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Digital Design - Portfolio Semester 1, 2019 Lan Yang (Lanna) 961113 ALison Studio 20


Reflection

Lan Yang (Lanna) email: lyya@student.unimelb.edu.au Content:

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Education:

Precedent Study

2018 - current

Bachelor of Design University of Melbourne

2017-2018

University of New South

Wales Foundation 05

Generating Design Through Digital Processes

Task 01 Surface and Waffle

Work Experience:

Task 02 Solid and Void

2018

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Ribbon Pavilion

Zaome Studio

I believe that by redesigning the world, we can make it a better place. As for architecture, I think it is all about space magic. We can turn an empty space into a world of possibility. Therefore, this is such a charming and challenging subject that we need to learn design skills, computer techniques, construction knowledge and most importantly, the ability to change people’s life through design. Digital Design has upended my understanding of design. Instead of starting from conceptual drawings, we design a logic system first and then by adjusting the parameters, we can come up with some design outcomes that human brain can never think out. During this course, we have access to many cuttingedge techniques in practices. For example, the visual scripting in Grasshopper, real-time rendering on Unreal Engine. With the help of fabrication techniques like 3d printer and laser-cutting machine, we can model-make our design. Finally, we can get into the space we designed by wearing Virtual Reality devices. My design aspiration is to give user an experience that they cannot get in everyday life. Take my pavilion as an example, the curvature footpath can guide the visitors into the site. Looking up to the sky under the pavilion they would feel like immersing in the sky because star trial is so touchable. In that case, the Queen Victoria Garden Pavilion could be a place for people to escape from real life right in the city.

Skills: Rhino Grasshopper Unreal Photoshop

Design is never a linear process and I still have room for improvement. In future design, I will fully take the advantage of the parameter design to come up with more iterations. In addition, I should keep the habit of exploring digital design

Illustrator Indesign Fabrication Sketching

tools and embracing new techniques to keep myself updated on current trends.

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Module1-Diagramming Design Precendent

MOS - MOMA PS1 Pavilion The first module is about the precedent study of MOS MoMA pavilion. I have learned a lot by modeling the pavilion and analysis it with various diagrams. This is a pavilion for people to chat and relax in Summer, so it provides both public and private space by cones of different size and height. Therefore, I use circulation and threshold diagrams to show my understanding of this design. The article of Herzberger also taught me that design shouldn’t restrict the functions for users so I considered circulation for different users and spaces with different quality. I have also learned a lot by modeling the pavilion in Rhino. Since most of surfaces are double-curved and there’s a lot of details in it, I used network surfaces tool and pipe all the supporting framework including all the upholders. Isometric of precedent study by modeling in Rhino

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Circulation Diagram

Threshold Diagram

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M2-Generating Ideas Through Process

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Surface and Waffle

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Computation Workflow

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Image of Task 01

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The solid can be modeled by using Unroll command in rhino. However, the number of panels joined depends on whether the unrolled surfaces are overlapped or not. Then a grasshopper script can make the tabs so that those single panels can be stuck together later. Then, copying the line to laser cutting template and adjust which line should be cut or etched. For those folding parts, I chose to cut them in dashed lines. Final part is nesting them to improve the efficiency. But mine is not that easy to nest manually but every single piece is different.

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Image of Task 02


SOLID AND VOID

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Design Matrix

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Computational Process

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M2 Task 2 3D Printing

Annotation Mesh: When meshing or exporting stl. File, I tried to maximize the mesh surface to achieve a smooth surface. In addition, all open mesh and naked curves needed to be examined. Finally, we can use the thickness analysis to adjust the fragile part. 3d printing: Using makerbot to calculate the time and change the settings like infill and support density. We also need to make sure the supporting material is removeable. Removing supporting: since there’s a lot of overhanging space, the supporting underneath need tools like tweezer to remove.

Annotation

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M3-RIbbon Pavilion The ribbon pavilion is actually a magic place for people to escape from real life in the city and also a place for mediation. The pavilion and the landscape is a whole structure like a flowing ribbon. One end extends into a footpath pointing toward the tram stop so that it can attract visitors from the public and walk through it and finally step into the pavilion. I would choose aluminum panel as this reflective material and learned from the model making process I think in real life the thickness of the surface should be changed by height. In addition, I would also place steel structure underneath to support it which would be prefabricated into small pieces and weld on site.

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Design Concept

Solid booleaned by a continous ribbon from last assignment

Ribbon Chapel in Japan

Inspired by the spiral curve in last assignment, I came up with this ribbon idea. I also got some inspiration from the ribbon chapel in Japan but I inversed it to make the upper surface larger and it could become shelter for 15 people.

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Isometric

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Design Iteration Scale and Orientation

1.1

1.2

1.3 Based on the concept of the ribbon, I tried to wrap it in different orientations. I chose the shape with big top and small bottom because it can create a better relationship with the landscape and interact quite well with the visitors. However, version 1.1 and 1.2 is a bit normal and cannot fit the brief.

Lofts

2.2

2.2

2.3

After deciding the shape, I stared to play around the curvature which created different space qualities. Version 2.2 is too inclusive while 2.2 is to public so I final came up with 2.3 which works perfect well with the brief requirement. Patterns

3.2

3.2

3.3

Point Attractor Curve Attractor

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For the pattern on the ribbon surface, I have considered the construction reasons and also what kind of shadow it would cast. I final decision is 3.3 because it this pattern flows along the ribbon surface and when people standing under the pavilion they would actually see “star trials�.


Computational Process Ribbon Surface Generating

Step2: Rescale in XY directions by another graphic mapper. Make sure Step1: Generate a spiral curve by mathematic equations and the height is controlled by a graphic mapper.

XY scales are controlled by the same parameters so that the spiral curves would keep the beauty of mathematic and logic.

Step3: Adding width to change a single curve into a ribbon. It is still controlled by a graphic mapper so that it becomes wider when it goes upper.

Step4: The last step was to extrude the surface. My reflection was that after learning from the failure of 3d-printed model, I should take the advantage of parameter design software to make it getting thinker at the bottom.

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Computational Process

Step1: Set in a curve to input the UV line. Then divide it into several subsurface.

Step2: Use the command Reduce� to randomly generate multiple rectangular on the surface. Therefore the centres of those geometries can be found.

Step3: Scale it up make the rectangular into strips.

Step5: Morph the reference surface on to the specified surface and trim the strip to let the lights go through.

Step4: Control the scale of strip by adding a point attractor so that visitors under the pavilion would feel like the stars are close and touchable.

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Real-time Rendering Powered by Unreal Engine 4

RIBBON

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Real-time Rendering Powered by Unreal Engine 4

PAVILION

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Model Photographs

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Model Photographs

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Fabrication process

I use the 1mm white mount board to model the landscape Comment on laserbecause cutting there are a lot of sloping changes which can be best shown by multiple layers. For my ribbon surface, I unrolled it for laser cutting and I have test printed my surface pattern in various materials. I found the ivory card is too thin and soft while mount board is the best to shape it.

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Fabrication process

For my model making, I have gone through a long way. Since I want the surface structure to be as thin as possible, I unroll it and laser cut it. I got the curvature of the surface by 3d print a tress skeleton and twine the iron wire on it. Since in reality, prefabrication process is needed so I mimic this to cut the structure into pieces and this also help me to minimize the supporting material for 3d printing. Compared with the 3d printed and laser cutting on I learned the properties of various materials and got a brief understanding of how it could be built in real world.

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360 Image Output

Digital Design Semester 1, 2019 30


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