Masters of the Wild - 3.5e

Page 28

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trailing rope by succeeding at an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows . Casting a spell while entangled requires a successful Concentration check (DC 1S) . The entangled creature can escape the ropes with an Escape Artist check (DC 20), which is a full-round action. The rope has S hit points and can be burst (see Chapter 8 of the Player's Handbook) with a Strength check (DC 25, also a full-round action) . A winch crossbow's entangling effect is useful only against creatures between Tiny and Large size, inclusive . The subdual damage can affect any creature. A winch crossbow requires two hands for effective use, regardless of the user's size. Loading a winch crossbow is a full-round action that provokes attacks of opportunity. A Medium-size or larger creature can shoot, but not load, a winch crossbow with one hand at a -4 penalty. A Medium-size or larger creature can shoot a winch crossbow with each hand at a -6 penalty, plus the usual -4 penalty for the off-hand attack (-6 primary hand/-10 off hand) . The Two-Weapon Fighting feat does not reduce these penalties because it represents skill with melee weapons, not ranged ones. The Ambidexterity feat lets you avoid the -4 off-hand penalty, bringing the penalties to -6 for both the primary hand and the off hand. Nagaika : The nagaika is a leather lash studded with glass . Unlike the whip, it deals normal damage and can damage armored foes. Although you keep it in your

hand, treat it as a projectile weapon with a maximum range of 15 feet and no range penalties. Because the nagaika can wrap around an enemy's leg or other limb, you can make trip attacks with it. You can drop it to avoid being tripped during your own trip attempt. You also gain a +2 bonus on your opposed attack rolls when using the nagaika to disarm an opponent (including the roll to keep from being disarmed if your attempt fails). Nagaika, Mighty : A character who takes Exotic Weapon Proficiency (nagaika) is also proficient with the mighty nagaika . This weapon is made of exceptionally strong leather, which allows the user to apply his or her Strength bonus on damage rolls (within the weapon's limit) .

NEW MAGIC ITEMS

"The Wolf represents overconfidence. He is inclined to let his prey have a head start, only to bound farther and faster than the prey. But the Wolf ignores the long run . Someday, Something will be faster than the Wolf and will not give him a head Start." -The Deck of Ages This section describes several new magic items of various types. Many of these items are especially useful to characters who spend most oftheir time outdoors and to those who deal with animals . Several of these devices are designed for use by animals. An animal can wear only one collar, saddle, bridle, or other such item at a time.


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New Sorcerer/Wizard Spells . . . . . . . . . . . . . . . . . . . . 81 Table 5-20 : The Windrider

4min
page 77

Training Mounts

8min
pages 79-80

Table 5-21 : The Windrider's Mount

4min
page 78

New Cleric Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Table 5-19 : The Watch Detective

10min
pages 75-76

New Ranger Spells . . . . . . . . . . . . . . . . . . . . . . . . . . .81 Table 5-18 : The Verdant Lord

6min
pages 73-74

New Druid Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Table 5-17 : The Tempest

5min
page 72

Chapter G: Spells . . . . . . . . . . . . . . . . . 80 Table 5-16 : The Tamer of Beasts

7min
pages 70-71

Watch Detective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Table 5-10 : The Frenzied Berserker

5min
page 60

What's a Mount? . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Table 5-13 : The King/Queen of the Wild

3min
page 66

The Order of the Verdant Grove . . . . . . . . . . . . . 74 Table 5-9 : The Forsaker

7min
pages 58-59

Table 5-15 : The Shifter

5min
page 69

Verdant Lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73 Table 5-7 : The Eye of Gruumsh

3min
page 55

Organization : The Bloodhounds

3min
page 51

Eye of Gruumsh

4min
page 54

Totems

2min
page 45

Bane of Infidels

5min
page 46

Shifter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Table 5-4 : The Bloodhound

5min
page 50

Terrain-Dependent Features . . . . . . . . . . . . . . . . . . 66 Table 5-2 : The Bane of Infidels

4min
page 47

Bloodhound

3min
page 49

Hide

5min
page 19

Legendary Animals

2min
page 40

Geomancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Table 3-2 : New Magic Items

11min
pages 28-30

Choosing a Favored Enemy

9min
pages 16-17

The Ranger in Perspective

4min
page 12

Sidebar : Level Equivalent

5min
page 6

The Druid and Other Classes

9min
pages 10-11

Race and the Ranger

5min
page 13

The Ranger and Other Classes

4min
page 14

Choosing When to Rage

5min
page 7

Variant: Urban Rangers

5min
page 15

Race and the Barbarian

3min
page 5
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