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Heward’s Hall

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Iron Wyrm Vault

Iron Wyrm Vault

most splendid and remarkable room in the court of thieves is the hall housing the Throne of Thieves . This giant-sized throne of the king of thieves is ornately and fantastically sculpted, and within its nooks and crevices generations of rogues kept their precious trinkets, lucky charms, and symbols of Olidammara . Although the court was largely stripped by the criminals who abandoned it, these trifles were left behind out of respect for the dethroned king of thieves .

The entrance to the court of thieves has long been lost . Hidden deep within an ancient sewer, crumbled warehouse, tavern basement, or in the shadow of some bastion of law, the door is masterfully disguised . Those who do manage to find it must then best a gantlet of tricks and traps designed to keep out uninvited guests, not to mention overcoming whatever creatures might now call the court of thieves home .

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Prerequisite: A character must navigate the court of thieves all the way to the Throne of Thieves to gain the location’s benefit .

Location Activation: A character merely has to take a trinket from the Throne of Thieves to gain this location’s special ability . Although ancient, these baubles are not valuable, being lucky copper coins minted by long fallen empires, archaic or no-longer-used holy symbols, rusted lockpicks scored with an owner’s initials, and similar such items .

Recharge: As long as the location of the court of thieves remains a secret, anyone can gain its benefits . Should its location become widespread knowledge, though, the exceptional nature of having visited the place fades, and it no longer confers any benefit .

Special Ability (Ex): Any character who successfully navigates the dangers of the court of thieves is blessed with the great luck of Olidammara . He gains a bonus luck feat (page 72) of his choice, though he must still meet the normal prerequisite for that feat . Furthermore, any character who bears an item taken from the Throne of Thieves is considered to have touched rogue royalty . The character doubles his Charisma bonus (if any) for the purpose of determining his Leadership score when trying to attract a cohort or followers with levels of bard or rogue . In addition, the character can also have double the normal number of contacts within the criminal underworld (DMG2 153) .

Duration: The luck feat gained by the character is a permanent benefit . The other benefits last as long as the character possesses the trinket taken from the Throne of

Thieves .

Ability Value: 6,000 gp . The frog god’s fane

Half sunken and overgrown by ages of decay, the ancient temple of a strange, little-known deity molders deep in the jungle marshes . Its location has been long forgotten, and now the only attendants of the frog god’s fane croak lazily amid moldy relics and fallen statues forming islands of gold .

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