4th. year TKU CCC 2011 summer portfolio

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Portfolio Kao Ting-Chun (Gene Kao) 2011 TKU CCC Studio project Digital Architecture & Environments



Content Animal Housing 01pupa 04-11

02Ant Nest

12-17

03Honey comb

18-23

04Spider Web

24-29

Step 3

Step 1

Animal Housing in City Step 2 Minimal surface method study 30-43

Inbatit the forest like insects? Site

44-47

EAT (fishing house) 48-51 LIVE (tree house) 52-55 MOVE (path) SPIRITUAL (church)

56-59 60-69


2011 TKU CCC Studio project - Gene Kao

Animal Housing 01pupa

Many worms, such as silk worm, produce thin threads. I focused on the silk shape between two branches. They have some tension in them, so the shape is not straight. By dividing the front and back surface we can generate the solid in order to represent pupa in a human scale.

Ants create their mazes not using eyes. Instead, they use a special sense to make sure of the direction. They store foods for winter, and they build amazing caves by team work. They are all good architects, so we can mimic their special way of making their nest, or home.

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02Ant Nest


Bees biuld their nest by using many symmetrical geometric units, and they keep repeated them until they become a very strong structure. Such as modules in certain architectural methods. I tried to study their geometry then create units and repeat them so I can get create honeycomb structures.

Spiders use patterns to build their webs. They seperate the space, whether it is a voronoi or not. This kind of creature divids the 3 Dimension space by using its own method, so I tried to find a way to difine the field of space through mathematics Voronio.

03Honey comb

04Spider Web 03


01-pupa

Perspective view Cutting Process

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Bulge & Blend Diagram


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Transparent and Opacity


Slices

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All Explosive Segments All 3D exploded segement show the surface change grdually. so the pillar-like silk is shown from 0 to 16.

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Detail


Explosive Surface

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11 solid is created from surface. Therefore, whenever the surface have back and front, we should analye them seperately.


02-Ant Nest 12

Maze Diagram


This is 3D maze. The more deleted pieces, the more ways we can go. Like digging a hole, we do not build the wall. Instead, we take out some pieces so we get a lot of spaces and pathes. A 3 Dimensional maze is more complecated than a 2 dimentional maze. Through careful caculation, a 3d maze has 2/3 more choices than a 2d maze. So It can be more complex. Furthermore, some dead end path can be a store room for ants, or perhaps for humans.

This persepective view show the negative space

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Slices

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Cutting Process


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Explosive Drawing


Perspective View

Front View

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03-Honeycomb

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repeated unit

Two dimension extrude surface can produce a unit like space. Another way is through mirror and rotate geometry method.

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Process

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From unit to surface

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Slices

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Cutting Process Explosive Drawing


04-Spider Web

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Voronio 2D Diagram

Path Making & Voronoi Rules

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I Created some paths then divided them, using those nodes to create patterns. And we can notice different divisions can create differnt shapes.


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Cutting Pieces Top, Left, Right, Bottom Cutting Pieces Middle Segments


Spider Web on Acrylic

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3D Voronio Pattern + Spider Web Patterns

Explosive Drawing 28


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Animal Housing in City Minimal surface method study Combining those design concepts, I found minimal surface system has a lot of things to do with my project- Animal Housing. Such as ”repeatedunits” or “bounding boxes.” So I am trying to find a system to which I can apply my methods, so the pavilion-like architecture can be parameterized.

cubic honeycomb Bitruncated cubic honeycomb

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Hyperbolic honeycombs


spliting surface

There are many ways to define the continuity surface. The first one is to create a spiral, trim them and mirror them so we can get a weird topological geometry, which is not easy to imagine through our brians and drawing by our hands. the picture below shows my analysis on the minimal surface using grasshopper, and reparametrizing the definitions. The pictures on the left show many reflections, Therefore It’s not easy to recognize their fundamental shapes at first glimpse. 31


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Units & Morphology study


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A Method which can be used to All Kinds of Geometries

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The best way to find our symmetric surface is to find the geometric centre and connect it to the surface centre. The diagram below shows how I create the difinition between formal geometry boxes. However, This method can not only be applied to symmetric shape but also to organic brep boxes. Furthermore, I can quickly and easily create many 3 Dimensional spaces or surfaces only finding closed boxes. Then they can naturally be transformed to organic-like spaces.

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Pavilion in Boxes & Furniture

Voronoi is a good way to define a brep in the space through points. First I used surface like a path to increase the points on space then recieve voronio boxes. Then using our method to create a parametrized suface as a pavilion. I can transform the closed boxes into organic caves just like animals create their housing.

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Inbatit the forest like insects?

44 Should we live like animals, should we behave like insects, should we take response to those who inhabit the earth like us. should we respect them. should we know our limits, and learn things from the nature?


Site Beside Hongshulin Station, the site is the largest area of Mangrove swamp in Taiwan. The swamp connect to the Taipei river, and the site filled with many huge area forests. We propose a question if it is possible for human to live in the forest like insects and get some feed back from our environments.

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It’s also famous for playing kayak as picture on the left. The concept of our four different proposals are directly from the beginning four concepts, which change by animal behavior of habitat. Tree house from spider web, fishing house from honeycomb, ant-nest became our path, and pupa turns into church. Why these four ideas? It’s represent EAT(fishing house), LIVE(tree house), MOVE(path), SPIRITUAL(church). Those are fundamental things in live.

According to the Bible, people spoke the same language until they wanted to build the Babel Tower. In order to overcome nature.

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EAT (fishing house) Diagram

48 Honeycomb geometry normally be noticed through facade 2d geometries. Fishing houses represent our working spaces. The diagram above show typology and morphology in parametric methods. Finally, fishing house used inflatable materiel and shape becoming movable housing for poor.


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Morphology

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LIVE (tree house)

This picture shows the result from applying minimal surface method into 3D voronoi boxes, so perpendicular boxes became more organic, more like natural tree house.

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Diagram & Process The diagram below show how points generate boxes. From line-like to curve-like boxes gradually show simply rules effect the idealistic model to realistic one.


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In the forest and nature, not only the form be organic but also the rule, which generate the form, behind does matter. By controlling those rules, we might know how the environment works and look like. At the end, we might know how to adapt to nature.


MOVE (path)

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Diadram

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Explosive View


SPIRITUAL (church) Looking through all the tribe societies, they all have spiritual spaces, such as churches and temples. The reason is we, human beings, all know we are limited. Comparing to the universe and those physical worlds, we know little thing about ourselves. Therefore, spiritual spaces can become a tower, which is very high and take care of others.

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Method 1

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Method 2


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Method 3

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Method 4


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Method 5

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The processes show how grids effect the position of pillar and dorm. Moreover, several scotland grids on different posi67 tions help the boxes became to different shapes. At the end, organic methods reborn the boxes.

Method 6


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