Masters of the Wild - 3.5e

Page 73

CHAPTER S : PRESTIGE CLASSES

TEMPEST

The tempest is the point of calm within a whirling barrier of deadly blades. Poets use colorful terms such as dancer to describe the movement of a tempest and her two blades, but mastery of this fighting style is not about dancing . Nor is it about impressing anyone-least of all poets . The tempest focuses on learning the ultimate secrets of two-weapon fighting for a single purpose-the destruction of her enemies. Typically hardy individualists, tempests rarely learn their skills through any sort of formal training. Instead, they master their art though constant application of its disciplines and experimentation on their foes. Similarly, no matter how famous tempests become, it's rare for them to take on students . Their art, they say, is one that can be learned but never taught. This prestige class is open to all classes and races . Though tempests are rare, every humanoid race has boasted at least a few. Elves make for nimble, clever tempests whose dexterity works to their advantage . Dwarves, perhaps because they favor heavy armor and heavy weapons, are the least likely characters to become tempests . Even members of the smaller races can find the tempest's path appealing . Hit Die : dio .

Requirements

To qualify as a tempest, a character must fulfill the following criteria. Base Attack Bonus : +9 . Feats : Ambidexterity, Dodge, Mobility, Spring Attack, Two-Weapon Fighting, and Weapon Finesse (any) or Weapon Focus (any) .

Class Skills

The tempest's class skills (and the key ability for each skill) are Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), and Wilderness Lore (Wis) . See Chapter 4 of the Player's Handbook for skill descriptions . Skill Points at Each Level : 2 + Int modifier.

Class Features

The following are class features of the tempest prestige class . Weapon and Armor Proficiency: Tempests gain no weapon or armor proficiencies . Improved Two-Weapon Fighting : Beginning at 1st

TABLE 5-17 : THE TEMPEST Class Base Fort Level Attack Bonus Save 1 st +1 +2 2nd +2 +3 3rd 4th 5th 6th 7th 8th 9th 10th

+3 +4 +5 +6 +7 +8 +9 +10

+3 +4 +4 +5 +5 +6 +6 +7

Ref Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Will

Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

level, a tempest can fight with two weapons as if she had the Improved Two-Weapon Fighting feat when she is wearing light armor or no armor. She loses this ability when fighting in medium or heavy armor, or when using a double weapon (such as a two-bladed sword) . Off-Hand Parry: At 2nd level, the tempest gains Off Hand Parry as a bonus feat. As she gains tempest levels, her AC bonus from this feat increases, rising to +4 at 4th level and to +6 at 6th level . Greater Two-Weapon Fighting : At 5th level, a tempest can fight with two weapons as if she had the Greater Two-Weapon Fighting feat when she is wearing light armor or no armor. She loses this ability when fighting in medium or heavy armor, or when using a double weapon (such as a two-bladed sword) . Absolute Ambidexterity: Beginning at 8th level, the tempest's attack penalties for fighting with two weapons lessen by 2 when she is wearing light armor or no armor . Thus, if she fights with a light weapon in her off hand, she suffers no penalties on her attack rolls for

Special Improved Two-Weapon Fighting Off-Hand Parry +2 Off-Hand Parry +4 Greater Two-Weapon Fighting Off-Hand Parry +6 Absolute ambidexterity Supreme two-weapon fighting


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New Sorcerer/Wizard Spells . . . . . . . . . . . . . . . . . . . . 81 Table 5-20 : The Windrider

4min
page 77

Training Mounts

8min
pages 79-80

Table 5-21 : The Windrider's Mount

4min
page 78

New Cleric Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Table 5-19 : The Watch Detective

10min
pages 75-76

New Ranger Spells . . . . . . . . . . . . . . . . . . . . . . . . . . .81 Table 5-18 : The Verdant Lord

6min
pages 73-74

New Druid Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Table 5-17 : The Tempest

5min
page 72

Chapter G: Spells . . . . . . . . . . . . . . . . . 80 Table 5-16 : The Tamer of Beasts

7min
pages 70-71

Watch Detective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Table 5-10 : The Frenzied Berserker

5min
page 60

What's a Mount? . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Table 5-13 : The King/Queen of the Wild

3min
page 66

The Order of the Verdant Grove . . . . . . . . . . . . . 74 Table 5-9 : The Forsaker

7min
pages 58-59

Table 5-15 : The Shifter

5min
page 69

Verdant Lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73 Table 5-7 : The Eye of Gruumsh

3min
page 55

Organization : The Bloodhounds

3min
page 51

Eye of Gruumsh

4min
page 54

Totems

2min
page 45

Bane of Infidels

5min
page 46

Shifter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Table 5-4 : The Bloodhound

5min
page 50

Terrain-Dependent Features . . . . . . . . . . . . . . . . . . 66 Table 5-2 : The Bane of Infidels

4min
page 47

Bloodhound

3min
page 49

Hide

5min
page 19

Legendary Animals

2min
page 40

Geomancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Table 3-2 : New Magic Items

11min
pages 28-30

Choosing a Favored Enemy

9min
pages 16-17

The Ranger in Perspective

4min
page 12

Sidebar : Level Equivalent

5min
page 6

The Druid and Other Classes

9min
pages 10-11

Race and the Ranger

5min
page 13

The Ranger and Other Classes

4min
page 14

Choosing When to Rage

5min
page 7

Variant: Urban Rangers

5min
page 15

Race and the Barbarian

3min
page 5
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