Juntao Guan_Level Design_En

Page 1

RESUME & LEVEL DESIGN PORTFOLIO 个人简历及作品集 https://space.bilibili.com/432263272/video https://www.artstation.com/jt_guanARTSTATION:BILIBILI: 管 骏涛 JUNTAO GUAN

ArchitureCONTENTApproaches To Level Design Watch Dogs in Architecture Project Orgrimmar in Architectural View Buddha Ruins Design Skill Elder Hunting Ground Art TempleSkill Ruins Level Design Understanding Unreal Engine Level Practice Architecture Skill To Level Design Resume

Duty: Storyboard Design/ Podium Facade Design/ Perspective Coordination

International Competition First Prize | Bid-winning Scheme

Duty: Storyboard Design/ Podium Facade Design

Gaming Center Test Fit

Tsinghua University Tongzhou Financial Development And Talent Cultivation Base Planning And Architecture Design

RESUME

International Competition Finalist

GENSLER Shanghai| Architectural

Duty: Project Understanding/ Storyboard Design

Duty: Storyboard Design/ Facade Design

Duty: Storyboard Design/ Architecture Facade Design

Chicago Goose Island Design Competition Honorable Mention

Duty: Plan Design/ Facade Design

Bytedance Yangpu Waterfront Project

Concert Hall Architecture Design

John Judson Rowland Architecture Award

Scholarship

West Paces Urban Complex

Bachelor Of Urban Planning

Duty: Plan Design

Duty: Storyboard Design/ Architecture Facade Design

DESIGN | Intern Designer Paul

Design Work Is Published On 2014 Works Of Exchange Programs Of Architecture School Of China

Duty: Document Design/ Interior Design

Zhukuan Group Guangzhou New E-Sport Center Project

Excellent Work Of 2014 Exchange Programs Of Architecture School

International Competition First Prize | Bid-winning Scheme

Midea Shanghai Headquarters Architecture Design

20092014.062014.062016.042017.052018.042018.04-2014

Duty: Document Design/ Interior Design

Duty: Plan Design

Email:juntao_g@qq.com Portflio Contact

Duty: Storyboard Design/ Tower Facade Design

Duty: Storyboard Design/ Landscape Design

2018.07 - 2019.07 2018.01 - 2018.05 https://space.bilibili.com/432263272/video https://www.artstation.com/jt_guan

WORKING EXPERIENCE

Duty: Storyboard Design/ Tower Facade Design/ Perspective Coordination

Auburn Avenue Student Housing

Duty: Storyboard Design/ Tower Design/ Perspective Coordination

Prize

International Competition First Prize | Bid-winning Scheme

Duty: Document Design/ Interior Design

CFLD Songhua River No.1 Office Building

Sebring Memorial Park

EDUCATION

Underground Atlanta Studio Award

Duty: Storyboard Design/ Architecture Design/ Perspective Coordination

JD Shanghai West Station Mixed-Use Project

Minmetals Changsha Headquarter Design

GENSLER Atlanta

First In Villas Design Competition For Katara In Doha Qatar

2017 Uli Hines Competition Honorable Mention

Verizon Store

CMG Zhanjiang Cruise Terminal Architectural Design

Duty: Document Design/ Interior Design

Hills

First Prize Of International Student Design Competition

Second Prize Of Underground Atlanta Competition

Best Portfolio Of Georgia Tech M. Arch Project

Duty: Document Design/ Interior Design

Georgia Institute Of Technology Chongqing University

Chick Fil A Restaurant

HONOR AND AWARDS

Phone/Wechat:13225699513

The Springs Community Center

Travel Scholarship For Excellent Student In Georgia Tech

Church Architecture Design

Under Armour Store in K11

REE’S M. Heffernan 2019.09 - 2022.032015 - 2018

| Technical Designer

Jiushi Shanghai North Bund Twin Tower

Master Of Architecture

Designer

Urban and Architectural Complex Conceptual Design of Lijiao Core Area in Haizhu Innovation Bay

Duty: Storyboard Design/ Tower Facade Design/ Perspective Coordination

以建筑学方法设计关卡把《看门狗》装进建筑作品 WATCH DOGS IN ARCHITECTURE PROJECT ARCHITECTURE APPROACHES TO LEVEL DESIGN

ARCHITECTURE DESIGN OVERVIEW

Then, freed from the constrains of the physical world, the design can be more ambitious. The space is designed to have more sense of technology and future. For example, instead of using steel structure, the floating pool is now suspended by magnetic system.

- Last but not least, architecture is designed for the realistic lighting environment while the level design has more possibility to control the lighting. The way how daylight introduced to interior, the color of the light and the light-dark relationship are purposefully remade to help generating certain game experience.

DESIGN MODIFICATIONIDEA LEVEL DESIGN

After in-depth study, we find out there is a strong centrality whether in city layout, architecture form or geometric patter of Islamic culture. To respect this characteristic, the design language is chosen to present this centrality. Another important finding is there is strict gender segregation in Islamic family, even the communication between brothers and sisters is limited. To challenge this tradition, the design setup a family public core including the dome on top, the floating swimming pool in the middle and entertainment zone at the bottom. Bedrooms are put around the core. The idea is to encourage all family member interact with each other.

PROJECT BACKGROUND

FOR

DESIGN IDEAS AND MODIFICATION FOR LEVEL

-

- First of all is the function of rooms. After tuning the architecture project to game level, the building shifts from the convenient place for inhabitants to the well defensed enemy base full of tricks. Thus, some of the rooms is modified to support the building security system.

This project is the 1st price of the International Competition Of Qatar Katara Hills Phase III Villas Design. The Katara Hills is a holiday resort located adjust to the east seashore of Doha. The building type is single family villa and the building area is 1200 square meter. During that time, Qatar was highly developing based on the abundant petroleum reserve. On one hand, the city is growing fast, and on the other hand, as an Islamic country, they have strong restriction because of the religion. The international culture and local Islamic culture communicate and interact with each other in this city. Holiday villa is a special building type allowing people shortly escape from daily life. So the competition sponsor is eager for some experimental and ambitious ideas which can break the rules from the participators.

- Secondly, due to the level is designed as the stealth game, several negative space is needed for the players to hide. Some of the walls, doors and windows are relocated to create corners and wall shaded places which the players have chance to avoid the view of securities.

Several modifications are taken into place to adjust to the level setting:

LEVEL WALKTHROUGH

In this level, Marcus and DedSec get the information that the world’s only limited edition supercar “T-800” is owned by a rich guy in Middle East. After in-depth investigation, this guy is actually one of the investor of Blume. Now, that guy is on vacation in the villa in Doha Qatar with his wives as long as T-800. Marcus and his team come to the site and are ready for steal T-800, creating some “surprise” for Blume.

LEVEL WORLD SETTING

This Level setting borrows the world setting from Watch Dogs 2. In the future, as the development of technology and the popularity of smart living, electronic sensors are put in almost all articles of everyday use. The Blume Corporation, world largest tech company, is monitoring the world by their CTOS2.0 system. Through the system, they invade people’s privacy such as phone content, bank coding, and even daily Thebehavior.main character Marcus and his hacker team DedSec want to reveal the truth of Blume. On one hand, they keep bringing troubles to Blume all over the world. On the other hand, they upload their actions to the social network to attract the public attentions and inform people the monitored environment.

There are two phases of this level. Phase A is warming up that help player to understand the basic operation of each systems in game. Marcus remotely control Robotic Rat to explore the villa through ventilation system. The Rat will locate the position of security and plug in virus to the villa central computer. In Phase B, Marcus will stealth into the villa based on the information collected by Rat. He will avoid security, beat the household and take the supercar.

WORLD SETTING LEVEL MISSION

DOOR STAIR YARD BUILDINGWALLWALLWINDOW

SECOND FLOOR

LEVEL

GROUND FLOOR LAYOUT BASEMENT

Suspended Pool Suspended Pool Entertainment Film Room RoomServerRoomControlCentralCargo Lift Cargo Lift Cargo Lift Book ReadingStorageRoom Balcony Terrace WindowTerrace Balcony Door Corridor Window Corridor Garage Door Dining Kitchen Elevator Elevator Elevator GateGateway WindowSide DoorEntrance Front Yard Garage WindowGarage Guestroom CornerStair Master BedroomChangingBathroomBedroomRoom

Warm Cold Gate Gateway WindowSide DoorEntrance Front Yard WindowGarageGarage Guestroom CornerStair

EXTERIOR_GATE lighting, sunlight in middle east on building’s warm wall.

strong

AND ENTRANCE GATE BUILDING ENTRANCE 1 1 2 2 1ST FLOOR Atmosphere: Natural

43

GUESTROOM CORRIDOR3 4

Warm Cold Atmosphere: Daylight come into interior through the large transparent windows.

INTERIOR_1ST FLOOR_GUEST ZONE 1ST FLOORWindowGarageDoorEntranceGarage Guestroom CornerStair Corridor Window Corridor

1ST FLOOR

INTERIOR_1ST FLOOR_FAMILY CORE

Warm Cold Pool

Cargo Lift Garage Door Kitchen Elevator

Suspended

1ST FLOOR PASSAGE5 6

Atmosphere: As the player move in, the suspended pool acts as a big prism tinting the sunlight into cold color.

56

1ST FLOOR SWIMMING POOL

BASEMENT PASSAGE ENTERTAINMENT ZONE7 8 7 8 Warm Cold EntertainmentFilmRoomRoomServerRoomControlCentralCargo Lift Elevator BASEMENT INTERIOR_BASEMENT_ENTERTAINMENT ZONE Atmosphere: As the player move deep, the lighting environment becomes colder and darker.

2ND FLOOR SUSPENDED POOL

2ND FLOOR PASSAGE9 10

910 Warm Cold 2ND FLOOR Suspended Pool Cargo Lift Book ReadingStorageRoom Balcony BalconyWindowTerraceDoor Elevator Master ChangingBathroomBedroomBedroomRoom INTERIOR_2ND FLOOR_FAMILY CORE Atmosphere: The 2nd floor becomes slightly lighter, making contrast to the final darkest space and enriching the level pacing.

INTERIOR_1ST

Warm Cold Garage Guestroom Window Corridor FLOOR_GARAGE

Till now, the level finish the transition from bright to dark and from warm to cold

11

1ST FLOORWindowGarageDoorEntrance

Atmosphere: Come to the final garage, the artifitial lighting is dark and cold.

车库11

CornerStair Corridor

S5

-Beatable by when 1 on 1S6R6[UNLOCK] [FIGHT] [FIGHT] [FIGHT] [FIGHT] [FIGHT] [FIGHT]

[FIGHT]

-Wife -Wife -Wife -Like watching movies -Like reading -Former professional fighter -Wife -Servant -In charge of family shopping-Can marry 4 wives in Islam

-Will fight back when -Fingerprint can the vehicle -Beatable by when 1 on 1 -Unbeatable by -Beatable by when 1 on 1 -Beatable by when 1 on 1 -Beatable by when 1 on 1

[BACKSTUN] [BACKSTUN] C1 C2 C3 [REPLACE] [CUTOFF] -Household

Setting: The sight of the security is 90 degree front / Security are unbeatable by

CAMERASECURITY RESIDENT AI SETTING

Setting: The sight of the residents is 90 degree front

-Patrol the building entrance -Patrol the 1st floor corridor -Stand guard at the courtyard -Stand guard at the terrace of 2nd floor -Watch the family core of 2nd floor-Watch the 1st floor corridor

-At the building entrance -At the end of 1st floor corridor-At the 2nd floor balcony door

-In the central control room

Setting: The sight of the camera is 90 degree front / The camera is dual system, firstly in the central control room watches the monitor, then the camera itself is an alerter will recognize the strangers / To break the camera player need both of

-Patrol the yard gate

-Can be

S1R1 R2S2 R3S3 R4S4 S5R5

AI LOCATION R6 R1 SxRx R1 S1 S2 S3 S4 R3 S5 R2 R4 S6 C2C1 C2 CxOriginal Location of Resident Original Location of Security Security Patrol Path Camera Location Security Sight Camera Sight 1ST FLOOR BASEMENT

2ND FLOOR

-The shocker also equipped with pinhole probe

-Electric shock AI by -Read data from computer-Transfer data with support team

[SCAN]

SCOUT PROPS_ROBOT RAT

-Plug-in virus to computer under air vent by robotic arm -Read data from computer under air vent by robotic arm

-3d print silicone film of fingerprint -Replace the camera image -Cutoff camera auto alert system

Setting: The energy of Robot Rat can only support Phase A / Before finishing Phase A, Rat can go back to reset the electric shocker location

[MOVE][MOVE]

PLAYER

-Active smart phone -Take long time, will certainly be found by AI-Active smart phone

- the vehicle

[BACKSTUN] [FIGHT] [READ]DATA[INSTALL]ELECTRIC SHOCKER [UNLOCK]

[CUTOFF] Ex E1 ExEx

[HIDE]

CARRY-ON PROPS_SMART PHONE

-Rat climb up the wall -Peep at under space through air vents -Install electric shocker at air vents -Active smart phone

-Rat move in ventilation duct

-Player crouch in corner -Stun AI from back-Basic move function

-Active smart phone-Active smart phone

[TRANSFER]

-Only one AI per time -Security are undefeated

-Only one AI per time

-Take long time, need cleaned room -Observe situation by -Check camera location

- is mandatory, the others are optinal

[PLUG-IN]VIRUS

[REPLACE]CAMERA IMAGE[UNLOCK] [E-SHOCK] [READ]

-Won’t be found by AI

[UNLOCK] [REPLACE][OBSERVE][INSTALL] [INSTALL] [E-SHOCK]

PLAYER AND PROPS SETTING

-Player hide behind wall

CARRY-ON PROPS_FINGERPRINTER

-Unlock the smart locker

-Scan the fingerprint in rooms

[CLIMB] [PEEP]

[OBSERVE][CUTOFF]CAMERA ALERT

[3D PRINT]

VENTILATION

2ND FLOOR

1ST FLOOR BASEMENT

LAYOUT II [INSTALL][PEEP] [PLUG-IN] [READ]

Interior Air Vent to Exterior Air Vent to Enter/Leave the Building Vertical Ventilation Pipe Upwards to 2nd Floor Vertical Ventilation Pipe Upwards to 1st Floor Vertical Ventilation Pipe Downwards to Basement Horizontal Ventilation Pipe

A1-2

-Rat steal into the building, confirm the AI location, install electric shocker -Confirm the AI location, plug-in virus to control room, install electric shocker -Confirm the AI location, install electric shocker, leave the building

A1-3

START TO BASEMENT 2FTO

FINISH

A1-4 A2-1 A2-2 A2-3

A3-2A3-1 A3-3 A3-4

PHASE-A1: 1ST FLOOR

PHASE-A2: BASEMENT

A1-1

PHASE-A3: 2ND FLOOR

PHASE A WALK THROUGH

-None-None Servant is cooking is swimming in the pool

-Arrive at Core air vent

-Rat to the air vent and get into the building

PHASE A WALK THROUGH DETAIL

-Get close to the building and observe Walk Through Walk Through

-Caught -SendFailurebyConditiontheRoboticRatwhen leave Find the air vent location on the wall patrol path patrol path

R6R6

[PEEP][PEEP]

location of camera location of camera

-(Optional) electric shocker R1 R1 S1 S1 S1 S3 S3 [PEEP] [PEEP] To Basement[INSTALL]

A1-1 A1-2 A1-3 A1-4 E1 E1 C2C1 E(2) E(2)

S1

PHASE-A1: FIRST FLOOR

-Arrive-None at Corridor air vent

Failure Condition Walk Through

Walk Through

-Arrive at Kitchen air vent

START C1 C2

Failure Condition

-Downward to basement through vertical pipe- electric shocker

[INSTALL] (OPTIONAL) [INSTALL] [INSTALL] [PEEP] [PEEP] [CLIMB] [CLIMB]

Failure Condition

[INSTALL] (OPTIONAL)E(3) To 2F II

-Arrive at Entertainment zone air vent Failure Condition

- virus to the computer in Central Control Room

is watching the monitor

[PLUG-IN]

[PLUG-IN]

A2-1 A2-2 A2-3 [INSTALL] E(3) R3 S5 S5 S5 R3 R2 R2 [PEEP]

Not able to

Failure Condition

-Try to data but it takes too long time, caught by

[PLUG-IN] [READ] [READ][PEEP]

*Trick Point, inform the player himself need to be here to get the data

Walk Through Walk Through

Walk Through

-Arrive at Server Room air vent[PEEP] [PEEP]

-(Optional) electric shocker

-Upward to 2nd floor through vertical pipe

PHASE-A2: BASEMENT

PHASE A WALK THROUGH DETAIL

Failure Condition

[PEEP]

-Arrive at Central Control Room air vent

This vent is far from the computer

[PEEP]

are playing table tennis -None -None

PHASE-A3: SECOND FLOOR

-Leave the building through bathroom air vent

-(Optional) electric shocker

R5

C3C3

A3-1

PHASE A WALK THROUGH DETAIL

-Arrive at Master Bedroom air vent[PEEP] [PEEP] [PEEP] [PEEP] A3-2 A3-3 A3-4 E(4) E(6)

E(5)

Failure Condition Failure Condition Failure Condition Phase A complete! -None -None-None

-(Optional) electric shocker

-Arrive at Book Storage air vent

*Trick Point, installing shockers here will not help

Walk Through Walk Through Walk Through Walk Through

[PEEP] [PEEP] [PEEP] [PEEP] [INSTALL] [INSTALL] [INSTALL] (OPTIONAL) (OPTIONAL) COMPLETE! E(5) E(4) E(6) R4 R4R5

(OPTIONAL)PHASE A

-Arrive at Reading Room air vent

-(Optional) electric shocker [INSTALL] [INSTALL][INSTALL]

-Arrive at Passage air vent

No AI hereis searching for books is resting here

Location of camera

*Trick Point, installing shockers here will not help

-Avoid AI, unlock the door, break the camera and steal into the building -E-shock AI, confirm the location of the target vehicle

B1-2 B1-2 B1-2 B2-1 B2-1 B2-2 B2-2 B2-3 B2-3 B2-4 B2-4

B1-1 B1-1

START TO BASEMENT

B1-1B1-3 B1-3 B1-3

-Avoid AI, escape the emergency and downward to basement through stair

PHASE-B2: 1ST FLOOR GUESTROOM

PHASE B WALK THROUGH

PHASE-B3: 1ST FLOOR FAMILY CORE

B3-2B3-1

PHASE-B1: GATE AND ENTRANCE

PHASE-B5: 2ND FLOOR

B6-1B6-2 B6-3 B6-4 B5-5B5-6

-Avoid and stun the AI, download the vehicle system data

PHASE-B4: BASEMENT

-Come to 2F, avoid AI and scan the fingerprint in master bedroom

B4-6B4-4B4-3B4-5

PHASE-B6: 1ST FLOOR GARAGE

B4-1 B5-1 B4-2 B5-2 B5-3 B5-4

-Back to 1F through Elevator, defeat AI, steal the vehicle, mission complete!

To 2F To 1F

MISSION COMPLETE!

PHASE B WALK THROUGH

- behind Side Window - behind Gateway patrol path patrol path patrol path patrol path

[REPLACE] [HIDE] [HIDE]

S1 S1 S1

Failure Condition Failure Condition Failure Condition S1 Location of camera C1

E1

[HIDE] [HIDE] WindowSide WindowSide WindowSide Gate Gateway Stair Corner Entrance [UNLOCK] [HIDE] [OBSERVE][HIDE]

-Arrive at Side Window when leave -Arrive at Gate when leave

-Use smart phone to Gate- behind Side Window

-Caught by -Caught by

S2 S2 S2 S2 S3 S3 S3 S3

- at the Stair Corner when leave - Entrance Door when turn around - interior through

S1 S2 S2 S2

[CUTOFF] B1-1 B1-3B1-2 C1 S2 [REPLACE]

-Caught by either

[CUTOFF]

C1 C1

-Get close to the building and observe E1

[UNLOCK] [UNLOCK] [UNLOCK] [HIDE]

PHASE B WALK THROUGH DETAIL

[OBSERVE][HIDE]

PHASE-B1: GATE START Walk Through Walk Through Walk Through

-Use smart phone to

[HIDE] [E-SHOCK]

-Check the Vehicle

[HIDE]

PHASE-B2: GUEST ROOM

-Contact support team

Need household’s fingerprint to unlock Vehicle door

Garage

[HIDE]

Confirm the location of the Vehicle

[HIDE]- behind Side LocationWindowofcamera

[CUTOFF][REPLACE]

-Brutally unlock Vehicle, activate the alert [REPLACE] [CUTOFF]

-Caught by

-Caught by

Walk Through Walk Through Walk Through Walk Through

-Caught by -(Optional)Moveeither body to the corner

WindowGarage

Need Vehicle system data, may in the Control Room or Server Room in basement

[HIDE] BODY

-Use smart phone to by

patrol path

Garage

- behind Garage Window - behind Corridor Window

D1 E1 S3 S3 S3 S4

WindowCorridor Garage Door Garage Door

- Garage Door

[HIDE] (OPTIONAL)MOVE

-Pass the corridor when turn around patrol path

PHASE B WALK THROUGH DETAIL Window

[UNLOCK]

Need hack in Vehicle operation system

E1

B2-1 B2-3B2-2 B2-4 C2 C2 C2 C2 S3 S3 S3 S3 S3 S4 S4 S4 S3 [OBSERVE][E-SHOCK]

Failure Condition Failure Condition Failure Condition Failure Condition

-Use smart phone to

Can’t directly hack in using smart phone

[UNLOCK]

*Emergency

Failure Condition Failure Condition

PHASE-B3: 1ST FLOOR CORE

-(Optional)If in Phase A is swimming in Suspended Pool E(2) E(2) B3-1 B3-2 R1R1 R1 R1 R6 R6 R6 R6 R6 R6

If didn’t in previous phase by is leaving the Kitchen for Dining Room

Walk Through Walk Through

-Caught by either-Caught by

[E-SHOCK] R6 R6 R1 E(2) R1

-Pass the corridor when left

(OPTIONAL) [OBSERVE] (OPTIONAL)[E-SHOCK][E-SHOCK]

[HIDE]

-Pass the corridor when turn around

To Basement [OBSERVE]

-Arrive at the stair downwards to basement

- in Stair Corner Kitchen [HIDE] [INSTALL]

PHASE B WALK THROUGH DETAIL

almost finish the dish

Suspended Pool CornerStair CornerStair Suspended Pool Kitchen Kitchen

RoomControlCentral RoomControlCentral (OPTIONAL)

[BACKSTUN] B4-3 R2R2 R4R3R3 S5 R2 R3 S5 [BACKSTUN] [READ][UNLOCK] [READ]

is watching the monitor by -(Optional)If in Phase AE(3) E(3) S5 S5[E-SHOCK][OBSERVE]

[HIDE]

Failure Condition Failure Condition Failure ConditionR4 R4

R1 R1 R1 R2 R2 R3 R3 R3 R3 R3 R3 R2 R2 R3 S5

- Central Control Room Door - if didn’t him in previous phase [UNLOCK]

- the computer but the data is not in this room

[E-SHOCK]

PHASE B WALK THROUGH DETAIL PHASE-B4: BASEMENT [HIDE]

-Cross the passage after leave -Arrive at the stair downwards to basement *Emergency come to basement heading to Film Room -Cross the passage when turn around-Cross the passage when turn around

[HIDE] [HIDE] B4-1 B4-2 R1

Central Control Room [INSTALL]

Walk Through Walk Through Walk Through

EntertainmentEntertainment Film

behavior - behind the wall

Eavesdrop on their conversation is heading to grocery in a while with is playing table tennis -Arrive at basement and behind the wall E(3)

R2 R2 R2 R2

Entertainment Room [E-SHOCK]

-Caught by either -Caught by either -Caught by either

-Cross the passage after leave

by either -Caught by either -Caught by eitherR2 R2 R2R1 R3 R6 R3 R3

-

PHASE THROUGH

-Head

-Caught

B WALK

[READ] [READ] [READ] [UNLOCK] [UNLOCK] [UNLOCK] RoomControlCentral RoomControlCentral RoomControlCentral Cargo Lift Cargo Lift Cargo Lift PHASE-B4: BASEMENT

Walk Through Walk Through Walk Through

Failure Condition Failure Condition Failure Condition

*EmergencyIfdidn’t

in previous phase come down to serve dishes R6 R6 [E-SHOCK]

Server Room Door[UNLOCK] - the computer and get the Vehicle operation data - data to support team for decoding [READ]

DETAIL RoomServer RoomServer -Cross the passage when turn aroundR2 R2 R2R3 R3 R3

to 2F using the Cargo Lift when turn around-Head to Server Room when turn around [TRANSFER] [HIDE] [HIDE] [HIDE] [HIDE] [HIDE][HIDE] To 2F B4-4 B4-5 B4-6 R6 R6 R6 R6 R2 R2 R2 R3 R3 R3 S5 S5 S5 [READ] [UNLOCK] [UNLOCK] [TRANSFER]

-Defeat by

- behind the wall

leaves Pool and heads to Master Bedroom

*Trick Point, player alreay stuned the AI watching the monitor in Central Control Room, may ignore the camera herewears earphone and doesn’t notice player

[HIDE][HIDE] [HIDE] C3 C3 C3 S6

Walk Through

*Emergency

Failure Condition Failure Condition

Suspended Pool

PHASE-B5: SECOND FLOOR

[HIDE]

Walk Through Walk Through

[CUTOFF]

-Move to the other corner after leave R1 R1

B5-1 B5-2 E(4) R5 R1 R5 [HIDE]

-Enter Master Bedroom when turn around behaviorS6 S6 [HIDE]

ReadingStorageBookRoom

R1

just pass by the Cargo Lift

-Use[HIDE]smart phone to C3[CUTOFF]

Terrace Window Terrace (OPTIONAL) [E-SHOCK]

-Arrive at 2F by Cargo Lift

*Trick Point, lure player to attack AI but she is actualy unbeatalbe

PHASE B WALK THROUGH DETAIL

- behind the wall

R5 S6R1

B5-3

-Caught by either

- Leave from Book Storage after enter Reading Room [HIDE] by -(Optional)If in Phase AE(4) E(4)R5 R5R5 R5 [E-SHOCK][INSTALL]

- in the corner

-Caught by

Failure Condition

[HIDE]

[HIDE]

*Emergency if didn’t in previous phase leaves Reading Room and heads to BedroomR5

-Caught by -Caught by -Caught by either

[HIDE] [HIDE]

[HIDE]

-Leave Master Bedroom before finish the shower

(OPTIONAL) (OPTIONAL) [E-SHOCK] Balcony Elevator

ChangingRoom

-Take Elevator to 1F

R5 C3 S6

R5

- behind the wall

Terrace Window Terrace Window Terrace Terrace

[HIDE] B5-4 B5-5 B5-6 R5

R1 by Reading Room finished the reading and about to leave -(Optional)If in Phase AE(4) E(4)R5 R5 R5 [E-SHOCK]R5 [E-SHOCK] [INSTALL]

-Leave Master BedroombehaviorS6 S6[HIDE][HIDE]

-Go behind the wall when turn around

-Enter the Master Bedroom - is taking shower in Bathroom - fingerprint in Master Bedroom and Changing Room[SCAN]

浴室 To

PHASE B WALK THROUGH DETAIL PHASE-B5: SECOND FLOOR

[OBSERVE]

[HIDE][HIDE] 1F S6 [HIDE] [HIDE] [HIDE] [HIDE] E(4)

[SCAN]

[SCAN]

-Move to Balcony until left

Failure Condition Failure Condition Failure Condition

Walk ThroughWalk Through Walk Through

Master Bedroom Master Bedroom Master Bedroom ChangingRoom ChangingRoom

[OBSERVE]

R1 R1 S6 S6

S3 S3

PHASE-B6:

-Didn’t Corridor by , both AI and defeated

[OBSERVE] R1 R1 R1 R1 R1 R1 S3 R2 R2 R2 R2 R2

behavior - behind the wall -Wait for the decoded Vehicle operation system from support team - silicone fingerprint membrane

Failure Condition

- in the corner

[UNLOCK]Complete!Mission

PHASE B WALK THROUGH DETAIL

- Corridor by

[HIDE] [HIDE] [OBSERVE] [3D PRINT] S4 [OBSERVE]

GARAGE

E1

- Head to garage when turn around [HIDE]

*Emergency are coming to Garage for the Vehicle

Walk Through

B6-1 B6-2 B6-4B6-3 S3 S3

-Leave the building Beat the other one

-Caught by [UNLOCK][UNLOCK][UNLOCK][3D PRINT] [TRANSFER] E1 E1 [BACKSTUN] [FIGHT] [FIGHT]

- Vehicle operation system

-Arrive at 1F by Elevator

-Enter Garage

- Vehicle door by fingerprint membrane

-Support team the decoded data to smart phone

Failure Condition

Wait for one of , then with the other one

(OPTIONAL)MOVE BODY (OPTIONAL)MOVE BODY (OPTIONAL)MOVE BODY (OPTIONAL)MOVE BODY Garage Garage Garage Garage

R2[HIDE] [HIDE] [HIDE] [HIDE] [BACKSTUN] [FIGHT]

S4

Move and hide body when turn around -(Optional)If didn’t hide body in previous phase S4 S4S4S3 S3

Walk Through Walk Through Walk Through

- is not moved and discovered by

- Garage Door

[HIDE]

Failure Condition Mission Complete!

关卡理解和分析建筑师如何拆解奥格瑞玛? ORGRIMMAR IN ARCHITECTURAL VIEW LEVEL UNDERSTANDING

MAIN ELEMENTS IN URBAN ANALYSIS SCALE STRUCTURE FUNCTION FORM EXPERIENCE

Valley MainStrengthofPathThrall TheVol'jinSaurfangBranchDragVallye EntranceSpiritof Cleft StaircaseShadowofValleyHonorof Valley Wisdomof Hunter Alchemy Warlock Tailor Priest Skin Warrior SecondaryHerb Profession Trainer Class-related Vendor General Vendor Primary Profession Trainer Class Trainer NPC HeroCirculationZoneRogue Enchant Mage Pet Demon Leatherwork MinerEngineerBlacksmith Mount WeaponAuctionArchBulletButcherReagent 0 比例尺 角色单位时间行进距离 1020 40s FlyCookFishBank FirstInnAid GuildPVP Good BattleFix ShamanPoison 南门 主入口 西门 次入口 总平面图是概括反应全部设计内容的"一页纸信息",即 将奥格瑞玛城的尺度、结构、功能、形态、流线逐层叠 加的综合展示,将文字描述图示化,方便设计团队阅读 理解。 MASTERPLAN_ONE PAGE INFORMATION Masterplan is the one page information generally presents design content including Orgrimmar’s scale, structure, function, form and circulation. The graphic diagram is easy for the team to understand and communicate.

20s Distance Distance20s 30s Radius 10sRadius 20sRadius 15sRadius 经过在游戏中跑图测试,角色水平行进20秒的距离为左 图中的一个网格的边长。由此,可以将奥城地图的空间 尺度转化为时间尺度,以理解城市各个区域的大小和玩 家在其中的行进时间。 SCALE According to the test in game, the distance that player moves 20 seconds is shown as the side length of one grid unit in left diagram. Thus,we can transform the spatial scale to time scale, helping us to understand the size of different zone and the time players spend in the city.

The ProfessionsDrag Zone Valley of Strength Public Vendor Zone

Cleft

Valley of Honor Physical Class Zone

of Shadow “Shaded” Class Zone Valley of ValleyShamanWisdowZoneofWisdomSpellClassZone 奥格瑞玛为“组团式”结构,互有关联的建筑物布置在一 起形成组团,服务于全体玩家的商人组成公区,各组团 和公区由城市主要道路串联。 Public PublicClass Class Class Class Class STRUCTURE Orgrimmar is structured as groups. The different classrelated buildings are organized together as private zone. The building serves all players are put closely as public zone. All zones are connected by streets.

Warlock Warrior Provide Material Secondary Trainer Class-related Vendor General Vendor Daily Vendor Low Frequency Profession Trainer Class Trainer RogueFactionShamanClass Shaded Class(Melee/Ranged) Physic Class(Melee/Ranged) Spell Class Spell ClassPhysic Class PoisonHunter 在魔兽世界中,主城的功能主要分为三个大类,玩家学 习技能的职业训练师、学习制造业的专业训练师、进行 交易的商人。 FUNCTION CATEGORY In World of Warcraft, the main city have three major function, class skill training, profession training and exchange.

SkinHerbEnchant

AuctionMount ArchBullet Butcher WeaponReagentMaster FlyBank CookFish First Aid Inn Guild PVP Good BattleFix

Leatherwork

Tailor

Hunter Alchemy Priest MagePetDemon MinerBlacksmithEngineer

MinerEngineerBlacksmithWarrior

Vallye of Spirit

公区

Orgrimmar’s planning is similar to university campus. Students in different major have their own school building where they can gain belonging and identity. Meanwhile, there are also common space like student center and food hall for communication. In game, there are individual Class Zone as long as public Vendor Zone functioning the same Theway.intelligent part is this partition is not absolute. In Class Zone the designer also put in several public vendors. For instance, the weapon master, fish trainer and mount vendor in Valley of Strength. Thus, all players naturally move to different zone and experience the whole city.

Hunter

PriestMage Pet Mount Cook

Valley of Honor

ShamanThrall

FUNCTION LAYOUT

Valley of Wisdom

ArchBulletButcherReagentAuction Reagent Fly PVPBankInnGuildGood Battle Fix Fix

Fish First Aid

Valley of StrengthTheDrag

Cleft of Shadow

WarlockRoguePoison Demon Reagent Weapon Fix

Public Class Class Class Class Class

AlchemyTailor HerbSkinEnchant Leatherwork

CIRCULATION

The transportation system of Orgrimmar is clear. The basic spine is composed of one inner circle and three main path toward to entrance and point of interests. Then branches are added to this spine to connect all the city.

What’s more, the streets system is designed to help making a vivid city. To avoid negative dead space, some common vendors are put to the end of each path so every street end is functioned.

奥格瑞玛的流线非常清晰,一个环形加上向东南西北四 个方向延申的主路连接城市各个重要空间,以此构成道 路的基础骨架,再填充支路连通城市中的各个空间。 此外,在主城道路系统的尽端,即在地图边角且位于道 路尽头,设计师布置了服务于全职业的NPC,避免整个 城市出现人气过低的消极场所。 楼梯 楼梯 萨尔大厅 副本 南门 主入口 西门 次入口 勇气之环 1m50s 50s 1m45s Main Path Time Scale

OpenBasin-ValleySpace of Strength Basin-Valley of Honor Canyon Cliff Path 21 3 4 4 1 2 3 Basin Cave Open TerrainCovered TerrainBuilding Interior CanyonCorridor Gate Passage

SPACE FORM

Cliff PathCave Cliff Hall

Orc is not the original inhabitants of Azeorth. As the city of Orc, Orgrimmar is more like a military base dug from the valley rather than man-made urban enclosed by wall. The space form can be cataloged as open terrain, covered terrain and building interior. After carefully organized, there forms the relations between points(building), lines(canyon and corridor) and plane(basin and cave).

Cliff PathCave Cliff

Covered Space 建筑室内 Cave-Cleft of Shadow Cave-The GateCaveHall-TharllDragHallCliffPassage Gate CorridorPassage109765 118 5 7 6 10 8 9 11 SPACE FORM Basin Cave Open TerrainCovered TerrainBuilding Interior CanyonCorridor Gate Passage

Hall

C.The Drag

E.Thrall Hall

A.South Entrance

Limited LimitedLimited

Bldg Interior-Gate Passage Line

B.Valley of Strength

Artificial Light-Middle

VividVivid Vivid Space AtmosphereLightingGeometricFormRelation

Take the journey from South Gate to Thrall Hall as example, the designer create this wave-like experience by overlapping the space form, geometry and lighting. Through various combination of space, the trip in Orgrimmar reveals rich and varied rhythm.

CoveredArtificialLineTerrain-CaveLight-Dark

BldgDaylight-BrightInterior-HallPlane

OpenDaylight-BrightTerrain-BasinPlane

D.Valley of Wisdom

EXPERIENCE

OpenDaylight-BrightTerrain-BasinPlane

A C E D B

https://space.bilibili.com/432263272/video https://www.artstation.com/jt_guanARTSTATION:BILIBILI: 虚幻引擎关卡场景练习 UNREAL ENGINE LEVEL DESIGN PRACTICE

Your country suffered decades of war and chaos. Now the new king is enthroned, he is trying hard to make the country rebirth. It is said that there is the Buddhist scripture named Peng Pu which contains the secret of strengthen the country in far east land. You take the mission to find this scripture. One day, you boat to a valley, the giant Buddha ruins attracts your attention. Search the ruins and find Peng Pu MISSION:BACKGROUND: BUDDHA RUINS https://www.bilibili.com/video/BV1vY411N7qz?spm_id_from=333.999.0.0&vd_source=999bae6d49cbe2a2afa3df4c08a98cd1Animation:

11 S S S S 2 2334 4 5 X 5 Sword BuryBuddha RuinsMission Complete! Dam CaveSmall Ruins Find the Sword Bury, find the weapon Doulbe-blade Sword, learn the basic operation of theStrengthgame. 游戏开始 Save PointDesigned FlowChaptor Fight with the final Boss, earn the mission object Peng Pu. Fight with the Boss, earn the weapon Invoke Staff. Fight with small group of enemies, get the reward Enchantment.Weapon Fight with small group of enemies, earn the skill Float.

1 2 3 5 AsClosethe 1st place for the level, the warm light indicates the space behind. Midium Far At the center of the perspective and hint the end point of the main path. Medium Use cold color to present thebehindcave Level Start: In the first image, use the composition of lighting to guide players the overview of each desitinations. Far As the end of the level, hiding int the fog, can be notice but indistinct. 0 1 2 3 4 5 Sword BuryDem Entry Cave Buddha

1 Save Point Double-blade 1 2 3 4 5Sword Bury: Player get familiar with basic operation like move, fight and save.

Enchantment 1 2 3 4 5Cave: Player fight with small group of monsters, get the blade Enchantment for the next scenary.2

1 2 3 4 5In Dem: Player fight with the Boss.3

召唤法杖 1 2 3 4 5On Dem: Get the reward Invoke Staff with the skill Invoke Black Panther3

1 2 3 4 5 存档点 Small Ruins: Fight with small group of monsters, get used to new weapon, learn the skill Float.4

1 2 3 4 5Bottom of the Buddha Ruins: Player Float to the shrine, fight with final boss.5

1 2 3 4 5Bottom of the Buddha Ruins: Player beat the boss, get the final objective the scripture Peng Pu.5

The Giant Statue group stand on the ice field in the north. Your army take the order to discover this area. You clean the site, kill the local inhabitants and animals, start to build up the base for further research of the Giant Stature. However, out of your sight the alien Hunter is arrived. In the Elder Hunting Ground, who is the prey, and who is the predator? 1. Clean the site, setup the base. 2. Survive from the Hunter till the arrive of the support then beat him. https://www.bilibili.com/video/BV1n94y197YH?spm_id_from=333.999.0.0&vd_source=999bae6d49cbe2a2afa3df4c08a98cd1 MISSION:BACKGROUND: ELDER HUNTING GROUND Animation:

Beat the Hunter. Hunt animals for food.

WALK THROUGH

DiscoveryConstructionSurvival

Aggression

- -Eliminate the local inhabitants and animals. Notice the undergroundhiddenspace.

Meet with the scientist and team. Survive until the support team arrive. Occupy the site. Need more scientist for further study. Keep refine the camp and construction.

Find the Statue. Discover the Statue. Buildup the Camp. The Hunter appears.

WhiteDetailingBoxLighting Build Process

Lighting Process Skylight Fogs _ Open Rooms for Medium and Far Range Directional Light Highlight the Main Objective Light Mass _ Darken the Close Detail Lighting

This level is inspired by the Petra Temple in Jordan. To add more interest and to bring contrast of the different culture, the Robotic Sheep is add to the site. Thus there is a conflict between future and historical. https://www.bilibili.com/video/BV14B4y1W7XP/?vd_source=999bae6d49cbe2a2afa3df4c08a98cd1Animation: TEMPLE RUINS

WhiteDetailingBoxLighting Build Process

A P DESIGN ART SL F R M N ibraryarrativeketchhythmodelingtructurenalysislanSorm 建筑学技能点之于关卡设计 ARCHITECTURAL SKILLS TO LEVEL DESIGN

Project Unole_Project Analysis Collage_2017.11 nalysis and Propose the Question

A

Similar to level design, at the beginning of architecture project the team also need to analysis all the useful information as the topology, climate and historical context of the site. Based on this research the team propose the right question for further study.

0 50 200M100 N 生态创园 Eco-Campus 乐活创社 Lifestyle Community 智慧创核 Innovation TOD Hub01 TOD换成广场 Lijiao TOD Plaza 商业街 Retail Street 地标塔380m Landmark Tower 380m 商业中心 Shopping Mall 公交首末站 Bus Terminal 滨江创意办公 Waterfront Creative Office 芝岩卫公祠 Heritage Temple 科技博物馆 Technology Museum 生态科技园 Eco-Tech Park 创新中心 Innovation Center 生态教育园 Eco EduPark 河滨露台 Lifestyle Street 混合开发 Mixed Use Complex 健康社区 Healthy Living Community 水岸露台社区 Waterfront Terrace Mixed Use 生活方式公园 Lifestyle & Wellness Park 水上出租车站 Water Transportation 生态湾 Ecological Bay 海珠剧院 Lijiao Opera House 艺术家村 Artist Village 休闲运河公园 Leisure Canal Park 数字娱乐岛 Digital Entertainment Island 01 12 02 13 03 14 04 15 05 16 06 17 07 18 08 19 09 20 10 21 11 22 05 05 05 06 07 08 11 12 13 14 15 16 18 19 20 22 21 1717 100903 04 02 新光大桥 XINGUANGBRIDGE 环岛路 HUANDAO ROAD 南洲路 NANZHOU ROAD Urban and architectUral complex conceptUal design of lijiao core area in haizhU innovation bayLijiao Urban Deisgn_Master Plan_2021.01 S tructure and Masterplan

level design

Master Plan comprehensively present the overall information of design. Through the positioning of anchor points connecting them by to form the system. This be also to that positioning the points of them designed path.

space

interests and connecting

by

apply

(landmark building, plaza and statue) and

streets

idea can

Vertical City_Space Rhythem_2017.04

R hythm of Space

After the setup of overall layout, designer start to detail each space. To create the music like rythem designer will carefully conpose each space according to their scale, brightness and shape.

N arrative of Space

Whether level or architecture design, they are the experience design from the start to end. One scenery is like one piece of the storyboard. Connecting all these pieces, linearly or montagically, to present a complete narrative for the audience.

Ciqikou Youth Hotel_Narrative Design_2014.10

Luotian Ancient Town Restoration Design_2012.06

Design is the recomposition of material in the mind of the design team. Architecture knowledge will help to enrich the design material library and to increase the possibility for new ideas. What’s more, architectural knowledge also help to guarantee the realism of level design.

Analysis of Urban Evolution of El Raval_2017.07

L ibrary of Design Material

Project A.I.R._Plan Composition_2015.11

grids of local subdivision of stair

Plan design is the fundamental skill of all the space design. Through the composition of point, line and area to create the pattern with strong sense of form, which will be the base for the further level design.

P lan Design

overlapping of bench area tree gridsoverlapping for ramp grids of belt line

The Share_Architecture Facade Design_2016.12

F orm Design

Form design is focusing on the relationship how volume interlock with each other and on the composition of opaque and translucent materials. This knowledge of geometric volume will help building the prototype for level.

Project A.I.R._Architecture Form_2015.11

3d modeling is another basic skill of architects. The workflow is using Sketchup or Rhino to build the draft and detailed model in house then coordinate with the visualization company to finish the final mode and the profession renderings.

Profession ModelDetailed ModelDraft Model

Zhanjian Terminal Urban Complex_Modeling Workflow_2019.09-2019.12

M odeling Skill

S ketch Skill

North Bund Twin Tower_Sketch to Final Perspective_2020.04-2020.05

Paper Sketch is the useful tool helps architects to organize the ideas. The design usually starts from the simple lines to quickly list the solutions and draft the spaces. Then the idea will be tested in 3d model.

Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.