Wang jin 786047 partabc

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STUDIO AIR 2018, SEMESTER 1, JULIUS EGAN JIN WANG


INTRODUCTION

My name is Jin, third year student in University of Melbourne, major in Architecture. From the learning of previous two years, I have developed a lot on the skills for doing digital models, however, this is just a start of the computational design, I feel like there are still many things that I need to learn, especially the Grasshopper, I am so interested in its program components which are full of logical thinkings. Furthermore, I really appreciate the innovative ideations that this subject taught me. Air studio should be the good guide for leading me to a broader architectural design culture. Hopefully, my computational skills and the understanding of architectural design can be enhanced after this semester.


STUDIO EARTH

STUDIO WATER


A. CONCEPTUALISATION CONTENT INTRODUCTION PART A A.1. Design Futuring case study 01 case study 02 A.6. Algorithmic Sketches A.2. Design Computation case study 01 case study 02 A.6. Algorithmic Sketches A.3. Composition/Generation case study 01 case study 02 A.4. Conclusion A.5. Learning outcomes Bibliography



A.1. DESIGN FUTURING

CASE STUDY 01 Parc de la villette | Bernard Tschumi “BERNARD TSCHUMI ARCHITECTS”, TSCHUMI.COM, 2018 <HTTP:// WWW.TSCHUMI.COM/PROJECTS/3/> [ACCESSED 8 MARCH 2018].

Parc

de la Villette, designed by Bernard Tschumi, is a 55.5 hectares grand park located in Paris, it is existing as a cultural venue but anti-tradition park. The main ideation of this project is indicated by the 35 follies, not the actual buildings.

The FOLLIES’ heterodoxy is illustrated obviously

by the abstract appearance, it is not understandable if analyzing them through normal visions, crediting to the irrational permutations. All the elements are rational components but are arranged in the chaotic sequence, there are cubes, spirals, and frames which are elements of modern building, dislocating and intersecting, it is showing the negation and criticism for orthodoxy. Tschumi was very much inspired by the idea of diconstructivism which he appreciated a lot, and the theme of the philosophical thinking of it was vividly demonstrated by this project.

As

a continuation of the practise of deconstruction, the follies were designed no case about functionalism which was one of the fundamental doctrines of modernism. There are unlimited sorts of actions people can apply to the follies, the space is open, prepared for people to explore. For me, this non-functioning reflects a concept of opposing the inertial thinking of only take the needs of humankind itself as the center of consideration, bringing new ways of thinking to people and introspecting the relationship between mankind and the world.

This

project is undoubtedly a turning point of postmodern architecture, as a bold guess about the future things of irrational and counter-logical chance. I can see the trendy ideas and determination to radical reform, which is still encouraging the liberal way of thinking about architecture design nowadays.

“FRAC CENTRE”, FRAC-CENTRE.FR, 2018 <HTTP://WWW.FR INDEX-DES-AUTEURS/AUTEURS/PROJETS-64.HTML?AUTH


RAC-CENTRE.FR/COLLECTION/COLLECTION-ART-ARCHITECTURE/ HID=192&ENSEMBLEID=599> [ACCESSED 8 MARCH 2018].

“PARC DE LA VILLETTE - A PHOTO ON FLICKRIVER”, FLICKRIVER.COM, 2018 <HTTP://WWW. FLICKRIVER.COM/PHOTOS/THOM_MCKENZIE/3192302214/> [ACCESSED 8 MARCH 2018].


“HEYDAR ALIYEV CENTER / ZAHA HADID ARCHITECTS”, ARCHDAILY, 2018 <HTTPS://WWW.ARCHDAILY. COM/448774/HEYDAR-ALIYEV-CENTER-ZAHA-HADID-ARCHITECTS> [ACCESSED 9 MARCH 2018].


CASE STUDY 02 Heydar Aliyev Center | Zaha Hadid

Zaha was known as the ‘Queen of the curve’, the Heydar

Aliyev Centre by her was one of the testimonies. The clever using of streamlines, breaking free from the rigid dogma, indicating the power of emerging technologies.

Historical elements were taken as inspiration, the patterns

that you can find in traditional buildings are all showing the sense of continuity. Of this building, Zaha’s never-ending curves have the same effect, which reflects that the traditional proposal is being performed in a totally different way.

Three building types are engaged under just one entire roof, there is a

museum, a library, and a performance hall. Big amount of challenges were released while the design came out. Its extraordinarily interior arrangement and structure caused several issues during the construction process. Engineers created new materials, as solutions for appearance and atmosphere requirements. ‘Boxing box construction’ (a building inside a building) was created for noise control of the performance hall. The load is transferred by tube steel framing with triangular joints, in this case, the structural elements were not normal columns and beams any more.

Imagination and creativity, cooperating together, telling that we will have a future, and we have the ability to construct unique culture.

“HEYDAR ALIYEV CENTER / ZAHA HADID ARCHITECTS”, ARCHDAILY, 2018 <HTTPS://WWW.ARCHDAILY. COM/448774/HEYDAR-ALIYEV-CENTER-ZAHA-HADID-ARCHITECTS> [ACCESSED 9 MARCH 2018].


ALGORITHMIC SKETCHES SKY CITY

IDEATION

A design for the site (Rushall Station), inspired by the performance video of

“Arrival on Platform Humlet� which is a melody written by Percy Grainger. This is a dreamy, forceful and staggered melody, and it gives me a feeling of magic. Considering the surrounding environmental conditions, such as no shelters for any creatures who would occupy this area, I designed a hanging system among the trees as shelters and resting spaces, containing multiple volumes with various shapes and sizes. And all the frame structure and position of the volumes are depending on the multiple points found by Grasshopper.



Computation

as a modern new media, Not only influencing the design process, as if the invention of architectural drawing the new technology also enhanced the during 15th century, it extended the capacity of engineering. The software architectural design to a larger scope 1. analyzes the influence of energy inside and outside the building, which plays important role in the whole process As computation and architecture are an of digital design being put into practical having a closer relationship between each construction. other, integrating the material culture and technology, this phenomenon indicates the digital continuum from design to Computation as an optimized condition fabrication, from form generation to for designing, it provides infinite possibilities manufacturing design 2. In that case, to architecture. During the long passing architects are no longer playing their roles time, all the appearance of projects are in the traditional way, they start to develop based on Euclidean thought and Platonic the understanding and capability of digital solids while the NURBS is more likely creativity 3. welcomed by modern architects 4.

The

main ideation of architectu is represented by the logic desig of algorithm 5, which is the core o parametricism. Parametricism is an enti relationship that consists of dependenc the plasticity is created by the flexibility o the program’s parameter 6. Surfaces a illustrated mathematically which shifte architectural design from specific shap to a set of principles, and has the abili to explore the unlimited possibility, an meet other non-quantifiable executio standards 7.

A.2. DESIGN COMPUTATION ‘Form before form’ 1. 5. 6. KALAY YEHUDA, ARCHITECTURE’S NEW MEDIA: PRINCIPLES, THEORIES, AND METHODS OF COMPUTER-AIDED DESIGN (CAMBRIDGE: MA: MIT PRESS, 2004), PP. 5-25. 2. 3. OXMAN, RIVKA AND ROBERT OXMAN, THEORIES OF THE DIGITAL IN ARCHITECTURE (LONDON; NEW YORK: ROUTLEDGE, 2014), PP. 1-10. 4. 7. 8. 9. 10. KOLAREVIC BRANKO, ARCHITECTURE IN THE DIGITAL AGE: DESIGN AND MANUFACTURING (NEW YORK; LONDON: SPON PRESS, 2003), PP. 3-62.

CASE STUDY 01 Project Zed | Architect Future systems

A design of multiple use building in London, Computational fluid dynamics software (CFD) can give the

information of the relating environmental conditions such as fluids, phase change, chemical reaction, and even the internal structure pressure 8. The project is full of sustainable thinkings, which is obviously the future architecture inclination, for instance, the turbine in the center collects the wind and take it as an energy source. parameterize is the approach who did the contribution 9.

The

conventions of designing about Stable design conceptualization, monotonic projection, and first-order logic which were and still are the fundamental of mainstream digital design tools for building products, were challenged by the innovates of the computation technologies 10.


re gn of re ce, of re ed pe, ity nd on

“INSTITUTE FOR Y2K AESTHETICS - UNBUILT ARCHITECTURAL CONCEPTS BY FUTURE SYSTEMS...”, INSTITUTE FOR Y2K AESTHETICS, 2018 <HTTP:// Y2KAESTHETICINSTITUTE.TUMBLR.COM/POST/154111830814 UNBUILTARCHITECTURAL-CONCEPTS-BY-FUTURE-SYSTEMS> [ACCESSED 15 MARCH 2018].


RAFAEL FISCHER, “COMO INICIAR UM PROJETO DE ARQUITETURA? 6 FORMAS FÁCEIS E RÁPIDAS”, COMO PROJETAR, 2018 <HTTP://COMOPROJETAR.COM.BR/COMO-INICIAR-UM-PROJETO-DE-ARQUITETURA/> [ACCESSED 15 MARCH 2018].

FREE IMAGE ON PIXABAY - GUGGENHEIM, MUSEUM, BILBAO”, PIXABAY.COM, 2018 <HTTPS://PIXABAY.COM/ZH/% E5%8F%A4%E6%A0%B9%E6%B5%B7%E5%A7%86-%E5%8D%9A%E7%89%A9%E9%A6%86-%E6%AF%95%E5%B 0%94%E5%B7%B4%E9%84%82-%E6%9E%B6%E6%9E%84-%E5%BB%BA%E8%AE%BE-%E6%95%99%E4%BC%9A%E5%90%8D%E8%83%9C%E5%8F%A4%E8%BF%B9-%E5%8E%86%E5%8F%B2-1027080/> [ACCESSED 16 MARCH 2018].

1. 4. 5. OXMAN, RIVKA, AND ROBERT OXMAN, THEORIES OF THE DIGITAL IN ARCHITECTURE (LONDON AND NEW YORK: TAYLOR & FRANCIS GROUP, 2018), PP. 1-10 2. 3. KOLAREVIC, BRANKO, ARCHITECTURE IN THE DIGITAL AGE: DESIGN AND MANUFACTURING (NEW YORK; LONDON: SPON PRESS, 2003) SUGGESTED START WITH PP. 3-62

“TRAVEL TO SPAIN; THE GUGGENHEIM MUSEUM, BILBAO - MALLORY ON TRAVEL”, MALLORY ON TRAVEL, 2018 <HTTP://WWW.MALLORYONTRAVEL.COM/2017/11/COOL-PLACES/EUROPE/SPAIN/THEGUGGENHEIM-MUSEUM-CULTURAL-HEART-BILBAO/> [ACCESSED 16 MARCH 2018].


‘THE RANDOMNESS OF THE CURVES ARE DESIGNED TO CATCH THE LIGHT’

CASE STUDY 02

Guggenheim Museum Bilbao | Frank Gehry

At the end of 20th century, aniconic architecture unveiled a new era of architectural

design and the world was stunned by its complexity and creativity- Guggenheim Museum Bilbao, designed by Frank Gehry. It is a new conceptual museum located in Bilbao, Basque Country, Spain. As being taken as the zeitgeist of the digital information revolution 1, it rejected the Inherent form of previous architectural design principles, assisting by the computation technology, the designer was able to apply the ‘messy’ sketches to reality. Essentially, he utilized the software called CATIA digitized the edges, surfaces, and points on the intersection of his hand-made models for building a screen model 2, which make the design process completely distinctive.

The load-bearing system is the walls and ceilings, consist of metal rods and formed in triangle grids, the quantities, locations, and orientations of the bars were calculated by CATIA 3, Mechanical analysis by software to determine construction analysis and solve engineering problems, deconstruction that was once unachievable is brought into reality.

The design has the emotionally deconstructionist, however, the “a more fluid logic

of connectivity” which is the condition of folding, was also expressed by the design 4. Its preference of curved surface is the defining factor in the characteristics of a large number of experimental buildings during this period 5.


Failed Attempts For the centre area design reason for abondon: Failed to achieve the ideal effect and Too ugly.

Inspired by one of the works of Richard Mosse’s photos, indicating

the Cango war in a distinguishing way by using special film. After discussing in group, we found there are three elements attractive to us: context, risk and comrede. so we decided to design under the idea of defence. We utilized different elements for representing both of the enemy and ‘our side’ , we created the surrounding vertical columns and spheres as emblem of enemy, as the size of sphere changing with change of the position, the visual density changes provide a sense of oppression towards the centre area. The centre zone is indicating the ‘our side’, demonstrating external resistance via not only the shape, but also the lights coming from the inside of the two volumes and shooting toward the surroundings. We utilized the new skills learned from week 2 grasshopper tutorial videos to express our thinkings. And during the process, we did different attempts for finding the most suitable solution of the design concept, after repeated review and adjustment, we got the final outcome.

“RICHARD MOSSE”, LOUISIANA, 2018 <HTTPS://EN.LOUISIANA.DK/ EXHIBITION/RICHARD-MOSSE> [ACCESSED 15 MARCH 2018].


ALGORITHMIC SKETCHES Defence

Plan

Front Elevation

Bird View


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A.3. COMPOSITION/GENERATION

gorithmic thought has been taken as a new notion of architectural n and practice. As the world architecture requirement changing, ideations would bring out highly complicated structures which ind cannot simply deal with, in this case, computation can ote capability of architects significantly and provide more rtunity for different design thinking 1.

ve in the era that one part of the design process is shifting from ng to the algorithm, from using software to creating software 2, lgorithm is finite which has simple terms but can evolve infinite bilities. Designers and produce drawings which contain the mation that they already familiar with and can easily deal with by and Rhino, nevertheless, this should be called computerization than computation. Although sometimes communication can dicated by computerized generation as well, only computation generate things which have the power beyond the designers’ y 3.

dition, it is important that to understand the underlying meaning mposition, it is logical, abstract, with a sense of deconstructivism. mankind can do the bionic design, attempt to apply the basic of the natural world to our architectural structures. In order to ve the organic state of the architecture.

ERS BRADY, ‘COMPUTATION WORKS: THE BUILDING OF ALGORITHMIC , ARCHITECTURAL DESIGN,, 2013, PP. 8-15.


CASE STUDY 01 ICD / ITKE Research Pavillion 2014-15 | University of Stuttgart

The

Pavilion is an outstanding work of biomimetic construction, as the inspiration comes from the water spider’s underwater nest construction 1. It is a computational design which is full of innovations, the entire appearance and fiber arrangement are referenced from the nest, and for its materiality, Carbon fibers were filled in as reinforcement element inside the pneumatic template which should be flexible at the beginning 2. The new technology brought a unique quality to the project, meanwhile make it a highly material-efficient structure 3. This solution of the structural system comes out from the abstraction of the investigation of the biological construction process. The Pavilion indicates the exploration of new technologies and materials of modern digital fabrication form and showing the potential of computational design.

1. 2. 4. “ICD/ITKE RESEARCH PAVILION 2014-15 / ICD / ITKE UNIVERSITY OF STUTTGART”, ARCHDAILY, 2018 <HTTPS://WWW.ARCHDAILY.COM/770516/ICD-ITKE-RESEARCHPAVILION-2014-15-ICD-ITKE-UNIVERSITY-OF-STUTTGART> [ACCESSED 16 MARCH 2018]. 3.”ICD/ITKE RESEARCH PAVILION 2014-15 | INSTITUTE FOR COMPUTATIONAL DESIGN AND CONSTRUCTION”, ICD.UNI-STUTTGART.DE, 2018 <HTTP:// ICD.UNI-STUTTGART.DE/?P=12965> [ACCESSED 16 MARCH 2018].

The

shape of the shell was initially founded by the computational form finding program, and taking the dependent design parameters as a source of agent behavior, the machine was inputted by the information of arrangement of the fiber, this sort of process can enhance the efficiency of generation, because designers are able to navigate and implode the parameters to various fiber density and orientations 4.


ALL THE PICTURES: ARCHDAILY. (2018). ICD/ITKE RESEARCH PAVILION 2014-15 / ICD / ITKE UNIVERSITY OF STUTTGART. [ONLINE] AVAILABLE AT: HTTPS://WWW. ARCHDAILY.COM/770516/ICD-ITKE-RESEARCH-PAVILION-2014-15-ICDITKE-UNIVERSITY-OF-STUTTGART [ACCESSED 16 MAR. 2018].


CASE STUDY 02 ‘Ban’ Pavilion | Orproject

This

pavilion was designed during the Beijing Design Week in 2012, Orproject was inspired by the petals of flowers from the nature 1, Polymeric substance was the main material which was manufactured into sheets that can be bent, and connected by the simple joints together becoming an entire, self-supported structure 2 . The composition of the polymer sheets created a structural system contains columns, arches and vaults, as the designer floral which reminds people the consideration of the role of bionics in architectural culture.

The

comprehension of directional structure strength was revealed by the further investigation regarding the anisotropic sheet morphologies 3. The volumes were created by the three main columns which is adding multiple possibilities to the occupation of the surrounding environment. The whole structure’s generation was an outstanding example of collaboration between human beings’ application of natural aesthetics and the emerging technologies.

1. ‘BAN’ PAVILION / ORPROJECT”, ARCHDAILY, 2018 <HTTPS://WWW.ARCHDAILY. COM/280395/BAN-PAVILION-ORPROJECT> [ACCESSED 16 MARCH 2018]. 2. 3. “ORPROJECT: BAN PAVILION AT BEIJING DESIGN WEEK”, DESIGNBOOM | ARCHITECTURE & DESIGN MAGAZINE, 2018 <HTTPS://WWW.DESIGNBOOM.COM/ARCHITECTURE/ ORPROJECT-BAN-PAVILION-AT-BEIJING-DESIGN-WEEK/> [ACCESSED 16 MARCH 2018].


“ORPROJECT: BAN PAVILION AT BEIJING DESIGN WEEK”, DESIGNBOOM | ARCHITECTURE & DESIGN MAGAZINE, 2018 <HTTPS://WWW.DESIGNBOOM.COM/ARCHITECTURE/


A.4 CONCLUSION During the first three weeks’ learning, the most influential thing for

me is that I started to realize what kind of architectural era we are experiencing. This gives me a clearer consideration regarding the orientation of the future study life.

As the first part mentioned,

with the constant demand from human beings and the shocking pace of population development, we need to be aware of the importance of sustainable development and understand the urgent needs for sustainable development design to ensure the continuous and harmonious development of humanity and the earth in the future.

We are told that we are in an era of diversification. Just as all the

history we have gone through and learned about, we are now in the process of transforming the culture of architecture from an old-fashioned to a forward-moving future. The emerging digital technologies have given mankind unlimited opportunities and possibilities, but only When all architects can deeply understand the real discipline of computational design, the computation finally can become a design approach in a true sense. I believe that this should be our main purpose for learning Air studio, however, the point is not only to understand and apply the computational design methods, but we also need to have the ideation and ability to create the just right connection among the future architectural design, our distinguishing spiritual culture and aesthetic, and the environment that we rely on.


A.5 LEARNING OUTCOMES During the previous time, I was always unable to sketch the

model in the exact way I wanted, the issue was, I was not able to deal with the over complicated program logic only via the process of computerization. However, after learning the grasshopper, I entered the gate of computational design, which made many unaccomplishment thinkings of mine are now can be fulfilled.

For me, the studio is aiming to focus on the qualities of

any aspects of the life, whatever you see and hear can become a specific concept for deep analysis. And the best thing I have learned was, the rejection of generalization expression, only when we are all able to not always looking back to the precedents, we can get the liberty of design and create our own era.


BIBLIOGRAPHY


“Bernard Tschumi Architects”, Tschumi.Com, 2018 <http://www.tschumi.com/projects/3/> [Accessed 15 March 2018] “Frac Centre”, Frac-Centre.Fr, 2018 <http://www.frac-centre.fr/collection/collection-art-architecture/index-desauteurs/auteurs/projets-64.html?authID=192&ensembleID=599> [Accessed 8 March 2018] “Parc De La Villette - A Photo On Flickriver”, Flickriver.Com, 2018 <http://www.flickriver.com/photos/thom_ mckenzie/3192302214/> [Accessed 6 March 2018] “Heydar Aliyev Center / Zaha Hadid Architects”, Archdaily, 2018 <https://www.archdaily.com/448774/heydar-aliyevcenter-zaha-hadid-architects> [Accessed 9 March 2018] YEHUDA, KALAY, ARCHITECTURE’S NEW MEDIA: PRINCIPLES, THEORIES, AND METHODS OF COMPUTER-AIDED DESIGN (CAMBRIDGE: MA: MIT PRESS, 2004), PP. 5-25 Oxman, Rivka, and Robert Oxman, Theories Of The Digital In Architecture (London; New York: Routledge, 2014), pp. 1-10 BRANKO, KOLAREVIC, ARCHITECTURE IN THE DIGITAL AGE: DESIGN AND MANUFACTURING (NEW YORK; LONDON: SPON PRESS, 2003), PP. 3-62 “INSTITUTE FOR Y2K AESTHETICS - UNBUILT ARCHITECTURAL CONCEPTS BY FUTURE SYSTEMS...”, INSTITUTE FOR Y2K AESTHETICS, 2018 <HTTP://Y2KAESTHETICINSTITUTE.TUMBLR.COM/POST/154111830814 UNBUILT-ARCHITECTURALCONCEPTS-BY-FUTURE-SYSTEMS> [ACCESSED 15 MARCH 2018] FISCHER, RAFAEL, “COMO INICIAR UM PROJETO DE ARQUITETURA? 6 FORMAS FÁCEIS E RÁPIDAS”, COMO PROJETAR, 2018 <HTTP://COMOPROJETAR.COM.BR/COMO-INICIAR-UM-PROJETO-DE-ARQUITETURA/> [ACCESSED 15 MARCH 2018] “FREE IMAGE ON PIXABAY - GUGGENHEIM, MUSEUM, BILBAO”, PIXABAY.COM, 2018 <HTTPS://PIXABAY.COM/ ZH/%E5% 8F%A4%E6%A0%B9%E6%B5%B7%E5%A7% 86 -%E5% 8D%9A%E7% 89%A9%E9%A6% 86 -%E6%AF%95%E5 %B0%94%E5%B7%B4%E9%84%82-%E6%9E%B6%E6%9E%84 -%E5%BB%BA%E8%AE%BE-%E6%95%99%E4%BC%9A%E5%90%8D%E8%83%9C%E5%8F%A4%E8%BF%B9-%E5%8E%86%E5%8F%B2-1027080/> [ACCESSED 16 MARCH 2018] “TRAVEL TO SPAIN; THE GUGGENHEIM MUSEUM, BILBAO - MALLORY ON TRAVEL”, MALLORY ON TRAVEL, 2018 <HTTP:// WWW.MALLORYONTRAVEL.COM/2017/11/COOL-PLACES/EUROPE/SPAIN/THE-GUGGENHEIM-MUSEUM-CULTURALHEART-BILBAO/> [ACCESSED 16 MARCH 2018] “RICHARD MOSSE”, LOUISIANA, 2018 <HTTPS://EN.LOUISIANA.DK/EXHIBITION/RICHARD-MOSSE> [ACCESSED 15 MARCH 2018] BRADY, PETERS, ‘COMPUTATION WORKS: THE BUILDING OF ALGORITHMIC THOUGHT’, ARCHITECTURAL DESIGN,, 2013, PP. 8-15 “ICD/ITKE RESEARCH PAVILION 2014-15 / ICD / ITKE UNIVERSITY OF STUTTGART”, ARCHDAILY, 2018 <HTTPS://WWW. ARCHDAILY.COM/770516/ICD-ITKE-RESEARCH-PAVILION-2014-15-ICD-ITKE-UNIVERSITY-OF-STUTTGART> [ACCESSED 16 MARCH 2018] “ICD/ITKE RESEARCH PAVILION 2014-15 | INSTITUTE FOR COMPUTATIONAL DESIGN AND CONSTRUCTION”, ICD.UNISTUTTGART.DE, 2018 <HTTP://ICD.UNI-STUTTGART.DE/?P=12965> [ACCESSED 16 MARCH 2018] “’BAN’ PAVILION / ORPROJECT”, ARCHDAILY, ORPROJECT> [ACCESSED 16 MARCH 2018]

2018

<HTTPS://WWW.ARCHDAILY.COM/280395/BAN-PAVILION-

“ORPROJECT: BAN PAVILION AT BEIJING DESIGN WEEK”, DESIGNBOOM | ARCHITECTURE & DESIGN MAGAZINE, 2018 <HTTPS://WWW.DESIGNBOOM.COM/ARCHITECTURE/ORPROJECT-BAN-PAVILION-AT-BEIJING-DESIGN-WEEK/> [ACCESSED 16 MARCH 2018]


CONTENT PART B B.1. Research Field B.8. Algorithmic Sketches Space Break B.2. Case Study 01 B.8. Algorithmic Sketches Amber gallery B.3. Case Study 02 B.4. Technique: Development B.8. Algorithmic Sketches Absence Museum B.5. Technique: Prototypes B.6. Technique: Proposal B.7. Learning Objectives and Outcomes Bibliography

B. CRITERIA DESIGN



Figure 1: “Art On Walls”, Flickr, 2018 <https://www.flickr.com/photos/sarif/6560888295/> [Accessed 16 April 2018].


Patterning was popular for the ornamentation design of architecture already since ancient times, as what can be observed from figure 1, the ceiling decoration of the mosque is exactly the manifestation of Islamic architecture. The composition and repetition of mosaics and stained glass were all arranged by mathematics, regular but diverse1. Patterns were acting as a container of knowledge and culture here.

1. “Fascinating Persian Mosque Ceilings: A Manifestation Of Islamic Architecture - Real Iran�, Realiran.Org, 2018 <http://realiran.org/fascinating-persian-mosque-ceilings-manifestation-islamic-architecture/> [Accessed 17 April 2018].

B.1. RESEARCH FIELD PATTERNING Based on some researches, I have got an understanding of the patterning design technique as a repetition with arranged shifts. Fundamentally speaking, it means applying same elements to the façade of a building, however, there is always a rule given by the designer for defining a direction or a basic discipline for their transformation during the repetition. Pattering can be taken as a really relevant method for the application of ornamentation. And basic on that, this technique allows the meaning containing as well.


IGURE 3: “Aoba-Tei Restaurant | Architravel�, Architravel | Online Architecture Guide, 2018 <http://www.architravel.com/architravel/building/aoba-tei-restaurant/#jp-carouel-42999> [Accessed 17 April 2018].


Nowadays patterning is still appreciated by architects but in a more variable way. As the parametric technique developing, designers are allowed to generate their thoughts more efficiently and Intuitively. For instance, the Portrait Building designed by Ashton Raggart McDouggal, the photo of the person who is representing leadership was applied as the resource of the generation of the façade (figure 2), for meeting the spiritual requirement that the architects need, and the potential of the site2. Patterning is leading designers to a new era of expression that the pattern can be directly used, and clearly understood by everyone who would see. Another example is the Aoba-tei (figure 3), designers took the image of zelkova tree as a base, digitize it, decompose and reassemble, use thousands of holes to represent a connection between the restaurant and the surrounding environment3. The design was functional to some extent because of its ingratiation of the demand of the expression of the natural element.

2. “About Face: William Barak Apartments”, Architectureau, 2018 <https://architectureau.com/ articles/william-barak-apartments/> [Accessed 15 April 2018]. 3. “Aoba-Tei Restaurant | Architravel”, Architravel | Online Architecture Guide, 2018 <http://www. architravel.com/architravel/building/aoba-tei-restaurant/> [Accessed 18 April 2018].

fIGURE 2: “Portrait Building | ARM Architects”, Urban Art Projects, 2018 <https://urbanartprojects.wordpress.com/2010/09/16/portrait-building-arm-architects/> [Accessed 19 April 2018].


B.8. APPENDIX - ALGORITHMIC SKETCHES SPACE BREAK

Sketches

This week we were given a video for extracting concept. The content was about: the increasing intense conflict between two groups of gangsters, and the whole story was told by dancing. Our group did not simply focus on the fighting but shifted into the filming technique, we have noticed that the scene changing here is so interesting, it changes so randomly and suddenly, so we decided our concept as to create an interlacing twisting space. At first, it was too hard for us to think out the actual form that can indicate the idea, we did lots of sketches, and thought about many possibilities, but we were still stuck there, then we tried to create forms in Rhino and attempted to use grasshopper to generate things we want, and at last, we got the satisfying outcome, which can accurately meet our concept. However, I would say that for this time, we did not really rely so much on the parametric tools, the shape and original elements (the thick walls standing) were created by Rhino, then we set many lines for the later creation of the stairs, we divided the lines into points by grasshopper, and created boxed in it as well, for changing the scale easily. I would say that for this week, the process was full of challenging and inspiration, I was satisfied with the final outcome, though it was a pity that our skill for doing grasshopper was not good enough for creating the best object for our concept.

Perspective


e

Plan Inside views


ure 4: “M.H. De Young Museum | Herzog & De Meuron - Arch2o.Com”, Arch2o.Com, 2018 tps://www.arch2o.com/m-h-de-young-museum-herzog-de-meuron/> [Accessed 19 April 2018].

B.2. CASE STUDY 1.0 de Young Museum / Herzog de Meuron

Figure 5:I.Pinimg.Com, 2018 <https://i.pinimg.com/originals/4d/43/70/4d4370dd40eeddf6854a44d7ccc5d7fc.jpg> [Accessed 19 April


l 2018].

Figure 6: “Wallace Engineering”, Wallacesc.Com, 2018 <http://www.wallacesc.com/inspire/de-young-museum/> [Accessed 17 April 2018].

The de Young Museum was redesigned by Herzog de Meuron, the building should be an outstanding design which contains fabulous parametric techniques, and has considerably chosen of material, maybe not in terms of durability, but still, it has the pretty interesting façade and experience. Speaking about the parametric tools been used, layers of surfaces were perforated in several ways, and they are overlaying on each other which allowed the building be able to indicate the feeling of transparent and fuzzy at the same time. It blurred the edge between the museum and outside space to some extent. The selection of copper was aiming for the integration between the building and the surrounding environment. Copper is the sort of metal that will be oxidized as time passing, the color of the building will change from copper to gold, blue, black, and next green, at last, the building will be hidden in the environment4. The designer of the building did not take patterning as a tool only for decoration, but for a deeper functional, and emotional expression.

4. “De Young Memorial Museum, USA”, Copperconcept.Org, 2018 <https://copperconcept.org/en/references/de-young-memorial-museum-usa> [Accessed 18 April 2018].


* There are for or study, my iteration label them for mat

B.2. CASE STUDY 1.0

*In my iterations, t face and the imag ables.

ITERATION 1. PERFORATION PATTERNS/GEOMETRY DIFFERENCE & SHAPE CHANGING Variable: circle - other shapes cylinder - other geometries

1.1

1.2

(1)

1.3

(1) circles - polygons

(1) circles - polygons extrusion geometry changed

extrusion geometry changed

2. HEIGHT MAP UP Variable: slider for movement

2.1

(2)

2.2

slider: 45

(2)

2.3

slider: 80

(2)

slider: -80

3. PERFORATION EXTRUTION & BOUNDARY TRANSFORMATION Variable: slider for height boundary

3.1

3.2

3.3

(3)

(4)

(4)

slider: 5

slider: 5

slider: 1 boundary: 0.01-0.05


riginal logics of grasshopper for this case ns are transformed from all of them, so I will tching.

the amount of points divided from the surge samples are not taken as effective vari-

(4). Image sample 4 cannot find (1). Image sample 1

1.4

(2). Image sample 2

1.5

(4)

1.6

(1)

2.4

(1)

(3). Image sample 3

2.5

slider: 50

3.4

(4) slider: 3 boundary: 0.01-0.05

(1)

(3)

2.6

slider: -50

(1)

3.5

3.6

(3)

(4) slider: 2 boundary: -0.5 - 1.5

slider: -80

slider: 2 boundary: 0.1 - 1.2


4. SURFACE ORIENTATION Variable: surface

4.1

4.2

4.4

4.3

(3)

(1)

(4)

5. OVERLAY Variable: overlay

5.1

5.2

5.3


4

4.5

(2)

5.4

4.6

(3)

(3)

5.5

5.6


SELECTED ONES

1.4 This one has been chosen because of its changing of the patterns on a surface, patterns are the basic element for every step of later changing, so I can see that there are potential possibilities for developing it. Also, the slowly shifting of the size of the units is an attractive feature for decoration on the building facade. It can not only be polygons or circles, any image could be the sample and any shape can be applied.

This is the m existing con really small an movement, ing. And be with two uneven and

3.6 The extrusion from one surface to single direction, but still really interesting and variable because of the changing of the boundary of data, For me, it was really an enjoyable process when changing the boundary, because it can always bring new things. This iteration reminds me of some projects standing on the ground, this technique could be really useful if we tend to create something just on the ground. This kind of changing could make the kind of design work that can contain different meaning when observing from different viewpoints.

4

It w c c

T o p a a


2.6

most obvious example of pushing the limit of the nditions. Originally, the height of movement was nd soft, every time I increase the distance of the , the outcome became more and more interestecause of the boundary, the breps are changing o directions, which allowed me to push things so d wavy, I would like to keep this and apply to my later design works.

4.4

t seems like everything is going to change in next second, but the whole structure is still controlled by a given rule. Every time when I change the shape of the original surface, all the units on it will become more vivid and potential.

This one is my favorite one of all the iterations, because of the feeling of floating and unstable, during the process of doing the sketchbook part, we always want to design an architecture that full of emotion and possibilities, with the sense of modern. I think this one could be a really useful reference for our final project.


1 Inspired by the painting on the right, we found the picture really tangled with feelings of both fluidity and fixing. It seems like just before the smoke vanishing, suddenly heavy pigment fallen down and fixed the smoke to a surface. As a result, we decided our concept as the thing that can vanish and change anytime was fixed suddenly by something with a sense of thickness. 2

Then the name of Amber just came into our mind, because of its similar feature with our concept. At the start point, we wanted to create a really close project for showing the feeling of control. As a result, we created an ellipsoid as the resource for every later element (the original idea was shown in the sketches).

3

4

7

10

8

11

9

12

5

6

The captures on left are showing the exploration of inside structure of the building (figure 1-6), we used grasshopper to find points inside the ellipsoid, and created curves by them, changed the sliders for getting different outcomes. Apart from that, we lofted them in different ways, for creating the actual wall of our inner structure. After failed for many many times, we finally got the satisfying shape which is shown above, the figure 7-9, however, as our concept descript, the inside structure should be something really light and thin, so we change the solid wall into just frames, by tracing the lines from them parametrically, then we got the rough shape(figure 10-12).


B.8. APPENDIX - ALGORITHMIC SKETCHES AMBER / GALLERY

13

14

15

16

Figure 13 is the final shape of the ‘wall’ that we chose for generating our frame inside (figure 14 is showing the frame that we used for the building).

We decided to make a double layered outside structure, with transparency but impurities existing for showing the sense of thickness. Figure 15-16 are telling the story of how we changed the shape of impurity, the reason for changing them from points into little lines was that we wanted the feeling of messy, lines have directions which points do not have, and if the direction can change in different ways, the outcome should be better for our design.


inside view


AMBER / GALLERY

Perspectives


Igure 7: “Iwamotoscott - Moma/PS1 Finalist: Reef ”, Flickr, 2018 <https://www.flickr.com/photos/isar/sets/72157600023967187/> [Accessed 18 April 2018].

1

2

3

4

5

6

7

8

9

10

11

12


B.3. CASE STUDY 2.0 MoMA/PS1 REEF / IwamotoScott

The project contains two main parts, the reef on the ground, and the anemone floating. Designer aimed to create the similar atmosphere which you can only get when underneath the sea. Using actual anemone as the resource, the transparent and light structure was generated, the structure would change their shape or float slightly, at the same time, the shadow on the ground will change as well. When people walk through the site, they can feel the specific atmosphere of walking under the sea, having the view of the ‘anemones’. Each of the single elements is uniquely fabricated, applied to the cable trusses, the whole structure was really light and can easily follow the wind. And with different depth, the structure can provide various shades, enhancing the experience. However, the point that I consider about this, is the gap between the parametric modeling and the real-life fabrication. It is possible to make the elements with regularly changing depth in grasshopper, but the ‘every element is unique’ can be realized better during the fabrication progress rather than doing the digital model, because mankind can do it by hand straightly in the way that they want the element to be, while in parametrical tools, a regular and clear logic was required. For the achievement of concept, this project is satisfying not only because of the relevant appearance, but also the selection of materials. All the qualities that the designer wanted to show, are obviously expressed, the changing shadow and light, the floating anemone cloud.

Figure 8”Iwamotoscott Architecture | MOMA/ PS1 Reef ”, Iwamotoscott.Com, 2018 <https://iwamotoscott.com/projects/moma-ps1-reef> [Accessed 18 April 2018].


LINEAR PROCESS

Circles from the points divided from the surface drown in Rhino.

Scale down the circles a bit, for creating the shape later.

Move the scaled circle dow


wn.

Make surface between the two groups of circles.

The rectangular which had been lifted from the flat surface under the leading of the parametric from the image sampler, I have backed them to Rhino and extruded them with a big depth.

Create another suitable surface for splitting the elements from similar ones with big depth to various ones with changing depth.

Then I created a surface to trim them, got the final outcome.


OUTCOME The final outcome has similar appearance compare with the original project, especially the anemone cloud part. Also, the reef on the ground has the similar profile as well. I think if this digital model is fabricated in real life, the anemone part can provide the same atmosphere as what the original does. The shape, the change of the radius, the shifting of the depth, everything seems pretty similar. However, during the research, I found that this project was aiming to make all the elements different and when they fabricating the elements, changing of the top shape of the units was happening. I am afraid that at this time, I cannot really do that in grasshopper with limited skill. For another part, the ‘reef’ of mine was created totally different from the original one. I could not do the exact same object in grasshopper for now and I have relied on Rhino at the last steps. The difference can be seen from the looking. My reefs are just some boxes layering, with overlaps some places, while the original one has really well matched single pieces for joining together.

For further development, I will first try to apply different shapes on the surface into sectional structures; Play with the different directio


n the surface; Change on of depth...


B.4. TECHNIQUE: DEVELOPMENT ITERATIONS



SELECTION

The structure of this is totally different from any other iterations, which is showing the infinite potential of the change, lines take the placement of small elements, patterning should not only be single elements, they can be patterned in linear way as well.

The reference surface had been changed by softmove in Rhino and the outcome became really different, wavy and full of fluidity.

single elements were splited by the component in grasshopper, show the unique hierarchy.

The original shape had been changed from circles into rectangulars.



B.8. APPENDIX - ALGORITHMIC SKETCHES ABSENCE / MUSEUM For this week, we were given by a paragraph from the <INVISIBLE CITY> as the reference for the concept. It is describing an unreal city called Baucis, the city is lifted very high in the sky and supported by long flamingo legs. The city can self-support so that the habitants do not need to come down, There are three hypotheses about them, to the earth under them, the emotion they have might be love, might be respect and even hate. What really shocked me was the last sentence: contemplating with fascination their own absence. We chose to believe all the content in the text, containing all the hypotheses, we understood it as a collection of emotions, they love the earth, but only when they are not there. Maybe because of that, they will bring damage to the aspect they love, so they are observing the earth and enjoying their absence. So we decided our concept as: They hesitate between here and there, with nostalgia and refrain.

Our first attempt at the actual shape of the building abandoned because of the lack of using parametric tools and flexibility (1-2).

Our second attempt at the actual shape of the building abandoned still because of the lack of using parametric tools and flexibility. And also too ugly, This one just does not worth our concept (3-6).

1

3

4

5

sketches here showing the thinking path. 2

6


7 For our design, we have listed 2 main points that we need to follow: DISTANCE, HESITATE We decided to use the difference between the water and the solid ground to represent the ‘distance’ which is originally indicated by the real distance between the city in the sky and the earth. We wanted to shift into another way for showing the sense of distance. As a result, we chose to put the whole building in the middle of the water in our site. Then we decided to use the shape of a wave for creating the form of our building. because the water itself had been already taken as the element for the invisible city by us, and apart from that, the shape of the wave can also represent the feeling of moving forward and backward.

Our third attempt for the actual shape of the building was acceptable because of enough usage of the grasshopper, and really interesting form decided by grasshopper, meanwhile really suitable for our concept. And enough possibilities and opportunities for us to develop from (the process for creating is shown in figure 7-10).

8

9

10


‘They hesitate between here and there, with nostalgia and refrain.’



B.5. TECHNIQUE: PROTOTYPES The section structure from the selected iteration, so the joints amoung them were created by grasshopper already, including how deep should they be and also the thickness of each piece. So the elements for the hanging part is easily fabricated and it is quite stable because the elements are supporting and controlling each other. Mountboard was chosen for this part of structure because it can create the different feelings compare with the original feature of my case study 2.0. The structure used to be really light and movable, for the prototype. it might be interesting if the frame becoming more solid. Furthermore, the contrast of light and shadow underneath might be better. However, in reality, the laser cutter did not really cut the joints, as a result, the joints must be created during the fabrication process, that was a failure. Fortunately, after joining up the whole structure, it was strong enough for holding itself from falling apart, even when stretching it, the structure still combined stably.

process of model m fabrication method


making d: laser cut

Fortunately, after joining up the whole structure, it was strong enough for holding itself from falling apart, even when stretching it, the structure still combined stably.



Applied patterning on the surrounding supporting wall as well.

The sense of movement of the elements was kept


1

We were allowed to choose a kind of Species and pick q chose the myna bird. After doing the research, we summar Inward, monogamous and sedentary; outward, aggressive; environmental requirements: warm to hot, wide space. As a result, we got our concept as: Never enough for my habit.

Figure 1 shows the rough profile of our design, all we wante coming down, and aggression. Figure 2 shows how we decided our single elements Figure 3 shows how we decided our plan. The ground is always warmer than the high sky, as the birds like warm places, we wanted to use the shape of drop down and spreading to surroundings for representing that (Figure 1).

We were blocked after thinking out the rough profile of the f cept is too straightforward or not, but we were not able to t we did our best to achieve this concept.

2

When the birds fly, their white wings are obvious so we chose feather as the resource of abstraction of our small elements (Figure 2).

3 As our building represents the birds themselves’ features, when we decided our specific building shape, we thought about using the distribution diagram for generating our plan (Figure 3).


B.6. TECHNIQUE: PROPOSAL ARRIVAL / WEDDING VENUE

qualities from their features. Our group rise the main characteristics of the bird.

ed to do is to indicate the tendency of

form, we were thinking about if our conthink about another better concept, so

When the building occupying the site, we were thinking about putting part of it into the river, to enhance the sense of aggression, meanwhile provide more experience for visitors.

The digital model was made by grasshopper, we created 13 layers with changing size and density of the single elements, shifting the direction of the elements, and changing the distance between the two beside layers, all for showing the tendency (Figure 4 is showing the different surfaces used for different layers, and the distance changing). We then deleted the part we do not want to have, at last, we got the final outcome. We have used repeating parametric tools for each layer, For me, it is kind of boring and too regular as a design project. I definitely want to improve this project by maybe adding more interesting components in grasshopper to make the building more workable.

4


ARRIVAL

ABOUT FEEDBACK We’ve got quite critical feedback for this design, about the Interesting structure is used is very boring, and the structrue itself could be improved much better by breaking the regularity of arrangement. And the most important point is about our expression, we were not able to make a satisfying concept by analysing the features of the myna bird, we will definitely work more on our concept and the way of expression.



B.7. LEARNING OBJECTIVES AND OUTCOMES For the whole section of part B, I would say that it was pretty intense and full of challenges, however, I can feel that my abilities on thinking parametrically and for making cases for proposals were enhanced rapidly during the previous weeks. Not same as all the other students in other studios, our studio allowed us focusing more on the architectural design rather than just developing the skills and understanding of the parametric tools. It does not mean that we do not care about the technique, but we were forced to combine the two processes together and complete our design with both the traditional architectural thinkings and the modern digital design logics. When we were doing the sketchbook part as a group, every week we can get a brand new inspiration from the task that given by our tutor, now we were very familiar with the process of the design, analysing the features, pick the qualities, and define a concept, this part is always the most critical and interesting session, because of the intense discussions that we always have. Also, this could be thought of the traditional process of architectural design. However, what the difference is, we were not forced in any way, the case is about what we think and no specific requirement was released. This kind of practice is really a great contribution for our abilities for the consideration of our own case.

Another amazing thing is that the who of another aspect of the functionalism for someone, we are designing somet one. The outcome might be same bu start point. In my point of view, the should be about the most important the parametric design. With Grasshop and give it a direction for generating ways throw things back to you with u tell grasshopper what to do, and it will That is the valuable thing of this mode I felt so disappointed about myself be using grasshopper, sometimes I just ca while, the habitual control thinking of the design process. However, the con whole part B, hopefully, my paramet better and better.

Patterning was my choice for the cas of research and exploration, I found plicable method of architectural des the sketchbook design with the techn encing our ways of thinking steadily, a B, the arrival, it can be said that the by patterning principles. The repetiti gle elements under the control from sa rules. We have acknowledged critic development later.


ole studio gave me the feeling m. We are not told to design thing then provide it to someut they have a totally different reason for this phenomenon objective of Air studio, that is pper, you can input your logic g your model, while it can alunimaginable outcomes. You decide the final appearance. ern technique. For our group, ecause of the lack of skills for annot realize the ideas, meanmine always block me during ntrol is decreasing through the tric thinking can be improved

se studies. During the process that patterning is such a apsign. We were not told to do nique we chose, but it is influas for our final project for Part whole building was modeled ion and transformation of sinample images and managed cal information for the further


BIBLIOGRAPHY TEXT “Fascinating Persian Mosque Ceilings: A Manifestation Of Islamic Architecture - Real Iran”, Realiran.Org, 2018 <http://realiran.org/fascinating-persian-mosque-ceilings-manifestation-islamic-architecture/> [Accessed 17 April 2018] “About Face: William Barak Apartments”, Architectureau, 2018 <https:// architectureau.com/articles/william-barak-apartments/> [Accessed 15 April 2018] “Aoba-Tei Restaurant | Architravel”, Architravel | Online Architecture Guide, 2018 <http://www.architravel.com/architravel/building/aoba-tei-restaurant/> [Accessed 18 April 2018]


IMAGES Figure 1 “Art On Walls”, Flickr, 2018 <https://www.flickr.com/photos/sarif/6560888295/> [Accessed 16 April 2018] Figure 2 “Portrait Building | ARM Architects”, Urban Art Projects, 2018 <https://urbanartprojects.wordpress.com/2010/09/16/portrait-building-arm-architects/> [Accessed 19 April 2018] Figure 3 “Aoba-Tei Restaurant | Architravel”, Architravel | Online Architecture Guide, 2018 <http://www.architravel.com/architravel/building/aoba-tei-restaurant/#jp-carousel-42999> [Accessed 17 April 2018] Figure 4 “M.H. De Young Museum | Herzog & De Meuron - Arch2o.Com”, Arch2o.Com, 2018 <https://www.arch2o.com/m-h-de-young-museum-herzog-de-meuron/> [Accessed 19 April 2018] Figure 5 I.Pinimg.Com, 2018 <https://i.pinimg.com/originals/4d/43/70/4d4370dd40eeddf6 854a44d7ccc5d7fc.jpg> [Accessed 19 April 2018] Figure 6 “Wallace Engineering”, Wallacesc.Com, 2018 <http://www.wallacesc.com/inspire/de-young-museum/> [Accessed 17 April 2018] Figure 7 “Iwamotoscott - Moma/PS1 Finalist: Reef”, Flickr, 2018 <https://www.flickr.com/ photos/isar/sets/72157600023967187/> [Accessed 18 April 2018] Figure 8 “Iwamotoscott Architecture | MOMA/ PS1 Reef”, Iwamotoscott.Com, 2018 <https://iwamotoscott.com/projects/moma-ps1-reef> [Accessed 18 April 2018]


CONTENT PART C TIMELINE C.1. Design Concept 1st version C.2. Techtonic Elements & Prototypes C.1. Design Concept 2nd version Harmony Bridge C.2. Techtonic Elements & Prototypes C.1. Design Concept 3 rd version Harmony Bridge C.2. Techtonic Elements & Prototypes C.1. Design Concept 4th version Beyond C.3. Final Detail Model Digital Model C.1. Design Concept 4th version Workflow Diagram C.3. Final Detail Model Renders C.1. Design Concept Construction Diagram C.3. Final Detail Model Physical Model Fabrication C.4. Learning Objectives and Outcomes Further development Reflection


C. DETAILED DESIGN



TIMELINE diagram


C.1. DESIGN CONCEPT DEVELOPMENT 1ST VERSION

From the reflection we’ve got last week, we started to develop our design focusing more on: the exploration of the potentials of the entire design, which means that we were not going to limit the use of the building, in both aspects of the form itself and the function. Also, it seems impossible to be built in reality because of the independent floating elements, so we decided to enhance the buildability as well. However, our biggest issue at this time is not something about the appearance and expression, we found that our concept was not really strong enough for supporting the design, the concept was ‘never enough for my habit.’ Everything was focusing on the quality of aggression, and we had realized that this could be a quality for any other animals, foxes, pigs, and ants etc. We wanted to pick a more specific and unique quality as the base of our concept.


Then another idea had flashed in, if individual qualities are always able to apply to many different species, the relationship that the myna birds had created with its surroundings and human beings, must be more unique than any single qualities. We knew that how the relationship between myna and its surroundings shifted: From harmony to conflict, and the situation is irreversible. So we made our concept more about the change of the relationship among myna, human beings and the entire environment surrounding including all the other species and vegetation that myna could have caused influences on. Also, we decided to show the atmosphere of Irreversibility. Creating a space that people can feel the change, movement, and corruption, but things just happened, we do not have the ability to return the last stage.


After deciding the new concept, we started to think about how to express the idea of the changing relationship in our form. The distribution plan was still used as a plan of our building because it is still reasonable to be used. And we considered that there should be three main sorts of elements: one stands for the entire environment one stands for the bird themselves one stands for human beings


The order we’ve applied was from where the top in the sky, to the ground, one of the reasons is that this gives people a feeling of arrival, invaders’ arrival. Another point is that we picked some of the units from the line part for making some incomplete stairs, which are not long enough or are not placed in the right angle for reaching the top point part of the building, for reaching our aim about showing the atmosphere of irreversibility of the history.


We decided to add some regular elements in the ‘point area’ for indicating human beings, to show the harmony between human and myna at the start point. And these spaces are not really available for people because the height of their position is unachievable.

Actually, the first problem that we had solved was the expression method of the myna bird. Point - Line - Plane, which is the rule of the generation of every geometry. We chose this principle as the base of our form for showing the feeling of development in an abstract way. When they are not too many, they were a great helper for Australia’s environment, so the top part of our building had many ‘points’, which are not powerful at all. Then as time passed, the population was developing, their aggression started to cause damages, the disorganized lines and planes should be used as for showing the increase of the energy. And also when we placed the irregular elements into the regular frame, the conflict between was very obvious which was the thing we would like to see.

For the environment, we simply created a regular framing system, there are cantilevers everywhere and it was not limited by the area of the distribution plan, it existed as a background for all the other elements, for all the things happening. Just similar to the situation in reality.


d

t r .

We did spread the planes out of the frame into th river area for enhancing the aggression.



C.2. TECTONIC ELEMENTS & PROTOTYPES DEVELOPMENT 1ST VERSION / 3D PRINTING For this week, we had tried to do prototype by 3D print. However, we had failed because of the over complicated form with lots of cantilevers and suspended structures. During this process, we found that this might be the shortage of the new fabrication technique nowadays, there is always a limitation for the forms, a gap is still existing between human imagination and the reality.

The original form has too many elements which are all hanging frames and need lots of support during the printing process, so that we cannot really 3D print it, it would be too difficult to get rid of the supports later and the diameter of the section of the frame was too small and this may cause damages. And also due to the time issue, we were not able to print it.


C.1. DESIGN CONCEPT DEVELOPMENT 2ND VERSION / HARMONY BRIDGE

The concept was still not strong enough, the development of the relationship need an ongoing process, like what is gonna happen in the future? What is special about the relationship? We still need to explore more and think deeper.

There was a problem that we had ignored, the combination with our site, every time we just created the design from concept and after generating the whole form, we started to choose a position for the design as well as consider more about the function. This could be a problem because we are not designing for anywhere, we have a given site and we need to make something relate to the site.

Furthermore, we need to focus more on the necessity of our building, what is the reason for the establishment?

There was a thing that I really appreciated the tutorial that week. Every step during the design process can be taken as a variable, diverse variables caused the one outcome, everything can be changed and when each of them had been resolved properly, we can get a decent final outcome. I believed that this should be our guide for the later development. And we found out all the variables that need to be improved now.


About the concept, after an intense discussion, we had shifted our concept in a more positive way. Everything is ongoing, history could be something happened before but it can also be something that we can create for the future. Keeping this in mind, we decided to do more research for getting more information about the myna birds and the influence they had caused. Then we attempted to apply the data in the process of the generation of the form. We found a website that contains all the information about the damage point and nest/roost point in Australia, change of the position and amount since years before. We decided to take these points as a reference for adjusting the surface or frame or whatever we will create as our entire building. Damage points area should be more intense and conflict, while the nest points area should be wide and open.


Damage points and nest points in disttibution plan.

Position of the site in Melbourne and damage points around.

C.1. DESIGN CONCEPT DEVELOPMENT 2ND VERSION / HARMONY BRIDGE

As we found that myna birds rarely appear in our site area, there are no nests or damage they had caus however, we can take our site as a potential place for them to occupy, and use our building to remind p ple the possibility of their existence.


sed, peo-

Position of the site in Melbourne and nest/roost points around.

The site and distribution of the trees, and the chosen position for our building.

The reason for deciding position here is because, in our site zone, this point is the furthest point from residential houses and nearest point to lush trees, which could improve the possibility for myna birds to come and rest on.


As I have mentioned in part B journal, sometimes our design thinking is full of control, and the last version of our project was way too controlled, way too regular, so now we were gonna start in a completely different way.

We abandoned everything we had done before an still started from the distribution plan, created some so id volumes for finding points in a 3-dimensional wa

We traced the damage points and nest points, recharge the damage points negatively and the nest points positiv ly, merge the field then move the original points we’ve g from the volumes, under the force of the recharged poin the original points started to come together and separa away, then we make line between the original points an the moved points, we got groups of lines that could be th profile of our building.

The building should be prepared for both of human be birds, we roughly planned the occupation, there shoul ture for people to use in the lower area, and the upper the birds, to establish nests


nd olay.

ed vegot nts, ate nd he

eings and the ld be a strucarea was for s and rest on.

Basing on the idea of making changes by the recharged points, we did try some different forms, an entire surface, a continuous line and groups of separate lines. we had many iterations by changing the different parameters, and picked some of them and made a composition as our final outcome.


BRIDGE

At last, we got an outcome like this, we picked two iterations, the continuous surface which came from the continuous curve, and the big group of lines, the lines are for showing the aggression, and at the same time, there are somewhere not that intense for people and myna to use. We kept the surface because we want to provide a track for human beings, and the shape of the surface was just like the flying track of a bird. We thought these features can make this building more likely expressing the qualities of myna.

We call it bridge, a bridge that connects two sides of the river, a bridge that connects human and myna.

ELEVATION


PLAN


EXPERIENCE



Intersecting surfaces should be one of the main situations that would happen in our design, as a result, we did choose a fragment for showing this, but it is said that the structure is too thin to be printed.

C.2. TECTONIC ELEMENTS & PROTOTYPES DEVELOPMENT 2ND VERSION / 3D PRINTING The pipes are ‘growing’ from the surface, so we picked one fragment from the model and tried to 3D print it. It was successfully printed, but the thin pipe elements were easily broken when we were removing the support material. Still, the support material was too strong to be totally removed, as it is shown in the photo, there are residues surrounding the pipes and under the surface. At this stage, we realized that it is not necessary to 3D print the pipes, we can fabricate them separately, just leave holes on the surface part and assemble them.



C.1. DESIGN CONCEPT DEVELOPMENT 3RD VERSION / HARMONY BRIDGE The form we had last time was over complicated and too flat, this flat means that there were only line and surfaces, the whole structure was not only seemingly unbuildable, the lack of volume cause the building less interesting. The potential of the iterations we had got was not revealed totally.

PERSPECTIVE

As a result, we did not only indicate the influence of damage points and nest points via the pipes, we started to generate some volumes by finding out the most intensive area of the moved points. For enhancing the potential of building’s function. Here we were still designing a building for both of human beings and the birds. Aiming at promoting the relationship between them, let them find out the possibilities of harmony.

The left part of th it seems like a jus an additional ide they are basica can also be take a volume. We w exterior and inter in the building bu are in the building learned from the


he building in this image, st broken eggshell, this is ea for the building form, ally separate surfaces, it en as an entire surface of wanna blur the edge of rior here, people are not ut at the same time, they g. This is an idea we had previous tutorial.

harmony

BRIDGE


PLAN

PERSPECTIVE

EXPERIENCE



C.2. TECTONIC ELEMENTS & PROTOTYPES DEVELOPMENT 3RD VERSION / 3D PRINTING We chose two fragments from our design: 1. track surface 2. volume surface with pipes so we cut out two small parts from our model and tried to 3D print them, however, because of the complexity, we were not able to print both of them.

The 1st one, we cut a corner piece of a volume, it was uneven so we had changed the form a bit for meeting the standard. The way it stands was not suitable for printing straight forward, so we tried our best to find out a way for putting it on the surface, reducing the support could make it more likely to be printed. But our file was still rejected. I didn’t understand why actually.


The 2nd one, we wanted to print the fragment with pipes, however, they told us that the pipes were too difficult to be printed, they would be really weak and when we remove the support material, there must be unavoidable damages. So we decided to print the surface of the volume only.



Successfully printed model was not able to show the pipes which should be inserted with this expression for surfaces.


C.1. DESIGN CONCEPT DEVELOPMENT 4TH VERSION / BEYOND We used to provide a space for people and myna to get along with each other, we realized that there would be many situations that we cannot really control, is it possible to alleviate the conflict between human and myna just by putting them together? We had ignored that all the way through, they actually need separate spaces for keeping the harmony. So let’s take it easier,

We were not going to design for the bird anymore, the building itself is representing the bird, and people is gonna create their own relationship with myna. when we mention about myna birds, people always describe them by aggressive and noisy, these two qualities should be the thing we going to express by the design.

BEYOND


AGGRESSIVE NOISY Break the stereotyped image However, we got another thinking about the situation now, a new thinking about the future, about the potential......


Reflection We tried to go in depth and understand our own design better. About the expression of the aggression, we thought that only when the two individuals have the same scale and strength, the conflict between them can be called a contradiction. Myna birds can cause influences to human beings, but human beings can also give a response, this reminded us a way of showing the aggression via form: attack and response.

However thing tha structure birds flyin


Beyond?

r, when human is always the one with more power, there should be someat people cannot reach. We had got an idea about making some further es at the end of the building, where people cannot walk to but can see ng or resting freely.


C.3. DIGITAL

As we ous volu

The pipe of the el that refl the mom

There wa hollow a resents t


FINAL DETAIL MODEL MODEL

wanted to create a space majorly for human, this time we created an entire surface, a continuume. With a continuous track coming through, inside and out, provide a more interesting circulation.

es are not individual units anymore, they became ‘V’ shape elements for meeting the idea of response. All lements come from the track surface, as the track indicates the field of human beings, it should be the place flections happen. And when people are walking on the track, they might be blocked by these elements, ment could provide more opportunities for people to establish a more various relationship with architecture.

as an additional idea that we want to show here, about the quality of noisy. We decided to make the pipes and as they have different directions when the wind blowing, they may make different sounds, the sound repthe noise.



C.1. DESIGN CONCEPT DEVELOPMENT 4TH VERSION / WORKFLOW DIAGRAM


C.3. FINAL DETAIL MODEL RENDERS


We chose watercolor for rendering, we believed that hand drawing can always create a better atmosphere. When the form was traced and colored by hand, I consider this as a combination of modern technology and human strength.



SECTION


EXPERIENCE


People are allowed to walk on the track or not, to walk inside or out.


C.1. DESIGN CONCEPT CONSTRUCTION DIAGRAM / 3D PRINTING


3D printing process, leave holes and gaps for the later intersection of pipes and different parts of tracks. MATERIAL: 3D print: Clear plastic filament Pipes: Clear plastic and Aluminum


C.1. DESIGN CONCEPT CONSTRUCTION DIAGRAM / LASER CUTTING Laser cutting process, offset the contours, get thickness for the wall, leave holes and gaps for the later intersection of pipes and different parts of tracks. Cut by parts and then assemble. MATERIAL: Laser cut: Clear perspex



C.1. DESIGN CONCEPT DEVELOPMENT 4TH VERSION / BEYOND

site with

POTENTIAL

We were so confused that whether there is a specific function which is the most suitable function for it. And we attempted to find out the specific meaning of the building which can enhance its necessity for existing. Then we recalled that the first time in the site, the first impression was empty and boring, not attractive at all. However, we found people walking dog, jogging, cycling and waiting for the train; birds resting on the tree. There must be potential for many other possibilities, we aimed to change the situation by our design, change the site form a common spot in everyday life to a zone of exploration.



design with

POTENTIAL


This idea at the same time is echoing the relationship between myna bird and human beings, people also have a stereotyped image for myna. And when people try to occupy the space in the building, as they find it has annoying qualities, it can still be used normally and in a diverse way. That should be the break of the original image of relationships between myna and people, site and residents. As a result, the existence of the building itself is the arrival of the consciousness of exploration.



C.3. FINAL DETAIL MODEL PHYSICAL MODEL


C.3. FINAL DETAIL MODEL FABRICATION PREPARATION After trying 3D print many times, we realized that it is almost impossible to print entire structure, it might be possible if printing it separately. However, there is not only one element in our design, the outcome of the physical model should be not that rigid, reserving for all the other intersecting elements’ participation.

38 layers of the 1: 50 scaled model.

25 layers of the 1: 200 scaled model.


38 layers of the 1: 50 scaled model.

25 layers of the 1: 200 scaled model.


We were aiming to finish two m other one for indicating the q

This was not an easy process, digital model. So that we wer also printed out the profile of building up our own design.

Our building should have the cause we wanted to show the

C.3. FINAL DET FABRICATION PROCESS Start to label layers and get units one by one.

Reference profiles were printed and been used.


models, in the scale of 1:200 and 1:50, one for showing the buildability of the whole structure, the qualities that we contained in our design.

but it was well organized, we recorded every step from the generation of contour lines from the re not really confused by the totally 63 groups of laser cut pieces, we labeled all the layers first and some layers as a reference. It was an exciting process to come through, we enjoyed the feeling of

clear appearance but we chose white perspex instead of the clear one for making the model bee space relations and circulation better.

TAIL MODEL

Started to add other elements.


C.3. FINAL DETAIL MODEL FABRICATION PROCESS

We always finished model, apply the tra

scale 1: 50

scale 1: 200


the entire surface part first and then followed the appearance of the digital ack and pipes.


C.3. FINAL DETAIL MODEL FABRICATION FINISHED

Entire model finished, with scale of 1: 200.



PERSPECTIVE view.

ELEVATION view.


PLAN view.



DETIALS.



Model finished, with scale of 1: 50.



DETIALS.



C.4. LEARNING OBJECTIVES AND OUTCOMES FEEDBACK ANALYSIS During the presentation, we mentioned the concept of breaking the stereotyped image of myna birds as well as the site. Our building would be like a signal for residents surrounding to remind them the potential of the place that they get by every day but perhaps never noticed. For reaching that aim, we took our building as a multiple use space, we didn’t give it a specific function, however, we need to develop more on this purpose for engaging better with the social environment. Only when an architecture’s existence contains the unique function to the user, the meanings of design could be explored better. For meeting the idea of letting people cannot go beyond, also for getting closer to the natural context, we chose the position that with a great fall of the ground level, and made our building a cantilever-like structure, it used to be a bridge, now it could be a bridge as well but not for crossing the river, or it could be a ‘platform’.


C.4. LEARNING OBJECTIVES AND OUTCOMES FUTHER DEVELOPMENT / STATION

The site was a park where people always get by, it is surrounded by residential houses, and because of t train station, tram station and bus stop, our site is a small transportation hub, people’s daily activities her important evidence for setting the function and influencing our design. I decided to make the building’s m a train station for interacting more with the social context there, but it won’t be the only function, my new centrate all people’s activities which were happening and would happen on the site here.

BEYOND rushall STATION


the existence of re should be an main function as w idea is, to con-



RUSHALL STATION exterior experience. The station part of the building has two separate areas, for people to wait for trains in both directions. People can come across by the upper part of the building.



RUSHALL STATION interior experience.


C.4. LEARNING OBJECTIVES AND OUTCOMES FUTHER DEVELOPMENT / OTHER FUNCTION


MULTIFUNCTION

Interior or Exterior? Multi-purpose venue. Space is flexible, you can follow the track and go outside, you can also find platform or atrium. Transparency of the whole building had been changed for representing the spatial profile better.



It could be a Concert Hall.

Multi-purpose venue.

Interior


Interior

Multi-purpose venue.



BEYOND

Further development for the idea of ‘BEYOND’.


C.4. LEARNING OBJECTIVES AND OUTCOMES FUTHER DEVELOPMENT / BEYOND We wanted to show the idea that people cannot go beyond while they can see birds can at the cantilever end of the building. But we didn’t show it via the form obviously, I have added additional structure which is similar as the pipes but with bigger size, they are intersecting in the surface of the glass. People can see and feel the atmosphere of yearning and powerless.


BEYOND



C.4. LEARNING OBJECTIVES AND OUTCOMES FUTHER DEVELOPMENT / NOISE I decided to maintain the idea of making noise by the pipes because noisy is an obvious and unique quality of myna birds, it is an additional idea which came later than all the other ideas, but I still think this could enhance the design. Think about the experience, people can not only feel the atmosphere of aggression via vision and touch but also hearing.


NOISY


C.4. LEARNING OBJECTIVES AND OUTCOMES REFLECTION

Knowledge of Design.

It can be said that studio air is a shift point for me to define architectural design, it provided me not only opportunities to learn the parametric tools, but also introduced me to a new process, new functionalism, a new era for designing.

As I had mentioned before, the design process for me in the previous time was also all about concept, site, and function. However, it is so important that you should always keep the function in mind so that you can meet the requirements. Others would give you the task for you to follow. Here we were asked to create a task by ourselves. This could be the thing that I like best about studio air, it made design full of freedom and creativity. Also mentioned in part B reflection, this process and thinking for me is a new kind of functionalism, architecture stops satisfying people only for their daily requirements, it starts to become a new signal that contains more flexibilities and Computation should be another critica potentials, while it still can meet all the standards for being an learned a lot about in studio Air. First of architecture, and engage with people’s life. really great parametrical tool for comple only when you have the ability to deal wit The process of the whole part C was still full of challenges, my opinion, the process of computation d since week 7, not like most of the other groups, we were al- el requirement of the clear and strong p ways changing the concept of our design, we couldn’t really but does not stop on this. How would d set on one because we were unsure about the quality that between the unprecedented design co invaluable to be taken as the center and base of the con- id computer program? However, once t cept. We did find out the point that we really want to focus on combined completely, the outcome woul steadily, though we spent lots of time on repeating the whole design process for many times. Any other aspects of the de- During my own design process, this prob sign were always changing, following the context of concept. We did enjoy the process of the discussions Fortunately, our tutorial had provided us practices regarding and tasks, modeling part was always the h the skill and tolerance for this kind of process during part A and on parametrical tools, we always stuck or B, so when we were focusing on the development of one proj- outcome. We learned to not think about a ect, it was not too hard to do. design first, and rely more on grasshopper can be created if no basic points and logic During the process, in my point of view, the most critical issue to ed to find out the very original thing of o our design was the social interaction, it cannot be taken as a developed all through grasshopper. Altho good relationship if only applying an actual function to an ar- would get unsatisfying modeling outcome chitecture. We used to complete the building itself, and then to change the program and get various, consider about the surrounding environmental context, the so- can be taken as flexibility, but also can be cial context, fortunately, although we did not really create a ness’. People are controlling everything, b great engagement between our design and the site at last, ist underneath the control, we are the one we did take that in consideration and satisfied the standard to the most suitable piece we want. some extent.

About Computatio


on.

al thing that I had all, grasshopper is a eting the design, but th the basic logic. In does have a high-levparametrical thinking designers fill the gap oncept and the rigthese two things are ld be impressing.

blem always existed. s about the concept hardest. With limit skill got the unexpected any image about the r. However, nothing c exist. We attemptour design and then ough sometimes, we es, we were allowed , better iterations. It e taken as ‘randombut potentials just exe to find out which is


Fabrication Experience.

Conclusion.

As a modern fabrication technique, 3D print is really convenient and efficient, but only when the file you have can meet the specific requirements or standards for printing, I would say, there are lots of limitations as well. Since we started to do 3D print prototypes during week 7, we had met many issues on this. For instance, the fragment of our week 7 design, there was a frame with lots of cantilevers and single elements. This kind of project was almost impossible to be printed with no damage, not only because of the size and complexity. It could be printed, but there must be plenty of support materials which are too difficult to get rid of without ruining the model. For the further development design in week 11, we also tried to print a small part, this time the structure was not really complex and with a good thickness. But it still cannot be printed because of the support issue.

In conclusion, I really appreciated the whol AIR, as my skill of parametrical modeling w impressions about fabrication techniques design had been shifted. Apart from those our tutorial group, brought me impressing c ing. The last process, I was led to conside exploration of the meaning of our own de know that every architecture should have isting, but I had never taken this considerat own design. Now with a clearer impression o architectural design, hopefully, I can proce signs with deeper thinking and better abilitie

The cost should be another issue for 3D printing. This cost consists of time and money. It is the most efficient fabrication method because the whole process would be done by the machine, people can focus more on other development during the printing time which is great, and if the model can be printed successfully, the outcomes are always satisfying because of the accuracy and capacity for expressing the details. But at the same time, the more complex outcome you want, the longer time is needed, while the cost would increase sharply. Architects need to take all the potential issues into consideration when doing the design. Although for our final model, 3D print was the best choice for indicating the space and circulation, and the details of surface changing. We decided to do the laser cutting. Compared with 3D printing, laser cutting is the more flexible fabrication method, while much more time and labors are required. There were 63 different layers of pieces for us to compositing and system managing was needed during the modeling process. Also, the final outcome was satisfying because its existence itself is telling people the buildability of our design and the space occupation was shown, but the depth was still not enough, I think the fluidity of the surface was not expressed in a great way because of the separation of layers.


le process of studio was enhanced, my and architectural e, the experience in changes and thinker more about the esign. I did always a meaning for extion in depth in my of all the aspects of eed my further dees.

A hard semester, but had lots of fun with new friends.



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