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Chaosomaton Template
from Chaositech - 3.5e
Chaosomatons are devices created from chaositech that mimic living creatures.These constructs function as nonintrinsic chaositech items,so they make chaotic failure checks each week.Each has a small controller module that accepts verbal commands,which can be transmitted from up to a mile away.Chaosomatons can only follow simple commands,such as “come here,” “follow this passage to the surface,” or “attack the elf.” Because they are chaotic,each time a command is given there is a 5 percent chance that the chaosomaton attempts to do the opposite (to the best ofits ability,as circumstances warrant).Ifno opposite is obvious, it either stands motionless (50 percent chance) or attacks the character giving it commands for 1d6 rounds (50 percent chance).
The Difficulty Class to craft a chaosomaton is 30 + its Hit Dice + 1 for each special attack or quality (not including those gained from the template).The cost is 6,000 gp per Hit Die in materials,plus 4,000 gp per special attack or quality (again,not including those the template grants),as well as halfthe price ofits built-in device (see below).
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Creating a Chaosomaton
“Chaosomaton” is a template that one can add to any corporeal creature.A chaosomaton uses all the base creature’s statistics and special abilities,except as noted here.
Size and Type: The creature’s type changes to construct. Do not recalculate the creature’s Hit Dice,base attack bonus, or saves.Size goes unchanged.The creature’s weight doubles.
Speed: Ifthe base creature’s speed exceeds 30,reduce it by 10 feet.Flying maneuverability rating (ifany) worsens by one category.
Armor Class: Increase the base creature’s natural armor bonus by +4.
Hit Dice: Hit Dice remain unchanged,but the chaosomaton gains a special bonus of+4 hit points per Hit Die.
Special Attacks: A chaosomaton retains all the base creature’s special attacks and also gains the following special ability:
Built-In Chaositech: The chaosomaton can have any one non-intrinsic chaositech device that costs less than 20,000 gp built into its body.This device cannot be a one-use device, like a bomb.It can be a weapon or armor.It runs offthe energy in the creature’s body,so one does not need to make chaotic failure checks for it.The device is permanently destroyed ifit is removed from the chaosomaton’s body or if the chaosomaton is destroyed.
Special Qualities: A chaosomaton has all the base creature’s special qualities.Further,it has low-light vision,darkvision up to 60 feet,and is immune to mind-affecting effects,poison,sleep effects,paralysis,stunning,disease, death effects,and necromancy effects.A chaosomaton is not subject to critical hits,nonlethal damage,ability damage, ability drain,fatigue,exhaustion,or energy drain.It is immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).It is not subject to death by massive damage and cannot be raised or resurrected.
A chaosomaton’s self-repairing functions allow it to “heal” normally.It does not eat,breathe,or sleep.
Abilities: A chaosomaton’s Intelligence score is always 0. It has no Constitution score.Alter the base creature’s abilities as follows:Strength +6,Dexterity +0,Constitution —, Intelligence 0,Wisdom –6,and Charisma –6.
Challenge Rating: As base creature’s +3
Alignment: Always chaotic neutral
Level Adjustment: As base creature’s +2
Sample Chaosomaton
As an example ofthe chaosomaton template,here’s a new creature based on the purple worm to drop into your game.
Purple Worm Chaosomaton
Gargantuan Construct Hit Dice: 16d10 + 64 (152 hp) Initiative: –2 Speed: 20 feet,burrow 20 feet,swim 10 feet Armor Class: 23 (–4 size,–2 Dexterity,+19 natural), touch 4,flat-footed 23 Base Attack/Grapple: +16/+43 Attack: Bite +28 melee (2d8+15) Full Attack: Bite +28 melee (2d8+15) and sting +23 melee (2d6+7 plus poison) Space/Reach: 20 feet/15 feet (Face/Reach 30 × 30/15 feet) Special Attacks: Improved grab,swallow whole,poison, disintegration ray Special Qualities: Tremorsense 60 feet,low-light vision, darkvision 60 feet,immunities Saves: Fortitude +10,Reflex +8,Will +2 Abilities: Strength 41,Dexterity 6,Constitution —,
Intelligence 0,Wisdom 2,Charisma 2 Skills: Listen +18,Swim +20 Feats: Awesome Blow,Cleave,Improved Bull Rush,Power
Attack,Weapon Focus (bite),Weapon Focus (sting)
Environment: Underground Organization: Solitary Challenge Rating: 15 Treasure: No coins,50 percent goods (stone only),no items Alignment: Always chaotic neutral Advancement: 16–32 HD (Gargantuan); 33–48 HD (Colossal) Level Adjustment: —
A purple worm chaosomaton makes an excellent guardian and also proves useful in assaulting fortifications.The creature’s body measures 5 feet in diameter and 80 feet long;it weighs about 80,000 lbs.The creature has a poisonous stinger in its tail and a disintegration ray emitter† built into its head.
COMBAT In battle,a purple worm chaosomaton forms into a coil 20 feet in diameter,biting and stinging anything within reach.
Improved Grab (Ex):
To use this ability,a purple worm chaosomaton must hit with its bite attack.It then can attempt to start a grapple as a free action without provoking an attack ofopportunity.Ifit wins the grapple check,it establishes a hold and can attempt to swallow the foe the following round.
Poison (Ex): Injury, Fortitude (DC 14), initial damage 1d6 points of Strength,secondary damage 2d6 points ofStrength.The save Difficulty Class is Charisma based.
Swallow Whole (Ex): A purple worm chaosomaton can try to swallow a grabbed opponent ofa smaller size than itselfby making a successful grapple check.Once inside,the opponent suffers 2d8+12 points ofcrushing damage + 8 points ofacid damage per round from the worm’s gizzard.A swallowed creature can cut its way out using a light slashing or piercing weapon to deal 25 points ofdamage to the gizzard (AC 17).Once the creature exits,muscular action closes the hole;another swallowed opponent must cut its own way out.A Gargantuan worm’s interior can hold two Large, eight Medium,32 Small,128 Tiny,or 512 Diminutive or smaller opponents. Disintegration Ray (Ex): A purple worm chaosomaton can fire a disintegration ray as a standard action.This ray inflicts 6d6 points ofdamage as it blasts away the molecules in a target’s body (or the physical matter ofan inanimate object).Ifthe damage is enough to slay a creature or destroy an object,it is entirely disintegrated. Skills: A purple worm chaosomaton has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard.It can always choose to take 10 on a Swim check, even ifdistracted or endangered.It can use the run action while swimming, provided it swims in a straight line.