Masters of the Wild - 3.5e

Page 40

Dire Snake

The dire snake combines all the strength and power of the constrictor with the venomous bite of a viper. It can constrict an opponent ofup to Large size.

Combat

Poison (Ex): Bite, Fort save (DC 16), initial and secondary damage ld6 temporary Con. Improved Grab (Ex): To use this ability, the dire snake must hit with its bite attack . Ifit gets a hold, it can constrict. Constrict (Ex): A dire snake deals ld6+9 points of damage with a successful grapple check against a Large or smaller creature. Skills: The dire snake receives a +4 racial bonus on Hide, Listen, and Spot checks, and a +8 racial bonus on Balance checks . A dire snake with higher Dexterity than Strength can use its Dexterity modifier on Climb checks .

Dire Horse

Aggressive, wild equines that roam the wilderness, dire horses resist domestication as much as any wild animal does. A dire horse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds at a Ride check (DC 10) . Carrying Capacity: A light load for a dire horse is up to 519 pounds, a medium load is 520-1,038 pounds, and a heavy load is 1,039-1,557 pounds. A dire horse can drag 7,785 pounds .

Dire Elk

A bull dire elk is an imposing and aggressive beast

during the mating season. His enormous antlers can span up to 12 feet, and he can weigh up to 3 tons. If this creature believes himself challenged, he tries to drive off the interloper by bellowing loudly and pawing the ground . Ifthat doesn't work, the dire elk charges with his head lowered to deliver a vicious gore with his oversized antlers, then follows up with stamping and trampling attacks. Females are not antlered (no gore attack) and are less aggressive than males, hut cow dire elks are still formidable when their calves are threatened . In the spring, the bull sheds his antlers, after which his gore attack is not available until he regrows them the following autumn .

Combat

Trample (Ex): A dire elk can trample Medium-size or smaller creatures for automatic gore damage . Opponents who do not make attacks of opportunity against the dire elk can attempt a Reflex save (DC 23) to halve the damage . Skills: A dire elk receives a +4 racial bonus on Hide checks .

Dire Elephant

These titanic herbivores are somewhat unpredictable and likely to attack . Giants sometimes use them as mounts or beasts ofburden .

Combat

Trample (Ex): A dire elephant can trample Large or smaller creatures for automatic gore damage . Opponents who do not make attacks of opportunity against it can attempt a Reflex save (DC 35) to halve the damage.


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New Sorcerer/Wizard Spells . . . . . . . . . . . . . . . . . . . . 81 Table 5-20 : The Windrider

4min
page 77

Training Mounts

8min
pages 79-80

Table 5-21 : The Windrider's Mount

4min
page 78

New Cleric Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Table 5-19 : The Watch Detective

10min
pages 75-76

New Ranger Spells . . . . . . . . . . . . . . . . . . . . . . . . . . .81 Table 5-18 : The Verdant Lord

6min
pages 73-74

New Druid Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Table 5-17 : The Tempest

5min
page 72

Chapter G: Spells . . . . . . . . . . . . . . . . . 80 Table 5-16 : The Tamer of Beasts

7min
pages 70-71

Watch Detective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Table 5-10 : The Frenzied Berserker

5min
page 60

What's a Mount? . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Table 5-13 : The King/Queen of the Wild

3min
page 66

The Order of the Verdant Grove . . . . . . . . . . . . . 74 Table 5-9 : The Forsaker

7min
pages 58-59

Table 5-15 : The Shifter

5min
page 69

Verdant Lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73 Table 5-7 : The Eye of Gruumsh

3min
page 55

Organization : The Bloodhounds

3min
page 51

Eye of Gruumsh

4min
page 54

Totems

2min
page 45

Bane of Infidels

5min
page 46

Shifter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Table 5-4 : The Bloodhound

5min
page 50

Terrain-Dependent Features . . . . . . . . . . . . . . . . . . 66 Table 5-2 : The Bane of Infidels

4min
page 47

Bloodhound

3min
page 49

Hide

5min
page 19

Legendary Animals

2min
page 40

Geomancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Table 3-2 : New Magic Items

11min
pages 28-30

Choosing a Favored Enemy

9min
pages 16-17

The Ranger in Perspective

4min
page 12

Sidebar : Level Equivalent

5min
page 6

The Druid and Other Classes

9min
pages 10-11

Race and the Ranger

5min
page 13

The Ranger and Other Classes

4min
page 14

Choosing When to Rage

5min
page 7

Variant: Urban Rangers

5min
page 15

Race and the Barbarian

3min
page 5
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