Illus. by Daarken
CHAPTER 6
CREATURES OF THE NIGHT
of its disguise self ability to appear as it did in life, or as someone it is impersonating. Due to the bane wraith’s tainted and undead nature, living beings often feel vaguely uneasy around one, but they might not attribute this to the bane wraith itself. Bane wraiths are roughly human in size and completely weightless. They speak whatever languages they did in life.
direct lighting, observers must make a DC 18 Spot check to notice that a bane wraith is incorporeal. Incorporeal Traits: A bane wraith is harmed only by other incorporeal creatures, magic weapons, spells, spell-like abilities, and supernatural abilities. It has a 50 chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost touch weapons. It can pass through solid objects, but not force efCOMBAT Bane wraiths are fearsome fects, at will. Its attacks ignore natural opponents, making effiarmor, armor, and shields, but defleccient use of their incorporeal tion bonuses and force effects work normally against it. An incorporetouch to slay or incapacitate their foes. What makes a bane al creature always moves silently and cannot be heard with Listen wraith truly alarming, howchecks if it doesn’t wish to be. See ever, is that it rarely attacks page 310 of the Monster Manual its enemies directly. Rather, for full information on the inshould a bane wraith grow angry at a living being—and corporeal subtype. the temperament of these Spell-Like Abilities: At creatures makes them all too will—detect thoughts (DC 16), disguise self ( 10 bonus on Disguise easily angered—it prefers inchecks already calculated into stead to hunt down the friends skill totals, above). Caster level 8th. and loved ones of its living foe. The save DCs are Charisma-based. A single bane wraith can torment Undead Traits: A bane wraith an individual for months or even is immune to mind-affecting spells years, hunting down all those she and abilities, poison, magical sleep efcares about. fects, paralysis, stunning, disease, death Ability Drain (Su): A bane wraith can effects, and any effect that requires a Fortidrain either Strength or Wisdom with a touch. It must decide which ability it is draintude save unless it also works on objects or is Bane wraith ing before rolling its attack. While the effects of harmless. It is not subject to extra damage from a bane wraith’s Strength drain are immediately critical hits, nonlethal damage, ability damage noticeable, its Wisdom-draining attack is more subtle. If to its physical ability scores, ability drain, energy drain, the target does not realize he has been attacked—if, for fatigue, exhaustion, or death from massive damage. It caninstance, the bane wraith brushes against him in a crowd, or not be raised, and resurrection works only if it is willing. It attacks from concealment—he must make a DC 18 Wisdom has darkvision out to 60 feet. check (with his new, reduced Wisdom score) to realize that anything untoward has occurred. If a bane wraith continues to use its Strength drain on a target it has already reduced to 0 Strength, it deals Constitution drain instead. Medium Undead Hit Dice: 10d12 (65 hp) Create Spawn (Su): Any humanoid slain by a bane wraith becomes a standard wraith in 1d4 rounds. Spawn are under Initiative: –5 the command of the bane wraith that created them and Speed: 20 ft. (4 squares), climb 20 ft. remain enslaved until its death. They do not possess any of Armor Class: 5 (–5 Dex), touch 5, flat-footed 5 the abilities they had in life, although they do physically Base Attack/Grapple: 5/ 8 resemble their former selves. Attack: Slam 8 melee (1d6 4 plus blood fever) Full Attack: Slam 8 melee (1d6 4 plus blood fever) Empathic Sense (Ex): When a bane wraith draws within 30 feet of any sentient being, it immediately and instincSpace/Reach: 5 ft./10 ft. tively knows the name and appearance of every one of that Special Attacks: Blood fever, constrict 1d6 4, improved grab, sanguineous mount individual’s friends and loved ones. Furthermore, it gains Special Qualities: Blindsight 60 ft., damage reduction 5/—, a general sense of where the individual believes her loved immunities, split, track infected, undead traits ones to be, although this information might not be accuSaves: Fort 3, Ref –2, Will 2 rate. This ability allows no save, but spells or abilities that make the subject immune to mind-reading or telepathy Abilities: Str 17, Dex 1, Con —, Int —, Wis 1, Cha 14 block this power. Skills: Climb 11 Feats: — False Substance (Ex): A bane wraith looks more solid than most incorporeal creatures. In anything other than Environment: Underground or urban
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