ELEMENTAL, TAINT
A mass of seething gray rot and corruption, roughly humanoid in shape, surges from the earth. It looms overhead, giving off a reek of decay.
A taint elemental is a being of pure corruption. It consists of nothing but taint congealed into a semisolid mass of primal evil. An entity of malicious rage, it delights in slaying or corrupting any living beings that cross its path. Occasionally a taint
Taint Elemental, Small Small Elemental (Evil) Hit Dice: 2d8 4 (13 hp) Initiative: 0 Speed: 30 ft. (6 squares) Armor Class: 17 ( 1 size, 6 natural), touch 11, flat-footed 17 Base Attack/Grapple: 1/–1 Attack: Slam 4 melee (1d6 3 plus taint) Full Attack: Slam 4 melee (1d6 3 plus taint) Space/Reach: 5 ft./5 ft. Special Attacks: Touch of taint Special Qualities: Darkvision 60 ft., dimension door, elemental traits, excessive taint Saves: Fort 5, Ref 0, Will 2 Abilities: Str 14, Dex 10, Con 15, Int 10, Wis 14, Cha 15 Skills: Listen 7, Spot 7
Taint Elemental, Medium Medium Elemental (Evil) 4d8 16 (34 hp) 1 30 ft. (6 squares) 19 ( 1 Dex, 8 natural), touch 11, flat-footed 18 3/ 6 Slam 6 melee (1d8 4 plus taint) Slam 6 melee (1d8 4 plus taint) 5 ft./5 ft. 10 ft./10 ft. Touch of taint Darkvision 60 ft., dimension door, elemental traits, excessive taint Fort 8, Ref 2, Will 3 Str 16, Dex 12, Con 19, Int 10, Wis 14, Cha 15 Listen 9, Spot 9
Feats:
Cleave, Power Attack, Surge of MalevolenceB Any tainted region Solitary 5 None Usually chaotic, always evil 5–7 HD (Medium) —
Power Attack, Surge of MalevolenceB Environment: Any tainted region Organization: Solitary Challenge Rating: 3 Treasure: None Alignment: Usually chaotic, always evil Advancement: 3 HD (Small) Level Adjustment: — New feat described on page 124.
CHAPTER 6
DC 19 Will save reduces the damage by half and negates the depravity increase. The save DC is Charisma-based. Rend (Ex): If a corruption eater hits with both tentacle rake attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d4 7 points of damage. Corruption Scent (Ex): A corruption eater can detect corruption in other creatures. With regard to creatures that have at least mild corruption, it effectively has the scent ability (see page 314 of the Monster Manual). It has no ability to detect creatures who are free from corruption. When it is within 30 feet of creatures with corruption, it automatically knows which creature has the highest corruption score. Purity Vulnerability: Creatures who are entirely free from both corruption and depravity automatically overcome a corruption eater’s damage reduction.
CREATURES OF THE NIGHT
size should be able to open. As it pulls back from biting a target, the tiny mouths that cover its long tongue seem to draw little bits of black smoke from the target. A corruption eater prefers to fight using its Power Attack feat, typically taking a –5 penalty on its attack rolls and gaining a 5 bonus on damage rolls. When not using its Power Attack feat, its bite attack increases to 16 and its tentacle rakes to 11, while its bite damage decreases to 1d8 5 and its tentacle rake damage to 1d6 2. Devour Corruption (Ex): When a corruption eater hits a character with its bite attack, it draws corruption from the target’s body and feeds upon it. The target’s corruption score is reduced by 1 (to a minimum of 0). Such a small taste of corruption nevertheless provides great nourishment to the creature. Each point of corruption it devours in this way gives it a 1 bonus on attack rolls, saving throws, and damage rolls with later attacks, and also gives the creature 5 temporary hit points. These benefits last for 1 hour. If a corruption eater bites a character with no corruption, it deals normal damage to the target but at the same time takes 5 points of damage itself. Tainted Exhalation (Su): Anytime a corruption eater has enough temporary hit points to bring its hit point total above its normal maximum, it can exhale a choking cloud of taint in a 15-foot cone. Creatures within this cone take 1d6 points of damage per point of corruption it has devoured in the last hour and have their depravity scores increased by 1. A successful
Taint Elemental, Large Large Elemental (Evil) 8d8 40 (76 hp) 2 30 ft. (6 squares) 20 (–1 size, 2 Dex, 9 natural), touch 11, flat-footed 18 6/ 15 Slam 10 melee (2d8 7 plus taint) 2 slams 10 melee (2d8 7 plus taint) Touch of taint Damage reduction 5/—, darkvision 60 ft., dimension door, elemental traits, excessive taint Fort 11, Ref 4, Will 4 Str 20, Dex 14, Con 21, Int 12, Wis 14, Cha 15 Hide 5, Listen 13, Move Silently 6, Spot 13 Cleave, Great Cleave, Power Attack, Surge of MalevolenceB Any tainted region Solitary 7 None Usually chaotic, always evil 9–15 HD (Large) —
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