20) or be liquefied. Attacks against objects in the possession of others draw attacks of opportunity. A crystalline weapon that deals damage to a folugub also liquefies immediately. Feats: Fologubs gain Alertness as a bonus feat.
MONSTERS
Climate/Terrain: Any land and underground Organization: Company (2-4 3rd-level fighters or psychic warriors), squad (11-20 3rd-level fighters or psychic Warriors, plus 2 7th-level sergeants, 1 9th-level captain, and 1 young red dragon), or regiment (30-100 3rd-level fighters or psychic warriors, plus 1 7th-level sergeant per 10 members, 5 7th-level lieutenants, 3 9th-level captains, 1 16th-level supreme leader, and 1 adult red dragon per 30 members) Challenge Rating: 1 Treasure: Standard Alignment: Always evil (any) Advancement: By character class
COMBAT Githyanki are seasoned warriors, familiar with the tactical use of ambush, cover, and psionic sniper attacks from afar. However, they prefer to engage their enemies hand-to-hand so they can bring their devastating melee weapons to beat. Githyanki weapons are usually greatswords, bastard swords, and other particularly large-bladed weapons of special githyanki manufacture, all masterwork and each distinctively decorated and named. Githyanki psions and wizards direct their powers with pinpoint accuracy to support their comrades in melee. Psionics (Sp): At will—clairaudience/clairvoyance, dimension slide, and telekinesis. Upon advancing to 8th character level, a githyanki can use plane shift once per day. These abilities are as the powers manifested by a 16th-level psion. Attack/Defense Modes (Sp): At will—mind thrust/empty mind. Power Resistance (Ex): A githyanki has power resistance equal to 5 + 1 per character level.
Silver Swords These impressive weapons ate carried by githyanki combatants of 7th level and higher. Of githyanki make, a silver sword is a +3 greatsword that looks much like a standard githyanki weapon. However, when drawn in melee, the blade transforms into a column of silvery liquid, altering the weapon's balance round by round as the blade's shape flows and shimmers. In the hands of someone without the appropriate Exotic Weapon Proficiency feat, the weapon is
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GITHYANKI Medium-Size Outsider (Evil) Hit Dice: 1d8+1 (5 hp) Initiative: +1 (Dex) Speed: 30 ft. AC: 16 (+1 Dex, +5 breastplate) Attacks: Masterwork greatsword +3 melee; or composite longbow +2 ranged Damage: Greatsword 2d6; or composite longbow 1d8 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Psionics Special Qualities: Psionics, PR variable (see text) Saves: Fort +3, Ref +3, Will +1 Abilities: Str 10, Dex 12, Con 13, Int 11, Wis 8, Cha 10 Skills: Craft (armorsmithing) +2, craft (weaponsmithing) +2, Search +4 Feats: Weapon Focus (greatsword)
Githyanki are an ancient line of humanlike beings who reside in the Astral Plane, filling their armories for their next skirmish, raid, or war. They are gaunt, averaging 6 1/4 feet tall and typically weighing around 170 pounds. They possess rough, yellow skin and black hair that is often pulled into one or more topknots. Their eyes gleam darkly, and their ears ate pointed and serrated in back. They enjoy elaborate dress and baroque armor. In fact, they revere weapons and armor, and it is not uncommon for githyanki to show more regard for their panoply than for a mate. Githyanki speak their own secret tongue, but most also know Common and Draconic. Like dwarves, githyanki are craftmasters, although they focus exclusively on items of warfare. Their items are distinctive, and nongithyanki who acquire them run the risk of immediate retribution should they encounter githyanki. Most githyanki encountered outside their homes are fighters or psychic warriors; however, psions, wizards (called “warlocks”) and multiclass githyanki (called gish) ate also found.