[
]
KEITH CHAN WELSH SCHOOL OF ARCHITECTURE Y2 DIGITAL PORTFOLIO @ AUTUMN 2010
[1.
]
Sustainable Housing Precendent
Sustainable Housing Precendent
BARCODE HOUSE POSTER GRAPHICS The graphic on the right is produced by using a combination of modelling and graphical softwares. The axonometric model of Barcode house by MVRDV was produced by Google Sketchup modelling software. Then adding the dash lines and the coloured bars result in this info-graphic. This is done using Adobe Photoshop and Illustrator.
[2.
]
Sustainable Housing masterplan
[photoshop]
Photoshop was used to manipulate the photos taken of the site model for the masterplan housing project. It was used to produce panoramic images to key in the building onto the site surroundings. [Left] Photos of the site model at night and day
[
]
masterplanning concept board It is often the case that within a shelf we have books that would remain in the collection, such as your encyclopedia, your old family photo album, or your dictionaries; compared to the temporary publications such as cooking recipes books, Wallpaper magazines or Architectural Journals – perhaps books or magazines that you may end up donating to charity someday. Consider the phenomenon of student towns and pensioners’ district, the ongoing social segregation of human – social classes, ages, financial abilities, living in separate communities geologically and in different stereotypical housing types. Our aim is to develop a housing scheme that acts like a bookshelf. A scheme that encapsulates temporary apartment flat households (treated as magazines) and more permanent households, usually terraced houses (like your reference books) within one place, the same volume and building envelope, like a bookshelf.
]
panoramic photo montage of the site in relation to the street in grangetown (above)
panoramic photo montage of the site in relation to the taff river in grangetown
[
]
In this series of panoramic photoshopped images I was able to illustrate how the building would sit on the site in reality, by taking photographs of the 1:200 site model then tweak the perspective and apply various effects to make it look more realistic in the context.
panoramic photo montage of the site in relation to the penarth road junction
[
]
This is the site elevation representation created by scanning rendered hand-drawings and editing the components on photoshop and illustrator. The houses and trees were taken from the site to make it look more photographic and realistic and it was able to deliver the sense of scale, inhabitation and materiality.
[3.
]
Sustainable Housing duplex flats design
] FIRST FLOOR PLAN
SECOND FLOOR PLAN
CAD PLAN 1:100 SUSTAINABLE HOUSING DUPLEX INTER-LOCKING FLAT DESIGN
INTERLOCKING FLATS CONFIGURATIONS
[
]
This is a perspective section of the flat, with only the relevant part generated in 3D perspective. It does best at showing the lighting quality and the space volume of the double height space. This image is done by creating a 3D model on ARCHICAD (Graphisoft) program and rendered through ATLANTIS, and at last Photoshop was used.
[
]
IMAGE OF BEDROOMS OF THE FLAT
Model created by ARCHICAD and image created by Atlantis rendering program and used Photoshop to highlight the relevant rooms.
INTERIOR IMAGE OF THE BEDROOM DONE BY 3D MODELLING AND RENDERING ENGINE
LIVING ROOM PERSPECTIVE: Materials and staircase design
[INTERIOR
View of flat from entrance
PERSPECTIVES:PHOTOSHOP
[4.
urban conditions mapping pontypridd
]
LARGE SCALE FIGURE-GROUND CAD MAP OF PONTYPRIDD ALTERED FROM DIGIMAP OF PONTYPRIDD AND “HATCHED” ON AUTOCAD
[
]
FIGURE-GROUND NOLLI IN THE DAY The Nolli-style map of the town centre is drawn to show the public spaces in the day, and frontage is buildings are expressed through varying line weights.
MEDIUM: HAND-DRAWN MAPS SCANNED OVERLAYED ON CAD MAP PHOTOSHOPPED WITH COLOURS
[
FIGURE-GROUND NOLLI @ NIGHT
]
Shaded parts of the town means private. This shows the transition of public and private spaces withint the day.
left: wireframe model of Staircase parametric design using 2 different types
below: assigning materials onto the model to generate photorendition
[5.
3D studio max model and rendering
]
final product of rendering using realistic lighting and reflection settings in 3DSMax
[ THE END. ] WELSH SCHOOL OF ARCHITECTURE YEAR 2 PORTFOLIO @ 2010 KEITH CHAN