IMPRINT Edited by Vanda Kovács Layout: Kata Vilimi Project manager: Zita Szalai Lead expert: Antonio Benaches Contributors: Aytaç Uzunlas, Mert Can Başkaya, Héctor Salmerón Ruiz, Rebeka Kurunczi Helpmates: Zsófia Szalai, Viktor Szalóki, András Kaszás The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein. ISBN 978-615-00-4415-6 Co-funded by the Erasmus+ Programme of the European Union
Our value-based activities of community building, encouraging active citizenship and empowering young people to develop their skills and competencies are funded partially by international mobility projects supported by the European Commission, so the foundation is an organization supported from abroad under the law of LXXVI. of 2017.
name: Contact details: In case of emergency please contact:
january
february
march
april
may
june
july
august
september
october
november
december
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Intro
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September: Battleship
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PLAYIN’CLUSIVE
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AMICS
How much do you know about human rights education?
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YAYGIN EGITIM MERKEZI
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October: Go fish!
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TIA
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International dialing codes
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Step 1.
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January: Origami dice
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Your team
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February: Pig
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Learning Diary
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March: Sequences
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Good days, bad days, good games, bad games
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April: Fox and geese
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Hands-on! May: Five field kono
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Test
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June: The mill
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Almost ready
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July: Four squares
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4-day-long seminar
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August: Gaga ball
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Erasmus+, Eurodesk
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No Hate Speach Movement
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November: Spit
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Youthpass
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December: Sudoku
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December: Snow dodgeball
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Contact details
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Dictionary
Dear
We invite you to plan the new year with us. This planner was designed to guide you through the playful challenges of 2019. Let me explain it how! We collected some handy information for you about the project - Play’Inclusive - and about the partners at the beginning of the planner. (Right behind this page. Probably you won’t read it every day, but who knows when will you need some basic info about the project.) As you are and will be a part of an international project, and the EU has ended roaming charges for all people who travel periodically within the EU, the international dialing codes could be useful as well. We didn’t want to complicate the design of your planner, so the pattern is repetitive. In each month you will find the following pieces: Monthly inventory - to have an overview of the following month and see ahead all the special days. Bits - on these pages you will find some food for thoughts, bits of advice which might help you at that stage of the project
Weekly planner - we collected some special dates from Spain, Turkey and Hungary and here you can also read a few lines about them. Game of the month - you are invited to design a game, but in order to design it, you need to play as well. Here are some extra games from us. Dashboard - time after time it’s good to stop and check the process. At the end of the planner, there is some old school stuff as well, like a place to plan your travels - hope you will have a lot -, an address book and a trilingual dictionary which are waiting for you. Surprise! It’s not over! At the back of the book - you will find a pocket - with 2 important little things. One of them is set of pawns to play some of those games we recommended at the planner and the other one is a set of stickers. Well, Zita asked it. We needed to add it. Hope you don’t mind. Wish you an adventurous playful year!
Vanda
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PlayIN’clusive is a 20 month long strategic partnership project initiated by young people which aims to promote the importance of gamification within youth work across Europe through developing innovative games for quality improvement of non-formal education in one of the most relevant and up-to-date topic of the field: inclusion. With the development of this project idea we give the opportunity to young people to take an initiative, to implement their own ideas and turn them into actions in a creative and exciting way. Taking under consideration the needs of our target group, the ideas and initiative of young people as well as the growing problems in Europe creating a society where social inclusion does not appear such an important value, we created the PlayIN’clusive project to provide a creative, innovative solution to these issues. The aim of the project is to develop innovative outputs to foster the inclusion in European societies through straightened competences of groups of young people by allowing them to put their ideas into action and create innovative educational tools, especially games for youth and other educational sectors using non-formal methodology.
The activities of the project are created following these objectives: t o develop the understanding of young people about diversity in societies and the importance of social inclusion; t o strengthen young people’s sense of initiative, entrepreneurship and volunteering; t o develop skills and competences of young people about gamification and how to put their ideas into action to create an innovative tool of non-formal education; t o create games, offline and online educational tools to promote and increase social inclusion in Europe; t o promote youth- and learner-centered approach in non-formal education; t o create innovative outputs for dissemination and multiplication for quality improvements of the European youth work. The project provides the opportunity for groups of young people to put their ideas into action and create innovation tools for inclusion useable in non-formal education. Groups of young people were invited to participate in a long-term challenge/ competition and using their own creative side to develop offline and/or online games which will be used in non-formal education across Europe.
During the project we organise three learning and training activities reaching out to about 40 young people from Spain, Turkey and Hungary. Participants can learn about the understanding of the importance of social inclusion and also about how to use gamification techniques in youth work. There are 12 teams competing with different games developed by them until the final selection of the 3 best ones for further dissemination in the European youth field. This special manual is designed by young people to young people about how gamification can be used to turn ideas into actions and to support the development of individuals’ learning and youth work in general. Gamification in this project is not only the basic topic but also a method we use to motivate young people to be active actors of this project. Organising this project in a framework of a competition makes it an existing task which feels more like game. Through this element of playfulness, we intend to keep the motivation of the young people to apply in practice what they learned which will improve performance and involvement in youth work.
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We are a non-formal education organization providing learning opportunities to adults, youth and children in the region of Comunidad Valenciana (Spain). We organise several activities and promote also mobility programmes. Our main areas of interest are focused on Human Rights, Intercultural Learning, Life-long learning and promotion of participation and citizenship. The main tool we use for education is games (all kinds) and we always focus on Non-formal education methods. We started in 2006 as an initiative project from the local Scout group. In the recent years, AMICS is collaborating regularly with the local public administration of different cities in order to promote the EU Mobility programmes (mainly Erasmus+). We also have regular cooperation projects with other youth-oriented institutions like the Regional Youth Council (CJCV), the local Youth Council of Valencia (CJV), the Regional Scout Federation and some adult education institutions like Official Languages School.
Non-Formal Education Center established by active youth workers and trainers in Ankara. By becoming a legal entity in 2012, our association has started its studies and projects with its dynamic and young team. Our newly established association, its members, administrative body and consultative body have generous experiences by participating in youth projects from all over the world. Our team’s main objective is to share their experiences with youth people. The main purpose of the Non-formal Education Center association is to thrive and to increase the abilities/skills of youth people by using peer method on youth volunteers. The mission of the Non-formal Education Center is the active citizenship of the youth people, therefore, our association opened up its doors to all participants from all over the world. Our organization has been accredited as Eurodesk Contact Point by Turkish National Agency to inform young people about Erasmus+ Programme opportunities and etc.
The Foundation for Youth Awareness was founded in 2015 together with those specialists who have taken active part in youth affairs for years. Our goal was to create a new organization, which can directly help the community, especially young people. The main goal of the foundation is to equip the youth with special knowledge and skills that can help them fit in any community, and predispose them to care about problems in our society, and motivates them to be active citizens. We deliver these goals by organizing talent development programs and trainings. We define our activities along three guidelines (see below). Besides these, we organize our programs and development trainings in connection with two other topics. Beyond these, we would like to help promote the domestic and international mobility amongst the younger generation.
Active citizenship These days the passivity and the lack of active participation from the youth are huge problems. We believe that the young generation must have a voice, they must be active in shaping our democracy, and they must be part of the decisionmaking. We hope to achieve this by setting up regular conversations with decision-makers. Our programs help and support active participation. Improvement by games – learning by playing In today’s modern world the youth can take in knowledge and skills in a way that is fascinating and exciting at the same time. That’s why we are engaged in this topic: we use tools that are interesting for the younger generation. We use both offline and online games as part of implementing our goals.
Education in human rights Our goal is to make phrases like tolerance, democracy, equality of opportunity etc. the norms. We are committed to help creating a society wherein every member of the community understands, respects and protects human rights.
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InTERnATIOnAL DIALLInG CODES COUNTRY/A RE A
ACCESS CODE
COUNTRY CODE
Austria
00
43
Belgium
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32
Bulgaria
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359
Croatia
00
385
Czech Republic
00
420
Denmark
00
45
Estonia
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372
Finland
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358
France
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33
Germany
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49
Greece
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30
Hungary
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36
Ireland
00
353
Italy
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39
Latvia
00
371
Lithuania
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370
Luxembourg
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352
Macedonia
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389
Malta
00
356
Netherlands
00
31
Norway
00
47
Poland
00
48
Portugal
00
351
Romania
00
40
Slovakia
00
421
Slovenia
00
386
Spain
00
34
Sweden
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46
Switzerland
00
41
Turkey
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90
Ukraine
00
380
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NEW YEARS DAY (HU)
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3 WISE MEN (ES)
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Héctor Salmerón Ruiz (ES)
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Halenur Ayaydın (TR)
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Aytac Uzunlas (TR), Rebeka Kurunczi (HU)
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Raşit Aydın (TR)
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Step 1. In March you will represent your game designer team on a training course in Hungary. It’s a great chance and a huge responsibility at the same time for both sites. In order to get ready to take the most out of this experience, it worth to make some preparation, some homework before. Find some time to sit down with your team in this month to play and discover!
1. P lay some new games together! ry out new games, that none of you T played before. Discover new game mechanics. Check how complicate the rules are. Analyze and rate the game.
Game mechanics: ow easy is it to make mistakes H in the game? ow much time is spent making decisions H as opposed to overhead invested in updating the state of the game? re the decisions obviously good or A obviously bad? oes the game reward long-term planning, D short-term planning, or is it so completely random as to not reward planning at all?
name of the game:
Design:
story:
Rules:
How friendly it is to new players?:
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2. Discover What do you think about... .... this project? .... inclusion? Why do you want to... ... participate? ... design a game? What... .... is the story you want to tell with your game?
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1st January: (HU) According to tradition, lentil soup eaten on this day makes people wealthy, rolling out strudel dough guarantees long life, eating poultry will make luck „fly away”. (TR) New Year’s Eve is one of the most popular holidays in Turkey. The New Year’s Eve traditions in this country include a family dinner, a national lottery drawing and a countdown to midnight.
january
The 6th of January is the day when the 3 kings from different parts of the world arrived to Betlehem (according to the Christian tradition), to bring presents to the newborn Jesus. This day is the traditional kids’ presents day during the Xmas time (even if during the last years, the tradition of Santa Claus and the presents on Christmas day has become more popular).
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:
If the numbers 7, 8 and 9 are all covered, player 1 may choose to roll one or two dice. If any of these numbers are still uncovered, the player must use both dice. Player 1 continues rolling dice, calculating the sum and crossing out numbers until they can no longer continue.
ToolS
If all numbers are crossed out, the player say’s “shut the box”. If not all numbers are crossed out, player 1 determines the sum of the numbers that are not crossed out and that is their score.
2 dice paper pen
Rules
If “shut the box” is achieved, player 1 records a score of “0”.
Player 1 rolls the dice and calculates the sum of the two numbers. Player 1 then chooses to cross out numbers that have the same sum as what was calculated from the dice roll.
Player 2 writes the numbers 1 through 9 and follows the same rules as player 1. The player with the lowest score wins.
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It’s good to stop time to time and check how was your month. Did you have plans for that month? Did you manage them? How is your energy level? How is your mood? Are you satisfied with the speed of your team’s work? How effective was this month?
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These are just some of the possible
questions you can ask from yourself!
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your last month.
few minutes and think about
or write some lines, or just stop for
Mark your answers on the dashboard
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FOUNDATION DAY OF NON-FORMAL EDUCATION CENTER (TR)
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26 Febr –4 March: PLAYIN’CLUSIVE TRAINING COURSE in Hungary
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TH Alex Benaches Izquierdo (ES)
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YOUR TEAM There are legendary teams just like the Fellowship of the Ring, the Avengers or the Expendables which worked for a while pretty well without checking their capacities and the different roles of the members. But even they could have saved themselves from some extra rounds if they would know what are the weaknesses of their company. There are several models in the business sector, which can help at mapping your team and find out the possible difficulties before it’s too late.
„The research of Dr. Meredith Belbin in the 1970’S lead to the development of Belbin Team Roles, nine clusters of behavior that individuals adopt when participating in a team. During extensive experiments at Henley Management College, it became clear that teams comprising a balanced mix of Team Roles outperformed unbalanced teams.„ He found and described 9 different team roles, which can be grouped into 3 groups.
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Effective team means a balanced mixture of the roles, team success relies on the interdependence and mix of its members. The author made a nutshell summary of the roles for students, check it here:
II. Edvard de Bono – Six Thinking Hats
I. The Belbin Team Inventory
Te a
These are team roles and not type of personalities. One might have different team roles in different teams and not even one. As the professor said, a team of four could represent all the 9 roles. There are no champion roles in this list, each role has his own strength and weaknesses.
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„Nominated for the Nobel Prize for Economics in 2005, Edward de Bono is regarded by many as the leading authority in the field of creative thinking, innovation and the direct teaching of thinking as a skill. He is equally renowned for his development of the Six Thinking Hats technique and the Direct Attention Thinking Tools. He is the originator of the concept of Lateral Thinking, which is now part of the language and is listed in the Oxford English Dictionary.” The Six Thinking Hats is a set of tool. A tool which could be used to raise the effectivity of a team. Six hats, six different colors, six different focus. This playful method can help to find common points more easily by focusing on one aspect of an issue at one time. If everybody wears the same colored hat (and changing together for a different one when is needed) the meetings can become more effective with less timewasting arguing.
III. Dr. Suz - Business Chemistry The White Hat calls for information known or needed. „The facts, just the facts.” The Yellow Hat symbolizes brightness and optimism. Under this hat you explore the positives and probe for value and benefit. The Black Hat is judgment – the devil’s advocate or why something may not work. Spot the difficulties and dangers; where things might go wrong. Probably the most powerful and useful of the Hats but a problem if overused. The Red Hat signifies feelings, hunches and intuition. When using this hat you can express emotions and feelings and share fears, likes, dislikes, loves, and hates.
„Business Chemistry identifies four primary patterns of characteristics: The Driver pattern is characterized by a quantitative and/or technical perspective, logic, directness, and competitiveness. The Integrator pattern is distinguished by empathy, a focus on relationships and consensus, and a comfort with ambiguity. The Guardian pattern is exemplified by practicality, reserve, a structured approach, and a focus on details. The Pioneer pattern is typified by spontaneity, adaptability, imagination, and a fondness for brainstorming. Of course, none of us fits perfectly into any of these categories. In fact, we are each a unique combination of all four. Yet most of us find that we strongly associate with one or two of them, and understanding which patterns someone associates with gives us a bit of insight into what makes them tick and how we can strengthen our relationship with them.” You can check the patterns in these videos:
The Green Hat focuses on creativity; the possibilities, alternatives, and new ideas. It’s an opportunity to express new concepts and new perceptions.
Source:
The Blue Hat is used to manage the thinking process. It’s the control mechanism that ensures the Six Thinking Hats® guidelines are observed.
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:
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player 1
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rules Each turn, a player repeatedly rolls a dice until either a 1 is rolled or the player decides to „hold”:
added to their turn total and the player’s turn continues.
If the player rolls a 1, they score nothing and it becomes the next player’s turn.
If a player chooses to „hold”, their turn total is added to their score, and it becomes the next player’s turn.
If the player rolls any other number, it is
The first player to score 100 or more points wins.
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Dániel Csernus (HU)
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26 Febr –4 March: PLAYIN’CLUSIVE TRAINING COURSE in Hungary
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INTERNATIONAL WOMEN’S DAY
NATIONAL DAY (HU)
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ST. JOSEPH DAY – FALLAS (ES)
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a go o d
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8th March: International Women’s Day is celebrated on March 8 every year. It is a focal point in the movement for women’s rights.
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march 15th March: Memorial day of the 1848 Revolution (which aimed the independence of the Hungarian Kingdom from the Austrian Empire). There are usually speeches and music pieces (e.g. Nemzeti dal) performed; many people wear a cockade with the national colours (red, white and green).
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19th March: Saint Joseph’s Day, also known as Fallas de San José, honors St Joseph, the Virgin Mary’s spouse. It is held annually on March 19. This date is also known as Father’s Day (Día del Padre) in many areas in Spain.
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:
sequences Also known as Straight Shooter. This game is played with six dice. This is essentially a standard dice version of an old game called Hearts or Hearts Due which is played with special dice that have the letters H, E, A, R, T and S printed on the die’s faces instead of spots.
Play Each player in turn rolls the six dice and scores points for any sequence of consecutive numbers thrown beginning with 1. In the event of two or more of the same number being rolled, only one counts. However, a throw that contains three 1s cancels out a player’s score and they must start from zero again. A total of scores is kept and the first player to reach 100 points, wins the game. Source:
1
5 points
1, 2
10 points
1, 2, 3
15 points
1, 2, 3, 4
20 points
1, 2, 3, 4, 5
25 points
1, 2, 3, 4, 5, 6
35 points
1, 1, 1
Cancels player’s score
Need some hints?:
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GOOD FRIDAY (HU & ES)
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EASTER SUNDAY (HU & ES)
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NATIONAL SOVEREIGNTY AND CHILDREN’S DAY (TR)
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Good Games:
Good days, bad days – good games, bad games It’s time to work and play. You are in the middle of the planning process. Probably got some ideas and inspirations from the other teams, hopefully, checked all the inputs with your team and you might want to change a few things in your game. During these lab-months, while the game itself is just on post-its and sketchbooks and just you and your team understand what is it about, is quite difficult to get feedback or to find reference points. In these weeks could be handy to read reviews. Try to find out what others like and dislike in games. What are the main angles of reflections? Here are some useful pages, where you can see/read reviews:
Boardgamegeek
Here you can find a forum about different games and reviews, and there’s a video channel with the admins’ reviews as well. The wire cutter
Anna Perling made a list of the best beginner board games for adults in 2018. The Board Game Family
A playful family with 4 kids tried out more than 400 games and created reviews about them. Travis Hancock’s board game challenge
Bad Games: The top 10 by The Guardian
Forum topic on the Boardgamegeek
notes What did you learn from the reviews?
Which aspects are the most important?
What do you think what would they highlight about your game?
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19th April: Good Friday is a Christian holiday celebrating the crucifixion of Jesus and his death at Calvary. 21st April: Easter is a Christian festival and holiday celebrating the resurrection of Jesus from the dead, described in the New Testament as having occurred on the third day of his burial after his crucifixion by the Romans at Calvary c. 30 AD.
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(HU) Children receive chocolate eggs (sometimes fruits and nuts, chocolate rabbits), from the Easter Bunny; these gifts are sometimes hidden in the garden or house. (Real rabbits are sometimes gifted.) The day’s meal is often ham, eggs, sweetbreads, and horseradish for breakfast.
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22nd April: Men visit women to sprinkle them with perfume (or in the countryside, sometimes water), first asking permission by reciting a verse. (HU) In return, the women give the men eggs (sometimes painted, sometimes chocolate). 23rd April: National Sovereignty and Children’s Day is one of the most unique festivals in the world just dedicated to children. This day is annually celebrated as national festival on April 23.
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Children take seats in the Turkish Parliament and symbolically govern the country for one day. Several festivals take place throughout the country for children. Children, aged 8 to 14, from different countries around the world, stay with Turkish families for a week and participate in children’s festivals, which culminate is a gala performance on April 23.
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Fox and Geese
The story of fox and geese „The earliest uncontroversial record of fox & geese is from the accounts of English king Edward IV (r. 1461-1470 & 1471-1483). His account books mention the purchase of two foxes and 26 geese for „marelles”, probably referring to two games of fox & geese. (Queen Victoria was a later Royal fan of the game). The earliest form of the game had a fox against thirteen geese. Later forms increased this to fifteen and seventeen geese, restricting the geese’s powers of movement in order to counteract their increase in numbers. In the eighteenth century, the fox & geese board inspired the invention of peg solitaire. In the nineteenth century, the number of foxes were increased to create the game of asalto.” For further information check:
how to Play One player takes the part of thirteen geese, which start the game on the bottom three rows of the board. The other player takes the part of the fox, which may start on any empty point he pleases. The geese take the first turn, the player moving any one of them from its point, along any marked line, to an adjacent empty point. The fox then takes a turn, moving in exactly the same manner as the geese. Play then alternates between the two players. Instead of moving as already described, the fox may eat an adjacent goose by jumping over it onto the empty point beyond, providing that the points are linked by a marked line. The goose is then removed from the board. If the fox, having jumped, is in a position to eat the second goose, in the same manner, he can do so immediately. Any number of subsequent geese can be so eaten during the fox’s turn. No goose can eat the fox.
ToolS
13 geese 1 fox 1 board
The geese win the game by trapping the fox so that he is unable to move at all in his next turn. The fox wins by capturing enough geese to prevent them winning as per rule above.
Check out this short video:
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Hands-on! It’s time to create! Create the prototype of your game. It might seem a bit long time – one month – to create a prototype, but during the process, you will find out, it’s really not as long as you thought. To get a bit of insight into the importance of prototypes and the difference between alphas and prototypes let me recommend you Pietro Polsinelli’s blog post:
1. E verything starts with the alpha Paper, scissors, pencils, dice (if it’s needed). For the very first version, it’s enough. It’s enough for your team to try out the game itself. Check the mechanism. See what is working and what is not. To get inspiration for the design. What is the reasonable size of the certain tools of the game? Check for example the Tortuga 1667, the actual board of the game is not bigger than a keyboard.
2. A fter the alpha and several tryouts with it, it's time to design the prototype As the aim is to convince others that this is a fantastic game, try to find a design which represents your ideas the most.
Get some inspiration from other games. Which games’ design attract your team the most?
See how others do it!
And let me quote her Brandon the game dev’s checklist: 1. Get the physical prototype ready. It’s too much of a pain in the butt to try to do this on Tabletop Simulator and you need data based on the real physical experience. 2. Get all the print files ready and perfect aligned with the manufacturer’s templates. 3. Check everything for grammar and clarity. 4. M ake sure all the components are good, especially in terms of accessibility (physical, visual, etc.) 5. Make sure there are no broken parts left in the game. 6. P roofread everything again. 7. Create a spreadsheet to track the following: game number, date, time, players, length of game, critical stats*, and comments. 8. F ind play-testers
Source:
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1st May: The countries of the EU are represented with special programmes, bridges are decorated and exhibitions are held. Labour Day coincides with May Day; many attend outdoor festivities in public parks. Since 2004 it is also the anniversary of the accession to the EU.
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Labor and Solidarity Day in Turkey is an occasion for some people to demand better conditions for skilled laborers and union workers. Many others use the day to relax and see their friends and relatives. 5th May: Mother’s Day (HU)
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19th May: Commemoration of Ataturk Youth and Sports Day is annually celebrated as a national festival in Turkey on May 19.
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Every year on May 19, Turkey celebrates the historic arrival of Ataturk at Samsun, marking the beginning of the 1919 War of Independence. State ceremonies and sports events are held in Ankara, Izmir, Samsun, Istanbul and other major cities throughout the country. Young people carry the Turkish flag from Samsun port to Ankara, play sports, march in parades and sing and dance.
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Five Field Kono
The story of Five field kono „At the end of the nineteenth century, a number of board games in Korea were recorded by the American ethnographer Stewart Culin. Ko-no was the name given to small board games of many types, that were played on boards marked with lines. One of them was o-pat-ko-no, known in English as five field kono. It was played on a board scored on the ground, though sometimes on boards drawn on paper. Some people had wooden boards made to play the game. It is a game of traversal, a form of a race without dice. Each player must move his pieces across the board to the opposite side, the first to do so winning the game. As well as moving one’s own pieces part of the strategy
is to block the enemy’s pieces from moving towards their goal. In its general object, the game is like the western games of halma and Chinese checkers, and five field kono may have inspired them.” Source:
how to Play? Check it here!
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Melisa Tecik (TR), Amparo Chisvert Gallur (ES)
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Aspects of reflection
test It’s time to play. I mean it’s time to test. But before you jump into it, let’s make a plan!
You can start from each end of the reflection either from the general questions to specific ones or reverse. The specific aspects can be: Victory conditions
The number of plays:
Rules
(There're four weeks in June, so at least four test plays shouldn't be a problem.)
Components
Theme Mechanics Time Design
When? (Just calculate carefully the time, for someone who plays your game first, will need much more time, then the length of your game. Generally, you can count half an hour to read and understand the rules, plus the length of the play, plus time for reflection, which could be another half an hour)
With whom? (When you designed your game, you had a target group in your mind, or at least an age group. At least half of the plays should be with them. The rest could be with any of your friends who can give feedback.)
How? Try to be in the background. Don’t interfere at all. Let the players discover the game. Listen to their comments. Follow the rhythm of the play. You can get valuable information without their direct feedback as well.
Message
YOU Asking feedback is not easy, and to listen could be even more challenging, as somehow we didn’t learn it in the school how to give supportive feedback. What is important, don’t argue with the feedback. Just write it down. It’s a personal opinion and you asked it. So even if you do not agree with it, just write it down. You can learn from it a lot, later. And if they forget to tell by themselves, ask what they liked in the game as well.
Feedbacks Date: Players: Feedbacks:
Feedbacks Date: Players: Feedbacks:
Feedbacks Date: Players: Feedbacks:
Feedbacks Date: Players: Feedbacks:
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june 9th June: The Christian feast day of Pentecost is seven weeks after Easter Sunday: that is to say, the fiftieth day after Easter inclusive of Easter Sunday. It commemorates the descent of the Holy Spirit upon the Apostles and other followers of Jesus Christ while they were in Jerusalem celebrating the Feast of Weeks, as described in the Acts of the Apostles. Some Christians believe that this event represents the birth of the Church.
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june 10th June: The Christian feast day of Pentecost is seven weeks after Easter Sunday: that is to say, the fiftieth day after Easter inclusive of Easter Sunday. It commemorates the descent of the Holy Spirit upon the Apostles and other followers of Jesus Christ while they were in Jerusalem celebrating the Feast of Weeks, as described in the Acts of the Apostles. Some Christians believe that this event represents the birth of the Church.
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the mill /
nine Men's Morris The story of nine Men's Morris Nine men’s morris, also called merels or mills, is an abstract strategy game that dates back to the Roman Empire. It is closely related to the board games morabaraba, three men’s morris, six men’s morris, and twelve men’s morris. For further information check:
how to Play The gameplay starts with the setup phase. You get to remove an opponent’s piece whenever you create a string of three pieces on one line. As this rule is in effect during setup as well as regular play, you will need to be strategic from the first moment of the game. You can’t remove an opponent’s piece that is part of a three-piece string (or mill) unless there are no other pieces of theirs to remove. Setup Phase: Players taking turns laying their pieces on vacant points. You each have
nine pieces, so you choose from among the 24 points on the board to place your pieces. Each player alternates placing a piece. This is where you must use strategy, seeing where your opponent is placing a piece and where it will be advantageous for you to place yours. You want to block your opponent from creating a string of three pieces on one line, or they will be able to remove one of your pieces. You are also looking for your chance to create a string of three pieces on one line. Regular Phase: After all 18 pieces have been laid down, the regular phase begins. In this phase, a turn consists of sliding a piece along a line to a vacant point. Whenever a player creates a string of three pieces on one line, they immediately remove one of their opponent’s pieces. (This can happen during the setup phase or the regular phase.) An opponent’s piece that is part of a string may not be removed unless no other piece is available. Note: Sliding a piece one space on one turn, then back to its original space on a subsequent turn is a legal sequence. In a common variation, once a player has only three pieces left, they can move a piece to any vacant position on the board and not just to an adjacent vacant position. Winning Nine Men’s Morris: The first player to get their opponent down to two pieces or to block their opponent from making any legal moves is the winner.
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Almost ready
Checklist
It’s not the end of the rout, but it’s a really important milestone of it. It’s time to finalize the game and make it ready for the contest!
About the colors: Are they supporting the game and function? Can you see them for a long time? Can you read text on them? Can colorblind people get the colorcoding?
Step 1. Summarize the feedbacks you received and carefully measure them. Of course, big data counts a lot, but check the reference people as well. Step 2. Analyze your own observations and compare them with the players’ feedback. Step 3. The most difficult step. Decide. Decide, what you do want to keep, want to change? Or to ask it in a different way, what you need to keep and need to change in order to have an enjoyable good game, which funs for others as well. This step might have an effect on the content and on the format as well. So just before you finalize the visuals of the game let me give you a checklist, which might help you with the design. Please keep it in mind graphic design is a profession, and graphic design for games is even a more specialized area, but still, this is a moment for learning by doing or at least trying.
A little insight: „ Pay Close Attention to Colors and Color Contrast Some eye diseases lead to a decrease of sensitivity to color contrast. Many modern design layouts are very detail-oriented, using very subtle colors to create a clean and modern interface design. This is great for someone who has 20/20 vision. However, subtle colors make it difficult for a user who struggles to distinguish colors. Using a white font on a light gray background may look great to you, but another user may not even know there is text there. Never use color as the only means of conveying your message or information. Instead of using color to show something, you should use color to outline and highlight information that is already visible.” Source:
Shapes, forms, accessories and size How big is the final set of the game? Big enough to play without lenses? Small enough to take it with me to a trip? Are they safe to play with?
Materials How durable are the materials? How many time can we play with them, before they break or fade? Are they sustainable? Are they safe to play with?
Visual aesthetic Is it rising curiosity? If you want to learn more about visuals, here are some useful links:
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15th July: The Democracy and National Unity Day of Turkey is one of the public holidays in Turkey, commemorating the national unity against the coup d’Êtat attempt for democracy in 2016.
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four squares What You need The only things you need to get started in a game of Four Squares are some chalk, a patch of concrete somewhere, a bouncy ball like a soccer ball or volleyball and at least four people. With the chalk, draw a large square at least six feet wide and divide this big square into four equally sized small squares. Each of the four squares should be numbered 1 to 4.
how to Play Each player stands in one of the four squares. To start the game, the player in square four serves the ball by bouncing it in their square once and then hitting it towards one of the other squares. The receiving player then hits the ball to any other player in one of the other squares.
The ball must bounce in another player’s square, and they must hit it to another player before it bounces a second time. A player may hit the ball before it bounces if they choose to do so. If a player hits the ball so that it misses another player’s square, or fails to hit the ball before the second bounce after it has landed in their square, they are „out”. When a player is out, the other players move up to take their place, and that player moves to the last square, or to the end of the line if there are more than four players. The object of the game is to move up to and hold the server’s position.
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A 4-day-long seminar
which aims to bring all the teams’ representatives together and share the developed games. A professional jury will be present during the activity and during the last day, a final decision will be made by them and the young people themselves about the best 3 games.
In this activity representatives of each team will be present, so totally 10 people from each partner as well as 3 juries invited from the experts working with the teams as mentors and a facilitator taking care of the delivery of the event. The seminar aims to bring together young people to share their output with each other, to try all the games and the methods included in the final Manual and to evaluate them.
The objectives are: t o introduce the developed games to the international audience and for the experts; to try out the demo versions; t o make a collective decision about the finalist; t o analyze and test the methods included in the Manual; to celebrate the creative work of youth.
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august 17th August: Birthday of TIA: The Foundation for Youth Awareness was founded in 17th August 2015 together with young specialists who have taken active part in youth field for years. Our goal was to create a new organization, which can directly help the community, especially young people.
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20th August: Hungary’s first king St. Stephen’s Day, also the day of the Foundation of Hungary and „the day of the new bread”. St. Stephen of Hungary (Szent István király in Hungarian) (ca. 975 – 15th August 1038), as the first king of Hungary, led the country into the Christian church and established the institutions of the kingdom and the church. He was canonized on 20th August 1083, and 20th August is his feast day in Hungary.
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Celebrated with a half-hour fireworks display on the bank of the Danube in the evening, which is attended by many people on both river banks and is watched by many from the hills on the Buda side of the river and from the rooftops of both Pest and Buda.
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30th August: The 30th day of August is marked as the final step to Turkish War of Independence. This day is registered in history as the Victory Day of Turkey, a national festival and public holiday in Turkey. This 30th day of August is annually celebrated with throughout the country. People hoist the national flag on this day. Military parades and ceremonies at monuments to Mustafa Kemal Ataturk, who founded the Turkish Republic, are some common ways to celebrate Turkish Victory Day.
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31st August: In the year 2006, the organisation AC Amics was created in the neighbourhood of „La Fonteta de Sant Lluis”, in Valencia, fruit of an initiative of the Scout Group „Anen Avant” to offer to the kids and youth more options for their free time, including cultural activities, sports, ICT, games and international mobility projects.
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gaga ball Rules of Gaga Ball It’s super simple. Basically, we throw a bunch of players and a ball in a pit. Turn up the music, everyone for him/herself; if the ball touches you below the knee, you’re out. The last one in the pit wins. Then, everyone hops back in for the next round. Games last no more than five minutes. It’s fast, it’s sweaty and it’s really addictive. As soon as you get out, you can’t wait to hop back in. That’s why they’re all talking about it!
The official game rules of The Gaga Center All players start with one hand touching a wall of the pit. The game begins with a referee throwing the ball into the center of the pit. When the ball enters the pit, the players scream ‚GA’ for the first two bounces, and ‚GO’ on the third bounce, after which the ball is in action. Once the ball is in play, any player can hit the ball with an open or closed hand.
If a ball touches a player below the knee (even if the player hits himself or herself) he or she is out and leaves the pit. If a player is hit above the knees, the play continues. If a ball is caught on a fly, the player who hit the ball is out. Using the walls of the octagon to aid in jumping is legal as long as the player does not permanently sit on the ledge of the octagon. Players cannot hold the ball. If needed, a second ball can be thrown in the pit to expedite the end of the game. The last player standing is the winner of that round. Source:
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time in a youth organization abroad for a job shadowing or an observation period.
And nOW? At this time of the project, you might become curious how could you step forward with your new international connections. This project as you already know have been supported by the Erasmus+ Programme.
ERASMUS+ The Erasmus+ programme aims to boost skills and employability through education, training, youth, and sport as well as modernizing education, training, and youth work. In the time frame of 2014-2020 Erasmus+ provides opportunities for over 4 million Europeans to study, train, gain work experience and volunteer abroad. Funding for youth activities under Erasmus+ aims to improve the key competencies, skills, and employability of young people, promote young people’s social inclusion and wellbeing, and foster improvements in youth work and youth policy at local, national and international level. Concretely in the field of youth, the Erasmus+ programme offers three main opportunities: Key Action 1: mobility opportunities for young people and youth workers. Young people have the opportunity to participate in youth-exchanges or to volunteer for a period up to one year in another country. Youth workers can take part in training and networking activities abroad or spend some
Key Action 2: opportunities for cooperation for innovation and exchange of good practices. Organizations can apply for funding to work in partnership with organizations from other participating countries. The projects funded under this action will focus on sharing, developing and transferring innovative practices in education, training and youth provision between participating countries. Key Action 3: opportunities to support policy reform. The Erasmus+ programme will fund strategic activities supporting policy reform across the EU. Funding opportunities in the field of youth under this action can take the form of meetings Who can take part? Various opportunities are available under Erasmus+, including opportunities for young people (aged 13-30), youth organizations, and other stakeholders active in the field of youth. For more information please visit your National Agency: Turkey:
Hungary:
Spain:
Or your local Eurodesk Partner:
EURODESK Eurodesk is an international nonprofit association created in 1990. As a support organization to Erasmus+, Eurodesk makes information on learning mobility comprehensive and accessible to young people and those who work with them. With a network of national coordinators connected to over 1000 local information providers in 35 European countries, Eurodesk raises awareness on learning mobility opportunities and encourages young people to become active citizens. Eurodesk is the main source of youth information on European policies, mobility information, and opportunities. It answers enquiries and provides guidance for mobile young people across Europe. Eurodesk updates and manages content on the European Youth Portal, it also answers enquiries coming from the Portal. Eurodesk federates around 1000 local youth information providers, so-called “multipliers� that are regional or local organizations working with young people, delivering youth information to them and advising them on mobility opportunities. Multipliers can be youth centers, associations, municipalities etc. but despite their variety, the core of their mission as Eurodesk multipliers is the same. To ensure the quality of services in all the 35 Eurodesk countries, Eurodesk offers its members quality training and support, and access to youth information services and tools. 153
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Battleship The story of Battleship „Battleship is known worldwide as a pencil and paper game which dates from World War I. It was published by various companies as a pad-and-pencil game in the 1930s, and was released as a plastic board game by Milton Bradley in 1967. The game has spawned electronic versions, video games, smart device apps and a film.„ Source:
Do you remember the rules? Plot all of your ships by drawing an outline of each ship on the grid according to its size. Ships may not overlap. Take turns firing upon the enemy by calling out plot points – for example: A-5. Mark your shot as a hit (X) or a miss (O) on your enemy ship grid according to your opponents reply. When your enemy fires upon you, answer hit or miss, according to their shot. Mark your hit ships with an X on the „my ships” grid. When the ships are sunk, you must inform your opponent that it is sunk and which ship it is, for example, „My aircraft carrier is sunk!”. The first person to sink all of the enemy ships wins the game.
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“ The core values and approaches underlying Compass are: Sufficient: Users will find everything they need to introduce and explore human rights education with young people.
How much do you know about human rights education? Let’s discover the COMPASS – a manual for human rights education developed and revised by the Council of Europe full with games and experimental learning experience!
Ready to use: The proposed activities do not require additional resources or lengthy preparation. Up-to-date with young people: The activities and human rights issues are easy to connect to the concerns and points of view of adolescents and young adults. Practical and experiential: All the activities include suggestions for putting what has been learned into action, thus involving the participants in more than simply cognitive processes.
If you are not sure about where to look for more value-based games in your daily youth work activity, you are just at the right point to get to know more about the COMPASS. “The adventures of Compass across Europe often mirror the contrasted reality of human rights education: promoted here and combated there, praised by some and despised by others.” BUT. Thanks to the development of the Compass manual human rights education has been brought into youth work in general and become one of the most important element of non-formal education and personal value-based development of young people.
Suitable for formal and non-formal education: Although the activities have been developed for non-formal educational settings almost all can be run in school classrooms with some adaptation, for instance in relation to duration.
Compass provides a unique tool to make human rights education playful by indicating ways of promoting, defending and experiencing human rights in a way that is easily understandable for everyone.
Generic and holistic: Compass can be used for any human rights issue and any level of learner knowledge. It is based on an inclusive and holistic approach to learning that integrates values, attitudes, skills and knowledge.
Adaptable: All the activities can be adapted to the context, group and society in which they are “played”. Suggestions for variations help the facilitator to create their own adaptations. A starting point: Interested facilitators and educators will find plenty of suggestions and resources for going deeper into specific issues or learning more about human rights.
How to get started with activities promoting human rights education? You do not need any prior experience or knowledge about human rights. Just open the manual and get stared. You will find support on how to run the activities and games and on how to adapt and develop them according to the needs of the learners. Compass can be used in many different ways and there is no particular starting point. Just open the manual, and enjoy playing, learning and experiencing!”
“Compass has become a synonym for human rights education. However, human rights education is much more than Compass. Compass is not a human right; human rights education is.” Info:
Download compass:
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9th October: This is a regional celebration (for Comunitat Valenciana), where we remember the days when our region was muslim and the christians re-conquered it. It was the king Jaume 1st who re-establish the christianity in the region and every year, on the 9th of October there are big parades simulating the moorish and the christians groups on the streets. Apart from this tradition (and not connected to it), it’s a very colorful day, also important because it’s said to be the „lovers” day, like St.Valentine’s day. Every lover will bring to their loving person „La mocadorà”, consisting of a present, full of fruitshaped marzipan and wrapped with a nice foulard.
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12th October: Hispanic Day (Día de la Hispanidad) or National Day (Fiesta Nacional de España) is an annual national public holiday in Spain.
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october 23rd October: Memorial day of the 1956 Revolution (which – inter alia – aimed at the departure of the Soviet troops from Hungary and free elections). Also the day of the proclamation of the Third Hungarian Republic (1989). Celebrated with speeches and exhibitions.
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29th October: Republic Day of Turkey is anniversary of the declaration of the Turkish Republic, Turkey’s public holiday marking the proclamation of the republic on October 29, 1923.
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Many people in Turkey celebrate Republic Day on October 29 by attending performances and participating in traditional processions with flags and musical bands. The Turkish Republic’s founder Mustafa Kemal Ataturk proclaimed Republic Day as Turkey’s most important holiday.
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go fi s h Requires A standard deck of cards (no Jokers) 2 to 6 players
Game play If there are three or more players, each player is dealt five cards. If there are only two players, deal 7 cards to each. The remaining cards are placed in a pile between all the players. Starting with the player to the left of the dealer, each person takes a turn asking another player if they have a certain rank of card (e.g. “Phoebe, do you have any nines?”). If asked for a rank he has in his hand, a player must hand over all of the cards of that rank. The asker then gets to take another turn. If a player has no cards of the requested rank, he responds, “Go fish.” The asker then draws a card from the pile. If he happens to draw the card he was requesting, the asker shows the card to the group as proof and takes another turn.
Objective Players try to form sets of four-of-akind. When they do, the four cards are immediately placed on the table face up. Play continues until all books have been made. The player who makes the most books wins.
Source:
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If you want to try it online:
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no Hate Speach Movement Hate speech‌ one of the modern forms of discrimination and racism and one of the most worrying issue of the 21st century. But what can we do to fight it? As a first step, let’s find out more about the No Hate Speech Movement youth campaign of the Council of Europe and BOOKMARKS, the manual to support human rights online. Or if you want to know more about activism or campaigning, just open up the We CAN! manual and take action against hate speech with counter and alternative narratives. What is the No Hate Speech Movement? The No Hate Speech Movement was a youth campaign led by the Council of Europe Youth Department seeking to mobilise young people to combat hate speech and promote human rights online. Working between 2013-2017, it was rolled out at the national and local levels through national campaigns in 45 countries. The movement will remain active beyond 2017 through the work of various national campaigns, online activists and partners.
Bookmarks Bookmarks, a manual for combating hate speech through human rights education, was specifically created to support the No Hate Speech Movement. The manual presents activities designed for young people aged 13 to 18, but which are adaptable to other age groups. Download Bookmarks:
We CAN! Taking action against hate speech through counter and alternative narratives This manual presents communicative and educational approaches and tools for youth and other human rights activists to develop their own counter and alternative narratives to hate speech. It is designed for working with young people from the age of 13. Based on the principles of human rights education and youth participation, We CAN! complements the manual Bookmarks. Download We can:
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1st November: All Saints Day. Graves in Christian cemeteries are decorated with flowers and candles, by family and friends of the dead.
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spit What you need A deck of cards
Game play Spit is a game where you need to try and get rid of all your cards as quickly as possible. Once you shuffle the cards deal them to each player. Each player then deals out five piles of cards in a row in front of himself, with all cards face down. The first pile has one card, the second two cards etc. until the fifth pile has five cards. Turn the top card of each pile face up which is known as stock piles. Each player will have eleven cards remaining in his hand which are known as the spit cards.
When both players are ready, they say „spit” together and each player turns his top spit card face up, placing it in the middle of the table between the two rows of stock piles. These two cards are the „spit piles.” Keep on playing as quickly as the players can, using only one hand and moving one card at a time. The goal is to play the 15 cards in your stock piles onto the spit piles.
face up card from another stock pile to fill the empty slot. He may then turn face up the card that was below the one he moved. A round ends when either a player runs out of stock cards by playing them all, or neither player can make a legal play and both players still have cards remaining in their stock piles (but not their spit piles). Source:
notes When an Ace is showing on a spit pile, either a King or a 2 can be played on top of it. When a player moves a card from one of his stock piles to a spit pile, he may turn the next card in the stock pile face up.
If you want to try it online:
If a player has less than five stock piles (because one has been exhausted by playing cards into the spit piles), he may move the
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CHRISTMAS EVE (HU & ES) CHRISTMAS DAY (HU & ES)
Antonio Benaches Bodi (ES)
SECOND DAY OF CHRISTMAS (HU) SANTOS INOCENTES - FOOL’S DAY (ES)
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What is the Youthpass? Youthpass is a European recognition tool for non-formal and informal learning in youth work. Youthpass is for projects funded by Erasmus+ Youth in Action programmes. With Youthpass the participants of these projects can describe what they have done and show what they have learned. Youthpass is part of the European Commission’s strategy to foster the recognition of non-formal learning. As a tool to visualize and to validate learning outcomes, it puts policy into practice and practices into policy: Creating the Youthpass Certificate the participants of the projects have the possibility to describe what they have done in their project and which competencies they have acquired. Thus, Youthpass supports the reflection on the personal nonformal learning process. Documenting the added value of the project, Youthpass visualizes and supports active European citizenship of young people and youth workers.
eing a Europe-wide validation instrument B for non-formal learning in the youth field, Youthpass contributes to strengthening the social recognition of youth work. aking visible and validating key M competencies through a certificate, Youthpass finally aims at supporting the employability of young people and youth workers.
di gi ta l co mp et
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math em at ical co mp et en ce an d ba si c co mp et en ce s in scien ce an d te ch no lo gy
the abilit y and willin gn ess to use mathe matic al mo des to deal with pro ble ms an d challen ges in eve ry day life the abilit y and willin gn ess to use knowle dg e to exp lain the natural wo rld , to ide ntify qu estions an d to draw evi den ce based con clusio n
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un de to yo ur ac co rdin g la ng uage ne eds ards titu de tow a positive at ences and ffer cultural di dive rsit y s an d la ng uage curiosity in ic atio n un m ral co m inte rcultu
comm unication in the moth er tong ue the ability to expres s thoughts,
feeling s and facts in words (oral/written) to be able to interact linguis tically in an approp riate way
the abilit y to communicate in a
prope r way with friends, famil y and colleagues to be able to deal with people from all kind of different backg rounds to be able to deal in a constructive
way with conflicts k nowledge about what is going on in your villag e, city, country, Europ e and the world k nowledge of concepts/ideas of demo cracy/citizenship/civ il rights
icat io n co m m u n ag es n la n g u in fo r e ig the ability to a foreign rs ta nd in
inte rperson al, inte rcu ltural and social com pete nce s and civi c com pete nce
your participation in civil life
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5th December: International Volunteer Day is celebrated by many non-governmental organizations, civil society, and the private sector, among others. It is also marked and supported by the United Nations Volunteers (UNV) programme. 6th December: Constitution Day commemorates the National Referendum of 1978 to approve the draft constitution that was the gateway to democracy in Spain. Around 87% of the Spanish people voted in favour of the Constitution. It is a national holiday.
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6th December: It is celebrated as a Christian festival with particular regard to his reputation as a bringer of gifts, as well as through the attendance of Mass, liturgy, or worship services. On this day, every Hungarian child polishes his or her boots and puts them in the window. Mikulรกs comes in the night and fills them with chocolates and/or small presents. If they were bad, they might get sticks instead of, or as well as, presents.
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december The 13th of December is named “Luca Day” in Hungary, and has many folkways and traditions. Before the Gregorian calendar, this was the winter solstice, which means the shortest daytime and the longest night of the year. It also was the darkest day of the year, the day of the evil, when – it was believed – people needed to protect themselves from witches. It was the day of magical spells and actions which have been undertaken to end the rule of the evil. The name Luca comes from the Latin “lux” which means light, and this is why Saint Luca is referred to as the light bearer.
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On the 24th December („Szenteste”) most families gather to celebrate, placing presents under a Christmas tree which has been decorated while the children are away from the house. Presents are then opened and a large meal eaten in celebration of the event. 25th December: Christmas is an annual festival commemorating the birth of Jesus Christ. Popular modern customs of the holiday include gift giving, completing an Advent calendar or Advent wreath, Christmas music and caroling, lighting a Christingle, viewing a Nativity play, an exchange of Christmas cards, church services, a special meal, pulling Christmas crackers and the display of various Christmas decorations, including Christmas trees, Christmas lights, nativity scenes, garlands, wreaths, mistletoe, and holly. 28th December: This is the Spanish equivalent of April Fools’ Day. During this day, jokes and gags are allowed and we use to enjoy and have fun. Don’t trust any information from Spain on this day... it might not be totally true!!! 31st December: Young people go partying until morning. Streets are noisy with paper trumpets, hoots and the pop of champagne corks; people often wear masks and throw petards. Those who stay home usually watch comedies made for the occasion; at midnight they drink champagne and wish each other good luck for the new year. All Hungarian radio & television channels broadcast orchestral and choral national anthem at midnight, and then the speech of the President. Firework displays are common. The next day streets are as empty as ever, and people sleep long (or sleep themselves sober). Lentils are eaten, symbolising coins for good luck.
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sudoku The story of sudoku
how to Play
„The Sudoku story began in 1783 when Leonhard Euler, a Swiss mathematician, devised‚ Latin Squares’, which he described as‚ a new kind of magic squares’. Euler had come up with a grid in which every number or sym bol appears once in each row or column. More than two centuries later, the difference for Sudoku players is that the grid is subdivided into blocks of nine.
A standard Sudoku puzzle consists of a grid of 9 blocks. Each block contains 9 boxes arranged in 3 rows and 3 columns.
The realisation that this could become a popular phenomenon was made in Manhattan, New York in the late 1970s by Dell Puzzle Magazines, which has been producing crosswords and other puzzles since 1931. Its editor-in-chief, Abby Taylor, who joined in 1980, said: ‚No one knows exactly when it started or who devised it, but the oldest copy I can find in our archive is 1979. We called the puzzle Number Place and still do today.’” THE GUARDIAN For further information read the full article:
There is only one valid solution to each Sudoku puzzle. The only way the puzzle can be considered solved correctly is when all 81 boxes contain numbers and the other Sudoku rules have been followed. When you start a game of Sudoku, some blocks will be pre-filled for you. You cannot change these numbers in the course of the game. Each column must contain all of the numbers 1 through 9 and no two numbers in the same column of a Sudoku puzzle can be the same. Each row must contain all of the numbers 1 through 9 and no two numbers in the same row of a Sudoku puzzle can be the same. Each block must contain all of the numbers 1 through 9 and no two numbers in the same block of a Sudoku puzzle can be the same.
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Make your own sudoku your way!
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snow dodgeball
This winter version is played the same way as regular dodgeball, only using snowballs instead of regular balls. Just remember to loosely pack your snowballs, so they stay soft and don’t sting when you get hit. Split your group into two teams, and then go to town throwing the balls at each other. When someone is hit, he is „out” and sits down. If someone catches an offending ball, the thrower is out. The game continues until all members of one team are eliminated.
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