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Rings
Holy Avenger ofPilgrimage: In the hands ofany character other than a paladin,this sword performs only as a +2 longsword. In the hands ofa paladin,however,it becomes a +5 holy longsword that allows him to fly at will and use greater teleport once per day. Strong conjuration;caster level 18th;Craft Magic Arms and Armor, fly, divine power, greater teleport, creator must be good;Price120,315 gp;Cost 60,157 gp + 4,812 XP
Holy Avenger of
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Items With Other Alignments Purity: In the hands of any character other than Most of the items described in this chap- a paladin,this swordter are good-aligned, or affect creatures of evil alignment. However, DMs can easi- performs only as a +2 ly create similar items that work well bastard sword. In the against different alignments. Just decide hands ofa paladin,howwhat alignment you’d like the item to affect. Then change the prerequisite ever,it becomes a +5 holy spell(s) to match the new alignment; bastard sword, grants the leave the other prerequisites as they are. wielder spell resistance Do not alter the item’s cost, caster level, 25 and a +4 deflection effects, and so on. bonus to Armor Class. For example, you can turn a holy elixir Strong abjuration;into an unholy elixir by changing only the targets (creatures of good alignment) and caster level 20th;Craft the prerequisite spell (unholy blight). In Magic Arms and Armor, much the same manner, you can create divine power, holy aura, unholy avengers, weapons of impurity, creator must be good;and similar items. Price140,335 gp;Cost 70,167 gp + 5,613 XP
Holy Avenger of
Renewal: In the hands ofany character other than a paladin,this sword performs only as a +2 longsword. In the hands ofa paladin,however,it becomes a +5 holy longsword, creates spell resistance 15 for all allies in a 5-foot radius,and casts dispel magic (usable every round as a standard action) in a 5-foot radius at the paladin’s level.(Only the area dispel is possible,not the targeted dispel or counterspell version of dispel magic.) It also allows the wielder to use one ofthe following spells once in a given day: heal, greater restoration, or regenerate. Strong conjuration;caster level 18th;Craft Magic Arms and Armor, greater restoration, heal, divine power, regenerate, creator must be good;Price150,315 gp;Cost 75,157 gp + 6,012 XP Holy Avenger ofSanctification: In the hands ofany character other than a paladin,this sword performs only as a +2 longsword. In the hands ofa paladin,however,it becomes a +5 holy longsword, creates spell resistance 20 for all allies in a 5-foot radius,and grants all allies within 5 feet acid,cold, fire,electricity,and sonic resistance 20.
Strong abjuration;caster level 18th;Craft Magic Arms and Armor, divine power, protection from energy, creator must be good;Price170,315 gp;Cost 85,157 gp + 6,812 XP
Mammon’s Bane: This +1 heavy flail possesses the odd and often frustrating ability to destroy the money carried by anyone that it strikes,up to 500 gp worth ofcoins per strike, in addition to inflicting normal damage.Most likely created by some ascetic clerics that eschewed wealth,this weapon’s effects can prove maddening to many foes.
Moderate transmutation;caster level 11th;Craft Magic Arms and Armor, disintegrate; Price18,315 gp;Cost 9,157 gp + 732 XP
Mara’s Mace: This +1 heavy mace adds +2 to the Difficulty Class ofall divine spells cast by the wielder.
Moderate universal;caster level 7th;Craft Magic Arms and Armor, greater magical flow enhancement*; Price58,312 gp;Cost 29,156 gp + 2,332 XP
Sevion’s Mace: This +2 flaming heavy mace of courage imposes a –2 morale penalty to attacks made by evil creatures within 10 feet.
Moderate evocation;caster level 9th;Craft Magic Arms and Armor, bane, bless, flame strike; Price 34,312 gp;Cost 17,156 gp + 1,372 XP
Sword ofMoonsage: This longsword is a +2 speed weapon.If the wielder also carries the shield ofMoonsage†, it surrounds her in a aura ofmoonlight that also functions as a continuous godspeed† spell.
Strong transmutation;caster level 15th;Craft Magic Arms and Armor, godspeed†, haste; Price 87,315 gp; Cost 43,657 gp + 3,492 XP
Ring ofConcentration: This ring adds a +5 competence bonus to the wearer’s Concentration checks.
Faint enchantment; caster level1st;Forge Ring, clarity ofmind†; Price 2,000 gp
*Denotes a spell from The Book ofEldritch Might.