The Habbit Guidebook

Page 1


The Habbits are waking up...


Throughout the Spire you can find mysterious Habbit relics. Returning them to the Habbit Mother to release a ‘child of Habbit’, As reward the Habbit Mother grants the player an opportunity to summon Habbit of their own. A Habbit is a personification of the player’s goals, They each have their own distinct personality, interests, and motives. They feel a special connection to you, and happily follow you on your journey. Together, you and your Habbits will climb the spire together. Your Habbits guide and protect the player from the dangers of the Spire, and in turn the player helps them grow through doing tiny actions. While your Habbits are strong, they are not without weakness. Habbits have limited energy, which can only be restored by the player completing tiny actions that aid towards reaching the goals of that Habbit.


Helios The Sun Point Statue New Skills Habbit

Pushing the boundaries of reality Helios researches the strange phenomena of the Spire, Due to his latest experiment gone array, he’s found himself in an immovable stone body.

The Educated Spirit

A Studious spirit, Harro’s sight sees all that happens on the spire. Her Insights enlightens her followers to explore and improve their methods of productivity. Followers of Harro are more likely to return from recon missions with ideas for new projects.

Abilities

Harro

Healer

Immovable body: Helios cannot switch positions in battle, but also cannot be afflicted by status effects.

Beyond the Boundaries: Helios can create new

actions faster than other habbits, and receives can extra boosts for completing your most recently created action.


Stella

Paige The Radiant Reader Fighter

Productivity Habbit

Defender

Following in her father’s footsteps, the famous Booker Dewatt, who mysteriously vanished a year earlier. She hopes to uncover the mystery of her father’s disappearance on her journey.

Time has always moved fast for Stella, it seemed like only last week she was a little grub. Oh wait it was, the rapidly aging Stella will stop at nothing to find secrets of eternal life upon the spire.

Tactical Thoughts: When in battle, Paige

Do over Dance: Once per expedition, Stella can turn back time to redo a turn.

can identify the weaknesses of her foes, and recommends effective moves.

A Mappers Memory: When on recon missions,

Paige has a higher chance of remembering where sites of interest are.

Abilities

Abilities

Master Study Habbit

The Time Bound Beetle

Sticking to schedule: Completing actions within 20 minutes of receiving a notification rewards Stella with extra energy.




Mo The Truffle Shrew Moving On Habbit

A single flower is all Mo has to remember her by. But for her Mo will make the journey of a lifetime to find it’s rightful resting place atop the spire. Everything he does, he does for her.

The Mindful Spirit

A spirit of balance and reflection, her calming aura empowers her followers to reach inside themselves and appreciate what makes them unique. Habbits who follow Flowe gain morale from interacting with the player on a daily basis.

Abilities

Flowe

Fighter

Convenient collector: In battle Mo can

sometimes pull out useful provisions to help out the party.

Kleptomaniac: Giving materials regularly to Mo

will boost his moral and energy, however neglect him and you may find these materials go missing on their own.


Pip

Speckles The Pincushion Puff Defender

Alone Time Habbit

Healer

Born the spikiest of his Puffer-fish siblings, Speckles has been awarded - “Most likely to prick someone” for the 3rd year in a row. It’s time for a change, Maybe these pillows will help...

Always the late bloomer, Pip has a preferred to live at his own pace. He has come to the spire to take root, but only in the perfect place to watch the sunrise.

Pincushion Push back: When Speckles is

Undisturbed Paradise: If pip isn’t attacked while

damaged his spikes will deal some minor damage in return.

New day, new me: Speckles rewards better

materials for tiny actions completed very day of the week, And gains extra energy from streaks.

Abilities

Abilities

Self Confidence Habbit

The Shaded Sapling

recovering, his next attack will be stronger.

Mindful Meditation: Rewards for recon missions Pip is sent on are increase more than usual the longer the mission is for.




Hector The Humming Knight Budgeting Habbit

Disgraced and exiled from the humming order, Hector is on a heroic quest of redemption. He has vowed to travel the spire in search for an ancient treasure to reclaim his honor.

The Material Spirit

A spirit rich in soul and possessions. Uysio’s stability provides confidence in his followers, who aim to acquire and manage their financial matters. Habbits who follow Uysio cannot go on recon missions, However they can be placed on the village treasury to alter the market of the spire.

Abilities

Uysio

Defender

Shimmering Cloak: In battle Hector has a

chance to blind other attackers during his turn. This can also illuminate dark areas.

The Kings Gold: When placed on the treasury Hector will collect extra materials from other habbits in the name of the “King�.


Fyre

Sliversss

The Moonlight Merchant

Earning Habbit

Spending Less Habbit

Fighter

Healer

Striking fear into all who hear his name, Sliversss came to the spire to acquire the perfect pirate booty. He’ll happily look after your/his treasure that you’ll acquire on your journey.

Her boat capsized escaping from those she robbed. Now stranded on the spire, Fyre hopes to turn over a new leaf and begin an honest life. But can she run from her past forever?

Stone-cold Stare: Can intimate foes into giving

Merchant Morals: In battle Fyre has a chance to

him more “treasure” at the end of a battle.

The Perfect Pirate Booty: When placed on the treasury Sliversss will convert all newly gathered materials into “snek doubloons”.

Abilities

Abilities

The Scoundrel Snake

bribe foes using treasure collected during an expedition.

Night Market: When placed on the treasury Fyre

will offer to trade materials for other materials she can find at the night market.




Bevy The Amoeba Swarm Friendship Habbit

Bevy doesn’t know why it came to the spire, yet it is drawn to it. Bevy worries not of the dangers of the spire, for all that have encountered it’s swarm have joined it.

The Collective Spirit

Two inseparable spirits together form the spirit Lloial, Their bond inspires those who wish to interact and form stronger connections with others. Habbits who follow Loial receive better rewards from visiting other players, While they cannot go on recon missions, They offer a unique advantage in the Temporal Crossing.

Abilities

Lloial

Healer

One with the Swarm: Landing the final hit on a foe converts them into a Bevling,(limit 3). These can aid Bevy in future battles.

Bevlings: Bevlings can be used to conduct extra projects for Bevy, allowing Bevy to complete multiple projects at once.


Walkie Squawkie

Rowan and Brom

The Brash Beaked Beacon

The Dragon Duo

Social Media Habbit

Defender

Fighter

Having woken up on the Spire with no memory. One wants cuddles, the other wants to drink the blood of his enemies. Fused together Rowan and Brom make quite the pair.

He came to the spire after receiving a mysterious signal from his phone beak. Loud mouthed and in charge, Walkie Squawkie is not afraid to speak his mind.

Two Heads are better than one: In battle

Mixed Messages: Can cause foes to use the

Rowan & Brom will always attack twice.

War or warmth: The player can choose between Rowan or Brom to lead the conversation with others on the spire, each leads to varying results.

Abilities

Abilities

Family Habbit

wrong moves when attacking Walkie Squawkie.

Sonar scream: Can call out an SOS call on

expeditions to call for other explorers of the spire to come to the aid.




Chamerilla The Snapshot Sonar Photography Habbit

Able to change his body to reflect his surroundings. Chamerilla’s body is a ever changing catalogue of the places he’s been. His next stop, the top of the Spire.

The Joyful Spirit

A playful and creative spirit, Relia’s energetic aura fills her followers with passion to pursue their hobbies and refine their skills through recreation. Habbits who follow Relia gain morale faster and get a boost to morale during recon missions.

Abilities

Relia

Healer

Camouflage: If Chamerilla’s pattern matches the environment he is less likely to be targeted by foes in battle.

Peek a Boo Presents: Chamerilla will sometimes hide throughout the village. If you can find him, he will give you a small present as thanks.


Quill

Faleecia

The Feathered Fluff

Art Habbit

Fashion Habbit

Fighter

Defender

An aspiring artist hoping to set herself apart from the flock, Faleecia is on a journey to develop her own personal style. Something that embodies her very identity.

His feathers are so soft you will often find other habbits using him as a pillow. He likes to just stare up at the stars and dream. One day he hopes to weave a cloak made out of the stars.

Fir Fleece: With each attack Faleecia adds

Fluffy Cloak: The first hit of a battle does zero

shavings to her fleece. When resting she recovers extra energy by absorbing her fleece.

Straight to the Point: When sent on recon

Missions Faleecia may complete her mission earlier giving her more time to find material, or draw cute doodles...

Abilities

Abilities

The Pencil Point Sheep

damage to Quill.

Trend Setter: Completing recon missions results in better chances for new hat projects. (Even some rare unique ones).




Taper The Professional Plush Exercise Habbit

Behold! The exclusive mint condition Habbit Taper! A self proclaimed famous box sledding star, His next big event? To sled down the entire spire in a single attempt.

The Powerful Spirit

A Spirit of performance and power, Shadyo inspires habbits to improve their physical health and wellbeing. Followers of Shadyo have unwavering devotion to their cause. Habbits who follow Shadyo use more energy overall, however they are stronger and more efficient.

Abilities

Shadyo

Fighter

Box Buddy: In battle Taper may block a foe’s attacks if they are attacking his allies, this does not cost any energy. Limited Time Offer: When at max energy Taper will complete projects twice as fast, However if His energy is below 50% he will refuse all projects.


Sudds

Mothello

The Bubble Crab

The Harvest Moth

Hygine Habbit

Defender

Healer

Banished from her clan for her use of forbidden magic. Mothello is on a quest to perfect her dark arts and seek vengeance on those who wronged her.

“Scrub, Scrub, Scrub, it all must be clean, this world is tainted and must be cleaned.” These words are burnt into Sudd’s mind. A crab of few words, but a determined goal.

Dark Wings - Dark Words: During night Mothello’s offensive stats and defensive stats are switched.

Bubble Barrier: Can summon a bubble to protect himself from a single lethal attack.

Sacrificial Pulp: Mothello’s energy can be temporary boosted by sacrificing fruit & veg at specific alters throughout the spire.

Abilities

Abilities

Healthy Eating Habbit

Devoted Decapod: Gains extra energy from streaks but looses extra energy from missing actions.





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