without any closed shelter, the quality is not that suitable in the consideration of building homes for bee. For the grid system, this one got very distinctive shape with varying size of cells. The structure looks very flexible and soft that would be able to offer free individual space.
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Aesthetics
Cell quality Grid system Softness This module got very beautiful composition with special cell composition. Each cell got a shelter with the weaving connection but simultaneously accompany with open space and platforms to offer gathering and activity saces. The grid system in this module looks not in a very obvious order but just combining the cells spatially. However, the structure looks soft enough to get some home quality.
Aesthetics
Cell quality Grid system Softness
This module looks in a biomimicry beauty with flowerlike cells spatially layout in a flowering structure. The cells look very private and comfortable in the wrapping of beautiful patterning shelters. Meanwhile, the round shape makes the whole structure present in a sofy and insulated community group.
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C A S E S T U D Y 2.0 C A N T O N T O W E R INFORMATION BASED ARCHITECTURE
2010
This project intends to construct a free form tower that to become a landmark of the energetic city. It composed of distorted curves that are divided into multiple levels. With the advanced design of prior grid shell in terms of simple geometry, this tower provides me a point to take a further step of looking at computation design could play with simple geometry in such complex form. Essentially, this form is actually in terms of the rotational movement of the two ellipses, the whole shape is constrained by a waist structure that acts as densification of materials.
In this case, our group can learn how the biomimicry can be presented in such simple geometry but got such strong relationship with natural objects. Meanwhile, the rotational
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structure and compressional grid system also inspire us the ideas of further developing the potential of our cell and grid for embeesy.
Figure 6
CANTON TOWER CRITERIA DESIGN
Image Source: https://commons.wikimedia.org/wiki/File:Canton_Tower(Look_up).JPG
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LOGIC/PROCESS
CONSTRUCT TWO POINTS
CONSTRUCT TWO POINTS
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DRAW TWO CIRCLES CETERED WITH POINTS
DRAW TWO CIRCLES CETERED WITH POINTS
DIVIDE CIRCLES
DIVIDE CIRCLES
SHIFT LIST TO CONNECT START POINTS AND END POINTS BY INTCRV
SHIFT LIST TO CONNECT START POINTS AND END POINTS BY INTCRV
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STEP BY STEP ALGRORITHM
STEP 1
STEP 2
STEP 3
×
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STEP 4
STEP 8
STEP 5
STEP 6
STEP 7
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TECHNIQUE DEVELOPMENT SPECIE 1.0 ITERATED BY ADJUSTING SHIFTING LENGTH NUMBERS, NUMBER OF DIVIDING CURVE AND CONNECTING LINE TYPE
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SPECIE 2.0 ITERATED BY WEARVE BIRD PLUG-IN
Number of divide curve = 8
Number of divide curve = 8
Add Wbfra
Add Wbthicken & Wbframe D=2
Add Wbthicken & Wbframe D=2
Wbedges D
SPECIE 3.0 ITERATED BY ADDING CONES
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Add cones to the flip matrix
Add cones to the flip matrix
Add co
R=4, L=3
R=25, L=100
R=33, L
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ame D=2 Wbthicken D=3
Add Wbframe D=2 Wbthicken D=3
Add Wbframe D=2 Wbthicken D=3
D=5, Wbwindow D=58
Wbedges D=5, Wbwindow D=80
WbBEVELVERTICE D=18
ones to the flip matrix
Add cones to the flip matrix
Add cones to the flip matrix
L=190
R=234, L=9
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SPECIE 4.0 ITERATED BY USING DIFFERENT LUNCHBOX COMPONENTS
On a single layer Lunchbox Diamond Panel
Lunchbox Diamond Panel
Lun
U=31, V=21
U=96, V=40
U=9
Extrude diamonds - unit y =4
Pop
Lunchbox Diamond Panel
Lunchbox Diamond Panel
Lunchbo
U=96, V=40
U=96, V=40
U=96, V=
Populated Geometry - Delanary Mesh
Populated Geometry - Delanary Mesh
Divide, C
Pipe R=0.5
Pipe R=1.2
Move, Di
When layering 27 surfaces
Original
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Lunchbox Diamond Panel
Lunchbox
U=7, V=3
U=7, V=4
nchbox Diamond Panel
Lunchbox Diamond Panel
Lunchbox Diamond Panel
96, V=40
U=96, V=40
U=96, V=40
pulated Geometry - extrude circle
Populated Geometry - Delanary Mesh
Populated Geometry - Delanary Mesh Wbâ&#x20AC;&#x2122;s mesh window
ox Diamond Panel
Lunchbox Diamond Panel
Lunchbox Diamond Panel
=40
U=96, V=40
U=96, V=40
Count=10
Divide, Count=36
Divide, Count=10
istance=4
Move, Distance=4
Move, Distance=48
x Hexagon Cells
Lunchbox Quad Panel
Lunchbox Skewed Quad Panel
U=7, V=4
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SPECIE 5.0 ADD VORONOI
voronoi + reduce number Adding voronoi R=12
Adding voronoi
Adding voro
R=42
Reduce num
Brep to mesh
Adding voronoi R=14
Adding voronoi R=14
Adding vor
Reduce number R=27
Reduce number R=27
Reduce num
Brep to mesh, Wbthicken D=5
Brep to mesh, Wbthicken D=5
Brep to me
Wbwindow D=8
Wbwindow D=20
Wbwindow
voronoi + weavebird
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Adding voronoi R=14
Brep to mesh, Wbthicken D=5
Brep to
Reduce number R=27
Wbwindow D=80
Wbwin
Brep to mesh, Wbframe D=9
Wbsplitquads L=3
Wbsplit
onoi R=14
Adding voronoi R=14
Adding voronoi R=14
mber R=8
Reduce number R=23
Reduce number R=27
Brep to mesh, Wbthicken D=5
Brep to mesh, Wbthicken D=5
h, Wbthicken D=5
ronoi R=14
Adding voronoi R=14
Adding voronoi R=14
mber R=27
Reduce number R=27
Reduce number R=27
esh, Wbthicken D=5
Brep to mesh, Wbthicken D=5
Brep to mesh, Wbthicken D=5
w D=50
Wbwindow D=100
Wbwindow D=600
o mesh, Wbthicken D=5
Brep to mesh, Wbframe D=9
Brep to mesh, Wbframe D=60
dow D=300
D=9 Wbthicken D=5
D=9 Wbthicken D=5
tquads L=3
Wbwindow D=80 Wbsplitquads L=3
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Aesthetics
Structure Grid system Softness This structure got even and curvy grid, which looks very soft. And there is an opening at the bottom, which can potentially be an entrance/exit. The inner chamber also got potential to be developed. The structure could be potentially designed as a comortable cell.
Aesthetics
Structure Grid system Softness This structure owns sharp cones at the boundary, which shows a hierarchy of different levelsâ&#x20AC;&#x2122; spaces. The overall looks not soft at all, however, it offers a sense of security for the users inside. The grid system is not very obvious in this case, looks more like built by layers.
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Aesthetics
Structure Grid system Softness This structure got two layers of grids via soft nets. In terms of the grid systemâ&#x20AC;&#x2122;s property, the internal space is enclosed with layers of porous facades with much negative space inside. Meanwhile, the structure looks like in skeleton system got circular skeletons with skin nets.
Aesthetics
Structure Grid system Softness
This structure looks in a biomimicry beauty with multiple layers of weaved platforms. The grid system is not strong in this case. However, the patterning in each layer is valuable to take. The weaving like patterning create sense sof softness. Meanwhile, the negative space here is very gorgeous as well.
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B.5 PROTOTYPING
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TECHNIQUE: PROTOTYPES TECHNIQUE - 3D PRINTING 3D printing is an additive manufacturing method, which is processed by computational softwares. This technology allows almost any kind of shapes and is one of the easiest way to achieve 3D models in complex forms. As the whole process is controlled by computerized files, it’s working in high accuracy and efficiency. Nevertheless, 3d printing also got its shortage. Firstly, for the objects with same sizes, 3d print will be the most expensive way, got higher cost than laser cutting and CNC routing. Secondly, the size of model is restricted within 200mm through all of axis of the printer.
PROTPTYPE TEST In our group, in the consideration of the shape and size, we chose 3d printing as our prototype test and utilized the material – resin. One of the cells is printed as actual size and the others are printed
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in the scale of 1:5. Both of them got support base when 3d printing, and the hard thing is to remove those additional materials to get a smooth surface, especially the inner hollow chamber, it’s very hard to completely clean it. The actual size one is printed to test the visual aesthetic and spatial quality, those small ones are printed to test the joint way and different connecting means. For those small ones’ joints, we found it’s really hard to join them without any glue but just by plugging in holes that is perfectly achieved in rhinoceros. Also, we found the actual physical model is really different what we’ve seen in a digital mode, that’s why we need to test the physical model again and again.
REFLECTION In the next part, we’re planning to test more materials and trying to get other ways to achieve our physical model. Also for the joints of cell and the inner hollow chamber for bees, we’ll research and test more to get better outcomes.
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B.6 DESIGN PROPOSAL
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GENERATIVE URBAN STRATEGY MAP
MAIN POINTS GAS STATION
SCALE: 1:1200
HOSPITAL
MAYER PARK
WATERBODY MAIN MERRI CREEK PARK PLANTATION URBAN PARK PLANTATION FACTORY AREA
RESIDENTIAL AREA
PART I
EGAN RESERVE
COBURG PINE RIDGE CEMETRY
MERRI CREEK
BEAU MONDE RESERVE
PART II
BRUNSWICK
ABRAHAMS RESERVE
CERES COMMUNITY ENVIRONMENT PARK PHILIPS RESERVE MERRI PARK
PART III GREEN RESERVE
MERRI CREEK LINEAR RESERVE
YARRA BEND PARK
YARRA BLVD
MELBOURNE YARRA STREAM
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RICHMOND PARK
ANNETTES PLACE
URBAN POLLINATION STRATEGY This “generative urban strategy map” is
to live except the normal greenland/park
a product form the appealing to caring
land as an extension of bee’s inhabitants.
native bee/species. This map shows the
For instance, Brunswick residential area
main area that bees could live along
and the places around Yarra stream can
the Merri creek stream and the path
be really good options for them. However,
approaching to Melbourne CBD. In our
the gas station and hospitals will be the
research, bees are keen on living around
dangerous places for them to go marked
their food resources and water. Therefore,
with grey points.
we pointed out some possible area for bees
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URBAN STRATEGY ITERATION
ALONG MERRI CREEK RIVER TRIAL
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RESIDENTIAL CORRIDOR
FROM MERRI CREEK TO YARRA RIVER
SURROUNDING RESERVES AND PARKS
PSEUDO ALGORITHM DIAGRAMS OF URBAN IDEA
BRUNSWICK RESIDENTIAL AREA
MERRI CREEK RIVER TRAIL
MELBOURNE ZOO
avoid hospital, gas station and factories
COLLINGWOOD RESIDENTIAL AREA
MELBOURNE CITY
MELBOURNE MUSEUM
SURFACE ENVIRONMENT
EMITTER The Blue Banded Bees in Melbourne built habitats along Merri Creek river trail where has adequate water resource and flower. As human being occupied the city space, the numbers of bees in city is dramatically decreasing FOOD CLOUD To explore the potential corridor to city, the food resource is set to be in city area or the surrounding open space like Melbourne Zoo and Meloburne Museum
PHYSAREALM
POPULATION POSITION
DISPLAY POLYLINE
BIRTH AND DEATH Generally adults bees can live only for one year and die when winter come. The larva will be stored in the nest during winter and become bees in spring SPEED 3m per second DEATH DISTANCE 300 meters CRITERIA DESIGN
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PRECEDENT TECOMANTHE HILLII
Inspired by the vine system, we were considering a new way to design a bee hotel in a natural condition. The proposal of the design will try to imitate the natural climber growing system and further develop to a self-growing structure. In terms of the above ground structure, the vine system can be seperated into three main branches, which are the stem, slem leaf and the flower, which can be architecturally analyzed as the structural frame and two different spieces of cells. Tendril Support
Twining Vine
DOLPHIN EMBASSY 1974 ARCHITECT: ANT FARM The Dolphin Embassy was a research project that never was built and that attempted to study the communication between the human being and the dolphins. It would have been built with asbestos cement and it moved with a solar panel and a motor. Besides the quality of the drawings, the interest of this proposal was in the social relations that the Dolphin Embassy was proposing between humans and the dolphins. Once Ant Farm was dissolved in 1978, Doug Michels tried to continue with the project, but unfortunately he never got the funds to build it.
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D T AERSG IE G T CNL I ESNTT A T E M E N T Our target client is Australian native bee – blue banded bee, who needs a village of shelters for individual female bee living with their kids. Their sizes vary from 2 – 10mm and they prefer to live in solitary but like to build spot together like a small village of neighbouring houses (units). As they’re active foragers, what they would be like to live is flower and water nearby with a wild area. For the quality of their shelter, softness and sunny with semi-shaded position are emphasised. Simultaneously, the tunnel’s size should be varied for different size of bees to perfectly match their bodies. Bee’s demand of bee hotel for rest when in searing sun or being pelted by wind and rain is similar to human’s living demand, which could be a reflection of behaviours and demonstrates urbanism in a micro level.
MISSION: To Build A Embeesy For Native Bees......
CAVE-LIKE HONE
HOME - TUNNEL W/ VARYING SIZE
A SUNNY & SEMI-SHADED POSITION OF HOME
REQUIRE FLOWER NEARBY
UNIT NEAR WATER, POND
WILD AREA CAVE-LIKE HONE HEIGHT: 1-2M
BUILD SPOT TOGETHER LIKE A SMALL VILLAGE OF NEIGHBOURING HOUSING ENCOURAGING BEES INTO GARDEN & BACK YARDS
SOLITARY
SIZE: 10-12mm
SOFT
HOME - A SHELTER WHEN ENCOUNTERING WITH WEATHER PROBLEM
HOME - FOR IMMATRUE BEES GET OVER THE COLD MONTHS
POLLINATED IN HIBBERTIA, TOMATO FLOWER
POLLINATED IN HIBBERTIA, TOMATO FLOWER
ACTIVE FORAGER
FLY DISTANCE: <300M
NOT AGGRESSIVE ALLOW CLOSE INSPECTION
FEMALE BEE LIVE ALONE IN NEST
BEE CAN LIVE IN SHALLOW BURROW IN CLAY SOIL
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DESIGN PROPOSAL
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PLAN
SECTION CRITERIA DESIGN
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DESIGN STATEMENT The site of our bee hotel – CERES PARK is an eco-friendly park
mold” ‘s growing principle, that is, growing approaching
along Merri Creek stream. In this park, the natural creatures
to the food recourses and got different responses as the
share the place and life with human-beings, which can be
environmental state changes. Other than regarded as a small-
seen especially in the residential areas. During the visit, we
scale architecture, it looks more like a micro urbanism for
were fascinated by the natural environment’s biodiversity and
bees composed of small villages and community groups, and
some artificial set-ups’ harmony.
is aware of deciding to extend the urban structure or not by observing the surrounding environment.
In our proposal, we finally chose the “Peace Center” – a small pavilion surrounded by local vegetation, which is a place got
In terms of digital technique utilization, our group experienced
sense of sanctuary but simultaneously got abundant food
a range of iterations from rhinoceros and grasshopper, which
resources. Therefore, we proposed to grow a bee hotel in one
allows us to explore more potential of the project by change
of the pavilion’s column that can grow bee hotel towards the
and layering the initial group of cells.
food resources that biomimicry liana plantation. The design intended to make the space be a share of human-beings and bees, creating more interactions between natural creatures and human-beings within the sense of artificial and natural comparison. In addition, the design also reflects a micro scale of urban pollination that follows a rule similar to “slim
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In the presentation, the design is pointed out to be asymmetric and to grow by following some specific rules. Therefore, in next part, we will be more focusing on how to create some specific algorithms for the growing rules and further develop the cell shape and inner chamber shape with those entrances.
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ITERATION MATRIX
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DESIGN DETAIL
CELL PERSPECTIVE
CELL PLAN TERMINAL NO.1 TERMINAL NO.2
TERMINAL NO.3
CELL TUNNEL SEAL EGG INCUBATION SHELTER FOOD STORAGE
CELL INTERIOR STRUCTURE
FABRICATION DETAIL
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B.7 LEARNING OUTCOMES OBJECTIVE 1 Interrogating a brief
Developing skills in various three dimensional media
The brief of our tutorial is really unique and interesting when compared to the others. I am really interested the idea of looking at a macro urban development from a micro level. However, due to the little experience of using grasshopper, I am doubt whether we will be able to generate our final embeesy as an interesting design. However, as weeks progressed, especially from last week, I eventually get to understand some part of the (too board and ever-changing) digital design and its technology. In the mid-term presentation, Doris and I finally proposed a not bad design after the long-term struggling in figuring out grasshopper and computation design.
In studio air, except the study of digital modelling in computation design, graphical communication skills examined through journal and sketchbook and physical modelling skills are improved through prototyping. The interim presentation is a really good chance for Doris and me to translate ideas from those 3D medias into a concise manner. A solid and attracting design is supposed to be well organized in all of those steps then we can eventually sell our products to people.
OBJECTIVE 2 Developing an ability to generate a series of iterations Design species and iterations are one of the most important ways to approach the logic of algorithm and familiar with those tabs, which is a huge challenge during the learning process as well. Nevertheless, Design iterations is also a very interesting learning process to manipulate various distinct definitions and methods. The outcome of some are really unexpected and stand out from the rest, while it is also happy to see through those similar results that can sometimes come from completely different algorithms. Tracking the parametric changes is a good tip in case when need to get back the iteration but
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OBJECTIVE 4 Developing an understanding of relationships between architecture and air The topic of our studio - to build a embeesy really pushing us to have a general understanding of micro natural environment through an urban scale and in the specific site. For that taske of â&#x20AC;&#x153;generative urban strategyâ&#x20AC;?, Doris and I get to know how to use computation design to generate the bunch of paths that bees might pass in a beautiful way at first time, which updated our understanding of mapping way, The emphasis of site in our tutorial group tends to make us closer from the actual site, which is easier for us to imagine setting up our design into the realistic, got more
OBJECTIVE 5
OBJECTIVE 7 & 8
Developing the ability to make a case for proposals
Developing foundational understandings of computational geometry, data structures and types of programming and begin to build a personalized repertoire of computational techniques.
After several weeks of learning, we have already generated several designs and some individual understanding of the digital design. However, it is a bit difficult stage to incorporate various good points into the digital design, set up some specific algorithmic rules and what to sacrifice for a flow design. After several prototype tests, a primary proposal was determined, we are also aware that weâ&#x20AC;&#x2122;ll do more material tests and grasshopper attempts to explore the potential of our design and weâ&#x20AC;&#x2122;re not afraid to change or get failings as we go further.
OBJECTIVE 6 Developing capabilities for conceptual, technical and design analysis of contemporary architectural projects
After going through week by week videos and practices, I got a general understanding in the logic of algorithmic design and my computation design has obviously been improved. Both of the limitation and potential of computation design can be seen as I know more about it. I am still not very familiar with grasshopper as it got so many types of tabs and plug-ins that flowing through a range of logical ideas in different structure of digital modelling. More testing and try not to be restricted by my cognitive way of thinking will be really important for me to continue the following study.
Itâ&#x20AC;&#x2122;s a really good way to understand a innovative system or a specific design project via researching, analyzing and reverse-engineer it. Our attempt to learn from the Morning line requires us to know the fractal structure in terms of repeating a single element and the basic understanding of self-growing structure with start and end points. From analyzing the design intent to the realization, the whole process allows us to have an understanding of contemporary innovative projects in conceptual, technical and design aspects.
CRITERIA DESIGN
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BIBLIOGRAPHY “A BIOMIMICRY PRIMER,” JANINE M. BENYUS, BIOMIMICRY, 8 MARCH, 2013, <HTTPS://BIOMIMICRY.NET/B38FILES/A_BIOMIMICRY_ PRIMER_JANINE_BENYUS.PDF >[ACCESSED 24TH MARCH 2018] “THE MORNING LINE”, ARANDA/LASCH, HTTP://ARANDALASCH.COM/WORKS/THE-MORNING-LINE/ [ACCESSED MARCH 24, 2018]. “WHAT IS BIOMIMICRY”, BIOMIMICRY INSTITUTE, 2018 <HTTPS://BIOMIMICRY.ORG/WHAT-IS-BIOMIMICRY/>. [ACCESSED 24TH MARCH 2018] “14 SMART INVENTIONS INSPIRED BY NATURE: BIOMIMICRY,” AMELIA HENNIGHAUSEN & ERIC ROSTON, FEBRUARY 24, 2015, HTTPS://WWW.BLOOMBERG.COM/NEWS/PHOTO-ESSAYS/2015-02-23/14-SMART-INVENTIONS-INSPIRED-BY-NATURE-BIOMIMICRY [ACCESSED BY MARCH 24, 2018]
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CRITERIA DESIGN