Races of Stone - 3.5e

Page 107

CHAPTER 5

PRESTIGE CLASSES

Animal Messenger (Sp): Osson can lure a Tiny animal her mettle. Those who react with rage or violence quickly to carry a message to his allies at a spot he designates. find themselves unwelcome among the gnomes, who tend Osson’s animal messenger ability has a duration of four days to dislike anyone who can’t take a joke. Those who appreci(caster level 4th). ate the humor behind a prank—or who fi nd a clever and humorous way to retaliate—can earn much respect from Dwarf Traits: Dwarves have stonecunning, which grants them a +2 racial bonus on Search checks to notice unusual other divine pranksters and gnomes in general. stonework. A dwarf who merely comes within 10 feet of it Adaptation: The divine prankster prestige class comcan make a Search check as if actively searching. bines features of both the bard and the cleric, allowing a When standing on the ground, dwarves are exceptionally multiclass bard/cleric to be as effective as his single-class stable and have a +4 bonus on ability checks made to resist counterparts. With slight changes, the class is suitable for being bull rushed or tripped. They have a +1 racial bonus on nongnome PCs, especially clerics who worship deities of attacks against orcs and goblinoids. Dwarves have a +4 racial trickery or humor. Hit Die: d6. bonus to Armor Class against giants. *Dwarves have a +2 racial bonus on saving throws against Requirements spells and spell-like effects. To qualify to become a divine prankster, a character must Link with Companion (Ex): Osson can handle his fulfill all the following criteria. animal companion as a free action, or push it as a move Race: Gnome. action, with a +4 bonus on wild empathy checks made while Skills: Bluff 8 ranks, Perform (comedy) 8 ranks, Sleight dealing with that animal. of Hand 8 ranks. Share Spells (Ex): Osson may have any spell he casts Spells: Able to cast 2nd-level divine spells. on himself also affect his animal companion if the latter is Special: The character must be a worshiper of Garl within 5 feet at the time. Osson may also cast a spell with a Glittergold. target of “You” on his animal companion. Stone Warden (Ex): Osson adds his Constitution bonus Class Skills to AC instead of his Dexterity bonus. The divine prankster’s class skills (and the key ability for Trap Sense: Against attacks by traps, Osson gets a +2 bonus each skill) are Bluff (Cha), Concentration (Con), Diplomacy on Reflex saves and a +2 dodge bonus to Armor Class. (Cha), Escape Artist (Dex), Forgery (Int), Gather InformaUncanny Dodge (Ex): Osson can react to danger before tion (Cha), Heal (Wis), Hide (Dex), Knowledge (religion) his senses would normally allow him to do so. He retains (Int), Listen (Wis), Perform (Cha), Search (Int), Sense Motive his Constitution bonus to Armor Class even when caught (Wis), Sleight of Hand (Dex), and Spot (Wis). See Chapter 4 flat-footed. of the Player’s Handbook for skill descriptions. Ranger Spells Prepared (1; save DC 12 + spell level): 1st— Skill Points at Each Level: 6 + Int modifier. longstrider. Possessions: +1 chain shirt, +1 dwarven waraxe, masterwork handaxe, amulet of natural armor +1, cloak of resistance +1, ring Class Features of protection +1, wand of cure light wounds (50 charges), 2 potions All of the following are class features of the divine prankster of blur, 2 potions of bear’s endurance, 2 potions of cure moderate prestige class. wounds, 56 pp, 4 gp. Weapon and Armor Proficiency: Divine pranksters gain no proficiency with any weapon or armor. Spells per Day/Spells Known: At each level, a divine prankster gains new spells per day (and spells known, if While many gnome clerics follow the teachings of Garl applicable) as if he had also gained a level in a spellcasting Glittergold, a few have such great devotion to the Prankster class to which he belonged before adding the prestige class God that they stand apart from others among his clergy. level. He does not, however, gain any other benefit a charThese individuals embrace Garl’s methods of teaching acter of that class would have gained (improved chance of through harmless object lessons and dedicate their lives turning or destroying undead, metamagic or item creation to acting as his agents in the world. While some wonder feats, and so on). If he had more than one spellcasting class whether devotion to the Prankster God or a wicked sense before becoming a divine prankster, he must decide to of humor actually drives these self-titled “pranksters,” none which class to add each level for the purpose of determincan deny the potent abilities they exercise in their quest for ing spells per day and spells known. the perfect educational prank. Comedic Performance: Once per day per class level, a Multiclass cleric/bards make up the majority of pranksters. divine prankster can use his comedy to produce magical Other classes sometimes follow this path, but only after serveffects on those around him. Each ability requires a miniing among the clergy of Garl Glittergold’s church for a time, mum divine prankster level, and some require a minimum number of ranks in Perform (comedy) to qualify. learning how to minister to the spiritual needs of others. If a divine prankster has bard levels, he can add his NPC divine pranksters love to try their tricks on advenbard levels to his divine prankster levels to determine the turers and other visitors to gnome communities. Seeing how number of daily uses of his comedic performance. a newcomer reacts to a prank is one of the best ways to test

DIVINE PRANKSTER

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Thrum Worm

3min
page 190

Stone Drake

4min
page 189

Earth Whisper

3min
page 187

Hammer Archon

3min
page 188

Dire Eagle

2min
page 186

Holidays

9min
pages 183-184

in a Campaign

5min
page 170

Magic Forges

2min
page 166

Racial Substitution Levels

34min
pages 145-152

Armor and Shields

12min
pages 155-158

Feats

46min
pages 133-144

Stonespeaker Guardian

9min
pages 127-128

Stonedeath Assassin

14min
pages 124-126

Runesmith

9min
pages 118-119

Stoneblessed

9min
pages 122-123

Goliath Liberator

8min
pages 112-113

Shadowcraft Mage

8min
pages 120-121

Iron Mind

9min
pages 114-115

Peregrine Runner

8min
pages 116-117

Divine Prankster

14min
pages 107-109

Earth Dreamer

8min
pages 110-111

Deepwarden

8min
pages 105-106

Dawncaller

8min
pages 103-104

Cragtop Archer

8min
pages 101-102

Blade Bravo

9min
pages 99-100

Stonechild

8min
pages 92-93

Dream Dwarf

3min
page 88

Whisper Gnome

10min
pages 94-96

Feral Gargun

11min
pages 89-91

The Stonespeakers

7min
pages 82-83

History and Folklore

12min
pages 69-71

Important Kathaal Members

20min
pages 76-79

Naki-Uthai, the Brave Climber

2min
page 67

Laws and Justice

6min
pages 63-64

Tribal Structure

5min
pages 61-62

Arts and Crafts

5min
page 59

Gnome Names

4min
page 49

History and Folklore

11min
pages 46-47

Religion

5min
page 42

The Glutton

3min
page 44

Description

7min
pages 32-33

Psychology

2min
page 34

Gnomes and Other Races

2min
page 41

Creating Dwarf Characters

5min
page 29

The Dwarven Economy Example Settlement:

3min
page 27

Technology and Magic

2min
page 9

Description

5min
page 6

Dwarves and Other Races

5min
page 16

Cities and Settlements

2min
page 26

Psychology

2min
page 7

Thautam

2min
page 20

Clan Structure

7min
pages 13-14

Family Units

2min
page 15
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