Heroes of Horror - 3.5e

Page 15

CONCLUSION If the PCs search the house, they fi nd digging tools on the back porch, which they might use to unearth the buried remains of the other missing children. In the cupboard is the accumulated treasure of this pair of horrors: 600 gp

CHAPTER 1

DREAD ENCOUNTERS

at the head of a refectory table. Lying in the center of the table is a dirty, naked child of about 10 years old. She is clearly alive but stares upward emotionlessly. Several other children with equally dead eyes are gathered about the table. As the PCs watch, the children carve small pieces off the girl with tiny knives and feed the quivering, bloody chunks to the old woman! Blood drips freely off the sides of the table, eventually draining out between the slats in the floor. Standing behind it all, directing the children’s actions, is a figure clad in dark jester’s motley. The PCs might be able to attack with surprise. In either case, Grandmother and Uncle Chortle use the same tactics once combat is joined. They attempt to flank the PCs, or at least stay far enough from each other that they cannot both be caught by a single offensive spell. They have the bleak ones attack from all sides, using knives or slings. Grandmother and Uncle Chortle often team up against a single opponent with their spell-like abilities, draining both Strength and Charisma. If a foe clearly relies on one ability or the other, however, they will redirect their tactics accordingly to eliminate him or her swiftly. Either one of the pair will flee if reduced to 25% of full normal hit points, or to 50% of full hit points if the other has already been slain. In either case, they abandon the bleak ones to their fate; the children have standing orders to fight until slain.

worth of various coins and baubles, a child-sized silver bracelet worth 75 gp (an heirloom of one of the families back in Dunford), and gloves of arrow snaring (neither Grandmother nor Uncle Chortle knew what these were). The gloves have been here for some time, and might (25% chance) already have gained their own innate taint. Additionally, the house is adorned with decorations and art made up of children’s bones. The PCs should gain experience appropriate to the encounter if they defeat both Grandmother and Uncle Chortle. PCs receive no XP for slaughtering the bleak ones but do receive a bonus of 100 XP for each child they return to Dunford; this increases to 400 XP for each child that they somehow succeed in restoring to mental health. Each character should also receive 100 XP if they choose to return the bracelet rather than keep it. The strange effects of the region (sounds, reflections, and so on) grow less common after the horrors are driven off but, due to the remaining taint, they never vanish entirely.

SAMPLE ENCOUNTER: “ANNALEE’S BABY”

In “Annalee’s Baby,” the PCs find themselves entering the village of Eastbrook, a small human settlement nestled in a rolling green countryside. In this encounter, the characters are faced with the twin horrors of being hunted and trapped, as well as the more insidious horror that comes from the plot’s misdirection. Two villains feature in this scenario, but the PCs might only ever know of one. The first is a ghost (Monster Manual, page 117) named Jonah Parsons, and the other is his wife

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Articles inside

Tainted Minion

3min
page 153

Unholy Scion

12min
pages 155-158

Tainted Raver

3min
page 154

Phantasmal Slayer

3min
page 152

Golem, Cadaver

9min
pages 149-150

Giant, Dusk

7min
pages 147-148

Boneleaf

3min
page 143

Corruption Eater

3min
page 144

Elemental, Taint

6min
pages 145-146

Bog Imp

4min
page 142

Bloodrot

7min
pages 140-141

Fiend-Blooded

24min
pages 102-107

Tainted Scholar

25min
pages 113-118

Purifi er of the Hallowed Doctrine

21min
pages 108-112

Violence and Taint

4min
page 80

Dread Witch

18min
pages 98-101

Dread Necromancer

19min
pages 84-87

Chapter 5: Heroes and Antiheroes

2min
page 81

Death Delver

24min
pages 93-97

Mortuary Terrain

10min
pages 72-75

Haunting Presences

11min
pages 69-71

Mental Symptoms

10min
pages 65-66

Adventuring in Nightmare Realms

19min
pages 54-57

The Taint of Evil

5min
page 62

Dreams as Plot Devices

6min
page 53

Other Campaign Models

5min
page 51

Sample Campaign: Nightwatch

8min
pages 48-50

Plot in a Horror Campaign

10min
pages 44-45

Unhappy Endings

5min
page 47

Villains

5min
page 46

Setting

22min
pages 40-43

Villains in a Horror Game

25min
pages 27-32

Plot and Story

11min
pages 25-26

Setting

5min
page 24

New Demigod: Cas

9min
pages 19-20

Villainous Traits

5min
page 12

Creating Horror

5min
page 7

Sample Encounter: “Annalee’s Baby”

11min
pages 15-18

Chapter 1: Dread Encounters

2min
page 5

Sample Encounter: “To Grandmother’s House”

8min
pages 13-14

Creepy Effects

11min
pages 8-9

The Villain of a Horror Encounter

10min
pages 10-11
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