Complete Scoundrel - 3.5e

Page 146

CHAPTER 6

its location become widespread knowledge, though, the exceptional nature of having visited the place fades, and it no longer confers any benefit. Special Ability (Ex): Any character who successfully navigates the dangers of the court of thieves is blessed with the great luck of Olidammara. He gains a bonus luck feat (page 72) of his choice, though he must still meet the normal prerequisite for that feat. Furthermore, any character who bears an item taken from the Throne of Thieves is considered to have touched rogue royalty. The character doubles his Charisma bonus (if any) for the purpose of determining his Leadership score when trying to attract a cohort or followers with levels of bard or rogue. In addition, the character can also have double the normal number of contacts within the criminal underworld (DMG2 153). Duration: The luck feat gained by the character is a permanent benefit. The other benefits last as long as the character possesses the trinket taken from the Throne of Thieves. Ability Value: 6,000 gp.

Scoundrel adventures

most splendid and remarkable room in the court of thieves is the hall housing the Throne of Thieves. This giant-sized throne of the king of thieves is ornately and fantastically sculpted, and within its nooks and crevices generations of rogues kept their precious trinkets, lucky charms, and symbols of Olidammara. Although the court was largely stripped by the criminals who abandoned it, these trifles were left behind out of respect for the dethroned king of thieves. The entrance to the court of thieves has long been lost. Hidden deep within an ancient sewer, crumbled warehouse, tavern basement, or in the shadow of some bastion of law, the door is masterfully disguised. Those who do manage to find it must then best a gantlet of tricks and traps designed to keep out uninvited guests, not to mention overcoming whatever creatures might now call the court of thieves home. Prerequisite: A character must navigate the court of thieves all the way to the Throne of Thieves to gain the location’s benefit. Location Activation: A character merely has to take a trinket from the Throne of Thieves to gain this location’s special ability. Although ancient, these baubles are not valuable, being lucky copper coins minted by long fallen empires, archaic or no-longer-used holy symbols, rusted lockpicks scored with an owner’s initials, and similar such items. Recharge: As long as the location of the court of thieves remains a secret, anyone can gain its benefits. Should

The Frog God’s Fane

Half sunken and overgrown by ages of decay, the ancient temple of a strange, little-known deity molders deep in the jungle marshes. Its location has been long forgotten, and now the only attendants of the frog god’s fane croak lazily amid moldy relics and fallen statues forming islands of gold.

145


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One Hundred Scoundrel Challenges

14min
pages 156-161

Contacts

15min
pages 152-155

Otyugh Hole

3min
page 151

Heward’s Hall

2min
page 146

Iron Wyrm Vault

2min
page 149

The Highest Spire

9min
pages 147-148

The Frog God’s Fane

2min
page 145

Olidammara’s Shell

4min
page 150

Champion’s Crown

4min
page 143

Court of Thieves

5min
page 144

Seven Ravens Clan

18min
pages 138-141

Surprise Weapons

5min
page 109

Poisons

8min
pages 111-112

Alchemical Items

3min
page 110

The Blind Tower

18min
pages 133-137

Winged Watcher

2min
page 106

Smoke Stairs

4min
page 103

Chapter 4: New Spells

9min
pages 91-93

Wand Modulation

4min
page 105

Animate Instrument

1min
page 94

Evacuation Rune

3min
page 98

Acrobatic Backstab

3min
page 84

Uncanny Trickster

16min
pages 67-70

Psibond Agent

15min
pages 60-63

Spellwarp Sniper

12min
pages 64-66

Mountebank

13min
pages 57-59

Malconvoker

15min
pages 48-51

Magical Trickster

13min
pages 45-47

Gray Guard

20min
pages 40-44

Master of Masks

22min
pages 52-56

Fortune’s Friend

9min
pages 38-39

Battle Trickster

10min
pages 28-30

Scoundrels of Any Alignment

5min
pages 8-9

Combat Trapsmith

16min
pages 34-37

Scoundrels of Any Class

4min
page 10

Playing a Scoundrel

3min
page 11

Cloaked Dancer

12min
pages 31-33

Making a Scoundrel

48min
pages 12-22

Avenging Executioner

15min
pages 24-27
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