Heroes of Horror - 3.5e

Page 154

CHAPTER 6

CREATURES OF THE NIGHT

use its other natural weapons (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack, along with a claw or other natural weapon as a natural secondary attack. Damage: Tainted minions have claw attacks. If the base creature does not have this attack form, use the appropriate damage value from the table below according to the tainted minion’s size. Creatures that have other kinds of natural weapons retain their old damage values or use the appropriate value from the table below, whichever is higher. Size Fine Diminutive Tiny Small Medium Large Huge Gargantuan Colossal

Damage 1 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8

A tainted minion’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Special Attacks: A tainted minion retains all the special attacks of the base creature and gains an aura of fear. Fear Aura (Su): Tainted minions are shrouded in a constant aura of terror and evil. Creatures within a 30-foot radius of a tainted minion must succeed on a Will save (DC 10 1/2 the tainted minion’s level its Cha modifier) or become shaken. Shaken creatures take a –2 morale penalty on attack rolls, weapon damage rolls, and saving throws. Special Qualities: A tainted minion retains all the special qualities of the base creature and gains those described below. Change Shape (Su): A tainted minion can assume the form of any humanoid creature. See page 306 of the Monster Manual for details. Damage Reduction (Ex): A tainted minion gains damage reduction according to its character level: Character Level 1st–3rd 4th–7th 8th–11th 12th+

154

Damage Reduction 5/magic or silver 10/magic 10/good 15/magic and silver

Fast Healing (Ex): A tainted minion heals 3 hit points per round so long as it has least 1 hit point. Undead Traits: A tainted minion is immune to mindaffecting spells and abilities, poison, magical sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to extra damage from critical hits, nonlethal damage, ability damage to its physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. It has darkvision out to 60 feet. Abilities: Increase from the base creature as follows: Str 4, Dex 2, Cha 4. As an undead creature, a tainted minion has no Constitution score.

Taint: A tainted minion no longer acquires taint. For purposes of special abilities, its corruption and depravity scores are both considered to be equal to half its Charisma score 1. Environment: Any, usually same as base creature. Organization: Solitary or gang (2–5). Challenge Rating: As base creature 1. Treasure: Double standard. Alignment: Always evil (any). Advancement: By character class. Level Adjustment: Tainted minions cannot be player characters.

TAINTED RAVER

A tainted raver is a character whose mind has been utterly shattered by the taint of depravity.

SAMPLE TAINTED RAVER The warrior before you swings a spiked chain wildly through the air. Beneath his helm, you see eyes wide with madness. A sadistic grin contorts his features.

This example uses a 5th-level human fighter as the base creature. Tainted Raver, 5th-Level Human Fighter Medium Humanoid (Human) Hit Dice: 5d10 15 (42 hp) Initiative: 1 Speed: 30 ft. (6 squares) AC: 13 ( 1 Dex, 4 masterwork chain shirt, –2 rage), touch 9, flat-footed 12 Base Attack/Grapple: 5/ 10 Attack: +1 spiked chain 12 melee (2d4 10) or masterwork shortbow 7 ranged (1d6/×3) Full Attack: +1 spiked chain 12 melee (2d4 10) or masterwork shortbow 7 ranged (1d6/×3) Space/Reach: 5 ft./5 ft. (spiked chain up to 10 ft.) Special Attacks: Perpetual rage Special Qualities: Fast healing 3, madness Saves: Fort 7, Ref 2, Will 5 Abilities: Str 20, Dex 13, Con 16, Int 10, Wis 8, Cha 14 Skills: Climb 9, Listen 3, Spot 3 Feats: Blind-Fight, Combat Reflexes, Exotic Weapon Proficiency (spiked chain), Power Attack, Weapon Focus (spiked chain), Weapon Specialization (spiked chain) Environment: Any Organization: Solitary or gang (2–5) Challenge Rating: 5 Treasure: Double standard Alignment: Always evil (any) Advancement: By character class Level Adjustment: Tainted ravers cannot be player characters. Possessions: +1 spiked chain, masterwork chain shirt, masterwork shortbow with 10 arrows, potion of haste.

CREATING A TAINTED RAVER “Tainted raver” is an acquired template that can be added to any humanoid or monstrous humanoid creature with at least mild


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Tainted Minion

3min
page 153

Unholy Scion

12min
pages 155-158

Tainted Raver

3min
page 154

Phantasmal Slayer

3min
page 152

Golem, Cadaver

9min
pages 149-150

Giant, Dusk

7min
pages 147-148

Boneleaf

3min
page 143

Corruption Eater

3min
page 144

Elemental, Taint

6min
pages 145-146

Bog Imp

4min
page 142

Bloodrot

7min
pages 140-141

Fiend-Blooded

24min
pages 102-107

Tainted Scholar

25min
pages 113-118

Purifi er of the Hallowed Doctrine

21min
pages 108-112

Violence and Taint

4min
page 80

Dread Witch

18min
pages 98-101

Dread Necromancer

19min
pages 84-87

Chapter 5: Heroes and Antiheroes

2min
page 81

Death Delver

24min
pages 93-97

Mortuary Terrain

10min
pages 72-75

Haunting Presences

11min
pages 69-71

Mental Symptoms

10min
pages 65-66

Adventuring in Nightmare Realms

19min
pages 54-57

The Taint of Evil

5min
page 62

Dreams as Plot Devices

6min
page 53

Other Campaign Models

5min
page 51

Sample Campaign: Nightwatch

8min
pages 48-50

Plot in a Horror Campaign

10min
pages 44-45

Unhappy Endings

5min
page 47

Villains

5min
page 46

Setting

22min
pages 40-43

Villains in a Horror Game

25min
pages 27-32

Plot and Story

11min
pages 25-26

Setting

5min
page 24

New Demigod: Cas

9min
pages 19-20

Villainous Traits

5min
page 12

Creating Horror

5min
page 7

Sample Encounter: “Annalee’s Baby”

11min
pages 15-18

Chapter 1: Dread Encounters

2min
page 5

Sample Encounter: “To Grandmother’s House”

8min
pages 13-14

Creepy Effects

11min
pages 8-9

The Villain of a Horror Encounter

10min
pages 10-11
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