Races of Stone - 3.5e

Page 166

Illus. by F. Vohwinkel

CHAPTER 7

EQUIPMENT AND MAGIC

A magic forge is an armorsmith’s or weaponsmith’s most valuable tool

the weapon will not reveal it. It is known, however, that in life he was a judge, and his obsession with truth is manifested in the personality of the weapon that carries his spirit. The weapon immediately initiates confl ict with a wielder who lies. Strong evocation [lawful]; CL 15th; Craft Magic Arms and Armor, order’s wrath, creator must be a dwarf and lawful; Price 34,120 gp. Zhavak the Sunderer: +2 bane (constructs) adamantine battleaxe; AL LG; Int 10, Wis 17, Cha 15; Speech, telepathy, 120-ft. darkvision and hearing; Ego score 18. Lesser Powers: Bless 3/day, cure moderate wounds 3/day, item has 10 ranks in Knowledge (arcana) (total modifier +13). Special Purpose: Defeat/slay constructs. Dedicated Power: Rusting grasp. Personality: Generally as dour as the most taciturn dwarf, Zhavak’s personality springs to life when the weapon is in battle with constructs. The dwarf whose spirit is linked to the weapon was a mighty cleric of Moradin slain in battle with an iron golem, and Zhavak loves to fight such foes above all others. It is prone to giving its wielder tactical advice in battle with golems, which is not always sound. Devoutly religious, it immediately initiates conflict if its wielder does not demonstrate proper piety. Strong conjuration; CL 15th; Craft Magic Arms and Armor, summon monster I, creator must be a dwarf; Price 99,110 gp.

MAGIC FORGES From the mighty Moradin down to the local toolmaker, a dwarf smith’s quality is tied to her forge. Without a forge, no smith can create even the simplest of tools. With the right forge, a skilled smith can create masterpieces of art and design, objects that will live through the centuries long after the smith herself has died. Given the dwarven drive for excellence, it is little wonder that the dwarves have perfected magic forges to help them in their crafts and allow them to create works that will live on beyond their deaths. All forges are built in a specific location and cannot normally be moved from that location. (A major expedition with teams of mules might be able to haul a forge to a new locale, but this would be an extraordinary event.) As immobile magic items, the sample magic forges presented here are priced at about 1/4 the cost of a comparable portable magic item. The Player’s Handbook states that a character using the Craft skill can voluntarily increase the DC by 10 to craft an item more quickly. In fact, a character can increase the DC by any multiple of 10 (10, 20, 30, and so on), using the same rules. When using magic items that grant large competence bonuses to skill checks, such as many of these forges, increasing the DC by a large amount can dramatically speed the creation time for an expensive item (such as adamantine mountain plate armor).

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Thrum Worm

3min
page 190

Stone Drake

4min
page 189

Earth Whisper

3min
page 187

Hammer Archon

3min
page 188

Dire Eagle

2min
page 186

Holidays

9min
pages 183-184

in a Campaign

5min
page 170

Magic Forges

2min
page 166

Racial Substitution Levels

34min
pages 145-152

Armor and Shields

12min
pages 155-158

Feats

46min
pages 133-144

Stonespeaker Guardian

9min
pages 127-128

Stonedeath Assassin

14min
pages 124-126

Runesmith

9min
pages 118-119

Stoneblessed

9min
pages 122-123

Goliath Liberator

8min
pages 112-113

Shadowcraft Mage

8min
pages 120-121

Iron Mind

9min
pages 114-115

Peregrine Runner

8min
pages 116-117

Divine Prankster

14min
pages 107-109

Earth Dreamer

8min
pages 110-111

Deepwarden

8min
pages 105-106

Dawncaller

8min
pages 103-104

Cragtop Archer

8min
pages 101-102

Blade Bravo

9min
pages 99-100

Stonechild

8min
pages 92-93

Dream Dwarf

3min
page 88

Whisper Gnome

10min
pages 94-96

Feral Gargun

11min
pages 89-91

The Stonespeakers

7min
pages 82-83

History and Folklore

12min
pages 69-71

Important Kathaal Members

20min
pages 76-79

Naki-Uthai, the Brave Climber

2min
page 67

Laws and Justice

6min
pages 63-64

Tribal Structure

5min
pages 61-62

Arts and Crafts

5min
page 59

Gnome Names

4min
page 49

History and Folklore

11min
pages 46-47

Religion

5min
page 42

The Glutton

3min
page 44

Description

7min
pages 32-33

Psychology

2min
page 34

Gnomes and Other Races

2min
page 41

Creating Dwarf Characters

5min
page 29

The Dwarven Economy Example Settlement:

3min
page 27

Technology and Magic

2min
page 9

Description

5min
page 6

Dwarves and Other Races

5min
page 16

Cities and Settlements

2min
page 26

Psychology

2min
page 7

Thautam

2min
page 20

Clan Structure

7min
pages 13-14

Family Units

2min
page 15
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