Heroes of Horror - 3.5e

Page 144

Illus. by W. England

CHAPTER 6

CREATURES OF THE NIGHT

144

Constrict (Ex): A boneleaf deals automatic constricting damage on a successful grapple check. Improved Grab (Ex): To use this ability, a boneleaf must hit with a tendril attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Razor Leaves (Ex): The off-white leaves of a boneleaf are surprisingly tough and razor-sharp. It is these leaves that do the extra 1d4 points of damage given above on slam and constrict attacks. This extra damage is considered slashing damage. Illusory Lure (Su): A boneleaf can generate detailed but short-lived illusions, designed to lure prey into its reach. These usually take the form of something valuable lying among the trunks or of an injured individual crying for aid. This ability functions as the spell major image (PH page 252; 7th-level caster), except that this illusion lasts for only 1d6 1 rounds and the boneleaf must wait 1d4 rounds before using the ability again. Interaction with the illusion allows a DC 14 Will save to disbelieve. The save DC is Charisma-based. Pervasive Sentience (Ex): A boneleaf functions as an independent creature, but it is only a portion of a much larger whole. While boneleaves are encountered singly, they are not actually alone. If boneleaves are present in a given area, there are always 1d6 6 of them in the region. They are considered solitary creatures because each boneleaf in the group remains anywhere from 100 yards to a mile away from its nearest fellow. All the boneleaves in a group are in fact portions of the same creature, connected by miles of underground nerves. Anything one boneleaf experiences is known to all of them, so characters who encounter a second boneleaf after defeating the first will find it anticipates their tactics and abilities. Plantlike Traits: Although a boneleaf is not a plant, it has many traits also possessed by plants. A boneleaf is immune to magical sleep effects, paralysis, stunning, and mind-affecting spells and abilities (charms, compulsions, phantasms, patterns, and morale effects). It has some fortification against critical hits; 50 of all critical hits function as normal strikes. Boneleaves so closely resemble plants that a character must make a DC 15 Spot check to realize the boneleaf is anything more than a normal copse; failure indicates the character comes close enough for the creature to attack with its extended reach before he suspects anything is amiss. Skills: Boneleaves have a 12 racial bonus on Hide checks made in forested or overgrown areas.

CORRUPTION EATER

Medium Aberration Hit Dice: 15d8 60 (127 hp) Initiative: 5 Speed: 50 ft. (10 squares) AC: 21 ( 5 Dex, 6 natural), touch 15, flat-footed 16 Base Attack/Grapple: 11/ 16 Attack: Bite 11 melee (1d8 10/19–20 and devour corruption)† Full Attack: Bite 11 melee (1d8 10/19–20 and devour corruption) and 2 tentacle rakes 6 melee (1d6 7)† Space/Reach: 5 ft./10 ft. (tentacles) Special Attacks: Devour corruption, tainted exhalation, rend 2d4 7 Special Qualities: Corruption scent, damage reduction 10/good, purity vulnerability Saves: Fort 9, Ref 10, Will 11 Abilities: Str 20, Dex 20, Con 19, Int 12, Wis 14, Cha 15 Skills: Hide 14, Jump 31, Listen 11, Move Silently 14, Spot 11 Feats: Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (bite), Power Attack Environment: Temperate hills Organization: Solitary Challenge Rating: 8 Treasure: Double standard Alignment: Usually chaotic evil Advancement: 16–30 HD (Medium) Level Adjustment: — †Includes adjustments for Power Attack feat. This creature is a hunched, emaciated humanoid. Its hairless head boasts an overlarge jaw bristling with needle-sharp teeth. Out of its mouth snakes a long tongue studded with small, toothed orifices. The creature’s arms are rubbery and serpentine, ending in pads covered with hooked barbs.

Corruption eaters, although they resemble ghouls and similar undead creatures, are living aberrations that feed, as their name suggests, on the taint of other living beings. A battle with a corruption eater can thus be a mixed blessing: Characters hampered by corruption find their burden eased by the corruption eater’s attacks, but the corruption eater itself waxes stronger as it feeds. Characters who have embraced their taint and based powers on it might find themselves losing spells or class features as the creature devours their corruption.

COMBAT

A corruption eater wades into melee against tainted characters, targeting its bite attack on the opponent with the highest corruption score while using its tentacles to attack untainted opponents. When using its bite Corruption eater attack, it opens its jaws wider than a mouth of that


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Tainted Minion

3min
page 153

Unholy Scion

12min
pages 155-158

Tainted Raver

3min
page 154

Phantasmal Slayer

3min
page 152

Golem, Cadaver

9min
pages 149-150

Giant, Dusk

7min
pages 147-148

Boneleaf

3min
page 143

Corruption Eater

3min
page 144

Elemental, Taint

6min
pages 145-146

Bog Imp

4min
page 142

Bloodrot

7min
pages 140-141

Fiend-Blooded

24min
pages 102-107

Tainted Scholar

25min
pages 113-118

Purifi er of the Hallowed Doctrine

21min
pages 108-112

Violence and Taint

4min
page 80

Dread Witch

18min
pages 98-101

Dread Necromancer

19min
pages 84-87

Chapter 5: Heroes and Antiheroes

2min
page 81

Death Delver

24min
pages 93-97

Mortuary Terrain

10min
pages 72-75

Haunting Presences

11min
pages 69-71

Mental Symptoms

10min
pages 65-66

Adventuring in Nightmare Realms

19min
pages 54-57

The Taint of Evil

5min
page 62

Dreams as Plot Devices

6min
page 53

Other Campaign Models

5min
page 51

Sample Campaign: Nightwatch

8min
pages 48-50

Plot in a Horror Campaign

10min
pages 44-45

Unhappy Endings

5min
page 47

Villains

5min
page 46

Setting

22min
pages 40-43

Villains in a Horror Game

25min
pages 27-32

Plot and Story

11min
pages 25-26

Setting

5min
page 24

New Demigod: Cas

9min
pages 19-20

Villainous Traits

5min
page 12

Creating Horror

5min
page 7

Sample Encounter: “Annalee’s Baby”

11min
pages 15-18

Chapter 1: Dread Encounters

2min
page 5

Sample Encounter: “To Grandmother’s House”

8min
pages 13-14

Creepy Effects

11min
pages 8-9

The Villain of a Horror Encounter

10min
pages 10-11
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.