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Using This Book
Introduction 3
The Hand of the Gods
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The Book ofEldritch Might deals with the arcane.But the divine is just as potent a force.It is literally the might ofthe gods manifest in a mortal realm—an immortal expression ofintervention in a world where lesser beings barely comprehend their own motives and existence,let alone those ofdeities.
Those who wield divine power are often more than simple spellcasters—they are the representatives of the gods on earth.They not only have to worry about the mechanics ofspellcasting,but about what the gods want them to do and how to best represent those desires.They concern themselves with other worshippers in their faith,and with maintaining and defending places holy to their chosen patron(s).In many ways,it is more challenging to be a practitioner ofdivine magic than of arcane.
From the DM’s point ofview,having divine spellcasters in a game is more work as well.More than other classes, these individuals are tied directly to the campaign and the details you have created involving cosmology,mythology, and society.Still,it is worth the work.The player ofthe divine spellcaster is the DM’s friend—he helps define the world around the group ofplayer characters (PCs).He represents the campaign’s bigger picture,even when the PCs are simply exploring a dungeon or fighting offa tribe of goblins.
Despite this important role,divine casters sometimes get short shrift in supplements devoted to new magic. That’s why this book is specifically for them.In addition, much ofthe content applies to the champions ofgood, enhancing their power for the fight against vile evils. The Book ofHallowed Might covers these topics: • Divine Spellcasters in Campaigns: Offers notes on running clerics,variant ranger and paladin classes, and a new optional alignment system • Prestige Classes: Presents three new prestige classes:the blessed prelate,hallowed mage,and Knight ofthe Pale • Feats: Contains 20 new feats for divine spellcasters and others,including two new types:the blessed feat and the oath feat • Spells: Includes almost four dozen new spells plus a description ofthe new Light domain • Magic Items: New armor,shields,weapons,rings, and wondrous items • Creatures: Details the angels ofthe elements and blessed children
Using This Book
This book is a new edition ofthe previously published version of The Book ofHallowed Might. In this edition,we have updated the material to conform to the v.3.5 revision ofthe core rules,corrected a few typos,included some material from Monte Cook’s website,and added a new appendix with tips for using these feats,classes, spells,items,and creatures with Monte Cook’s Arcana Unearthed. Everything else in the book has stayed the same—ifyou already have the previous edition of The Book ofHallowed Might, this update does not invalidate your version.
The material in this sourcebook is suitable for characters ofall levels.
The Book ofHallowed Might was designed to be a companion volume to The Book ofEldritch Might arcane magic series from MalhavocPress.Throughout this sourcebook, the spells,items,feats,etc.introduced in this book are marked with a single dagger (†).Otherwise,all references to spells,feats,and other rules not otherwise marked are from the v.3.5 revision ofthe three Core Rulebooks:the Player’s Handbook,DMG,and MM.
Sidebars in most chapters offer special information and guidelines for the DM.
Bonus source material and ideas to augment the information in The Book ofHallowed Might appear on Monte Cook’s website.Find the links to these free web enhancements at the book’s product page online at the following address:<www.montecook.com/mpress_BOHM.html>.
This sourcebook is protected content except for items specifically called out as Open Game Content on the title page.For full details,please turn to page 63.Open content is not otherwise marked in the text ofthis book.
Those who can call down power channeled from the gods command the very forces ofcreation.Let The Book of Hallowed Might supercharge your divine spellcasters!