The Habbits are waking up...
Throughout the Spire you can find mysterious Habbit relics. Returning them to the Habbit Mother to release a ‘child of Habbit’, As reward the Habbit Mother grants the player an opportunity to summon Habbit of their own. A Habbit is a personification of the player’s goals, They each have their own distinct personality, interests, and motives. They feel a special connection to you, and happily follow you on your journey. Together, you and your Habbits will climb the spire together. Your Habbits guide and protect the player from the dangers of the Spire, and in turn the player helps them grow through doing tiny actions. While your Habbits are strong, they are not without weakness. Habbits have limited energy, which can only be restored by the player completing tiny actions that aid towards reaching the goals of that Habbit.
Helios The Sun Point Statue New Skills Habbit
Pushing the boundaries of reality Helios researches the strange phenomena of the Spire, Due to his latest experiment gone array, he’s found himself in an immovable stone body.
The Educated Spirit
A Studious spirit, Harro’s sight sees all that happens on the spire. Her Insights enlightens her followers to explore and improve their methods of productivity. Followers of Harro are more likely to return from recon missions with ideas for new projects.
Abilities
Harro
Healer
Immovable body: Helios cannot switch positions in battle, but also cannot be afflicted by status effects.
Beyond the Boundaries: Helios can create new
actions faster than other habbits, and receives can extra boosts for completing your most recently created action.
Stella
Paige The Radiant Reader Fighter
Productivity Habbit
Defender
Following in her father’s footsteps, the famous Booker Dewatt, who mysteriously vanished a year earlier. She hopes to uncover the mystery of her father’s disappearance on her journey.
Time has always moved fast for Stella, it seemed like only last week she was a little grub. Oh wait it was, the rapidly aging Stella will stop at nothing to find secrets of eternal life upon the spire.
Tactical Thoughts: When in battle, Paige
Do over Dance: Once per expedition, Stella can turn back time to redo a turn.
can identify the weaknesses of her foes, and recommends effective moves.
A Mappers Memory: When on recon missions,
Paige has a higher chance of remembering where sites of interest are.
Abilities
Abilities
Master Study Habbit
The Time Bound Beetle
Sticking to schedule: Completing actions within 20 minutes of receiving a notification rewards Stella with extra energy.
Mo The Truffle Shrew Moving On Habbit
A single flower is all Mo has to remember her by. But for her Mo will make the journey of a lifetime to find it’s rightful resting place atop the spire. Everything he does, he does for her.
The Mindful Spirit
A spirit of balance and reflection, her calming aura empowers her followers to reach inside themselves and appreciate what makes them unique. Habbits who follow Flowe gain morale from interacting with the player on a daily basis.
Abilities
Flowe
Fighter
Convenient collector: In battle Mo can
sometimes pull out useful provisions to help out the party.
Kleptomaniac: Giving materials regularly to Mo
will boost his moral and energy, however neglect him and you may find these materials go missing on their own.
Pip
Speckles The Pincushion Puff Defender
Alone Time Habbit
Healer
Born the spikiest of his Puffer-fish siblings, Speckles has been awarded - “Most likely to prick someone” for the 3rd year in a row. It’s time for a change, Maybe these pillows will help...
Always the late bloomer, Pip has a preferred to live at his own pace. He has come to the spire to take root, but only in the perfect place to watch the sunrise.
Pincushion Push back: When Speckles is
Undisturbed Paradise: If pip isn’t attacked while
damaged his spikes will deal some minor damage in return.
New day, new me: Speckles rewards better
materials for tiny actions completed very day of the week, And gains extra energy from streaks.
Abilities
Abilities
Self Confidence Habbit
The Shaded Sapling
recovering, his next attack will be stronger.
Mindful Meditation: Rewards for recon missions Pip is sent on are increase more than usual the longer the mission is for.
Hector The Humming Knight Budgeting Habbit
Disgraced and exiled from the humming order, Hector is on a heroic quest of redemption. He has vowed to travel the spire in search for an ancient treasure to reclaim his honor.
The Material Spirit
A spirit rich in soul and possessions. Uysio’s stability provides confidence in his followers, who aim to acquire and manage their financial matters. Habbits who follow Uysio cannot go on recon missions, However they can be placed on the village treasury to alter the market of the spire.
Abilities
Uysio
Defender
Shimmering Cloak: In battle Hector has a
chance to blind other attackers during his turn. This can also illuminate dark areas.
The Kings Gold: When placed on the treasury Hector will collect extra materials from other habbits in the name of the “King�.
Fyre
Sliversss
The Moonlight Merchant
Earning Habbit
Spending Less Habbit
Fighter
Healer
Striking fear into all who hear his name, Sliversss came to the spire to acquire the perfect pirate booty. He’ll happily look after your/his treasure that you’ll acquire on your journey.
Her boat capsized escaping from those she robbed. Now stranded on the spire, Fyre hopes to turn over a new leaf and begin an honest life. But can she run from her past forever?
Stone-cold Stare: Can intimate foes into giving
Merchant Morals: In battle Fyre has a chance to
him more “treasure” at the end of a battle.
The Perfect Pirate Booty: When placed on the treasury Sliversss will convert all newly gathered materials into “snek doubloons”.
Abilities
Abilities
The Scoundrel Snake
bribe foes using treasure collected during an expedition.
Night Market: When placed on the treasury Fyre
will offer to trade materials for other materials she can find at the night market.
Bevy The Amoeba Swarm Friendship Habbit
Bevy doesn’t know why it came to the spire, yet it is drawn to it. Bevy worries not of the dangers of the spire, for all that have encountered it’s swarm have joined it.
The Collective Spirit
Two inseparable spirits together form the spirit Lloial, Their bond inspires those who wish to interact and form stronger connections with others. Habbits who follow Loial receive better rewards from visiting other players, While they cannot go on recon missions, They offer a unique advantage in the Temporal Crossing.
Abilities
Lloial
Healer
One with the Swarm: Landing the final hit on a foe converts them into a Bevling,(limit 3). These can aid Bevy in future battles.
Bevlings: Bevlings can be used to conduct extra projects for Bevy, allowing Bevy to complete multiple projects at once.
Walkie Squawkie
Rowan and Brom
The Brash Beaked Beacon
The Dragon Duo
Social Media Habbit
Defender
Fighter
Having woken up on the Spire with no memory. One wants cuddles, the other wants to drink the blood of his enemies. Fused together Rowan and Brom make quite the pair.
He came to the spire after receiving a mysterious signal from his phone beak. Loud mouthed and in charge, Walkie Squawkie is not afraid to speak his mind.
Two Heads are better than one: In battle
Mixed Messages: Can cause foes to use the
Rowan & Brom will always attack twice.
War or warmth: The player can choose between Rowan or Brom to lead the conversation with others on the spire, each leads to varying results.
Abilities
Abilities
Family Habbit
wrong moves when attacking Walkie Squawkie.
Sonar scream: Can call out an SOS call on
expeditions to call for other explorers of the spire to come to the aid.
Chamerilla The Snapshot Sonar Photography Habbit
Able to change his body to reflect his surroundings. Chamerilla’s body is a ever changing catalogue of the places he’s been. His next stop, the top of the Spire.
The Joyful Spirit
A playful and creative spirit, Relia’s energetic aura fills her followers with passion to pursue their hobbies and refine their skills through recreation. Habbits who follow Relia gain morale faster and get a boost to morale during recon missions.
Abilities
Relia
Healer
Camouflage: If Chamerilla’s pattern matches the environment he is less likely to be targeted by foes in battle.
Peek a Boo Presents: Chamerilla will sometimes hide throughout the village. If you can find him, he will give you a small present as thanks.
Quill
Faleecia
The Feathered Fluff
Art Habbit
Fashion Habbit
Fighter
Defender
An aspiring artist hoping to set herself apart from the flock, Faleecia is on a journey to develop her own personal style. Something that embodies her very identity.
His feathers are so soft you will often find other habbits using him as a pillow. He likes to just stare up at the stars and dream. One day he hopes to weave a cloak made out of the stars.
Fir Fleece: With each attack Faleecia adds
Fluffy Cloak: The first hit of a battle does zero
shavings to her fleece. When resting she recovers extra energy by absorbing her fleece.
Straight to the Point: When sent on recon
Missions Faleecia may complete her mission earlier giving her more time to find material, or draw cute doodles...
Abilities
Abilities
The Pencil Point Sheep
damage to Quill.
Trend Setter: Completing recon missions results in better chances for new hat projects. (Even some rare unique ones).
Taper The Professional Plush Exercise Habbit
Behold! The exclusive mint condition Habbit Taper! A self proclaimed famous box sledding star, His next big event? To sled down the entire spire in a single attempt.
The Powerful Spirit
A Spirit of performance and power, Shadyo inspires habbits to improve their physical health and wellbeing. Followers of Shadyo have unwavering devotion to their cause. Habbits who follow Shadyo use more energy overall, however they are stronger and more efficient.
Abilities
Shadyo
Fighter
Box Buddy: In battle Taper may block a foe’s attacks if they are attacking his allies, this does not cost any energy. Limited Time Offer: When at max energy Taper will complete projects twice as fast, However if His energy is below 50% he will refuse all projects.
Sudds
Mothello
The Bubble Crab
The Harvest Moth
Hygine Habbit
Defender
Healer
Banished from her clan for her use of forbidden magic. Mothello is on a quest to perfect her dark arts and seek vengeance on those who wronged her.
“Scrub, Scrub, Scrub, it all must be clean, this world is tainted and must be cleaned.” These words are burnt into Sudd’s mind. A crab of few words, but a determined goal.
Dark Wings - Dark Words: During night Mothello’s offensive stats and defensive stats are switched.
Bubble Barrier: Can summon a bubble to protect himself from a single lethal attack.
Sacrificial Pulp: Mothello’s energy can be temporary boosted by sacrificing fruit & veg at specific alters throughout the spire.
Abilities
Abilities
Healthy Eating Habbit
Devoted Decapod: Gains extra energy from streaks but looses extra energy from missing actions.