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New Flesh Grafts

New flesh is a kind ofgraft.These grafts are large and cover most,ifnot all,ofthe host’s body.Like any living creature (like the host itself),new flesh grafts require nourishment,heal from damage,and are vulnerable to disease.The new flesh looks clearly different from the host’s native flesh;appearances differ based on the abilities conferred.For instance, burning flesh† is coal black with glowing orange glints.

There are two categories ofnew flesh graft: 1. New Flesh Sheaths: A sheath ofnew flesh grows over one arm and about halfthe upper torso ofa host. Sheaths have 20 hp. 2. New Flesh Totality: A totality ofnew flesh becomes the entirety ofthe host’s flesh.Totalities have 50 hp.

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As with standard grafts,new flesh grafts require no surgical procedure for attachment.A character with the Craft (chaositech)† skill (see Chapter Two:Bones ofSteel) can create any ofthe examples offered below.A Strength check (DC 20) is required to remove an attached graft.Removing a sheath graft inflicts 2d6 points ofdamage to the host and the graft,and removing a totality inflicts 3d6 points.

The hit point total ofnew flesh comes into play only when the graft itselfis targeted.This total in no way adds to the host’s hit point total.

A character can have only one sheath or totality at a time.

Arachnid Totality: The flesh covering the host’s body becomes thick and hairy,offering a +2 natural armor bonus. The host can move through and on webs as he would on the ground.He also can cling to walls and ceilings as easily as he moves on the ground.

Craft DC 40;Price 12,000 gp;Weight 2 lbs.

Burning Sheath: The new flesh on the host’s arm smolders and burns,generating heat and fire,to which the flesh sheath is immune.The host enjoys fire resistance 10.He can inflict 1d6 points offire damage with a touch attack (requiring an attack action,not as a part ofa full attack) or add 1d3 points offire damage to any unarmed or natural attack (including,ofcourse,implants).However,he can inflict no more than +1d3 points offire damage per round—regardless ofhow many attacks he makes.

Craft DC 40;Price 18,000 gp;Weight 2 lbs.

Burning Totality: The new flesh on the host’s entire body generates heat and fire,to which the flesh is immune.The host enjoys fire resistance 20.He can inflict 2d6 points of fire damage with a touch attack (requiring an attack action, not as a part ofa full attack) or add 1d6 points offire damage to any unarmed or natural attack (including,ofcourse, implants).However,he can inflict no more than +1d6 points offire damage per round—regardless ofhow many attacks he makes.The character cannot wear clothing or armor unless it is immune to fire.

Craft DC 40;Price 40,000 gp;Weight 5 lbs.

Chuulean Sheath: Chitinous plates cover the flesh ofthe host’s arm and torso,providing some protection.He gains a +2 natural armor bonus to Armor Class thanks to this sheath.

Craft DC 40;Price 8,000 gp;Weight 14 lbs.

Chuulean Totality: Chitinous plates cover the host’s entire body,providing massive protection.He gains a +8 natural armor bonus to Armor Class.

Craft DC 40;Price 128,000 gp;Weight 30 lbs.

Cloaking Totality: The host covered in this thin membrane ofnew flesh is invisible.Ifhe takes an action that would normally end invisibility,he becomes visible,then

fades back into invisibility after 1 round (as a free action). The host cannot be detected with a life sensor†,seen in a distance viewer†,or heard using a long-range listener†.A tracer from a long-range tracker† attached to him sends no signal.Divinatory-type mutations also do not work against the host.Any other chaositech device attempting to sense his presence fails.Further,the host gains spell resistance 20 against all divination spells.

Craft DC 40;Price 86,000 gp;Weight 2 lbs.

Cool Totality: Covered in thin,leathery new flesh,the host becomes immune to the effects ofwarm weather and gains fire resistance 10.

Craft DC 38;Price 15,000 gp;Weight 4 lbs.

Corrosive Sheath: The new flesh on the host’s arm and torso literally oozes acid,to which the flesh sheath is immune.The host enjoys acid resistance 10.He can inflict 1d6 points ofacid damage with a touch attack (requiring an attack action,not as a part ofa full attack) or add 1d3 points ofacid damage to any unarmed or natural attack (including, ofcourse,implants).However,he can inflict no more than +1d3 points ofacid damage per round—regardless ofhow many attacks he makes.

Craft DC 40;Price 18,000 gp;Weight 2 lbs.

Corrosive Totality: The new flesh on the host’s entire body literally oozes acid,to which the flesh is immune.The host enjoys acid resistance 20.He can inflict 2d6 points ofacid damage with a touch attack (requiring an attack action,not as a part ofa full attack) or add 1d6 points ofacid damage to any unarmed or natural attack (including,ofcourse,implants). However,he can inflict no more than +1d6 points ofacid damage per round—regardless ofhow many attacks he makes. Lastly,any creature making an unarmed or natural attack against the wearer suffers 1 point ofacid damage.The host cannot wear armor or clothing unless it is immune to acid.

Craft DC 40;Price 40,000 gp;Weight 5 lbs.

Doppelganger Totality: The new flesh grafted onto the host’s body is totally malleable and prehensile,responding to the host’s will.He can use it to take on the appearance ofany creature within one size category ofhimself.This is purely a disguise—the new flesh confers no abilities ofthe creature imitated.It does grant the host a +15 competence bonus to Disguise checks,though.

Craft DC 40;Price 12,000 gp;Weight 5 lbs.

Draconic Totality: The new flesh that covers the host comes complete with scales,batlike wings,and huge claws. The host gains a +4 natural armor bonus to Armor Class and can fly at speed 30 (with clumsy maneuverability).The host’s hands cannot effectively hold weapons any longer,but he can still cast spells or pick up objects—he just cannot manipulate anything with any fine motor skill.Instead,the host has claws that inflict damage based on his size.

Host Size Damage

Diminutive or Fine 1d2 Tiny 1d3 Small 1d4 Medium 1d6 Large 2d4 Huge 2d6 Gargantuan 2d8 Colossal 3d8

Craft DC 40;Price 74,000 gp;Weight 30 lbs.

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