Masters of the Wild - 3.5e

Page 77

CHAPTER 5 : PRESTIGE CLASSES

Obsessive Specialty: When the watch detective reaches 2nd level, he obsessively seeks knowledge about a particular topic . Choose one Knowledge skill for his specialty. The character thereafter gains a bonus equal to his watch detective level on all Knowledge checks of this sort. Profile (Ex) : Also at 2nd level, the watch detective may compose an image of someone accused of a crime . By making a successful Gather information check (DC 15) when talking with a witness to a crime, the watch detective can gain a roughly accurate mental pic, ture of the perpetrator, even if the witness did , not see him or her. The character may, / if desired, try to commit this image to paper using the Craft (painting) skill . Either a verbal or a visual depiction grants a +2 insight bonus on any further Gather information checks made when dealing with witnesses to that crime or persons acquainted with the perpetrator. Cooperative Interrogation : At 3rd level, when the watch detective succeeds in a Bluff check against someone, he automatically grants any one other person a +4 circumstance bonus on one Intimidate check against that same target for 1 round . When the watch detective succeeds in an Intimidate check, he can give a similar +4 circumstance bonus on someone else's Bluff check. (Two watch inspectors can support each other with this maneuver for many rounds .) Superior Disarming : At 3rd level, the watch detective is always considered armed when making a disarm attempt, and he gains a +4 bonus on any attack roll made to disarm an opponent. Deductive Augury (Sp): The watch detective may ask for a hint to a mystery, puzzle, or trap . As a standard action, the player makes an assertion that can be true or untrue (such as "The half-orc did it" or "if I pull the red lever, the door will open"). The DM makes a secret percentile roll (chance of success = 70% + 1% per watch inspector level) . If the roll is successful, the Dungeon Master gives the player a correct "true" or "untrue" answer to the assertion, though no reason need be given for why the response is correct . If the roll fails, the DM provides no information . The Dungeon Master is always free to determine that the watch detective doesn't have enough information to make an educated guess, but in this case the attempt doesn't count

against the allowed uses per day of the ability. The watch detective can use this ability once per day at 4th level . Thereafter, he gains one extra use per day for every three additional watch detective levels gained. Skill Synergy : At 4th level, the watch detective may choose one of the following skill combinations : Bluff-Gather Information, Bluff-Diplomacy, ClimbMove Silently, DiplomacyGather Information, Disguise-Gather Information, Gather Information-Sense Motive, Hide-Move Silently, Listen-Read Lips, Listen Spot, Sense Motive-Spot, Spot-Disable Device, Spot-Open Lock, or Spot-Search. If he has at least 5 ranks in both of the selected skills, he gains a +2 synergy bonus on checks involving both . No Subdual Penalty (Ex) : At 5th level, the watch detective can deal subdual damage with a weapon that deals normal damage without suffering a -4 penalty on the attack . Sense Secret Doors (Ex) : A 5th-level or higher watch detective who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for it. An elven watch detective gains a +2 insight bonus on any Search check made to find a secret or concealed door. Locate Object (Sp) : At 6th level, the watch detective can produce an effect identical to that of a locate object spell cast by a sorcerer of his watch detective level . Improved Subdual (Ex) : At 7th level, the watch detective adds his intelligence bonus on the subdual damage he deals whenever he makes an attack that can cause subdual damage only. Forensics (Su) : With a successful Search check (DC 20), an 8th-level or higher watch detective can discern the cause of death of any corpse he examines . Given time, he may take 20 on this roll. Success indicates that he knows what killed the person, the size and approximate strength of any attacker responsible, and any other key information the DM wishes to impart . Discern Lies (Sp): At 9th level, the watch detective can produce an effect identical to that of a discern lies spell cast by a sorcerer of his watch detective level . This ability is usable once per day. Locate Creature (Sp) : At 9th level, the watch detective can produce an effect identical to that of a locate creature spell cast by a sorcerer of his watch detective level . This ability is usable once per day.


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New Sorcerer/Wizard Spells . . . . . . . . . . . . . . . . . . . . 81 Table 5-20 : The Windrider

4min
page 77

Training Mounts

8min
pages 79-80

Table 5-21 : The Windrider's Mount

4min
page 78

New Cleric Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Table 5-19 : The Watch Detective

10min
pages 75-76

New Ranger Spells . . . . . . . . . . . . . . . . . . . . . . . . . . .81 Table 5-18 : The Verdant Lord

6min
pages 73-74

New Druid Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Table 5-17 : The Tempest

5min
page 72

Chapter G: Spells . . . . . . . . . . . . . . . . . 80 Table 5-16 : The Tamer of Beasts

7min
pages 70-71

Watch Detective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Table 5-10 : The Frenzied Berserker

5min
page 60

What's a Mount? . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Table 5-13 : The King/Queen of the Wild

3min
page 66

The Order of the Verdant Grove . . . . . . . . . . . . . 74 Table 5-9 : The Forsaker

7min
pages 58-59

Table 5-15 : The Shifter

5min
page 69

Verdant Lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73 Table 5-7 : The Eye of Gruumsh

3min
page 55

Organization : The Bloodhounds

3min
page 51

Eye of Gruumsh

4min
page 54

Totems

2min
page 45

Bane of Infidels

5min
page 46

Shifter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Table 5-4 : The Bloodhound

5min
page 50

Terrain-Dependent Features . . . . . . . . . . . . . . . . . . 66 Table 5-2 : The Bane of Infidels

4min
page 47

Bloodhound

3min
page 49

Hide

5min
page 19

Legendary Animals

2min
page 40

Geomancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Table 3-2 : New Magic Items

11min
pages 28-30

Choosing a Favored Enemy

9min
pages 16-17

The Ranger in Perspective

4min
page 12

Sidebar : Level Equivalent

5min
page 6

The Druid and Other Classes

9min
pages 10-11

Race and the Ranger

5min
page 13

The Ranger and Other Classes

4min
page 14

Choosing When to Rage

5min
page 7

Variant: Urban Rangers

5min
page 15

Race and the Barbarian

3min
page 5
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