Heroes of Horror - 3.5e

Page 140

Illus. by Daarken

CHAPTER 6

CREATURES OF THE NIGHT

of its disguise self ability to appear as it did in life, or as someone it is impersonating. Due to the bane wraith’s tainted and undead nature, living beings often feel vaguely uneasy around one, but they might not attribute this to the bane wraith itself. Bane wraiths are roughly human in size and completely weightless. They speak whatever languages they did in life.

direct lighting, observers must make a DC 18 Spot check to notice that a bane wraith is incorporeal. Incorporeal Traits: A bane wraith is harmed only by other incorporeal creatures, magic weapons, spells, spell-like abilities, and supernatural abilities. It has a 50 chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost touch weapons. It can pass through solid objects, but not force efCOMBAT Bane wraiths are fearsome fects, at will. Its attacks ignore natural opponents, making effiarmor, armor, and shields, but defleccient use of their incorporeal tion bonuses and force effects work normally against it. An incorporetouch to slay or incapacitate their foes. What makes a bane al creature always moves silently and cannot be heard with Listen wraith truly alarming, howchecks if it doesn’t wish to be. See ever, is that it rarely attacks page 310 of the Monster Manual its enemies directly. Rather, for full information on the inshould a bane wraith grow angry at a living being—and corporeal subtype. the temperament of these Spell-Like Abilities: At creatures makes them all too will—detect thoughts (DC 16), disguise self ( 10 bonus on Disguise easily angered—it prefers inchecks already calculated into stead to hunt down the friends skill totals, above). Caster level 8th. and loved ones of its living foe. The save DCs are Charisma-based. A single bane wraith can torment Undead Traits: A bane wraith an individual for months or even is immune to mind-affecting spells years, hunting down all those she and abilities, poison, magical sleep efcares about. fects, paralysis, stunning, disease, death Ability Drain (Su): A bane wraith can effects, and any effect that requires a Fortidrain either Strength or Wisdom with a touch. It must decide which ability it is draintude save unless it also works on objects or is Bane wraith ing before rolling its attack. While the effects of harmless. It is not subject to extra damage from a bane wraith’s Strength drain are immediately critical hits, nonlethal damage, ability damage noticeable, its Wisdom-draining attack is more subtle. If to its physical ability scores, ability drain, energy drain, the target does not realize he has been attacked—if, for fatigue, exhaustion, or death from massive damage. It caninstance, the bane wraith brushes against him in a crowd, or not be raised, and resurrection works only if it is willing. It attacks from concealment—he must make a DC 18 Wisdom has darkvision out to 60 feet. check (with his new, reduced Wisdom score) to realize that anything untoward has occurred. If a bane wraith continues to use its Strength drain on a target it has already reduced to 0 Strength, it deals Constitution drain instead. Medium Undead Hit Dice: 10d12 (65 hp) Create Spawn (Su): Any humanoid slain by a bane wraith becomes a standard wraith in 1d4 rounds. Spawn are under Initiative: –5 the command of the bane wraith that created them and Speed: 20 ft. (4 squares), climb 20 ft. remain enslaved until its death. They do not possess any of Armor Class: 5 (–5 Dex), touch 5, flat-footed 5 the abilities they had in life, although they do physically Base Attack/Grapple: 5/ 8 resemble their former selves. Attack: Slam 8 melee (1d6 4 plus blood fever) Full Attack: Slam 8 melee (1d6 4 plus blood fever) Empathic Sense (Ex): When a bane wraith draws within 30 feet of any sentient being, it immediately and instincSpace/Reach: 5 ft./10 ft. tively knows the name and appearance of every one of that Special Attacks: Blood fever, constrict 1d6 4, improved grab, sanguineous mount individual’s friends and loved ones. Furthermore, it gains Special Qualities: Blindsight 60 ft., damage reduction 5/—, a general sense of where the individual believes her loved immunities, split, track infected, undead traits ones to be, although this information might not be accuSaves: Fort 3, Ref –2, Will 2 rate. This ability allows no save, but spells or abilities that make the subject immune to mind-reading or telepathy Abilities: Str 17, Dex 1, Con —, Int —, Wis 1, Cha 14 block this power. Skills: Climb 11 Feats: — False Substance (Ex): A bane wraith looks more solid than most incorporeal creatures. In anything other than Environment: Underground or urban

BLOODROT

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Tainted Minion

3min
page 153

Unholy Scion

12min
pages 155-158

Tainted Raver

3min
page 154

Phantasmal Slayer

3min
page 152

Golem, Cadaver

9min
pages 149-150

Giant, Dusk

7min
pages 147-148

Boneleaf

3min
page 143

Corruption Eater

3min
page 144

Elemental, Taint

6min
pages 145-146

Bog Imp

4min
page 142

Bloodrot

7min
pages 140-141

Fiend-Blooded

24min
pages 102-107

Tainted Scholar

25min
pages 113-118

Purifi er of the Hallowed Doctrine

21min
pages 108-112

Violence and Taint

4min
page 80

Dread Witch

18min
pages 98-101

Dread Necromancer

19min
pages 84-87

Chapter 5: Heroes and Antiheroes

2min
page 81

Death Delver

24min
pages 93-97

Mortuary Terrain

10min
pages 72-75

Haunting Presences

11min
pages 69-71

Mental Symptoms

10min
pages 65-66

Adventuring in Nightmare Realms

19min
pages 54-57

The Taint of Evil

5min
page 62

Dreams as Plot Devices

6min
page 53

Other Campaign Models

5min
page 51

Sample Campaign: Nightwatch

8min
pages 48-50

Plot in a Horror Campaign

10min
pages 44-45

Unhappy Endings

5min
page 47

Villains

5min
page 46

Setting

22min
pages 40-43

Villains in a Horror Game

25min
pages 27-32

Plot and Story

11min
pages 25-26

Setting

5min
page 24

New Demigod: Cas

9min
pages 19-20

Villainous Traits

5min
page 12

Creating Horror

5min
page 7

Sample Encounter: “Annalee’s Baby”

11min
pages 15-18

Chapter 1: Dread Encounters

2min
page 5

Sample Encounter: “To Grandmother’s House”

8min
pages 13-14

Creepy Effects

11min
pages 8-9

The Villain of a Horror Encounter

10min
pages 10-11
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