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THE RATIONALITY ENGINE Homo Economicus vs. Homo Ludens Jonas Heide Smith (smith@itu.dk) ITU, 13/5-2005


THE RATIONALITY ENGINE Game

Player

The game-gaming gap


THE RATIONALITY ENGINE • What are players like? • The common assumption: They are über-selfish utility maximizers • True? no. • true? Yes. • Compulsory footnote: ”Selfishness” is a tricky term.


THE RATIONALITY ENGINE


THE RATIONALITY ENGINE My suggestions: • It’s better to be wrong than unclear (successful strategy in media studies and economics) • Clarify assumptions and then analyze, analyze, analyze • Test predictions on real players


THE RATIONALITY ENGINE Analysis • Guiding questions: – What will the players do? – What will be the result of aggregate player behavior?

• Technique: – Keep It Simple, Scholar • Be as general as you can reasonably be – Describe victory conditions (that which the player is meant to maximize)


THE RATIONALITY ENGINE Example: Spacewar • Objective: Win by destroying the opposition • Sum-type: Zero-sum – Cooperation: None – Communication: None

Player 2

Player 1

Cooperate Defect

Cooperate

Defect

Bad, Bad

Bad, Good

Good, Bad

OK, OK


THE RATIONALITY ENGINE Example: Fire Truck • Objective: Win by collectively steering truck • Sum-type: Zero-sum (players vs. environment) – Cooperation: Full – Communication: Coordination Player 2

Player 1

Cooperate Defect

Cooperate

Defect

Good, Good

Bad, Bad

Bad, Bad

Bad, Bad


THE RATIONALITY ENGINE Example: Joust • Objective: Score points by killing others • Sum-type: Non-zero-sum – Cooperation: Unstable – Communication: Coordination, promises

Player 2

Player 1

Cooperate Defect

Cooperate

Defect

Good, Good

Bad, Great

Great, Bad

Mediocre, Mediocre


THE RATIONALITY ENGINE Example: Gauntlet • Objective: Score points by killing others • Sum-type: Non-zero-sum – Cooperation: None (?) – Communication: Coordination, promises

Player 2

Player 1

Cooperate

Defect

Cooperate

2,2

0,3

Defect

3,0

1,1


THE RATIONALITY ENGINE Type

Player interests

Challenge

Sum type

Examples

Cooperative

Exactly aligned

Game environment or other team

Any

Fire Truck (1978), co-op mode in Halo (2001)

Semicooperative

Collective goal shared but individual goals differ somewhat.

Game environment or other team and to a lesser extent the allied player(s.

Non-zeroJoust (1982), sum game Gauntlet (1985) with allies, any type against game environment or other team

Competitive

Directly opposed. Competitive The other two-player games will never player(s) inspire in-game cooperative behavior while games with more players may inspire temporary coalitions between players.

Zero-sum

Pong (1972), Tekken 4 (2002)


THE RATIONALITY ENGINE What can YOU do? • Help analyze – Pay particular attention to mixed-motive games (like CounterStrike) – What to do with MMORPGs? • Test it – Run tests – Help analyze data

• Let’s get that Nobel prize


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