Table 2–1: The Savant Aboleth Base Attack Fort Ref Level Bonus Save Save 1st +0 +2 +0
Hit Die: d8 Will Save +2
CHAPTER 2
Attack (tentacle), Iron Will, Lightning Reflexes, Powerful Entry Requirements Race: Aboleth. Bite†, Reach Bite†, Weapon Focus (bite). Feats: Ability Focus (enslave), Ability Focus (slime), Craft † New feats described on page 23. Aboleth Glyph, Quickslime. Languages: Aboleth, Aquan, Undercommon, Common, Spells: Ability to cast 3rd-level arcane spells. Infernal. Enslave (Su): Orluthian’s enslave special attack can be CLASS FEATURES resisted on a DC 27 Will save. Slime (Ex): Orluthian’s slime special attack can be resisted All the following are class features of the savant aboleth with a DC 31 Fortitude save. prestige class. Smite Good (Su): Once per day, Orluthian can make a Spellcasting: At each level, a savant aboleth gains new spells per day as if it had also gained a level in an arcane spellcasting normal melee attack to deal an extra 20 points of damage class it belonged to before adding the prestige class. It does not, against a good foe. however, gain any other benefit a character of that class would Mucus Cloud (Ex): The effect of Orluthian’s mucus cloud have gained, except for an increased effective level of spellcastcan be resisted with a DC 29 Fortitude save. ing. If an aboleth had more than one arcane spellcasting class SAVANT ABOLETH PRESTIGE CLASS before becoming a savant, it must decide to which class it adds Aboleths are powerfully strong creatures, but they do not the new level for the purpose of determining spells per day. value physical strength in their leaders. Rather, they look Glyph Mastery (Sp): At 1st level, a savant aboleth has mastered the ancient craft of the aboleth glyph. When a savant to the eldest, the most intelligent, the wisest, and the most aboleth creates an aboleth glyph, multiply the base cost of the forceful of personality to lead them. In short, they look to the glyph by 75% to determine its cost in XP and raw materials. savant aboleths. Savant aboleths are highly arrogant creatures. They organize Additionally, a savant aboleth gains the ability to cast glyph and run aboleth society, rarely leaving the boundaries of their of warding as a spell-like ability a number of times each day chosen city except to trade information or to train a new savant equal to its savant aboleth level. Each use of this spell-like in the ways of the glyph. Savants lust for magical lore and bend ability costs 200 gp in raw materials (rare inks, crushed shells, all of their city’s resources to the acquisition of new magic—in and powdered gemstones). Alternatively, a savant aboleth can particular, the capture of new slaves with the ability to cast expend 8 XP instead of spending the 200 gp. arcane spells. Although this ability mimics a divine spell, this spell-like ability uses arcane magic. pqqqqqqqqqrs Ossification (Ex): As a savant aboleth grows more powerful, its body begins to transform and become more heavily ELDER GLYPH OF WARDING armored. Ridges of bone form atop its skull and run down its Abjuration spine, eventually encasing the savant aboleth’s brain and back Level: Cleric 9 in thick natural armor. A savant aboleth’s natural armor bonus This spell functions like glyph of warding, except that an elder improves by 2 points at 1st level, 3rd level, and 5th level. blast glyph deals 1d8 points of damage per caster level (maxiEnlarged Enslave (Su): Beginning at 2nd level, the range mum of 30d8), and an elder spell glyph can store a spell of 9th of a savant aboleth’s enslave special attack is doubled from 30 level or lower. feet to 60 feet. Material Component: You trace the elder glyph with incense, which first must be sprinkled with powdered diamond worth Recrudescent Memories (Ex): At 2nd level, a savant at least 1,000 gp. aboleth’s memories surface in a sudden blast of forgotten
THE DEEP MASTERS
Special Spellcasting Glyph mastery, +1 level of existing arcane spellcasting class ossification +2 2nd +1 +3 +0 +3 Enlarged enslave, +1 level of existing arcane spellcasting class recrudescent memories 3rd +2 +3 +1 +3 Greater glyph, +1 level of existing arcane spellcasting class ossification +4 4th +3 +4 +1 +4 Recrudescent memories, +1 level of existing arcane spellcasting class true enslave 5th +3 +4 +1 +4 Elder glyph, ossification +6 +1 level of existing arcane spellcasting class Class Skills (6 + Int modifier per level): Appraise, Bluff, Concentration, Craft, Decipher Script, Forgery, Gather Information, Intimidate, Knowledge (all skills, taken individually), Listen, Search, Sense Motive, Speak Language, Spellcraft, Spot, Swim, and Use Magic Device.
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