Chaositech - 3.5e

Page 69

68

Chaositech

Minor Mutation Template

Alignment: Always chaotic (any) “Minor mutation” is a template one can add to any living Level Adjustment: Same as base creature’s +2 corporeal creature. A minor mutant uses all the base creature’s statistics and special abilities except as noted here. Major Mutation Template Size and Type: The creature’s type changes to aberration. “Major mutation” is a template one can add to any living, Do not recalculate the creature’s Hit Dice, base attack bonus, corporeal creature. A major mutant uses all the base creaor saves. Size remains unchanged. ture’s statistics and special abilities except as noted here. Special Attacks: A minor mutant retains all the base creaSize and Type: The creature’s type changes to aberration. ture’s special attacks and also gains the following special Do not recalculate the creature’s Hit Dice, base attack bonus, abilities: Two minor mutations OR three minor mutations or saves. Size remains unchanged unless otherwise dictated and one incidental mutation. by the mutation. Special Qualities: A minor mutant has all the base creaArmor Class: The base creature’s flesh toughens, providture’s special qualities, plus a +2 racial bonus on Fortitude ing a +1 natural armor bonus to Armor Class. This bonus saves against poison and disease. stacks with other natural armor bonuses gained through Abilities: Alter the base mutation. creature’s as follows: Special Attacks: A major Strength +0, Dexterity +0, mutant retains all the base “All hail the blessed mother of change! In her infinite glory, Constitution +2, Intellicreature’s special attacks and she has seen fit to warp that which was straight and bring gence +0, Wisdom +0, also gains the following speasymmetry to that which was caught in the tyranny Charisma –2. cial abilities. of redundancy. Conformity is the enemy. Challenge Rating: As base • Two minor mutations creature’s +1 • Two moderate mutations Distortion is the key to freedom and joy! All hail!” Alignment: Always chaotic • One major mutation —A prayer from the dread tome The Sanction of (any) • One incidental mutation Transformation, found in a chaos temple Level Adjustment: Same • One drawback as base creature’s Special Qualities: A major mutant has all the base creature’s special qualities, plus a +2 Moderate Mutation Template racial bonus on Fortitude saves against poison and disease. “Moderate mutation” is a template one can add to any livAbilities: Alter the base creature’s as follows: Strength +2, ing, corporeal creature. A moderate mutant uses all the base creature’s statistics and special abilities except as noted here. Dexterity +2, Constitution +4, Intelligence +0, Wisdom +0, Charisma –4. Size and Type: The creature’s type changes to aberration. Challenge Rating: As base creature’s +3 Do not recalculate the creature’s Hit Dice, base attack bonus, or saves. Size remains unchanged unless otherwise dictated Alignment: Always chaotic (any) by the mutation. Level Adjustment: Same as base creature’s +3 Special Attacks: A moderate mutant retains all the base creature’s special attacks and also gains the following special abilities. Mutants can continue to develop and hone their control • One minor mutation over their mutant abilities and disabilities. They have a pair • Two moderate mutations OR three moderate of feats available to them to help demonstrate this attention mutations and one drawback to their mutations. • One incidental mutation

Mutant Feats

Enhance Mutation [General] Special Qualities: A moderate mutant has all the base creature’s special qualities, plus a +2 racial bonus on Fortitude saves against poison and disease. Abilities: Alter the base creature’s as follows: Strength +2, Dexterity +0, Constitution +4, Intelligence +0, Wisdom +0, Charisma –4. Challenge Rating: As base creature’s +2

Through practice, you learn to increase the potency of a mutation. Benefit: You can permanently change one of your mutations in one of the following ways: • +2 bonus to saving throw Difficulty Class (usable only if mutation calls for a target to make a saving throw)


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Master Price Tables

7min
pages 107-109

Galchutt Races

20min
pages 96-104

Open Game License

5min
pages 112-114

The Elder Brood

3min
pages 105-106

The Galchutt

3min
page 91

Fused Aberration Template

4min
pages 89-90

Unique Individuals

10min
pages 92-95

Chaosomaton Template

4min
pages 87-88

The Process of Mutation

3min
page 67

Machine Mage

7min
pages 82-84

Mutations

24min
pages 70-78

Miscellaneous Living Items

3min
page 66

Chaos-Shaped Creature template

4min
pages 85-86

Healing Fluids

6min
pages 64-65

Mutant Feats

3min
page 69

Chapter Five: CHAOS SLAVES Chaositechnician

7min
pages 79-81

New Flesh Grafts

4min
pages 61-62

Biocrystal

3min
page 63

Standard Grafts

6min
pages 59-60

Mind Implants

7min
pages 57-58

Body Implants

21min
pages 48-53

Chaositech Surgical Procedures

3min
pages 46-47

Special Item Categories

18min
pages 39-44

Replacements

10min
pages 54-56

Miscellaneous Devices

25min
pages 32-38

Armor and Shields

5min
pages 30-31

Ranged Weapons

15min
pages 25-29

Melee Weapons

7min
pages 23-24

Activation

3min
page 19

New Chaos Spells

13min
pages 14-18

The Cults of Chaos

9min
pages 11-13

Chapter One: CHAOS Priests of Chaos

4min
page 8

What Is Chaositech?

3min
page 4

The Rigors of Chaos

11min
pages 20-22

Cultists

7min
pages 9-10

What’s Inside?

4min
page 5
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