Chaositech - 3.5e

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Chaositech

Chaosomaton Template Chaosomatons are devices created from chaositech that mimic living creatures. These constructs function as nonintrinsic chaositech items, so they make chaotic failure checks each week. Each has a small controller module that accepts verbal commands, which can be transmitted from up to a mile away. Chaosomatons can only follow simple commands, such as “come here,” “follow this passage to the surface,” or “attack the elf.” Because they are chaotic, each time a command is given there is a 5 percent chance that the chaosomaton attempts to do the opposite (to the best of its ability, as circumstances warrant). If no opposite is obvious, it either stands motionless (50 percent chance) or attacks the character giving it commands for 1d6 rounds (50 percent chance). The Difficulty Class to craft a chaosomaton is 30 + its Hit Dice + 1 for each special attack or quality (not including those gained from the template). The cost is 6,000 gp per Hit Die in materials, plus 4,000 gp per special attack or quality (again, not including those the template grants), as well as half the price of its built-in device (see below).

Special Qualities: A chaosomaton has all the base creature’s special qualities. Further, it has low-light vision, darkvision up to 60 feet, and is immune to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. A chaosomaton is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It is immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). It is not subject to death by massive damage and cannot be raised or resurrected. A chaosomaton’s self-repairing functions allow it to “heal” normally. It does not eat, breathe, or sleep. Abilities: A chaosomaton’s Intelligence score is always 0. It has no Constitution score. Alter the base creature’s abilities as follows: Strength +6, Dexterity +0, Constitution —, Intelligence 0, Wisdom –6, and Charisma –6. Challenge Rating: As base creature’s +3 Alignment: Always chaotic neutral Level Adjustment: As base creature’s +2

Sample Chaosomaton Creating a Chaosomaton “Chaosomaton” is a template that one can add to any corporeal creature. A chaosomaton uses all the base creature’s statistics and special abilities, except as noted here. Size and Type: The creature’s type changes to construct. Do not recalculate the creature’s Hit Dice, base attack bonus, or saves. Size goes unchanged. The creature’s weight doubles. Speed: If the base creature’s speed exceeds 30, reduce it by 10 feet. Flying maneuverability rating (if any) worsens by one category. Armor Class: Increase the base creature’s natural armor bonus by +4. Hit Dice: Hit Dice remain unchanged, but the chaosomaton gains a special bonus of +4 hit points per Hit Die. Special Attacks: A chaosomaton retains all the base creature’s special attacks and also gains the following special ability: Built-In Chaositech: The chaosomaton can have any one non-intrinsic chaositech device that costs less than 20,000 gp built into its body. This device cannot be a one-use device, like a bomb. It can be a weapon or armor. It runs off the energy in the creature’s body, so one does not need to make chaotic failure checks for it. The device is permanently destroyed if it is removed from the chaosomaton’s body or if the chaosomaton is destroyed.

As an example of the chaosomaton template, here’s a new creature based on the purple worm to drop into your game.

Purple Worm Chaosomaton Gargantuan Construct Hit Dice: 16d10 + 64 (152 hp) Initiative: –2 Speed: 20 feet, burrow 20 feet, swim 10 feet Armor Class: 23 (–4 size, –2 Dexterity, +19 natural), touch 4, flat-footed 23 Base Attack/Grapple: +16/+43 Attack: Bite +28 melee (2d8+15) Full Attack: Bite +28 melee (2d8+15) and sting +23 melee (2d6+7 plus poison) Space/Reach: 20 feet/15 feet (Face/Reach 30 × 30/15 feet) Special Attacks: Improved grab, swallow whole, poison, disintegration ray Special Qualities: Tremorsense 60 feet, low-light vision, darkvision 60 feet, immunities Saves: Fortitude +10, Reflex +8, Will +2 Abilities: Strength 41, Dexterity 6, Constitution —, Intelligence 0, Wisdom 2, Charisma 2 Skills: Listen +18, Swim +20 Feats: Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (bite), Weapon Focus (sting)


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Master Price Tables

7min
pages 107-109

Galchutt Races

20min
pages 96-104

Open Game License

5min
pages 112-114

The Elder Brood

3min
pages 105-106

The Galchutt

3min
page 91

Fused Aberration Template

4min
pages 89-90

Unique Individuals

10min
pages 92-95

Chaosomaton Template

4min
pages 87-88

The Process of Mutation

3min
page 67

Machine Mage

7min
pages 82-84

Mutations

24min
pages 70-78

Miscellaneous Living Items

3min
page 66

Chaos-Shaped Creature template

4min
pages 85-86

Healing Fluids

6min
pages 64-65

Mutant Feats

3min
page 69

Chapter Five: CHAOS SLAVES Chaositechnician

7min
pages 79-81

New Flesh Grafts

4min
pages 61-62

Biocrystal

3min
page 63

Standard Grafts

6min
pages 59-60

Mind Implants

7min
pages 57-58

Body Implants

21min
pages 48-53

Chaositech Surgical Procedures

3min
pages 46-47

Special Item Categories

18min
pages 39-44

Replacements

10min
pages 54-56

Miscellaneous Devices

25min
pages 32-38

Armor and Shields

5min
pages 30-31

Ranged Weapons

15min
pages 25-29

Melee Weapons

7min
pages 23-24

Activation

3min
page 19

New Chaos Spells

13min
pages 14-18

The Cults of Chaos

9min
pages 11-13

Chapter One: CHAOS Priests of Chaos

4min
page 8

What Is Chaositech?

3min
page 4

The Rigors of Chaos

11min
pages 20-22

Cultists

7min
pages 9-10

What’s Inside?

4min
page 5
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