Nate Process Book

Page 1

illumi nate joseph sanchez DSID 121 f11 Mcclusky


table of contents


process Learn explore define inspire ideate narrow freeze refine solution revised Process


Problem statement:


create a light


the whole design

The target that was a representation of the process that I had before, I still believe is a pretty cute analogy, but with a target, tunnel vision is created and the potential for loss of important parts of design process could be lost. I thought maybe this process is kind of like a jaw breaker where you really have to work at each layer of process to get to the next. It definitely has the ideals of the wholistic aspect of this process that I believe in. But once one layer is licked away, it cannot be returned to ever again (red is the dominant color because the problem is all encompassing)

project break down project: Arbor client prompt initial exploration research mission statement site studies inspiration concept generation top 5 observations market research pick concept mock ups ergonomics story boarding refinement solution

problem

learn

client, problem

exploration

explore

initial exploration initial research

define

define

mission statement

inspiration

inspire

site studies, image boards, analogies

ideation

ideate

research, sketches, mock ups, observations, surveys,

narrowing concepts narrow

matrix, market research

freeze

freeze

freeze

refinement

refine

story boards, mock ups, (functional) sketches, materials, manufacturing, color study

solution

solution

test *refine


process design as a statement

The evolution of the target into a concentric shape, is a depiction that allows for more freedom in movement between these steps . In this model, it really emphasizes the overlapping of steps while honing in on a potential solution. Its really about taking the needs of the client and really taking the time to understand the problem properly to give time to come up with a wide range of concepts, and giving more time for the refinement of the solution (s) and if that solution is not totally acceptable, I would just go back to refinement, This also speaks to another design philosophy of mine, that design is a statement.

to kick off the project, we hadto break down & diagram our design process & see if we would follow it learn

client, problem

explore

initial exploration initial research

define

mission statement

inspire

site studies, image boards, analogies

ideate

research, sketches, mock ups, observations, surveys,

narrow freeze refine

matrix, market research

solution

freeze story boards, mock ups, (functional) sketches, materials, manufacturing, color study

test *refine (if there are issues)



First in my process, I “learned” about lights

over the years, lights have helped us with problems directly or indirectly: candles ease stress, spotlights pull focus, Glow of a laptop means you’ve been working too late, green on a traffic light means go


“You're dead if you aim only for kids. Adults are only kids grown up, anyway.” - walt Disney


what happens between being a kid and being an adult that makes values & needs change?


Then I continued by, “Exploring” & “Defining” the topic in particular

kids and adults both face the same basic problems: stress, lack of focus, time management, & motivation


lights that aren’t necessarily geared towards an age group are very functional and lack personality.

lights that are geared towards a specific age group look cartoon-y, are over embellished, and lack versatility


youth

decoration

OLD

function


GOAL: create a desk lamp that appeals to both kids and adults. there are lamps that exude feelings of youth but are more of decorative, the pieces that are some functional, the function is either not that useful and they are rather ugly criteria: appeal to kids & adults 45% ease of use 25% fun 15% elegant 15%


Another aspect that I want to take advantage of is the emotional. by creating a form that elicits an emotional connection or bond, the user will be willing to use it often and properly


There are “light timers� that exist, but they are all conceptual pieces that do not appeal to either adults or children. They are sterile and create a sort of pressure and connotation that time is running out in a negative sense.



THEn I sought inspiration In any market, there has been this interesting intersection of merging things that are considered more adult-like to a more youthful aesthetic. These come in the form of clever use of color, and interesting use of shapes & materials


function

youth


for this particular project, the real opportunity lies in the intersection of, Youth, function, and emotion.

emotional



After that I began to explore when I began to ideate I found my self drawing really simple shapes with simply comlptex functions


And I quickly Froze the concept

The concept direction that was chosen was to mix the idea of a simple, elegant referntial form with an ambient glow, then when tapped or petted it would change into a work light for a certain amount of time..


The 2 form directions for forms that were being explored are either in the vein of kid robot or the break down of positive, cute, reassuring, images into basic basic shapes


MINI MOCKUPS


Then I immediately began to refine

I began by drawing a lot of thumbnails, and eventually felt that the most important part of this concept would be the form, so I quickly moved from thumbnails to clay, but the forms still felt off


as a kid

IT was suggested to go through the creation of a story board to see what the product would go through and the kind of form & features that it would call for.


wow I got so much done!

do your homework!

Time to do work buddy!

OR!

tap tap!

wow I got nothing done in 30 minutes! gotta work harder!

*light turns off LETS PLAY & take turns!

*take light off desk

time to switch! STORY BOARD


as an Adult


Time to do work buddy!

I want to read before bed..

*take light off desk

wow I got so much done!

OR!

I want to go out.. but I need to do work

wow I got nothing done in 30 minutes! gotta work harder!

*light turns off time to sleep!

STORY BOARD


Taking the scenarios from the story boards, I figured that the little shapes that I had been coming up with were poinier and a little sharper than I had thought. I began to round out the shapes and eventually move forward with one, using the concept of legs as a way to enforce and house the lighting concept



while I had my final form almost there, it was still missing the personality that would tap into the the emotional aspect that I am aiming for. IT was suggested I look at the stretch and squish aspect of old disney animation


this little chart helped me immensley in the refinement of the form adding personality and emotion.


As a starting off point I Created a large clay mock up, with cartoony features and exaggurations, then as time went on I began to take out the features that made it cartoony (left page) then I began to add mass (right page) to account for the portability, the tapping function, and the overall cutenss of the form, adding an eager stance



Model making process even as i was making the final model, I found it too be a little too chunky, so as I was carving and working onthe model, I would carry it around with me and work with it as if it were a light to make adjustments to the shape and size, The model is made of modulan, bobbles, and has a removable ac adaptor



orthographics

7.500

5.500

2.000


exploded view blow molded top reflector LEDS Chip & switch LI-ion Battery power Source Injection Molded Bottom

7.500

5.500

2.000


color study & incontext



15 minutes 30 minutes

back to ambient light


interface

Ambient light

Choose Amount of time

Ambient light

lights up for the amount of time Blinks 5 minutes before time runs out

work it out

each light is 1/4 of 1 hour

pauses for 5 seconds


the whole design as a whole

The target that was a representation process that Iof had I still This targetofisthe a representation mybefore, previous process, its or believe is a pretty cute analogy, butwith withthe a target, tunnel vision fashion, client or problem asisitscreated outer ring, and in th and the potential for loss ofTo important parts ofprocess design process could be lost. I an inve understand the of the 125 project, I took thought maybe this process is kind ofduration like a jawof breaker whereand youI broke really have during the the project, them down i to work at each layer of process get and to the next.to It definitely has the ideals ofprocess thoseto steps began redefine, add, or alter the the wholistic aspect of this better process that I believe in. But once one layer is licked results. away, it cannot be returned to ever again (red is the dominant color because the problem is all encompassing)

project break down project: NATE client generalizations

problem

learn

client, problem

exploration

explore

initial exploration initial research

define

define

mission statement

inspiration

inspire

site studies, image boards, analogies

concept generation top 5 observations market research

ideation

ideate

research, sketches, mock ups, observations, surveys,

narrowing concepts narrow

matrix, market research

pick concept

freeze

freeze

freeze

mock ups ergonomics story boarding solution refinement

refinement

refine

story boards, mock ups, (functional) sketches, materials, manufacturing, color study

solution

solution

test *refine

Iprompt followed this very general process, which allowed me initial exploration the flexibility to do what I research feel needed to get done mission statement without the pressure of site studies needing to be at one point inspiration of design verses another


Revised process

rganized in a very orderly he very center is a solution. entory of the steps that I took into generic steps. Then I took ses of each step to ensure

design is a carefully design asout a thought statement

of the target a IThe still evolution believe that design is ainto statement concentric shape, ishere a depiction but what changed was thatthat more freedom intwice movement Iallows addedfor the definition step betweenthrough these steps this model, it halfway and a. In red over lay to really emphasizes theisoverlapping say that the pormpt what is moreof steps whileand honing in on potential important should be a thought of at solution. Its really everyt step of theabout way taking the needs of the client and really taking the time to understand the problem properly to give time to come up with a wide range of concepts, and giving more time for the refinement of the solution (s) and if that solution is not totally acceptable, I would just go back to refinement, This also speaks to another design philosophy of mine, that design is a statement.

at the end I found that my process had worked about 80% of the time, I found myself having to refer back to steps that were higher up the exclamation point to redefine and reasses the concepts process. learn

client, problem

explore

initial exploration initial research

define

mission statement

inspire

site studies, image boards, analogies

ideate

research, sketches, mock ups, observations, surveys,

define narrow

mission statement matrix, market research

freeze refine

freeze story boards, mock ups, (functional) sketches, materials, manufacturing, color study

solution

test *refine (if there are issues)


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