Jocelyn Lam / Industrial Design Portfolio 2014

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Portfolio 2014


Hello! My name is Jocelyn Lam. I’m a third year industrial design student in the University of Illinois at Urbana-Champaign. jocelynlam.net

jocelynlam.design@gmail.com

( 312 ) 823 - 8072

2725 S. Lowe Chicago Illinois 60616


CONTENT

TWINKLE

PACKBAK

ADIDAS


RHEOLOGICAL NIGHT LIGHT group collaboration


Problem How can a night light effectively promote healthier sleeping habits in children? Young girls have fears and do not feel safe or secure while trying to fall asleep. Kids need at least 9 hours of sleep each night. With age-sensitive fears, the sense of touch is an important factor that could be explored within a night light. OPPORTUNITY Expanding concepts of night lights that focus on the sense of touch to enhance the process of falling asleep inside of activities that prevent a child from sleeping. Mainly focused on the children’s experience.

PROMOTES SLEEP

OPPORTUNITY

FOR PARENTS

FOR KIDS

PROMOTES ACTIVITY

TARGET USER

Girls Age 5 - 8


“The tactile system is the largest sensory system, and it plays a vital role in human behavior, both physical and mental.”

“Sensory stimulation and motor activity during childhood will ‘mold’ interconnections to form motor processes.”


USER INSIGHT TASK FLOW CHART 10-15 minutes

5 minutes

1 minute - 1 hour

2 minutes

1-3 hours

Gets ready for bed

Gets in bed

Worries about dark

Parents reassure

Sleeps

p u t away t o y s , s t o p p l ay i n g , b r u s h t e e t h , b at h change clothes

pa r e n t s t u c k i n , k i s s g o o d n i g h t, l i g h t s o u t

l o n e ly w i t h o u t pa r e n t s , fear of the unknown, s tay s awa k e , c a n n o t s l e e p

s tay s w i t h h e r , r e a d s s t o r y, re-tucks her into bed

tired from distress, h e l p f r o m pa r e n t s / night light

15 minutes

5 minutes

1 minute

10 minutes

Too scared to leave

Needs to use toilet

Wakes up

Has nightmares

kid does not want to go walk i n t o h a l lway d u e t o f e a r o f the unknown, dark

w i d e awa k e , pa r a n o i d

scared, flustered, c a n n o t f a l l b a c k a s l e e p, c a l l s / c r i e s f o r pa r e n t

Half-conscious, scared, confused c r i e s f o r pa r e n t

5 minutes

5 minutes

5 minutes

Wakes up parents

Uses bathroom

Goes back to room

child bothers mom and dad while they are sleeping

feels safe, confident from pa r e n t ’ s c o m pa n y

ready to go back to sleep

MOOD ASSESSMENT

high stress

low stress


IDEATION safety

security

comfortable

WISP

CLOUD confidence healthy sleeping

light

LAMP POST

STAR portable UMBRELLA MOTIF

efficient


Form exploration Tested out concept sketches with form studies. Played with kids to see how they would react naturally with experimented forms.

FINAL FORM Iconic five-point star associated with sleep imagery. Ergonomic shape fits snuggly in kids’ palms. Simple yet a distinct and memorable symbol.


Final Refinement


OUTER CASTING Transparent shell encasing star body

INDUCTIVE CHARGING COIL Wiring enables charging, operates with counterpart base coil

ELECTRIC BOARD Incorporates LED electronics

INNER BODY Houses LED technology and incorporates push button switch

PUSH BUTTON Enables user to easily turn on/off device with one hand


IT’S FLEXIBLE Rheological silicone rubber body provides the user with sensory engagement. Offers a different type of experience with the expression of touch


158MM x 152MM x 58MM

LED LIGHTS Efficient, long-lasting, durable Directional light sources Produce little heat in comparison to incandescent bulbs

CHARGING BASE Inductive charging — wireless transfer of energy through magnetic field from base to the individual night lights Base needs power from external plug, coils need contact


Twinkle as a rheological night light helps stimulate the sense of touch within a night light. It enhances the experience to the child which stimulates comfort when they feel the need of their parents beside them. It serves as a security blanket for young girls and assesses to their needs when they are trying to fall asleep.


Trash Can


Problem

How can kids be more efficient in trash disposal and cleaning up after themselves in the back seat of a minivan? Kids tend to make a mess in the backseat of vehicles and make more work for parents. Design in mind for the user of both boys and girls from the ages of five to eight. Parents’ needs are taken into consideration because they are the purchaser.


Kids have no sense of responsibility for their own chores. Parents tend to spoil kids by picking up after their children or giving them commands to do chores instead of giving them motivation.

Users

Consumer

Environment

Children

Parents

Minivan


Research Alice has a hard time reaching behind the pocket of the front seat to place trash. She would have to release or loosen her seat belt in order to place trash there which is not safe.

The pocket behind the front seat is often an area abused to temporarily place trash in. Certain trash that leaves odors can linger through certain types of fabrics.

An area that is convenient for a child like Alice to place trash is the armrest. It is close to her and close to the door for parents to empty ideal trash can.

Andy Chen + Alice Chen

Adding a PLAY VALUE would transform a chore into a more desired task. It changes the quality of mind that would ultimately increase efficiency in throwing trash away.

High Play Value

OPPORTUNITY Not Efficient

Efficient

OPPORTUNITY The “Clean Up� song and the instant influence it has on children to clean up after themselves. There is an opportunity to

WORK Low Play Value

+ Play Value

FUN


SPACE EXPLORATION Space Analysis of the 2014 Honda Odyssey Sometimes too far to reach

Trash often tucked between seats Abuse cup holders as trash can

Floor basket may tip over

Thoughtless Act: Plastic bag over armrest. Close enough for a child to reach but can be retreated from the side to easily dispose.


IDEATION Front Pocket

Armrest

PLACEMENT Curved

Floor

Structured Rounded

FORMS SKETCHES Turn Sharp OPENING Flip

Slide


Concept proof

AGE

WIDTH

LENGTH

GRIP

5 Years

5.5 cm

11.8 cm

5.8 cm

6 Years

5.7 cm

12.4 cm

6.2 cm

7 Years

6.0 cm

13.0 cm

6.4 cm

8 Years

6.2 cm

13.6 cm

6.7 cm

Measurements can change drastically from the increasing of age in children. The measurements range from children within the age of five to eight. Children from this age are advised to be seated in booster seats, so seat height is taken into consideration as well as the measurements of their hands.


Forms Studies

FINAL FORM Rendering different forms to get general overview on the best form for placement, storage, and convenience. Also played with a few color studies to get a better understanding on color palette. Decided on an arm rest hook with a one handed siding lid. Simple to use and considers a convenient placement for both the child and parent


Individualize Child can customize their trash can with their own vinyl stickers. Stickers can add character to an inanimate object and allow the child to grow a sense of attachment which would increase there awareness of the product. Stickers are removable and reusable. They are meant to prevent kids from losing interest.


Musical Feature

Parents are able to set the timing of when the song plays everyday or week. There is a metal needle with an embossed disk that plays the “Clean-Up� song and is amplified with inner speakers.

Based on the fun factor research, designing the task of trash disposal into a more playful manner would increase productivity. If the trashcan could play the clean up song based on the scheduled lifestyle of the child it can become an efficient sign to clean up.


Process

Convenience

Easy Disposal Lid Slides Open

Simple Storage




ADIDAS Indepented Project / Outside Class

Brand expression in a retail space. Designing an open space that clearly translates the brand’s intention for the viewer.



Brand Identity To get a better understanding of the brand, research characteristics linked towards the adidas brand to start thinking about concepts towards their idenity to seperate them from other brands in the market.

Graphic Comfort Sport Gear

T-shirts Pants

Support Shoes

Apparel

Clean

Active

Style

Sports

Outdoor

Lifestyle Female Consumer

Brand Three

Unique

Empower

ADIDAS

Fresh

Color

“All In�

Everyday

Products

Simple

Training

Bold

Athletes Male

Orignal Passion

Kids Boys

Girls


FORM AND COLOR To grab full potential of the brand within a space, the design of the brand is observed to find key concepts to highlight in an retail environment. Form of the logo and color of products are examined to get this understand.


Foundation exploration Basic form and space exploration. Grasping an understanding of positions of overall space that would potentially be inviting to customers. Prototypes and experimentation within a model is tested to get a visual understanding of design choices.


Refinement Experimented with materials that would best convey the Adidas brand and lifestyle. Basswood and glossy paper used to show a simple and invigoration brand.


Graphics divide two sides by gender

Logo centered and raised from wall

Three line motif inspired by logo

Seating arragements centralized





THANK YOU


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