Book of Hallowed Might - 3.5e

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The Book of Hallowed Might

Holy Avenger of Pilgrimage: In the hands of any character other than a paladin, this sword performs only as a +2 longsword. In the hands of a paladin, however, it becomes a +5 holy longsword that allows him to fly at will and use greater teleport once per day. Strong conjuration; caster level 18th; Craft Magic Arms and Armor, fly, divine power, greater teleport, creator must be good; Price 120,315 gp; Cost 60,157 gp + 4,812 XP Holy Avenger of Purity: In the hands of Items With Other Alignments any character other than Most of the items described in this chapa paladin, this sword ter are good-aligned, or affect creatures performs only as a +2 of evil alignment. However, DMs can easibastard sword. In the ly create similar items that work well against different alignments. Just decide hands of a paladin, howwhat alignment you’d like the item to ever, it becomes a +5 holy affect. Then change the prerequisite bastard sword, grants the spell(s) to match the new alignment; wielder spell resistance leave the other prerequisites as they are. Do not alter the item’s cost, caster level, 25 and a +4 deflection effects, and so on. bonus to Armor Class. For example, you can turn a holy elixir Strong abjuration; into an unholy elixir by changing only the caster level 20th; Craft targets (creatures of good alignment) and Magic Arms and Armor, the prerequisite spell (unholy blight). In much the same manner, you can create divine power, holy aura, unholy avengers, weapons of impurity, creator must be good; and similar items. Price 140,335 gp; Cost 70,167 gp + 5,613 XP Holy Avenger of Renewal: In the hands of any character other than a paladin, this sword performs only as a +2 longsword. In the hands of a paladin, however, it becomes a +5 holy longsword, creates spell resistance 15 for all allies in a 5-foot radius, and casts dispel magic (usable every round as a standard action) in a 5-foot radius at the paladin’s level. (Only the area dispel is possible, not the targeted dispel or counterspell version of dispel magic.) It also allows the wielder to use one of the following spells once in a given day: heal, greater restoration, or regenerate. Strong conjuration; caster level 18th; Craft Magic Arms and Armor, greater restoration, heal, divine power, regenerate, creator must be good; Price 150,315 gp; Cost 75,157 gp + 6,012 XP Holy Avenger of Sanctification: In the hands of any character other than a paladin, this sword performs only as a +2 longsword. In the hands of a paladin, however, it becomes a +5 holy longsword, creates spell resistance 20 for all allies in a 5-foot radius, and grants all allies within 5 feet acid, cold, fire, electricity, and sonic resistance 20.

Strong abjuration; caster level 18th; Craft Magic Arms and Armor, divine power, protection from energy, creator must be good; Price 170,315 gp; Cost 85,157 gp + 6,812 XP Mammon’s Bane: This +1 heavy flail possesses the odd and often frustrating ability to destroy the money carried by anyone that it strikes, up to 500 gp worth of coins per strike, in addition to inflicting normal damage. Most likely created by some ascetic clerics that eschewed wealth, this weapon’s effects can prove maddening to many foes. Moderate transmutation; caster level 11th; Craft Magic Arms and Armor, disintegrate; Price 18,315 gp; Cost 9,157 gp + 732 XP Mara’s Mace: This +1 heavy mace adds +2 to the Difficulty Class of all divine spells cast by the wielder. Moderate universal; caster level 7th; Craft Magic Arms and Armor, greater magical flow enhancement*; Price 58,312 gp; Cost 29, 156 gp + 2,332 XP Sevion’s Mace: This +2 flaming heavy mace of courage imposes a –2 morale penalty to attacks made by evil creatures within 10 feet. Moderate evocation; caster level 9th; Craft Magic Arms and Armor, bane, bless, flame strike; Price 34,312 gp; Cost 17,156 gp + 1,372 XP Sword of Moonsage: This longsword is a +2 speed weapon. If the wielder also carries the shield of Moonsage†, it surrounds her in a aura of moonlight that also functions as a continuous godspeed† spell. Strong transmutation; caster level 15th; Craft Magic Arms and Armor, godspeed†, haste; Price 87,315 gp; Cost 43,657 gp + 3,492 XP

Rings Ring of Concentration: This ring adds a +5 competence bonus to the wearer’s Concentration checks. Faint enchantment; caster level 1st; Forge Ring, clarity of mind†; Price 2,000 gp

* Denotes a spell from The Book of Eldritch Might.


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