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Savant Aboleth Prestige Class
Table 2–1: The Savant Aboleth Hit Die: d8 Base Attack Fort Ref Will
Level Bonus Save Save Save Special Spellcasting 1st +0 +2 +0 +2 Glyph mastery, +1 level of existing arcane spellcasting class ossification +2 2nd +1 +3 +0 +3 Enlarged enslave, +1 level of existing arcane spellcasting class recrudescent memories 3rd +2 +3 +1 +3 Greater glyph, +1 level of existing arcane spellcasting class ossification +4 4th +3 +4 +1 +4 Recrudescent memories, +1 level of existing arcane spellcasting class true enslave 5th +3 +4 +1 +4 Elder glyph, ossification +6 +1 level of existing arcane spellcasting class
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Class Skills (6 + Int modif ier per level): Appraise, Bluff, Concentration, Craft, Decipher Script, Forgery, Gather Information,
Intimidate, Knowledge (all skills, taken individually), Listen, Search, Sense Motive, Speak Language, Spellcraft, Spot, Swim, and Use Magic Device.
Attack (tentacle), Iron Will, Lightning Refl exes, Powerful Bite†, Reach Bite†, Weapon Focus (bite). † New feats described on page 23.
Languages: Aboleth, Aquan, Undercommon, Common, Infernal.
Enslave (Su): Orluthian’s enslave special attack can be resisted on a DC 27 Will save.
Slime (Ex): Orluthian’s slime special attack can be resisted with a DC 31 Fortitude save.
Smite Good (Su): Once per day, Orluthian can make a normal melee attack to deal an extra 20 points of damage against a good foe.
Mucus Cloud (Ex): The effect of Orluthian’s mucus cloud can be resisted with a DC 29 Fortitude save.
SAVANT ABOLETH PRESTIGE CL ASS
Aboleths are powerfully strong creatures, but they do not value physical strength in their leaders. Rather, they look to the eldest, the most intelligent, the wisest, and the most forceful of personality to lead them. In short, they look to the savant aboleths. Savant aboleths are highly arrogant creatures. They organize and run aboleth society, rarely leaving the boundaries of their chosen city except to trade information or to train a new savant in the ways of the glyph. Savants lust for magical lore and bend all of their city’s resources to the acquisition of new magic—in particular, the capture of new slaves with the ability to cast arcane spells.
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ELDER GLYPH OF WARDING
Abjuration Level: Cleric 9
This spell functions like glyph of warding, except that an elder blast glyph deals 1d8 points of damage per caster level (maximum of 30d8), and an elder spell glyph can store a spell of 9th level or lower.
Material Component: You trace the elder glyph with incense, which first must be sprinkled with powdered diamond worth at least 1,000 gp. pqqqqqqqqqrs
Entry Requirements
Race: Aboleth.
Feats: Ability Focus (enslave), Ability Focus (slime), Craft
Aboleth Glyph, Quickslime.
Spells: Ability to cast 3rd-level arcane spells.
CL ASS FEATURES
All the following are class features of the savant aboleth prestige class.
Spellcasting: At each level, a savant aboleth gains new spells per day as if it had also gained a level in an arcane spellcasting class it belonged to before adding the prestige class. It does not, however, gain any other benefi t a character of that class would have gained, except for an increased effective level of spellcasting. If an aboleth had more than one arcane spellcasting class before becoming a savant, it must decide to which class it adds the new level for the purpose of determining spells per day.
Glyph Mastery (Sp): At 1st level, a savant aboleth has mastered the ancient craft of the aboleth glyph. When a savant aboleth creates an aboleth glyph, multiply the base cost of the glyph by 75% to determine its cost in XP and raw materials. Additionally, a savant aboleth gains the ability to cast glyph of warding as a spell-like ability a number of times each day equal to its savant aboleth level. Each use of this spell-like ability costs 200 gp in raw materials (rare inks, crushed shells, and powdered gemstones). Alternatively, a savant aboleth can expend 8 XP instead of spending the 200 gp. Although this ability mimics a divine spell, this spell-like ability uses arcane magic.
Ossifi cation (Ex): As a savant aboleth grows more powerful, its body begins to transform and become more heavily armored. Ridges of bone form atop its skull and run down its spine, eventually encasing the savant aboleth’s brain and back in thick natural armor. A savant aboleth’s natural armor bonus improves by 2 points at 1st level, 3rd level, and 5th level.
Enlarged Enslave (Su): Beginning at 2nd level, the range of a savant aboleth’s enslave special attack is doubled from 30 feet to 60 feet.
Recrudescent Memories (Ex): At 2nd level, a savant aboleth’s memories surface in a sudden blast of forgotten