Heroes of Horror - 3.5e

Page 108

HEROES AND ANTIHEROES

CHAPTER 5

Melee claws +10 (1d2–5) Space 2-1/2 ft. Reach 0 ft. Base Atk +6 Grp –7 Atk Options deliver touch spells, smite good 1/day (+10 attack, +12 damage) Abilities Str 1, Dex 15, Con 10, Int 11, Wis 14, Cha 6 Feats Weapon Finesse Skills Hide +16, Listen +3, Spot +

battling all varieties of evil to focusing primarily on taint and tainted creatures. Charisma (for the manipulation of positive energy and use with interpersonal skills) and Wisdom (for spell use and Will saves) are key abilities for purifiers. Constitution is also important for resisting corruption.

Entry Requirements Alignment: Any good alignment or true neutral Skills: Knowledge (arcana) 4 ranks, Knowledge (religion) ranks Feats: Pure Soul* Special: Ability to turn undead “Though I walk in the midst of all that is unclean, though the *New feat described on page 124

PURIFIER OF THE HALLOWED DOCTRINE

shadow of evil falls over me, I shall not fear. For thou art with me, and thou shalt stand between me and harm.” —Brother Erland Buckley, Class Features Purifiers of the Hallowed Doctrine gain spellcasting ability Disciple of the Hallowed Doctrine more slowly than do clerics, but they grow ever more potent at The holy warriors and miracle-workers known as purifiers resisting and even nullifying taint, battling tainted creatures, of the Hallowed Doctrine represent the primary line of and protecting those around them. They also gain lesser defense between the spreading horror and malevolence abilities against evil creatures in general. that is taint and the innocent people—and possibly even Tainted Creatures: For purposes of your special abilities, gods themselves—who would suffer if it goes unchecked. a tainted creature includes any creature with a corruption or Although no less devoted and faithful than the clerics depravity score of 1 or more, any creature with a tainted feat, and any creature that has the ability to bestow corruption or and paladins from which most of them come, purifiers depravity on another creature. of the Hallowed Doctrine consider themselves servants Spellcasting: At every odd-numbered level, you gain not of gods but of the spiritual well-being of the world itself. They wield divine energies in ways nobody else can, new spell levels and an increase in caster level (and spells and they stand stalwart against the greatest corruption known, if applicable) as if you had also gained a level in and depravity that evil itself has to offer. Few followers a divine spellcasting class you belonged to before you of the Hallowed Doctrine live to old age—only those added the prestige class. You do not, however, gain any willing to sacrifice their own lives for the sake of those other class benefit a character of that class would have around them ever take up the purifier’s mantle; many are gained. Determine spells per day, spells known, and the innocent lives and souls spared a horrible fate by the caster level accordingly. purifiers’ efforts. If you had more than one divine spellcasting class before you became a purifier of the Hallowed Doctrine, you must BECOMING A PURIFIER OF decide to which class to add each level of purifier for the purpose of determining spells per day. THE HALLOWED DOCTRINE The path of the cleric is the most direct route toward Aura of Purity (Ex): You radiate an aura of holiness, becoming a purifier of the Hallowed Doctrine. The faith making it difficult for you to hide your true nature. Tainted required of that class, the call to service, and the ability creatures need only succeed on a Spot check (DC 20 minus your purifier class level) to recognize you for what you are to channel positive energies all grant a purifier the tools needed to succeed in pursuing the Hallowed Doctrine. (or at least as a threat). Paladins also step easily into the role of the purifier, Detect Taint (Sp): At will, you can use detect taint (see page although some find it difficult to narrow their focus from 128 for spell description). Table 5–7: The Purifier of the Hallowed Doctrine Hit Die: d8 Class Base Fort Ref Will Level Attack Bonus Save Save Save Special 1st +0 +2 +0 +2 Aura of purity, detect taint, turn undead 2nd +1 +3 +0 +3 Lay on hands 3rd +2 +3 +1 +3 Smite taint 1/day 4th +3 +4 +1 +4 Aura of sanctity +2 5th +3 +4 +1 +4 Turn tainted 6th +4 +5 +2 +5 Purify soul 1 pt/touch, smite taint 2/day 7th +5 +5 +2 +5 Cleansing flame th +6 +6 +2 +6 Purify soul 2 pt/touch, shield of purity th +6 +6 +3 +6 Smite taint 3/day 10th +7 +7 +3 +7 Aura of sanctity +4, purify soul 3 pt/touch

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Spellcasting +1 level of existing divine class — +1 level of existing divine class — +1 level of existing divine class — +1 level of existing divine class — +1 level of existing divine class —

Class Skills (2 + Int modifier per level): Concentration, Craft, Diplomacy, Heal, Knowledge (arcana), Knowledge (history), Knowledge (religion), Knowledge (the planes), Profession, and Spellcraft.


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Tainted Minion

3min
page 153

Unholy Scion

12min
pages 155-158

Tainted Raver

3min
page 154

Phantasmal Slayer

3min
page 152

Golem, Cadaver

9min
pages 149-150

Giant, Dusk

7min
pages 147-148

Boneleaf

3min
page 143

Corruption Eater

3min
page 144

Elemental, Taint

6min
pages 145-146

Bog Imp

4min
page 142

Bloodrot

7min
pages 140-141

Fiend-Blooded

24min
pages 102-107

Tainted Scholar

25min
pages 113-118

Purifi er of the Hallowed Doctrine

21min
pages 108-112

Violence and Taint

4min
page 80

Dread Witch

18min
pages 98-101

Dread Necromancer

19min
pages 84-87

Chapter 5: Heroes and Antiheroes

2min
page 81

Death Delver

24min
pages 93-97

Mortuary Terrain

10min
pages 72-75

Haunting Presences

11min
pages 69-71

Mental Symptoms

10min
pages 65-66

Adventuring in Nightmare Realms

19min
pages 54-57

The Taint of Evil

5min
page 62

Dreams as Plot Devices

6min
page 53

Other Campaign Models

5min
page 51

Sample Campaign: Nightwatch

8min
pages 48-50

Plot in a Horror Campaign

10min
pages 44-45

Unhappy Endings

5min
page 47

Villains

5min
page 46

Setting

22min
pages 40-43

Villains in a Horror Game

25min
pages 27-32

Plot and Story

11min
pages 25-26

Setting

5min
page 24

New Demigod: Cas

9min
pages 19-20

Villainous Traits

5min
page 12

Creating Horror

5min
page 7

Sample Encounter: “Annalee’s Baby”

11min
pages 15-18

Chapter 1: Dread Encounters

2min
page 5

Sample Encounter: “To Grandmother’s House”

8min
pages 13-14

Creepy Effects

11min
pages 8-9

The Villain of a Horror Encounter

10min
pages 10-11
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