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Mutant Feats

Minor Mutation Template

“Minor mutation” is a template one can add to any living corporeal creature.A minor mutant uses all the base creature’s statistics and special abilities except as noted here.

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Size and Type: The creature’s type changes to aberration. Do not recalculate the creature’s Hit Dice,base attack bonus, or saves.Size remains unchanged.

Special Attacks: A minor mutant retains all the base creature’s special attacks and also gains the following special abilities:Two minor mutations OR three minor mutations and one incidental mutation.

Special Qualities: A minor mutant has all the base creature’s special qualities,plus a +2 racial bonus on Fortitude saves against poison and disease.

Abilities: Alter the base creature’s as follows: Strength +0,Dexterity +0, Constitution +2,Intelligence +0,Wisdom +0, Charisma –2.

Challenge Rating: As base creature’s +1

Alignment: Always chaotic (any)

Level Adjustment: Same as base creature’s Alignment: Always chaotic (any) Level Adjustment: Same as base creature’s +2 Major Mutation Template “Major mutation” is a template one can add to any living, corporeal creature.A major mutant uses all the base creature’s statistics and special abilities except as noted here. Size and Type: The creature’s type changes to aberration. Do not recalculate the creature’s Hit Dice,base attack bonus, or saves.Size remains unchanged unless otherwise dictated by the mutation. Armor Class: The base creature’s flesh toughens,providing a +1 natural armor bonus to Armor Class.This bonus stacks with other natural armor bonuses gained through mutation. Special Attacks: A major “All hail the blessed mother ofchange! In her infinite glory, mutant retains all the base she has seen fit to warp that which was straight and bring creature’s special attacks and also gains the following spe-asymmetry to that which was caught in the tyranny cial abilities. ofredundancy.Conformity is the enemy. • Two minor mutations

Distortion is the key to freedom and joy! All hail!” • Two moderate mutations —A prayer from the dread tome The Sanction of • One major mutation

Transformation, found in a chaos temple • One incidental mutation • One drawback Special Qualities: A major mutant has all the base creature’s special qualities,plus a +2 racial bonus on Fortitude saves against poison and disease. Abilities: Alter the base creature’s as follows:Strength +2, Dexterity +2,Constitution +4,Intelligence +0,Wisdom +0, Charisma –4. Challenge Rating: As base creature’s +3 Alignment: Always chaotic (any) Level Adjustment: Same as base creature’s +3

Moderate Mutation Template

“Moderate mutation” is a template one can add to any living,corporeal creature.A moderate mutant uses all the base creature’s statistics and special abilities except as noted here.

Size and Type: The creature’s type changes to aberration. Do not recalculate the creature’s Hit Dice,base attack bonus, or saves.Size remains unchanged unless otherwise dictated by the mutation.

Special Attacks: A moderate mutant retains all the base creature’s special attacks and also gains the following special abilities. • One minor mutation • Two moderate mutations OR three moderate mutations and one drawback • One incidental mutation

Special Qualities: A moderate mutant has all the base creature’s special qualities,plus a +2 racial bonus on Fortitude saves against poison and disease.

Abilities: Alter the base creature’s as follows:Strength +2, Dexterity +0,Constitution +4,Intelligence +0,Wisdom +0, Charisma –4.

Challenge Rating: As base creature’s +2

Mutant Feats

Mutants can continue to develop and hone their control over their mutant abilities and disabilities.They have a pair offeats available to them to help demonstrate this attention to their mutations.

Enhance Mutation [General]

Through practice,you learn to increase the potency ofa mutation.

Benefit: You can permanently change one ofyour mutations in one ofthe following ways: • +2 bonus to saving throw Difficulty Class (usable only ifmutation calls for a target to make a saving throw)

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